 332eab9569
			
		
	
	332eab9569
	
	
	
		
			
			* add shop shuffle options and items * add logic for the shop slots * write cost tests * start on shop item logic * make strike and second wind early items * some cleanup * remove 5 shards * double cost requirement for really expensive items and raise the rates * add test for shop shuffle with minimum other locations * put power seal in front of shards * rename locations and items * update rules, regions, and shop * update tests and misc fixes * minor cleanup * implement money wrench and figurines * clean out now unneeded info from slot_data * docs update and fix a failure when not shuffling shops * remove shop shuffle option * Finish out shop rules * make seals generation easier to read and fix tests * rule adjustments * oop * adjust the prices to be a bit more generous * add max price to slot data for tracker * update the hard rules a bit * remove unnecessary test * update data_version * bump version and remove info for fixed issues * remove now unneeded assert * review updates * minor bug fix * add a test for minimum locations shop costing * minor optimizations and cleanup * remove whitespace
		
			
				
	
	
		
			147 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			147 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Dict
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| from schema import Schema, Or, And, Optional
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| 
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| from Options import DefaultOnToggle, DeathLink, Range, Accessibility, Choice, Toggle, OptionDict, StartInventoryPool
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| 
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| 
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| class MessengerAccessibility(Accessibility):
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|     default = Accessibility.option_locations
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|     # defaulting to locations accessibility since items makes certain items self-locking
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|     __doc__ = Accessibility.__doc__.replace(f"default {Accessibility.default}", f"default {default}")
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| 
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| 
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| class Logic(Choice):
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|     """
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|     The level of logic to use when determining what locations in your world are accessible.
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| 
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|     Normal: can require damage boosts, but otherwise approachable for someone who has beaten the game.
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|     Hard: has leashing, normal clips, time warps and turtle boosting in logic.
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|     OoB: places everything with the minimum amount of rules possible. Expect to do OoB. Not guaranteed completable.
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|     """
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|     display_name = "Logic Level"
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|     option_normal = 0
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|     option_hard = 1
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|     option_oob = 2
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|     alias_challenging = 1
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| 
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| 
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| class PowerSeals(DefaultOnToggle):
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|     """Whether power seal locations should be randomized."""
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|     display_name = "Shuffle Seals"
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| 
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| 
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| class MegaShards(Toggle):
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|     """Whether mega shards should be item locations."""
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|     display_name = "Shuffle Mega Time Shards"
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| 
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| 
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| class Goal(Choice):
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|     """Requirement to finish the game. Power Seal Hunt will force power seal locations to be shuffled."""
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|     display_name = "Goal"
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|     option_open_music_box = 0
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|     option_power_seal_hunt = 1
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| 
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| 
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| class MusicBox(DefaultOnToggle):
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|     """Whether the music box gauntlet needs to be done."""
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|     display_name = "Music Box Gauntlet"
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| 
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| 
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| class NotesNeeded(Range):
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|     """How many notes are needed to access the Music Box."""
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|     display_name = "Notes Needed"
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|     range_start = 1
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|     range_end = 6
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|     default = range_end
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| 
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| 
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| class AmountSeals(Range):
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|     """Number of power seals that exist in the item pool when power seal hunt is the goal."""
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|     display_name = "Total Power Seals"
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|     range_start = 1
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|     range_end = 85
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|     default = 45
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| 
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| 
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| class RequiredSeals(Range):
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|     """Percentage of total seals required to open the shop chest."""
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|     display_name = "Percent Seals Required"
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|     range_start = 10
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|     range_end = 100
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|     default = range_end
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| 
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| 
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| class ShopPrices(Range):
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|     """Percentage modifier for shuffled item prices in shops"""
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|     display_name = "Shop Prices Modifier"
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|     range_start = 25
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|     range_end = 400
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|     default = 100
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| 
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| 
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| def planned_price(location: str) -> Dict[Optional, Or]:
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|     return {
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|         Optional(location): Or(
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|             And(int, lambda n: n >= 0),
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|             {
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|                 Optional(And(int, lambda n: n >= 0)): And(int, lambda n: n >= 0)
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|             }
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|         )
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|     }
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| 
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| 
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| class PlannedShopPrices(OptionDict):
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|     """Plan specific prices on shop slots. Supports weighting"""
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|     display_name = "Shop Price Plando"
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|     schema = Schema({
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|         **planned_price("Karuta Plates"),
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|         **planned_price("Serendipitous Bodies"),
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|         **planned_price("Path of Resilience"),
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|         **planned_price("Kusari Jacket"),
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|         **planned_price("Energy Shuriken"),
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|         **planned_price("Serendipitous Minds"),
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|         **planned_price("Prepared Mind"),
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|         **planned_price("Meditation"),
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|         **planned_price("Rejuvenative Spirit"),
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|         **planned_price("Centered Mind"),
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|         **planned_price("Strike of the Ninja"),
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|         **planned_price("Second Wind"),
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|         **planned_price("Currents Master"),
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|         **planned_price("Aerobatics Warrior"),
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|         **planned_price("Demon's Bane"),
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|         **planned_price("Devil's Due"),
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|         **planned_price("Time Sense"),
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|         **planned_price("Power Sense"),
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|         **planned_price("Focused Power Sense"),
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|         **planned_price("Green Kappa Figurine"),
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|         **planned_price("Blue Kappa Figurine"),
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|         **planned_price("Ountarde Figurine"),
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|         **planned_price("Red Kappa Figurine"),
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|         **planned_price("Demon King Figurine"),
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|         **planned_price("Quillshroom Figurine"),
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|         **planned_price("Jumping Quillshroom Figurine"),
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|         **planned_price("Scurubu Figurine"),
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|         **planned_price("Jumping Scurubu Figurine"),
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|         **planned_price("Wallaxer Figurine"),
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|         **planned_price("Barmath'azel Figurine"),
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|         **planned_price("Queen of Quills Figurine"),
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|         **planned_price("Demon Hive Figurine"),
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|     })
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| 
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| 
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| messenger_options = {
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|     "accessibility": MessengerAccessibility,
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|     "start_inventory": StartInventoryPool,
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|     "logic_level": Logic,
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|     "shuffle_seals": PowerSeals,
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|     "shuffle_shards": MegaShards,
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|     "goal": Goal,
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|     "music_box": MusicBox,
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|     "notes_needed": NotesNeeded,
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|     "total_seals": AmountSeals,
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|     "percent_seals_required": RequiredSeals,
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|     "shop_price": ShopPrices,
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|     "shop_price_plan": PlannedShopPrices,
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|     "death_link": DeathLink,
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| }
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