 aee0df5359
			
		
	
	aee0df5359
	
	
	
		
			
			## What is this fixing or adding? - Adds the majority of OoTR 7.0 features: - Pot shuffle, Freestanding item shuffle, Crate shuffle, Beehive shuffle - Key rings mode - Dungeon shortcuts to speed up dungeons - "Regional" shuffle for dungeon items - New options for shop pricing in shopsanity - Expanded Ganon's Boss Key shuffle options - Pre-planted beans - Improved Chest Appearance Matches Contents mode - Blue Fire Arrows - Bonk self-damage - Finer control over MQ dungeons and spawn position randomization - Several bugfixes as a result of the update: - Items recognized by the server and valid starting items are now in a 1-to-1 correspondence. In particular, starting with keys is now supported. - Entrance randomization success rate improved. Hopefully it is now at 100%. Co-authored-by: Zach Parks <zach@alliware.com>
		
			
				
	
	
		
			773 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			773 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from collections import namedtuple
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| from itertools import chain
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| from .Items import item_table
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| from .Location import DisableType
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| from .LocationList import location_groups
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| from decimal import Decimal, ROUND_HALF_UP
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| 
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| 
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| # Generates item pools and places fixed items based on settings.
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| 
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| plentiful_items = ([
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|     'Biggoron Sword',
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|     'Boomerang',
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|     'Lens of Truth',
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|     'Megaton Hammer',
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|     'Iron Boots',
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|     'Goron Tunic',
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|     'Zora Tunic',
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|     'Hover Boots',
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|     'Mirror Shield',
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|     'Fire Arrows',
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|     'Light Arrows',
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|     'Dins Fire',
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|     'Progressive Hookshot',
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|     'Progressive Strength Upgrade',
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|     'Progressive Scale',
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|     'Progressive Wallet',
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|     'Magic Meter',
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|     'Deku Stick Capacity', 
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|     'Deku Nut Capacity', 
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|     'Bow', 
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|     'Slingshot', 
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|     'Bomb Bag',
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|     'Double Defense'] +
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|     ['Heart Container'] * 8
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| )
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| 
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| # Ludicrous replaces all health upgrades with heart containers
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| # as done in plentiful. The item list is used separately to
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| # dynamically replace all junk with even levels of each item.
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| ludicrous_health = ['Heart Container'] * 8
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| 
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| # List of items that can be multiplied in ludicrous mode.
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| # Used to filter the pre-plando pool for candidates instead
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| # of appending directly, making this list settings-independent.
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| # Excludes Gold Skulltula Tokens, Triforce Pieces, and health
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| # upgrades as they are directly tied to win conditions and
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| # already have a large count relative to available locations
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| # in the game.
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| #
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| # Base items will always be candidates to replace junk items,
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| # even if the player starts with all "normal" copies of an item.
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| ludicrous_items_base = [
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|     'Light Arrows',
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|     'Megaton Hammer',
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|     'Progressive Hookshot',
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|     'Progressive Strength Upgrade',
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|     'Dins Fire',
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|     'Hover Boots',
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|     'Mirror Shield',
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|     'Boomerang',
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|     'Iron Boots',
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|     'Fire Arrows',
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|     'Progressive Scale',
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|     'Progressive Wallet',
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|     'Magic Meter',
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|     'Bow',
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|     'Slingshot',
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|     'Bomb Bag',
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|     'Bombchus',
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|     'Lens of Truth',
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|     'Goron Tunic',
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|     'Zora Tunic',
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|     'Biggoron Sword',
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|     'Double Defense',
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|     'Farores Wind',
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|     'Nayrus Love',
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|     'Stone of Agony',
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|     'Ice Arrows',
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|     'Deku Stick Capacity',
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|     'Deku Nut Capacity'
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| ]
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| 
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| ludicrous_items_extended = [
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|     'Zeldas Lullaby',
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|     'Eponas Song',
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|     'Suns Song',
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|     'Sarias Song',
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|     'Song of Time',
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|     'Song of Storms',
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|     'Minuet of Forest',
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|     'Prelude of Light',
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|     'Bolero of Fire',
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|     'Serenade of Water',
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|     'Nocturne of Shadow',
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|     'Requiem of Spirit',
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|     'Ocarina',
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|     'Kokiri Sword',
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|     'Boss Key (Ganons Castle)',
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|     'Boss Key (Forest Temple)',
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|     'Boss Key (Fire Temple)',
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|     'Boss Key (Water Temple)',
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|     'Boss Key (Shadow Temple)',
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|     'Boss Key (Spirit Temple)',
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|     'Gerudo Membership Card',
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|     'Small Key (Thieves Hideout)',
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|     'Small Key (Shadow Temple)',
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|     'Small Key (Ganons Castle)',
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|     'Small Key (Forest Temple)',
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|     'Small Key (Spirit Temple)',
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|     'Small Key (Fire Temple)',
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|     'Small Key (Water Temple)',
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|     'Small Key (Bottom of the Well)',
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|     'Small Key (Gerudo Training Ground)',
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|     'Small Key Ring (Thieves Hideout)',
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|     'Small Key Ring (Shadow Temple)',
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|     'Small Key Ring (Ganons Castle)',
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|     'Small Key Ring (Forest Temple)',
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|     'Small Key Ring (Spirit Temple)',
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|     'Small Key Ring (Fire Temple)',
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|     'Small Key Ring (Water Temple)',
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|     'Small Key Ring (Bottom of the Well)',
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|     'Small Key Ring (Gerudo Training Ground)',
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|     'Magic Bean Pack'
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| ]
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| 
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| ludicrous_exclusions = [
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|     'Triforce Piece',
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|     'Gold Skulltula Token',
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|     'Rutos Letter',
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|     'Heart Container',
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|     'Piece of Heart',
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|     'Piece of Heart (Treasure Chest Game)'
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| ]
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| 
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| item_difficulty_max = {
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|     'ludicrous': {
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|         'Piece of Heart': 3,
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|     },
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|     'plentiful': {
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|         'Piece of Heart': 3,
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|     },
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|     'balanced': {},
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|     'scarce': {
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|         'Bombchus': 3,
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|         'Bombchus (5)': 1,
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|         'Bombchus (10)': 2,
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|         'Bombchus (20)': 0,
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|         'Magic Meter': 1, 
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|         'Double Defense': 0, 
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|         'Deku Stick Capacity': 1, 
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|         'Deku Nut Capacity': 1, 
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|         'Bow': 2, 
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|         'Slingshot': 2, 
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|         'Bomb Bag': 2,
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|         'Heart Container': 0,
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|     },
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|     'minimal': {
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|         'Bombchus': 1,
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|         'Bombchus (5)': 1,
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|         'Bombchus (10)': 0,
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|         'Bombchus (20)': 0,
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|         'Magic Meter': 1, 
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|         'Nayrus Love': 1,
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|         'Double Defense': 0, 
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|         'Deku Stick Capacity': 0, 
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|         'Deku Nut Capacity': 0, 
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|         'Bow': 1, 
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|         'Slingshot': 1, 
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|         'Bomb Bag': 1,
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|         'Heart Container': 0,
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|         'Piece of Heart': 0,
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|     },
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| }
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| 
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| shopsanity_rupees = (
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|     ['Rupees (20)'] * 5 +
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|     ['Rupees (50)'] * 3 +
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|     ['Rupees (200)'] * 2
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| )
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| 
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| min_shop_items = (
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|     ['Buy Deku Shield'] +
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|     ['Buy Hylian Shield'] +
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|     ['Buy Goron Tunic'] +
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|     ['Buy Zora Tunic'] +
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|     ['Buy Deku Nut (5)'] * 2 + ['Buy Deku Nut (10)'] +
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|     ['Buy Deku Stick (1)'] * 2 +
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|     ['Buy Deku Seeds (30)'] +
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|     ['Buy Arrows (10)'] * 2 + ['Buy Arrows (30)'] + ['Buy Arrows (50)'] +
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|     ['Buy Bombchu (5)'] + ['Buy Bombchu (10)'] * 2 + ['Buy Bombchu (20)'] +
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|     ['Buy Bombs (5) for 25 Rupees'] + ['Buy Bombs (5) for 35 Rupees'] + ['Buy Bombs (10)'] + ['Buy Bombs (20)'] +
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|     ['Buy Green Potion'] +
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|     ['Buy Red Potion for 30 Rupees'] +
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|     ['Buy Blue Fire'] +
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|     ["Buy Fairy's Spirit"] +
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|     ['Buy Bottle Bug'] +
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|     ['Buy Fish']
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| )
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| 
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| deku_scrubs_items = {
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|     'Buy Deku Shield':     'Deku Shield',
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|     'Buy Deku Nut (5)':    'Deku Nuts (5)',
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|     'Buy Deku Stick (1)':  'Deku Stick (1)',
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|     'Buy Bombs (5) for 35 Rupees':  'Bombs (5)',
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|     'Buy Red Potion for 30 Rupees': 'Recovery Heart',
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|     'Buy Green Potion':    'Rupees (5)',
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|     'Buy Arrows (30)':     [('Arrows (30)', 3), ('Deku Seeds (30)', 1)],
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|     'Buy Deku Seeds (30)': [('Arrows (30)', 3), ('Deku Seeds (30)', 1)],
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| }
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| 
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| trade_items = (
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|     "Pocket Egg",
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|     "Pocket Cucco",
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|     "Cojiro",
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|     "Odd Mushroom",
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|     #"Odd Potion",
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|     "Poachers Saw",
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|     "Broken Sword",
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|     "Prescription",
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|     "Eyeball Frog",
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|     "Eyedrops",
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|     "Claim Check",
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| )
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| 
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| def get_spec(tup, key, default):
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|     special = tup[3]
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|     if special is None:
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|         return default
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|     return special.get(key, default)
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| 
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| normal_bottles = [k for k, v in item_table.items() if get_spec(v, 'bottle', False) and k not in {'Deliver Letter', 'Sell Big Poe'}]
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| normal_bottles.append('Bottle with Big Poe')
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| song_list = [k for k, v in item_table.items() if v[0] == 'Song']
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| junk_pool_base = [(k, v[3]['junk']) for k, v in item_table.items() if get_spec(v, 'junk', -1) > 0]
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| remove_junk_items = [k for k, v in item_table.items() if get_spec(v, 'junk', -1) >= 0]
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| 
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| remove_junk_ludicrous_items = [
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|     'Ice Arrows',
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|     'Deku Nut Capacity',
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|     'Deku Stick Capacity',
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|     'Double Defense',
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|     'Biggoron Sword'
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| ]
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| 
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| # a useless placeholder item placed at some skipped and inaccessible locations
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| # (e.g. HC Malon Egg with Skip Child Zelda, or the carpenters with Open Gerudo Fortress)
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| IGNORE_LOCATION = 'Recovery Heart'
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| 
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| pending_junk_pool = []
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| junk_pool = []
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| 
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| exclude_from_major = [
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|     'Deliver Letter',
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|     'Sell Big Poe',
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|     'Magic Bean',
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|     'Buy Magic Bean',
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|     'Zeldas Letter',
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|     'Bombchus (5)',
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|     'Bombchus (10)',
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|     'Bombchus (20)',
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|     'Odd Potion',
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|     'Triforce Piece',
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|     'Heart Container',
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|     'Piece of Heart',
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|     'Piece of Heart (Treasure Chest Game)',
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| ]
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| 
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| item_groups = {
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|     'Junk': remove_junk_items,
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|     'JunkSong': ('Prelude of Light', 'Serenade of Water'),
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|     'AdultTrade': trade_items,
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|     'Bottle': normal_bottles,
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|     'Spell': ('Dins Fire', 'Farores Wind', 'Nayrus Love'),
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|     'Shield': ('Deku Shield', 'Hylian Shield'),
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|     'Song': song_list,
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|     'NonWarpSong': song_list[6:],
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|     'WarpSong': song_list[0:6],
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|     'HealthUpgrade': ('Heart Container', 'Piece of Heart', 'Piece of Heart (Treasure Chest Game)'),
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|     'ProgressItem': sorted([name for name, item in item_table.items() if item[0] == 'Item' and item[1]]),
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|     'MajorItem': sorted([name for name, item in item_table.items() if item[0] in ['Item', 'Song'] and item[1] and name not in exclude_from_major]),
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|     'DungeonReward': [name for name in sorted([n for n, i in item_table.items() if i[0] == 'DungeonReward'],
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|         key=lambda x: item_table[x][3]['item_id'])],
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|     'Map': sorted([name for name, item in item_table.items() if item[0] == 'Map']),
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|     'Compass': sorted([name for name, item in item_table.items() if item[0] == 'Compass']),
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|     'BossKey': sorted([name for name, item in item_table.items() if item[0] == 'BossKey']),
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|     'SmallKey': sorted([name for name, item in item_table.items() if item[0] == 'SmallKey']),
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| 
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|     'ForestFireWater': ('Forest Medallion', 'Fire Medallion', 'Water Medallion'),
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|     'FireWater': ('Fire Medallion', 'Water Medallion'),
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| }
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| 
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| random = None
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| 
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| 
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| def get_junk_pool(ootworld):
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|     junk_pool[:] = list(junk_pool_base)
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|     if ootworld.junk_ice_traps == 'on': 
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|         junk_pool.append(('Ice Trap', 10))
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|     elif ootworld.junk_ice_traps in ['mayhem', 'onslaught']:
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|         junk_pool[:] = [('Ice Trap', 1)]
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|     return junk_pool
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| 
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| 
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| def get_junk_item(count=1, pool=None, plando_pool=None):
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|     global random
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|     
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|     if count < 1:
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|         raise ValueError("get_junk_item argument 'count' must be greater than 0.")
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| 
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|     return_pool = []
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|     if pending_junk_pool:
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|         pending_count = min(len(pending_junk_pool), count)
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|         return_pool = [pending_junk_pool.pop() for _ in range(pending_count)]
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|         count -= pending_count
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| 
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|     if pool and plando_pool:
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|         jw_list = [(junk, weight) for (junk, weight) in junk_pool
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|                    if junk not in plando_pool or pool.count(junk) < plando_pool[junk].count]
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|         try:
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|             junk_items, junk_weights = zip(*jw_list)
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|         except ValueError:
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|             raise RuntimeError("Not enough junk is available in the item pool to replace removed items.")
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|     else:
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|         junk_items, junk_weights = zip(*junk_pool)
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|     return_pool.extend(random.choices(junk_items, weights=junk_weights, k=count))
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| 
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|     return return_pool
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| 
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| 
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| def replace_max_item(items, item, max):
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|     count = 0
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|     for i,val in enumerate(items):
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|         if val == item:
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|             if count >= max:
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|                 items[i] = get_junk_item()[0]
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|             count += 1
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| 
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| 
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| def generate_itempool(ootworld):
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|     world = ootworld.multiworld
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|     player = ootworld.player
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|     global random
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|     random = world.random
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| 
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|     junk_pool = get_junk_pool(ootworld)
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| 
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|     # set up item pool
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|     (pool, placed_items) = get_pool_core(ootworld)
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|     ootworld.itempool = [ootworld.create_item(item) for item in pool]
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|     for (location_name, item) in placed_items.items():
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|         location = world.get_location(location_name, player)
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|         location.place_locked_item(ootworld.create_item(item))
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| 
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| 
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| def get_pool_core(world):
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|     global random
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| 
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|     pool = []
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|     placed_items = {}
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|     remain_shop_items = []
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|     ruto_bottles = 1
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| 
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|     if world.zora_fountain == 'open':
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|         ruto_bottles = 0
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| 
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|     if world.shopsanity not in ['off', '0']:
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|         pending_junk_pool.append('Progressive Wallet')
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| 
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|     if world.item_pool_value == 'plentiful':
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|         pending_junk_pool.extend(plentiful_items)
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|         if world.zora_fountain != 'open':
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|             ruto_bottles += 1
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|         if world.shuffle_kokiri_sword:
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|             pending_junk_pool.append('Kokiri Sword')
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|         if world.shuffle_ocarinas:
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|             pending_junk_pool.append('Ocarina')
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|         if world.shuffle_beans and world.multiworld.start_inventory[world.player].value.get('Magic Bean Pack', 0):
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|             pending_junk_pool.append('Magic Bean Pack')
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|         if (world.gerudo_fortress != "open"
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|                 and world.shuffle_hideoutkeys in ['any_dungeon', 'overworld', 'keysanity', 'regional']):
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|             if 'Thieves Hideout' in world.key_rings and world.gerudo_fortress != "fast":
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|                 pending_junk_pool.extend(['Small Key Ring (Thieves Hideout)'])
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|             else:
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|                 pending_junk_pool.append('Small Key (Thieves Hideout)')
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|         if world.shuffle_gerudo_card:
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|             pending_junk_pool.append('Gerudo Membership Card')
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|         if world.shuffle_smallkeys in ['any_dungeon', 'overworld', 'keysanity', 'regional']:
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|             for dungeon in ['Forest Temple', 'Fire Temple', 'Water Temple', 'Shadow Temple', 'Spirit Temple',
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|                             'Bottom of the Well', 'Gerudo Training Ground', 'Ganons Castle']:
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|                 if dungeon in world.key_rings:
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|                     pending_junk_pool.append(f"Small Key Ring ({dungeon})")
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|                 else:
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|                     pending_junk_pool.append(f"Small Key ({dungeon})")
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|         if world.shuffle_bosskeys in ['any_dungeon', 'overworld', 'keysanity', 'regional']:
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|             for dungeon in ['Forest Temple', 'Fire Temple', 'Water Temple', 'Shadow Temple', 'Spirit Temple']:
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|                 pending_junk_pool.append(f"Boss Key ({dungeon})")
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|         if world.shuffle_ganon_bosskey in ['any_dungeon', 'overworld', 'keysanity', 'regional']:
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|             pending_junk_pool.append('Boss Key (Ganons Castle)')
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|         if world.shuffle_song_items == 'any':
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|             pending_junk_pool.extend(song_list)
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| 
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|     if world.item_pool_value == 'ludicrous':
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|         pending_junk_pool.extend(ludicrous_health)
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| 
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|     if world.triforce_hunt:
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|         triforce_count = int((Decimal(100 + world.extra_triforce_percentage)/100 * world.triforce_goal).to_integral_value(rounding=ROUND_HALF_UP))
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|         pending_junk_pool.extend(['Triforce Piece'] * triforce_count)
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| 
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|     # Use the vanilla items in the world's locations when appropriate.
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|     for location in world.get_locations():
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|         if location.vanilla_item is None:
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|             continue
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| 
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|         item = location.vanilla_item
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|         shuffle_item = None  # None for don't handle, False for place item, True for add to pool.
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| 
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|         # Always Placed Items
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|         if (location.vanilla_item in ['Zeldas Letter', 'Triforce', 'Scarecrow Song',
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|                                       'Deliver Letter', 'Time Travel', 'Bombchu Drop']
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|                 or location.type == 'Drop'):
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|             shuffle_item = False
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|             if location.vanilla_item != 'Zeldas Letter':
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|                 location.show_in_spoiler = False
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| 
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|         # Gold Skulltula Tokens
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|         elif location.vanilla_item == 'Gold Skulltula Token':
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|             shuffle_item = (world.tokensanity == 'all'
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|                             or (world.tokensanity == 'dungeons' and location.dungeon)
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|                             or (world.tokensanity == 'overworld' and not location.dungeon))
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|             location.show_in_spoiler = shuffle_item
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| 
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|         # Shops
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|         elif location.type == "Shop":
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|             if world.shopsanity == 'off':
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|                 if world.bombchus_in_logic and location.name in ['KF Shop Item 8', 'Market Bazaar Item 4', 'Kak Bazaar Item 4']:
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|                     item = 'Buy Bombchu (5)'
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|                 shuffle_item = False
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|                 location.show_in_spoiler = False
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|             else:
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|                 remain_shop_items.append(item)
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| 
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|         # Business Scrubs
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|         elif location.type in ["Scrub", "GrottoScrub"]:
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|             if location.vanilla_item in ['Piece of Heart', 'Deku Stick Capacity', 'Deku Nut Capacity']:
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|                 shuffle_item = True
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|             elif world.shuffle_scrubs == 'off':
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|                 shuffle_item = False
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|                 location.show_in_spoiler = False
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|             else:
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|                 item = deku_scrubs_items[location.vanilla_item]
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|                 if isinstance(item, list):
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|                     item = random.choices([i[0] for i in item], weights=[i[1] for i in item], k=1)[0]
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|                 shuffle_item = True
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| 
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|         # Kokiri Sword
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|         elif location.vanilla_item == 'Kokiri Sword':
 | |
|             shuffle_item = world.shuffle_kokiri_sword
 | |
| 
 | |
|         # Weird Egg
 | |
|         elif location.vanilla_item == 'Weird Egg':
 | |
|             if world.shuffle_child_trade == 'skip_child_zelda':
 | |
|                 item = IGNORE_LOCATION
 | |
|                 shuffle_item = False
 | |
|                 location.show_in_spoiler = False
 | |
|                 world.multiworld.push_precollected(world.create_item('Weird Egg'))
 | |
|                 world.remove_from_start_inventory.append('Weird Egg')
 | |
|             else:
 | |
|                 shuffle_item = world.shuffle_child_trade != 'vanilla'
 | |
| 
 | |
|         # Ocarinas
 | |
|         elif location.vanilla_item == 'Ocarina':
 | |
|             shuffle_item = world.shuffle_ocarinas
 | |
| 
 | |
|         # Giant's Knife
 | |
|         elif location.vanilla_item == 'Giants Knife':
 | |
|             shuffle_item = world.shuffle_medigoron_carpet_salesman
 | |
|             if not shuffle_item:
 | |
|                 location.show_in_spoiler = False
 | |
| 
 | |
|         # Bombchus
 | |
|         elif location.vanilla_item in ['Bombchus', 'Bombchus (5)', 'Bombchus (10)', 'Bombchus (20)']:
 | |
|             if world.bombchus_in_logic:
 | |
|                 item = 'Bombchus'
 | |
|             shuffle_item = location.name != 'Wasteland Bombchu Salesman' or world.shuffle_medigoron_carpet_salesman
 | |
|             if not shuffle_item:
 | |
|                 location.show_in_spoiler = False
 | |
| 
 | |
|         # Cows
 | |
|         elif location.vanilla_item == 'Milk':
 | |
|             if world.shuffle_cows:
 | |
|                 item = get_junk_item()[0]
 | |
|             shuffle_item = world.shuffle_cows
 | |
|             if not shuffle_item:
 | |
|                 location.show_in_spoiler = False
 | |
| 
 | |
|         # Gerudo Card
 | |
|         elif location.vanilla_item == 'Gerudo Membership Card':
 | |
|             shuffle_item = world.shuffle_gerudo_card and world.gerudo_fortress != 'open'
 | |
|             if world.shuffle_gerudo_card and world.gerudo_fortress == 'open':
 | |
|                 pending_junk_pool.append(item)
 | |
|                 item = IGNORE_LOCATION
 | |
|                 location.show_in_spoiler = False
 | |
| 
 | |
|         # Bottles
 | |
|         elif location.vanilla_item in ['Bottle', 'Bottle with Milk', 'Rutos Letter']:
 | |
|             if ruto_bottles:
 | |
|                 item = 'Rutos Letter'
 | |
|                 ruto_bottles -= 1
 | |
|             else:
 | |
|                 item = random.choice(normal_bottles)
 | |
|             shuffle_item = True
 | |
| 
 | |
|         # Magic Beans
 | |
|         elif location.vanilla_item == 'Buy Magic Bean':
 | |
|             if world.shuffle_beans:
 | |
|                 item = 'Magic Bean Pack' if not world.multiworld.start_inventory[world.player].value.get('Magic Bean Pack', 0) else get_junk_item()[0]
 | |
|             shuffle_item = world.shuffle_beans
 | |
|             if not shuffle_item:
 | |
|                 location.show_in_spoiler = False
 | |
| 
 | |
|         # Frogs Purple Rupees
 | |
|         elif location.scene == 0x54 and location.vanilla_item == 'Rupees (50)':
 | |
|             shuffle_item = world.shuffle_frog_song_rupees
 | |
|             if not shuffle_item:
 | |
|                 location.show_in_spoiler = False
 | |
| 
 | |
|         # Adult Trade Item
 | |
|         elif location.vanilla_item == 'Pocket Egg':
 | |
|             potential_trade_items = world.adult_trade_start if world.adult_trade_start else trade_items
 | |
|             item = random.choice(sorted(potential_trade_items))
 | |
|             world.selected_adult_trade_item = item
 | |
|             shuffle_item = True
 | |
| 
 | |
|         # Thieves' Hideout
 | |
|         elif location.vanilla_item == 'Small Key (Thieves Hideout)':
 | |
|             shuffle_item = world.shuffle_hideoutkeys != 'vanilla'
 | |
|             if (world.gerudo_fortress == 'open'
 | |
|                     or world.gerudo_fortress == 'fast' and location.name != 'Hideout 1 Torch Jail Gerudo Key'):
 | |
|                 item = IGNORE_LOCATION
 | |
|                 shuffle_item = False
 | |
|                 location.show_in_spoiler = False
 | |
|             if shuffle_item and world.gerudo_fortress == 'normal' and 'Thieves Hideout' in world.key_rings:
 | |
|                 item = get_junk_item()[0] if location.name != 'Hideout 1 Torch Jail Gerudo Key' else 'Small Key Ring (Thieves Hideout)'
 | |
| 
 | |
|         # Freestanding Rupees and Hearts
 | |
|         elif location.type in ['ActorOverride', 'Freestanding', 'RupeeTower']:
 | |
|             if world.shuffle_freestanding_items == 'all':
 | |
|                 shuffle_item = True
 | |
|             elif world.shuffle_freestanding_items == 'dungeons' and location.dungeon is not None:
 | |
|                 shuffle_item = True
 | |
|             elif world.shuffle_freestanding_items == 'overworld' and location.dungeon is None:
 | |
|                 shuffle_item = True
 | |
|             else:
 | |
|                 shuffle_item = False
 | |
|                 location.disabled = DisableType.DISABLED
 | |
|                 location.show_in_spoiler = False
 | |
| 
 | |
|         # Pots
 | |
|         elif location.type in ['Pot', 'FlyingPot']:
 | |
|             if world.shuffle_pots == 'all':
 | |
|                 shuffle_item = True
 | |
|             elif world.shuffle_pots == 'dungeons' and (location.dungeon is not None or location.parent_region.is_boss_room):
 | |
|                 shuffle_item = True
 | |
|             elif world.shuffle_pots == 'overworld' and not (location.dungeon is not None or location.parent_region.is_boss_room):
 | |
|                 shuffle_item = True
 | |
|             else:
 | |
|                 shuffle_item = False
 | |
|                 location.disabled = DisableType.DISABLED
 | |
|                 location.show_in_spoiler = False
 | |
| 
 | |
|         # Crates
 | |
|         elif location.type in ['Crate', 'SmallCrate']:
 | |
|             if world.shuffle_crates == 'all':
 | |
|                 shuffle_item = True
 | |
|             elif world.shuffle_crates == 'dungeons' and location.dungeon is not None:
 | |
|                 shuffle_item = True
 | |
|             elif world.shuffle_crates == 'overworld' and location.dungeon is None:
 | |
|                 shuffle_item = True
 | |
|             else:
 | |
|                 shuffle_item = False
 | |
|                 location.disabled = DisableType.DISABLED
 | |
|                 location.show_in_spoiler = False
 | |
| 
 | |
|         # Beehives
 | |
|         elif location.type == 'Beehive':
 | |
|             if world.shuffle_beehives:
 | |
|                 shuffle_item = True
 | |
|             else:
 | |
|                 shuffle_item = False
 | |
|                 location.disabled = DisableType.DISABLED
 | |
|                 location.show_in_spoiler = False
 | |
| 
 | |
|         # Dungeon Items
 | |
|         elif location.dungeon is not None:
 | |
|             dungeon = location.dungeon
 | |
|             shuffle_setting = None
 | |
|             dungeon_collection = None
 | |
| 
 | |
|             # Boss Key
 | |
|             if location.vanilla_item == dungeon.item_name("Boss Key"):
 | |
|                 shuffle_setting = world.shuffle_bosskeys if dungeon.name != 'Ganons Castle' else world.shuffle_ganon_bosskey
 | |
|                 dungeon_collection = dungeon.boss_key
 | |
|                 if shuffle_setting == 'vanilla':
 | |
|                     shuffle_item = False
 | |
|             # Map or Compass
 | |
|             elif location.vanilla_item in [dungeon.item_name("Map"), dungeon.item_name("Compass")]:
 | |
|                 shuffle_setting = world.shuffle_mapcompass
 | |
|                 dungeon_collection = dungeon.dungeon_items
 | |
|                 if shuffle_setting == 'vanilla':
 | |
|                     shuffle_item = False
 | |
|             # Small Key
 | |
|             elif location.vanilla_item == dungeon.item_name("Small Key"):
 | |
|                 shuffle_setting = world.shuffle_smallkeys
 | |
|                 dungeon_collection = dungeon.small_keys
 | |
|                 if shuffle_setting == 'vanilla':
 | |
|                     shuffle_item = False
 | |
|                 elif dungeon.name in world.key_rings and not dungeon.small_keys:
 | |
|                     item = dungeon.item_name("Small Key Ring")
 | |
|                 elif dungeon.name in world.key_rings:
 | |
|                     item = get_junk_item()[0]
 | |
|                     shuffle_item = True
 | |
|             # Any other item in a dungeon.
 | |
|             elif location.type in ["Chest", "NPC", "Song", "Collectable", "Cutscene", "BossHeart"]:
 | |
|                 shuffle_item = True
 | |
| 
 | |
|             # Handle dungeon item.
 | |
|             if shuffle_setting is not None and not shuffle_item:
 | |
|                 dungeon_collection.append(world.create_item(item))
 | |
|                 if shuffle_setting in ['remove', 'startwith']:
 | |
|                     world.multiworld.push_precollected(dungeon_collection[-1])
 | |
|                     world.remove_from_start_inventory.append(dungeon_collection[-1].name)
 | |
|                     item = get_junk_item()[0]
 | |
|                     shuffle_item = True
 | |
|                 elif shuffle_setting in ['any_dungeon', 'overworld', 'regional']:
 | |
|                     dungeon_collection[-1].priority = True
 | |
| 
 | |
|         # The rest of the overworld items.
 | |
|         elif location.type in ["Chest", "NPC", "Song", "Collectable", "Cutscene", "BossHeart"]:
 | |
|             shuffle_item = True
 | |
| 
 | |
|         # Now, handle the item as necessary.
 | |
|         if shuffle_item:
 | |
|             pool.append(item)
 | |
|         elif shuffle_item is not None:
 | |
|             placed_items[location.name] = item
 | |
|     # End of Locations loop.
 | |
| 
 | |
|     # add unrestricted dungeon items to main item pool
 | |
|     pool.extend([item.name for item in get_unrestricted_dungeon_items(world)])
 | |
| 
 | |
|     if world.shopsanity != 'off':
 | |
|         pool.extend(min_shop_items)
 | |
|         for item in min_shop_items:
 | |
|             remain_shop_items.remove(item)
 | |
| 
 | |
|         shop_slots_count = len(remain_shop_items)
 | |
|         shop_non_item_count = len(world.shop_prices)
 | |
|         shop_item_count = shop_slots_count - shop_non_item_count
 | |
| 
 | |
|         pool.extend(random.sample(remain_shop_items, shop_item_count))
 | |
|         if shop_non_item_count:
 | |
|             pool.extend(get_junk_item(shop_non_item_count))
 | |
| 
 | |
|     # Extra rupees for shopsanity.
 | |
|     if world.shopsanity not in ['off', '0']:
 | |
|         for rupee in shopsanity_rupees:
 | |
|             if 'Rupees (5)' in pool:
 | |
|                 pool[pool.index('Rupees (5)')] = rupee
 | |
|             else:
 | |
|                 pending_junk_pool.append(rupee)
 | |
| 
 | |
|     if world.free_scarecrow:
 | |
|         world.multiworld.push_precollected(world.create_item('Scarecrow Song'))
 | |
|         world.remove_from_start_inventory.append('Scarecrow Song')
 | |
|     
 | |
|     if world.no_epona_race:
 | |
|         world.multiworld.push_precollected(world.create_item('Epona'))
 | |
|         world.remove_from_start_inventory.append('Epona')
 | |
| 
 | |
|     if world.shuffle_smallkeys == 'vanilla':
 | |
|         # Logic cannot handle vanilla key layout in some dungeons
 | |
|         # this is because vanilla expects the dungeon major item to be
 | |
|         # locked behind the keys, which is not always true in rando.
 | |
|         # We can resolve this by starting with some extra keys
 | |
|         if world.dungeon_mq['Spirit Temple']:
 | |
|             # Yes somehow you need 3 keys. This dungeon is bonkers
 | |
|             keys = [world.create_item('Small Key (Spirit Temple)') for _ in range(3)]
 | |
|             for k in keys:
 | |
|                 world.multiworld.push_precollected(k)
 | |
|                 world.remove_from_start_inventory.append(k.name)
 | |
|         if 'Shadow Temple' in world.dungeon_shortcuts:
 | |
|             # Reverse Shadow is broken with vanilla keys in both vanilla/MQ
 | |
|             keys = [world.create_item('Small Key (Shadow Temple)') for _ in range(2)]
 | |
|             for k in keys:
 | |
|                 world.multiworld.push_precollected(k)
 | |
|                 world.remove_from_start_inventory.append(k.name)
 | |
| 
 | |
|     if (not world.keysanity or (world.empty_dungeons['Fire Temple'] and world.shuffle_smallkeys != 'remove'))\
 | |
|         and not world.dungeon_mq['Fire Temple']:
 | |
|         world.multiworld.push_precollected(world.create_item('Small Key (Fire Temple)'))
 | |
|         world.remove_from_start_inventory.append('Small Key (Fire Temple)')
 | |
| 
 | |
|     if world.shuffle_ganon_bosskey == 'on_lacs':
 | |
|         placed_items['ToT Light Arrows Cutscene'] = 'Boss Key (Ganons Castle)'
 | |
| 
 | |
|     if world.shuffle_ganon_bosskey in ['stones', 'medallions', 'dungeons', 'tokens', 'hearts', 'triforce']:
 | |
|         placed_items['Gift from Sages'] = 'Boss Key (Ganons Castle)'
 | |
|         pool.extend(get_junk_item())
 | |
|     else:
 | |
|         placed_items['Gift from Sages'] = IGNORE_LOCATION
 | |
|     world.get_location('Gift from Sages').show_in_spoiler = False
 | |
| 
 | |
|     if world.junk_ice_traps == 'off':
 | |
|         replace_max_item(pool, 'Ice Trap', 0)
 | |
|     elif world.junk_ice_traps == 'onslaught':
 | |
|         for item in [item for item, weight in junk_pool_base] + ['Recovery Heart', 'Bombs (20)', 'Arrows (30)']:
 | |
|             replace_max_item(pool, item, 0)
 | |
| 
 | |
|     for item, maximum in item_difficulty_max[world.item_pool_value].items():
 | |
|         replace_max_item(pool, item, maximum)
 | |
| 
 | |
|     # world.distribution.alter_pool(world, pool)
 | |
| 
 | |
|     # Make sure our pending_junk_pool is empty. If not, remove some random junk here.
 | |
|     if pending_junk_pool:
 | |
|         # for item in set(pending_junk_pool):
 | |
|         #     # Ensure pending_junk_pool contents don't exceed values given by distribution file
 | |
|         #     if item in world.distribution.item_pool:
 | |
|         #         while pending_junk_pool.count(item) > world.distribution.item_pool[item].count:
 | |
|         #             pending_junk_pool.remove(item)
 | |
|         #         # Remove pending junk already added to the pool by alter_pool from the pending_junk_pool
 | |
|         #         if item in pool:
 | |
|         #             count = min(pool.count(item), pending_junk_pool.count(item))
 | |
|         #             for _ in range(count):
 | |
|         #                 pending_junk_pool.remove(item)
 | |
| 
 | |
|         remove_junk_pool, _ = zip(*junk_pool_base)
 | |
|         # Omits Rupees (200) and Deku Nuts (10)
 | |
|         remove_junk_pool = list(remove_junk_pool) + ['Recovery Heart', 'Bombs (20)', 'Arrows (30)', 'Ice Trap']
 | |
| 
 | |
|         junk_candidates = [item for item in pool if item in remove_junk_pool]
 | |
|         if len(pending_junk_pool) > len(junk_candidates):
 | |
|             excess = len(pending_junk_pool) - len(junk_candidates)
 | |
|             if world.triforce_hunt:
 | |
|                 raise RuntimeError(f"Items in the pool for player {world.player} exceed locations. Add {excess} location(s) or remove {excess} triforce piece(s).")
 | |
|         while pending_junk_pool:
 | |
|             pending_item = pending_junk_pool.pop()
 | |
|             if not junk_candidates:
 | |
|                 raise RuntimeError("Not enough junk exists in item pool for %s (+%d others) to be added." % (pending_item, len(pending_junk_pool) - 1))
 | |
|             junk_item = random.choice(junk_candidates)
 | |
|             junk_candidates.remove(junk_item)
 | |
|             pool.remove(junk_item)
 | |
|             pool.append(pending_item)
 | |
| 
 | |
|     return pool, placed_items
 | |
| 
 | |
| 
 | |
| def get_unrestricted_dungeon_items(ootworld):
 | |
|     """Adds maps, compasses, small keys, boss keys, and Ganon boss key into item pool if they are not placed."""
 | |
|     unrestricted_dungeon_items = []
 | |
|     add_settings = {'dungeon', 'any_dungeon', 'overworld', 'keysanity', 'regional'}
 | |
|     for dungeon in ootworld.dungeons:
 | |
|         if ootworld.shuffle_mapcompass in add_settings:
 | |
|             unrestricted_dungeon_items.extend(dungeon.dungeon_items)
 | |
|         if ootworld.shuffle_smallkeys in add_settings:
 | |
|             unrestricted_dungeon_items.extend(dungeon.small_keys)
 | |
|         if dungeon.name != 'Ganons Castle' and ootworld.shuffle_bosskeys in add_settings:
 | |
|             unrestricted_dungeon_items.extend(dungeon.boss_key)
 | |
|         if dungeon.name == 'Ganons Castle' and ootworld.shuffle_ganon_bosskey in add_settings:
 | |
|             unrestricted_dungeon_items.extend(dungeon.boss_key)
 | |
|     return unrestricted_dungeon_items
 |