Fixes to postgame detection for "shuffle_postgame"
Renamed many locations to be symbol-independent ("Outside Tutorial Dots Introduction" becomes "Outside Tutorial Shed Row"). This is to set up future alternate modes, like Sigma Expert, which use completely different symbols.
Renamed most door items to be shorter, more consistent, and less... stupid. ("Bunker Bunker Entry Door" -> "Bunker Entry")
Removed "shuffle_uncommon"
Many logic fixes
109 lines
3.2 KiB
Plaintext
109 lines
3.2 KiB
Plaintext
Event Items:
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Monastery Laser Activation - 0x00A5B,0x17CE7,0x17FA9
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Bunker Laser Activation - 0x00061,0x17D01,0x17C42
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Shadows Laser Activation - 0x00021,0x17D28,0x17C71
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Requirement Changes:
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0x17C65 - 0x00A5B | 0x17CE7 | 0x17FA9
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0x0C2B2 - 0x00061 | 0x17D01 | 0x17C42
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0x181B3 - 0x00021 | 0x17D28 | 0x17C71
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0x28B39 - True - Reflection
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0x17CAB - True - True
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0x2779A - True - 0x17CFB | 0x3C12B | 0x17CF7
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Disabled Locations:
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0x03505 (Tutorial Gate Close)
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0x0C335 (Tutorial Pillar)
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0x0C373 (Tutorial Patio Floor)
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0x009B8 (Symmetry Island Scenery Outlines 1)
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0x003E8 (Symmetry Island Scenery Outlines 2)
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0x00A15 (Symmetry Island Scenery Outlines 3)
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0x00B53 (Symmetry Island Scenery Outlines 4)
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0x00B8D (Symmetry Island Scenery Outlines 5)
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0x00143 (Orchard Apple Tree 1)
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0x0003B (Orchard Apple Tree 2)
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0x00055 (Orchard Apple Tree 3)
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0x032F7 (Orchard Apple Tree 4)
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0x032FF (Orchard Apple Tree 5)
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0x198B5 (Shadows Intro 1)
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0x198BD (Shadows Intro 2)
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0x198BF (Shadows Intro 3)
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0x19771 (Shadows Intro 4)
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0x0A8DC (Shadows Intro 5)
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0x0AC74 (Shadows Intro 6)
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0x0AC7A (Shadows Intro 7)
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0x0A8E0 (Shadows Intro 8)
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0x386FA (Shadows Far 1)
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0x1C33F (Shadows Far 2)
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0x196E2 (Shadows Far 3)
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0x1972A (Shadows Far 4)
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0x19809 (Shadows Far 5)
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0x19806 (Shadows Far 6)
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0x196F8 (Shadows Far 7)
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0x1972F (Shadows Far 8)
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0x19797 (Shadows Near 1)
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0x1979A (Shadows Near 2)
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0x197E0 (Shadows Near 3)
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0x197E8 (Shadows Near 4)
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0x197E5 (Shadows Near 5)
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0x19650 (Shadows Laser)
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0x00139 (Keep Hedge Maze 1)
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0x019DC (Keep Hedge Maze 2)
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0x019E7 (Keep Hedge Maze 3)
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0x01A0F (Keep Hedge Maze 4)
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0x0360E (Laser Hedges)
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0x00B10 (Monastery Entry Left)
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0x00C92 (Monastery Entry Right)
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0x00290 (Monastery Outside 1)
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0x00038 (Monastery Outside 2)
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0x00037 (Monastery Outside 3)
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0x193A7 (Monastery Inside 1)
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0x193AA (Monastery Inside 2)
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0x193AB (Monastery Inside 3)
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0x193A6 (Monastery Inside 4)
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0x17CA4 (Monastery Laser)
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0x18590 (Transparent) - True - Symmetry & Environment
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0x28AE3 (Vines) - 0x18590 - Shadows Follow & Environment
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0x28938 (Apple Tree) - 0x28AE3 - Environment
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0x079DF (Triple Exit) - 0x28938 - Shadows Avoid & Environment & Reflection
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0x28B39 (Tall Hexagonal) - 0x079DF & 0x2896A - Reflection
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0x03553 (Theater Tutorial Video)
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0x03552 (Theater Desert Video)
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0x0354E (Theater Jungle Video)
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0x03549 (Theater Challenge Video)
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0x0354F (Theater Shipwreck Video)
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0x03545 (Theater Mountain Video)
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0x002C4 (First Row 1)
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0x00767 (First Row 2)
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0x002C6 (First Row 3)
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0x0070E (Second Row 1)
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0x0070F (Second Row 2)
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0x0087D (Second Row 3)
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0x002C7 (Second Row 4)
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0x15ADD (River Outside Vault)
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0x03702 (River Vault Box)
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0x17CAA (Monastery Shortcut Panel)
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0x17C2E (Door to Bunker)
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0x09F7D (Bunker Intro Left 1)
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0x09FDC (Bunker Intro Left 2)
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0x09FF7 (Bunker Intro Left 3)
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0x09F82 (Bunker Intro Left 4)
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0x09FF8 (Bunker Intro Left 5)
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0x09D9F (Bunker Intro Back 1)
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0x09DA1 (Bunker Intro Back 2)
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0x09DA2 (Bunker Intro Back 3)
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0x09DAF (Bunker Intro Back 4)
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0x0A010 (Bunker Glass Room 1)
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0x0A01B (Bunker Glass Room 2)
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0x0A01F (Bunker Glass Room 3)
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0x0A099 (Tinted Glass Door)
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0x34BC5 (Bunker Drop-Down Door Open)
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0x34BC6 (Bunker Drop-Down Door Close)
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0x17E63 (Bunker UV Room 1)
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0x17E67 (Bunker UV Room 2)
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0x09DE0 (Bunker Laser)
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0x0A079 (Bunker Elevator Control)
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0x0042D (Mountaintop River Shape)
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0x17CAA (River Garden Entry Panel)
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