Changelog:
Features:
- New Goal
  - Minigame Madness
    - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win!
	- How many of each Minigame are required can be set by an Option
	- When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby
- New optional Location Checks
  - Bigsanity
    - Go fishing with Big in each stage for a Location Check
  - Itemboxsanity
    - Either Extra Life Boxes or All Item Boxes
- New Items
  - New Traps
    - Literature Trap
	- Controller Drift Trap
	- Poison Trap
	- Bee Trap
  - New Minigame Traps
    - Breakout Trap
	- Fishing Trap
	- Trivia Trap
	- Pokemon Trivia Trap
	- Pokemon Count Trap
	- Number Sequence Trap
	- Light Up Path Trap
	- Pinball Trap
	- Math Quiz Trap
	- Snake Trap
	- Input Sequence Trap
- Trap Link
  - When you receive a trap, you send a copy of it to every other player with Trap Link enabled
- Boss Gate Plando
- Expert Logic Difficulty
	- Use at your own risk. This difficulty requires complete mastery of SA2.
- Missions can now be enabled and disabled per-character, instead of just per-style
- Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received
Quality of Life:
- Gate Stages and Mission Orders are now displayed in the spoiler log
- Additional play stats are saved and displayed with the randomizer credits
- Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled
- Current stage mission order and progress are now shown when paused in-level
- Chaos Emeralds are now shown when paused in-level
- Location Name Groups were created
- Moved SA2B to the new Options system
- Option Presets were created
- Error Messages are more obvious
Bug Fixes:
- Added missing `Dry Lagoon - 12 Animals` location
- Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races
- Invincibility can no longer be received in the King Boom Boo fight, preventing a crash
- Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate
- Going into submenus from the pause menu should no longer reset traps
- `Sonic - Magic Gloves` are now plural
- Junk items will no longer cause a crash when in a falling state
- Chao Garden:
	- Prevent races from occasionally becoming uncompletable when using the "Prize Only" option
	- Properly allow Hero Chao to participate in Dark Races
	- Don't allow the Chao Garden to send locations when connected to an invalid server
	- Prevent the Chao Garden from resetting your life count
	- Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden
	- Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle
	- Prevent Chao Karate progress icon overflow
	- Prevent changing Chao Timescale while paused or while a Minigame is active
- Logic Fixes:
	- `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades
	- `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades
	- `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes`
	- `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine`
	- `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots`
	- `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
		
	
		
			
				
	
	
		
			1426 lines
		
	
	
		
			83 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1426 lines
		
	
	
		
			83 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import typing
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import math
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from BaseClasses import MultiWorld, Region, Entrance, ItemClassification
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from worlds.AutoWorld import World
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from .Items import SA2BItem, minigame_trap_table
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from .Locations import *
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from .Names import LocationName, ItemName
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from .GateBosses import get_boss_name, all_gate_bosses_table, king_boom_boo
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class LevelGate:
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    gate_levels: typing.List[int]
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    gate_emblem_count: int
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    def __init__(self, emblems):
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        self.gate_emblem_count = emblems
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        self.gate_levels = list()
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shuffleable_regions = [
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    LocationName.city_escape_region,
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    LocationName.wild_canyon_region,
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    LocationName.prison_lane_region,
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    LocationName.metal_harbor_region,
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    LocationName.green_forest_region,
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    LocationName.pumpkin_hill_region,
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    LocationName.mission_street_region,
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    LocationName.aquatic_mine_region,
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    LocationName.route_101_region,
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    LocationName.hidden_base_region,
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    LocationName.pyramid_cave_region,
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    LocationName.death_chamber_region,
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    LocationName.eternal_engine_region,
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    LocationName.meteor_herd_region,
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    LocationName.crazy_gadget_region,
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    LocationName.final_rush_region,
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    LocationName.iron_gate_region,
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    LocationName.dry_lagoon_region,
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    LocationName.sand_ocean_region,
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    LocationName.radical_highway_region,
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    LocationName.egg_quarters_region,
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    LocationName.lost_colony_region,
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    LocationName.weapons_bed_region,
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    LocationName.security_hall_region,
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    LocationName.white_jungle_region,
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    LocationName.route_280_region,
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    LocationName.sky_rail_region,
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    LocationName.mad_space_region,
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    LocationName.cosmic_wall_region,
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    LocationName.final_chase_region,
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]
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gate_0_blacklist_regions = [
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    LocationName.hidden_base_region,
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    LocationName.eternal_engine_region,
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    LocationName.crazy_gadget_region,
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    LocationName.security_hall_region,
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    LocationName.cosmic_wall_region,
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]
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gate_0_whitelist_regions = [
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    LocationName.city_escape_region,
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    LocationName.wild_canyon_region,
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    LocationName.prison_lane_region,
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    LocationName.metal_harbor_region,
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    LocationName.green_forest_region,
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    LocationName.pumpkin_hill_region,
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    LocationName.mission_street_region,
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    LocationName.aquatic_mine_region,
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    LocationName.route_101_region,
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    LocationName.pyramid_cave_region,
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    LocationName.death_chamber_region,
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    LocationName.meteor_herd_region,
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    LocationName.final_rush_region,
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    LocationName.iron_gate_region,
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    LocationName.dry_lagoon_region,
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    LocationName.sand_ocean_region,
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    LocationName.radical_highway_region,
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    LocationName.egg_quarters_region,
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    LocationName.lost_colony_region,
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    LocationName.weapons_bed_region,
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    LocationName.white_jungle_region,
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    LocationName.route_280_region,
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    LocationName.sky_rail_region,
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    LocationName.mad_space_region,
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    LocationName.final_chase_region,
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]
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def create_regions(multiworld: MultiWorld, world: World, player: int, active_locations):
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    menu_region = create_region(multiworld, player, active_locations, 'Menu', None)
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    conditional_regions = []
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    gate_0_region = create_region(multiworld, player, active_locations, 'Gate 0', None)
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    conditional_regions += [gate_0_region]
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    if world.options.number_of_level_gates.value >= 1:
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        gate_1_boss_region = create_region(multiworld, player, active_locations, 'Gate 1 Boss', [LocationName.gate_1_boss])
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        gate_1_region = create_region(multiworld, player, active_locations, 'Gate 1', None)
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        conditional_regions += [gate_1_region, gate_1_boss_region]
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    if world.options.number_of_level_gates.value >= 2:
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        gate_2_boss_region = create_region(multiworld, player, active_locations, 'Gate 2 Boss', [LocationName.gate_2_boss])
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        gate_2_region = create_region(multiworld, player, active_locations, 'Gate 2', None)
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        conditional_regions += [gate_2_region, gate_2_boss_region]
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    if world.options.number_of_level_gates.value >= 3:
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        gate_3_boss_region = create_region(multiworld, player, active_locations, 'Gate 3 Boss', [LocationName.gate_3_boss])
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        gate_3_region = create_region(multiworld, player, active_locations, 'Gate 3', None)
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        conditional_regions += [gate_3_region, gate_3_boss_region]
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    if world.options.number_of_level_gates.value >= 4:
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        gate_4_boss_region = create_region(multiworld, player, active_locations, 'Gate 4 Boss', [LocationName.gate_4_boss])
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        gate_4_region = create_region(multiworld, player, active_locations, 'Gate 4', None)
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        conditional_regions += [gate_4_region, gate_4_boss_region]
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    if world.options.number_of_level_gates.value >= 5:
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        gate_5_boss_region = create_region(multiworld, player, active_locations, 'Gate 5 Boss', [LocationName.gate_5_boss])
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        gate_5_region = create_region(multiworld, player, active_locations, 'Gate 5', None)
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        conditional_regions += [gate_5_region, gate_5_boss_region]
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    city_escape_region = create_region(multiworld, player, active_locations, LocationName.city_escape_region,
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                                       city_escape_region_locations)
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    metal_harbor_region = create_region(multiworld, player, active_locations, LocationName.metal_harbor_region,
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                                        metal_harbor_region_locations)
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    green_forest_region = create_region(multiworld, player, active_locations, LocationName.green_forest_region,
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                                        green_forest_region_locations)
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    pyramid_cave_region = create_region(multiworld, player, active_locations, LocationName.pyramid_cave_region,
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                                        pyramid_cave_region_locations)
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    crazy_gadget_region = create_region(multiworld, player, active_locations, LocationName.crazy_gadget_region,
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                                        crazy_gadget_region_locations)
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    final_rush_region = create_region(multiworld, player, active_locations, LocationName.final_rush_region,
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                                      final_rush_region_locations)
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    prison_lane_region = create_region(multiworld, player, active_locations, LocationName.prison_lane_region,
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                                       prison_lane_region_locations)
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    mission_street_region = create_region(multiworld, player, active_locations, LocationName.mission_street_region,
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                                          mission_street_region_locations)
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    route_101_region = create_region(multiworld, player, active_locations, LocationName.route_101_region,
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                                     route_101_region_locations)
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    hidden_base_region = create_region(multiworld, player, active_locations, LocationName.hidden_base_region,
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                                       hidden_base_region_locations)
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    eternal_engine_region = create_region(multiworld, player, active_locations, LocationName.eternal_engine_region,
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                                          eternal_engine_region_locations)
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    wild_canyon_region = create_region(multiworld, player, active_locations, LocationName.wild_canyon_region,
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                                       wild_canyon_region_locations)
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    pumpkin_hill_region = create_region(multiworld, player, active_locations, LocationName.pumpkin_hill_region,
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                                        pumpkin_hill_region_locations)
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    aquatic_mine_region = create_region(multiworld, player, active_locations, LocationName.aquatic_mine_region,
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                                        aquatic_mine_region_locations)
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    death_chamber_region = create_region(multiworld, player, active_locations, LocationName.death_chamber_region,
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                                         death_chamber_region_locations)
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    meteor_herd_region = create_region(multiworld, player, active_locations, LocationName.meteor_herd_region,
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                                       meteor_herd_region_locations)
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    radical_highway_region = create_region(multiworld, player, active_locations, LocationName.radical_highway_region,
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                                           radical_highway_region_locations)
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    white_jungle_region = create_region(multiworld, player, active_locations, LocationName.white_jungle_region,
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                                        white_jungle_region_locations)
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    sky_rail_region = create_region(multiworld, player, active_locations, LocationName.sky_rail_region,
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                                    sky_rail_region_locations)
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    final_chase_region = create_region(multiworld, player, active_locations, LocationName.final_chase_region,
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                                       final_chase_region_locations)
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    iron_gate_region = create_region(multiworld, player, active_locations, LocationName.iron_gate_region,
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                                     iron_gate_region_locations)
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    sand_ocean_region = create_region(multiworld, player, active_locations, LocationName.sand_ocean_region,
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                                      sand_ocean_region_locations)
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    lost_colony_region = create_region(multiworld, player, active_locations, LocationName.lost_colony_region,
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                                       lost_colony_region_locations)
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    weapons_bed_region = create_region(multiworld, player, active_locations, LocationName.weapons_bed_region,
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                                       weapons_bed_region_locations)
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    cosmic_wall_region = create_region(multiworld, player, active_locations, LocationName.cosmic_wall_region,
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                                       cosmic_wall_region_locations)
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    dry_lagoon_region = create_region(multiworld, player, active_locations, LocationName.dry_lagoon_region,
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                                      dry_lagoon_region_locations)
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    egg_quarters_region = create_region(multiworld, player, active_locations, LocationName.egg_quarters_region,
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                                        egg_quarters_region_locations)
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    security_hall_region = create_region(multiworld, player, active_locations, LocationName.security_hall_region,
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                                         security_hall_region_locations)
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    route_280_region = create_region(multiworld, player, active_locations, LocationName.route_280_region,
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                                     route_280_region_locations)
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    mad_space_region = create_region(multiworld, player, active_locations, LocationName.mad_space_region,
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                                     mad_space_region_locations)
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    cannon_core_region = create_region(multiworld, player, active_locations, LocationName.cannon_core_region,
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                                       cannon_core_region_locations)
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    chao_race_beginner_region_locations = [
 | 
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        LocationName.chao_race_crab_pool_1,
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        LocationName.chao_race_crab_pool_2,
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        LocationName.chao_race_crab_pool_3,
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        LocationName.chao_race_stump_valley_1,
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        LocationName.chao_race_stump_valley_2,
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        LocationName.chao_race_stump_valley_3,
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        LocationName.chao_race_mushroom_forest_1,
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        LocationName.chao_race_mushroom_forest_2,
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        LocationName.chao_race_mushroom_forest_3,
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        LocationName.chao_race_block_canyon_1,
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        LocationName.chao_race_block_canyon_2,
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        LocationName.chao_race_block_canyon_3,
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    ]
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    chao_race_beginner_region = create_region(multiworld, player, active_locations, LocationName.chao_race_beginner_region,
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                                              chao_race_beginner_region_locations)
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    chao_karate_beginner_region_locations = [
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        LocationName.chao_beginner_karate_1,
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        LocationName.chao_beginner_karate_2,
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        LocationName.chao_beginner_karate_3,
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        LocationName.chao_beginner_karate_4,
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        LocationName.chao_beginner_karate_5,
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    ]
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    chao_karate_beginner_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_beginner_region,
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                                                chao_karate_beginner_region_locations)
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    chao_race_intermediate_region_locations = [
 | 
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        LocationName.chao_race_challenge_1,
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        LocationName.chao_race_challenge_2,
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        LocationName.chao_race_challenge_3,
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        LocationName.chao_race_challenge_4,
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        LocationName.chao_race_challenge_5,
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        LocationName.chao_race_challenge_6,
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        LocationName.chao_race_challenge_7,
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        LocationName.chao_race_challenge_8,
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        LocationName.chao_race_challenge_9,
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        LocationName.chao_race_challenge_10,
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        LocationName.chao_race_challenge_11,
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        LocationName.chao_race_challenge_12,
 | 
						|
 | 
						|
        LocationName.chao_race_hero_1,
 | 
						|
        LocationName.chao_race_hero_2,
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        LocationName.chao_race_hero_3,
 | 
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        LocationName.chao_race_hero_4,
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						|
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        LocationName.chao_race_dark_1,
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        LocationName.chao_race_dark_2,
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        LocationName.chao_race_dark_3,
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        LocationName.chao_race_dark_4,
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    ]
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    chao_race_intermediate_region = create_region(multiworld, player, active_locations, LocationName.chao_race_intermediate_region,
 | 
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                                                  chao_race_intermediate_region_locations)
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    chao_karate_intermediate_region_locations = [
 | 
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        LocationName.chao_standard_karate_1,
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        LocationName.chao_standard_karate_2,
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        LocationName.chao_standard_karate_3,
 | 
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        LocationName.chao_standard_karate_4,
 | 
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        LocationName.chao_standard_karate_5,
 | 
						|
    ]
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    chao_karate_intermediate_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_intermediate_region,
 | 
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                                                    chao_karate_intermediate_region_locations)
 | 
						|
 | 
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    chao_race_expert_region_locations = [
 | 
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        LocationName.chao_race_aquamarine_1,
 | 
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        LocationName.chao_race_aquamarine_2,
 | 
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        LocationName.chao_race_aquamarine_3,
 | 
						|
        LocationName.chao_race_aquamarine_4,
 | 
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        LocationName.chao_race_aquamarine_5,
 | 
						|
        LocationName.chao_race_topaz_1,
 | 
						|
        LocationName.chao_race_topaz_2,
 | 
						|
        LocationName.chao_race_topaz_3,
 | 
						|
        LocationName.chao_race_topaz_4,
 | 
						|
        LocationName.chao_race_topaz_5,
 | 
						|
        LocationName.chao_race_peridot_1,
 | 
						|
        LocationName.chao_race_peridot_2,
 | 
						|
        LocationName.chao_race_peridot_3,
 | 
						|
        LocationName.chao_race_peridot_4,
 | 
						|
        LocationName.chao_race_peridot_5,
 | 
						|
        LocationName.chao_race_garnet_1,
 | 
						|
        LocationName.chao_race_garnet_2,
 | 
						|
        LocationName.chao_race_garnet_3,
 | 
						|
        LocationName.chao_race_garnet_4,
 | 
						|
        LocationName.chao_race_garnet_5,
 | 
						|
        LocationName.chao_race_onyx_1,
 | 
						|
        LocationName.chao_race_onyx_2,
 | 
						|
        LocationName.chao_race_onyx_3,
 | 
						|
        LocationName.chao_race_onyx_4,
 | 
						|
        LocationName.chao_race_onyx_5,
 | 
						|
        LocationName.chao_race_diamond_1,
 | 
						|
        LocationName.chao_race_diamond_2,
 | 
						|
        LocationName.chao_race_diamond_3,
 | 
						|
        LocationName.chao_race_diamond_4,
 | 
						|
        LocationName.chao_race_diamond_5,
 | 
						|
    ]
 | 
						|
    chao_race_expert_region = create_region(multiworld, player, active_locations, LocationName.chao_race_expert_region,
 | 
						|
                                            chao_race_expert_region_locations)
 | 
						|
 | 
						|
    chao_karate_expert_region_locations = [
 | 
						|
        LocationName.chao_expert_karate_1,
 | 
						|
        LocationName.chao_expert_karate_2,
 | 
						|
        LocationName.chao_expert_karate_3,
 | 
						|
        LocationName.chao_expert_karate_4,
 | 
						|
        LocationName.chao_expert_karate_5,
 | 
						|
    ]
 | 
						|
    chao_karate_expert_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_expert_region,
 | 
						|
                                              chao_karate_expert_region_locations)
 | 
						|
 | 
						|
    chao_karate_super_region_locations = [
 | 
						|
        LocationName.chao_super_karate_1,
 | 
						|
        LocationName.chao_super_karate_2,
 | 
						|
        LocationName.chao_super_karate_3,
 | 
						|
        LocationName.chao_super_karate_4,
 | 
						|
        LocationName.chao_super_karate_5,
 | 
						|
    ]
 | 
						|
    chao_karate_super_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_super_region,
 | 
						|
                                             chao_karate_super_region_locations)
 | 
						|
 | 
						|
    if world.options.goal == 7 or world.options.chao_animal_parts:
 | 
						|
        animal_penguin_region_locations = [
 | 
						|
            LocationName.animal_penguin,
 | 
						|
            LocationName.chao_penguin_arms,
 | 
						|
            LocationName.chao_penguin_forehead,
 | 
						|
            LocationName.chao_penguin_legs,
 | 
						|
        ]
 | 
						|
        animal_penguin_region = create_region(multiworld, player, active_locations, LocationName.animal_penguin,
 | 
						|
                                              animal_penguin_region_locations)
 | 
						|
        conditional_regions += [animal_penguin_region]
 | 
						|
 | 
						|
        animal_seal_region_locations = [
 | 
						|
            LocationName.animal_seal,
 | 
						|
            LocationName.chao_seal_arms,
 | 
						|
            LocationName.chao_seal_tail,
 | 
						|
        ]
 | 
						|
        animal_seal_region = create_region(multiworld, player, active_locations, LocationName.animal_seal,
 | 
						|
                                           animal_seal_region_locations)
 | 
						|
        conditional_regions += [animal_seal_region]
 | 
						|
 | 
						|
        animal_otter_region_locations = [
 | 
						|
            LocationName.animal_otter,
 | 
						|
            LocationName.chao_otter_arms,
 | 
						|
            LocationName.chao_otter_ears,
 | 
						|
            LocationName.chao_otter_face,
 | 
						|
            LocationName.chao_otter_legs,
 | 
						|
            LocationName.chao_otter_tail,
 | 
						|
        ]
 | 
						|
        animal_otter_region = create_region(multiworld, player, active_locations, LocationName.animal_otter,
 | 
						|
                                            animal_otter_region_locations)
 | 
						|
        conditional_regions += [animal_otter_region]
 | 
						|
 | 
						|
        animal_rabbit_region_locations = [
 | 
						|
            LocationName.animal_rabbit,
 | 
						|
            LocationName.chao_rabbit_arms,
 | 
						|
            LocationName.chao_rabbit_ears,
 | 
						|
            LocationName.chao_rabbit_legs,
 | 
						|
            LocationName.chao_rabbit_tail,
 | 
						|
        ]
 | 
						|
        animal_rabbit_region = create_region(multiworld, player, active_locations, LocationName.animal_rabbit,
 | 
						|
                                             animal_rabbit_region_locations)
 | 
						|
        conditional_regions += [animal_rabbit_region]
 | 
						|
 | 
						|
        animal_cheetah_region_locations = [
 | 
						|
            LocationName.animal_cheetah,
 | 
						|
            LocationName.chao_cheetah_arms,
 | 
						|
            LocationName.chao_cheetah_ears,
 | 
						|
            LocationName.chao_cheetah_legs,
 | 
						|
            LocationName.chao_cheetah_tail,
 | 
						|
        ]
 | 
						|
        animal_cheetah_region = create_region(multiworld, player, active_locations, LocationName.animal_cheetah,
 | 
						|
                                              animal_cheetah_region_locations)
 | 
						|
        conditional_regions += [animal_cheetah_region]
 | 
						|
 | 
						|
        animal_warthog_region_locations = [
 | 
						|
            LocationName.animal_warthog,
 | 
						|
            LocationName.chao_warthog_arms,
 | 
						|
            LocationName.chao_warthog_ears,
 | 
						|
            LocationName.chao_warthog_face,
 | 
						|
            LocationName.chao_warthog_legs,
 | 
						|
            LocationName.chao_warthog_tail,
 | 
						|
        ]
 | 
						|
        animal_warthog_region = create_region(multiworld, player, active_locations, LocationName.animal_warthog,
 | 
						|
                                              animal_warthog_region_locations)
 | 
						|
        conditional_regions += [animal_warthog_region]
 | 
						|
 | 
						|
        animal_bear_region_locations = [
 | 
						|
            LocationName.animal_bear,
 | 
						|
            LocationName.chao_bear_arms,
 | 
						|
            LocationName.chao_bear_ears,
 | 
						|
            LocationName.chao_bear_legs,
 | 
						|
        ]
 | 
						|
        animal_bear_region = create_region(multiworld, player, active_locations, LocationName.animal_bear,
 | 
						|
                                           animal_bear_region_locations)
 | 
						|
        conditional_regions += [animal_bear_region]
 | 
						|
 | 
						|
        animal_tiger_region_locations = [
 | 
						|
            LocationName.animal_tiger,
 | 
						|
            LocationName.chao_tiger_arms,
 | 
						|
            LocationName.chao_tiger_ears,
 | 
						|
            LocationName.chao_tiger_legs,
 | 
						|
            LocationName.chao_tiger_tail,
 | 
						|
        ]
 | 
						|
        animal_tiger_region = create_region(multiworld, player, active_locations, LocationName.animal_tiger,
 | 
						|
                                            animal_tiger_region_locations)
 | 
						|
        conditional_regions += [animal_tiger_region]
 | 
						|
 | 
						|
        animal_gorilla_region_locations = [
 | 
						|
            LocationName.animal_gorilla,
 | 
						|
            LocationName.chao_gorilla_arms,
 | 
						|
            LocationName.chao_gorilla_ears,
 | 
						|
            LocationName.chao_gorilla_forehead,
 | 
						|
            LocationName.chao_gorilla_legs,
 | 
						|
        ]
 | 
						|
        animal_gorilla_region = create_region(multiworld, player, active_locations, LocationName.animal_gorilla,
 | 
						|
                                              animal_gorilla_region_locations)
 | 
						|
        conditional_regions += [animal_gorilla_region]
 | 
						|
 | 
						|
        animal_peacock_region_locations = [
 | 
						|
            LocationName.animal_peacock,
 | 
						|
            LocationName.chao_peacock_forehead,
 | 
						|
            LocationName.chao_peacock_legs,
 | 
						|
            LocationName.chao_peacock_tail,
 | 
						|
            LocationName.chao_peacock_wings,
 | 
						|
        ]
 | 
						|
        animal_peacock_region = create_region(multiworld, player, active_locations, LocationName.animal_peacock,
 | 
						|
                                              animal_peacock_region_locations)
 | 
						|
        conditional_regions += [animal_peacock_region]
 | 
						|
 | 
						|
        animal_parrot_region_locations = [
 | 
						|
            LocationName.animal_parrot,
 | 
						|
            LocationName.chao_parrot_forehead,
 | 
						|
            LocationName.chao_parrot_legs,
 | 
						|
            LocationName.chao_parrot_tail,
 | 
						|
            LocationName.chao_parrot_wings,
 | 
						|
        ]
 | 
						|
        animal_parrot_region = create_region(multiworld, player, active_locations, LocationName.animal_parrot,
 | 
						|
                                             animal_parrot_region_locations)
 | 
						|
        conditional_regions += [animal_parrot_region]
 | 
						|
 | 
						|
        animal_condor_region_locations = [
 | 
						|
            LocationName.animal_condor,
 | 
						|
            LocationName.chao_condor_ears,
 | 
						|
            LocationName.chao_condor_legs,
 | 
						|
            LocationName.chao_condor_tail,
 | 
						|
            LocationName.chao_condor_wings,
 | 
						|
        ]
 | 
						|
        animal_condor_region = create_region(multiworld, player, active_locations, LocationName.animal_condor,
 | 
						|
                                             animal_condor_region_locations)
 | 
						|
        conditional_regions += [animal_condor_region]
 | 
						|
 | 
						|
        animal_skunk_region_locations = [
 | 
						|
            LocationName.animal_skunk,
 | 
						|
            LocationName.chao_skunk_arms,
 | 
						|
            LocationName.chao_skunk_forehead,
 | 
						|
            LocationName.chao_skunk_legs,
 | 
						|
            LocationName.chao_skunk_tail,
 | 
						|
        ]
 | 
						|
        animal_skunk_region = create_region(multiworld, player, active_locations, LocationName.animal_skunk,
 | 
						|
                                            animal_skunk_region_locations)
 | 
						|
        conditional_regions += [animal_skunk_region]
 | 
						|
 | 
						|
        animal_sheep_region_locations = [
 | 
						|
            LocationName.animal_sheep,
 | 
						|
            LocationName.chao_sheep_arms,
 | 
						|
            LocationName.chao_sheep_ears,
 | 
						|
            LocationName.chao_sheep_legs,
 | 
						|
            LocationName.chao_sheep_horn,
 | 
						|
            LocationName.chao_sheep_tail,
 | 
						|
        ]
 | 
						|
        animal_sheep_region = create_region(multiworld, player, active_locations, LocationName.animal_sheep,
 | 
						|
                                            animal_sheep_region_locations)
 | 
						|
        conditional_regions += [animal_sheep_region]
 | 
						|
 | 
						|
        animal_raccoon_region_locations = [
 | 
						|
            LocationName.animal_raccoon,
 | 
						|
            LocationName.chao_raccoon_arms,
 | 
						|
            LocationName.chao_raccoon_ears,
 | 
						|
            LocationName.chao_raccoon_legs,
 | 
						|
        ]
 | 
						|
        animal_raccoon_region = create_region(multiworld, player, active_locations, LocationName.animal_raccoon,
 | 
						|
                                              animal_raccoon_region_locations)
 | 
						|
        conditional_regions += [animal_raccoon_region]
 | 
						|
 | 
						|
        animal_halffish_region_locations = [
 | 
						|
            LocationName.animal_halffish,
 | 
						|
        ]
 | 
						|
        animal_halffish_region = create_region(multiworld, player, active_locations, LocationName.animal_halffish,
 | 
						|
                                               animal_halffish_region_locations)
 | 
						|
        conditional_regions += [animal_halffish_region]
 | 
						|
 | 
						|
        animal_skeleton_dog_region_locations = [
 | 
						|
            LocationName.animal_skeleton_dog,
 | 
						|
        ]
 | 
						|
        animal_skeleton_dog_region = create_region(multiworld, player, active_locations, LocationName.animal_skeleton_dog,
 | 
						|
                                                   animal_skeleton_dog_region_locations)
 | 
						|
        conditional_regions += [animal_skeleton_dog_region]
 | 
						|
 | 
						|
        animal_bat_region_locations = [
 | 
						|
            LocationName.animal_bat,
 | 
						|
        ]
 | 
						|
        animal_bat_region = create_region(multiworld, player, active_locations, LocationName.animal_bat,
 | 
						|
                                          animal_bat_region_locations)
 | 
						|
        conditional_regions += [animal_bat_region]
 | 
						|
 | 
						|
        animal_dragon_region_locations = [
 | 
						|
            LocationName.animal_dragon,
 | 
						|
            LocationName.chao_dragon_arms,
 | 
						|
            LocationName.chao_dragon_ears,
 | 
						|
            LocationName.chao_dragon_legs,
 | 
						|
            LocationName.chao_dragon_horn,
 | 
						|
            LocationName.chao_dragon_tail,
 | 
						|
            LocationName.chao_dragon_wings,
 | 
						|
        ]
 | 
						|
        animal_dragon_region = create_region(multiworld, player, active_locations, LocationName.animal_dragon,
 | 
						|
                                             animal_dragon_region_locations)
 | 
						|
        conditional_regions += [animal_dragon_region]
 | 
						|
 | 
						|
        animal_unicorn_region_locations = [
 | 
						|
            LocationName.animal_unicorn,
 | 
						|
            LocationName.chao_unicorn_arms,
 | 
						|
            LocationName.chao_unicorn_ears,
 | 
						|
            LocationName.chao_unicorn_forehead,
 | 
						|
            LocationName.chao_unicorn_legs,
 | 
						|
            LocationName.chao_unicorn_tail,
 | 
						|
        ]
 | 
						|
        animal_unicorn_region = create_region(multiworld, player, active_locations, LocationName.animal_unicorn,
 | 
						|
                                              animal_unicorn_region_locations)
 | 
						|
        conditional_regions += [animal_unicorn_region]
 | 
						|
 | 
						|
        animal_phoenix_region_locations = [
 | 
						|
            LocationName.animal_phoenix,
 | 
						|
            LocationName.chao_phoenix_forehead,
 | 
						|
            LocationName.chao_phoenix_legs,
 | 
						|
            LocationName.chao_phoenix_tail,
 | 
						|
            LocationName.chao_phoenix_wings,
 | 
						|
        ]
 | 
						|
        animal_phoenix_region = create_region(multiworld, player, active_locations, LocationName.animal_phoenix,
 | 
						|
                                              animal_phoenix_region_locations)
 | 
						|
        conditional_regions += [animal_phoenix_region]
 | 
						|
 | 
						|
    if world.options.chao_kindergarten:
 | 
						|
        chao_kindergarten_region_locations = list(chao_kindergarten_location_table.keys()) + list(chao_kindergarten_basics_location_table.keys())
 | 
						|
        chao_kindergarten_region = create_region(multiworld, player, active_locations, LocationName.chao_kindergarten_region,
 | 
						|
                                                 chao_kindergarten_region_locations)
 | 
						|
        conditional_regions += [chao_kindergarten_region]
 | 
						|
 | 
						|
    if world.options.black_market_slots.value > 0:
 | 
						|
 | 
						|
        black_market_region_locations = list(black_market_location_table.keys())
 | 
						|
        black_market_region = create_region(multiworld, player, active_locations, LocationName.black_market_region,
 | 
						|
                                            black_market_region_locations)
 | 
						|
        conditional_regions += [black_market_region]
 | 
						|
 | 
						|
    kart_race_beginner_region_locations = []
 | 
						|
    if world.options.kart_race_checks == 2:
 | 
						|
        kart_race_beginner_region_locations.extend([
 | 
						|
            LocationName.kart_race_beginner_sonic,
 | 
						|
            LocationName.kart_race_beginner_tails,
 | 
						|
            LocationName.kart_race_beginner_knuckles,
 | 
						|
            LocationName.kart_race_beginner_shadow,
 | 
						|
            LocationName.kart_race_beginner_eggman,
 | 
						|
            LocationName.kart_race_beginner_rouge,
 | 
						|
        ])
 | 
						|
    if world.options.kart_race_checks == 1:
 | 
						|
        kart_race_beginner_region_locations.append(LocationName.kart_race_beginner)
 | 
						|
    kart_race_beginner_region = create_region(multiworld, player, active_locations, LocationName.kart_race_beginner_region,
 | 
						|
                                              kart_race_beginner_region_locations)
 | 
						|
 | 
						|
    kart_race_standard_region_locations = []
 | 
						|
    if world.options.kart_race_checks == 2:
 | 
						|
        kart_race_standard_region_locations.extend([
 | 
						|
            LocationName.kart_race_standard_sonic,
 | 
						|
            LocationName.kart_race_standard_tails,
 | 
						|
            LocationName.kart_race_standard_knuckles,
 | 
						|
            LocationName.kart_race_standard_shadow,
 | 
						|
            LocationName.kart_race_standard_eggman,
 | 
						|
            LocationName.kart_race_standard_rouge,
 | 
						|
        ])
 | 
						|
    if world.options.kart_race_checks == 1:
 | 
						|
        kart_race_standard_region_locations.append(LocationName.kart_race_standard)
 | 
						|
    kart_race_standard_region = create_region(multiworld, player, active_locations, LocationName.kart_race_standard_region,
 | 
						|
                                              kart_race_standard_region_locations)
 | 
						|
 | 
						|
    kart_race_expert_region_locations = []
 | 
						|
    if world.options.kart_race_checks == 2:
 | 
						|
        kart_race_expert_region_locations.extend([
 | 
						|
            LocationName.kart_race_expert_sonic,
 | 
						|
            LocationName.kart_race_expert_tails,
 | 
						|
            LocationName.kart_race_expert_knuckles,
 | 
						|
            LocationName.kart_race_expert_shadow,
 | 
						|
            LocationName.kart_race_expert_eggman,
 | 
						|
            LocationName.kart_race_expert_rouge,
 | 
						|
        ])
 | 
						|
    if world.options.kart_race_checks == 1:
 | 
						|
        kart_race_expert_region_locations.append(LocationName.kart_race_expert)
 | 
						|
    kart_race_expert_region = create_region(multiworld, player, active_locations, LocationName.kart_race_expert_region,
 | 
						|
                                            kart_race_expert_region_locations)
 | 
						|
 | 
						|
    if world.options.goal == 3:
 | 
						|
        grand_prix_region_locations = [
 | 
						|
            LocationName.grand_prix,
 | 
						|
        ]
 | 
						|
        grand_prix_region = create_region(multiworld, player, active_locations, LocationName.grand_prix_region,
 | 
						|
                                          grand_prix_region_locations)
 | 
						|
        conditional_regions += [grand_prix_region]
 | 
						|
    elif world.options.goal in [0, 2, 4, 5, 6, 8]:
 | 
						|
        biolizard_region_locations = [
 | 
						|
            LocationName.finalhazard,
 | 
						|
        ]
 | 
						|
        biolizard_region = create_region(multiworld, player, active_locations, LocationName.biolizard_region,
 | 
						|
                                         biolizard_region_locations)
 | 
						|
        conditional_regions += [biolizard_region]
 | 
						|
    elif world.options.goal == 7:
 | 
						|
        chaos_chao_region_locations = [
 | 
						|
            LocationName.chaos_chao,
 | 
						|
        ]
 | 
						|
        chaos_chao_region = create_region(multiworld, player, active_locations, LocationName.chaos_chao_region,
 | 
						|
                                          chaos_chao_region_locations)
 | 
						|
        conditional_regions += [chaos_chao_region]
 | 
						|
 | 
						|
    if world.options.goal in [1, 2]:
 | 
						|
        green_hill_region_locations = [
 | 
						|
            LocationName.green_hill,
 | 
						|
            LocationName.green_hill_chao_1,
 | 
						|
            #LocationName.green_hill_animal_1,
 | 
						|
            LocationName.green_hill_itembox_1, 
 | 
						|
            LocationName.green_hill_itembox_2, 
 | 
						|
            LocationName.green_hill_itembox_3, 
 | 
						|
            LocationName.green_hill_itembox_4, 
 | 
						|
            LocationName.green_hill_itembox_5, 
 | 
						|
            LocationName.green_hill_itembox_6, 
 | 
						|
            LocationName.green_hill_itembox_7, 
 | 
						|
            LocationName.green_hill_itembox_8, 
 | 
						|
            LocationName.green_hill_itembox_9, 
 | 
						|
            LocationName.green_hill_itembox_10,
 | 
						|
            LocationName.green_hill_itembox_11,
 | 
						|
        ]
 | 
						|
        green_hill_region = create_region(multiworld, player, active_locations, LocationName.green_hill_region,
 | 
						|
                                          green_hill_region_locations)
 | 
						|
        conditional_regions += [green_hill_region]
 | 
						|
 | 
						|
    if world.options.goal in [4, 5, 6]:
 | 
						|
        for i in range(16):
 | 
						|
            boss_region_locations = [
 | 
						|
                "Boss Rush - " + str(i + 1),
 | 
						|
            ]
 | 
						|
            boss_region = create_region(multiworld, player, active_locations, "Boss Rush " + str(i + 1),
 | 
						|
                                        boss_region_locations)
 | 
						|
            conditional_regions += [boss_region]
 | 
						|
 | 
						|
 | 
						|
    # Set up the regions correctly.
 | 
						|
    multiworld.regions += [
 | 
						|
        menu_region,
 | 
						|
        city_escape_region,
 | 
						|
        metal_harbor_region,
 | 
						|
        green_forest_region,
 | 
						|
        pyramid_cave_region,
 | 
						|
        crazy_gadget_region,
 | 
						|
        final_rush_region,
 | 
						|
        prison_lane_region,
 | 
						|
        mission_street_region,
 | 
						|
        route_101_region,
 | 
						|
        hidden_base_region,
 | 
						|
        eternal_engine_region,
 | 
						|
        wild_canyon_region,
 | 
						|
        pumpkin_hill_region,
 | 
						|
        aquatic_mine_region,
 | 
						|
        death_chamber_region,
 | 
						|
        meteor_herd_region,
 | 
						|
        radical_highway_region,
 | 
						|
        white_jungle_region,
 | 
						|
        sky_rail_region,
 | 
						|
        final_chase_region,
 | 
						|
        iron_gate_region,
 | 
						|
        sand_ocean_region,
 | 
						|
        lost_colony_region,
 | 
						|
        weapons_bed_region,
 | 
						|
        cosmic_wall_region,
 | 
						|
        dry_lagoon_region,
 | 
						|
        egg_quarters_region,
 | 
						|
        security_hall_region,
 | 
						|
        route_280_region,
 | 
						|
        mad_space_region,
 | 
						|
        cannon_core_region,
 | 
						|
        chao_race_beginner_region,
 | 
						|
        chao_karate_beginner_region,
 | 
						|
        chao_race_intermediate_region,
 | 
						|
        chao_karate_intermediate_region,
 | 
						|
        chao_race_expert_region,
 | 
						|
        chao_karate_expert_region,
 | 
						|
        chao_karate_super_region,
 | 
						|
        kart_race_beginner_region,
 | 
						|
        kart_race_standard_region,
 | 
						|
        kart_race_expert_region,
 | 
						|
    ]
 | 
						|
 | 
						|
    multiworld.regions += conditional_regions
 | 
						|
 | 
						|
 | 
						|
def connect_regions(multiworld: MultiWorld, world: World, player: int, gates: typing.List[LevelGate], cannon_core_emblems, gate_bosses, boss_rush_bosses, first_cannons_core_mission: str, final_cannons_core_mission: str):
 | 
						|
    names: typing.Dict[str, int] = {}
 | 
						|
 | 
						|
    connect(multiworld, player, names, 'Menu', LocationName.gate_0_region)
 | 
						|
    connect(multiworld, player, names, LocationName.gate_0_region, LocationName.cannon_core_region,
 | 
						|
            lambda state: (state.has(ItemName.emblem, player, cannon_core_emblems)))
 | 
						|
 | 
						|
    if world.options.goal == 0:
 | 
						|
        required_mission_name = first_cannons_core_mission
 | 
						|
 | 
						|
        if world.options.required_cannons_core_missions.value == 1:
 | 
						|
            required_mission_name = final_cannons_core_mission
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.biolizard_region,
 | 
						|
                lambda state: (state.can_reach(required_mission_name, "Location", player)))
 | 
						|
    elif world.options.goal in [1, 2]:
 | 
						|
        connect(multiworld, player, names, 'Menu', LocationName.green_hill_region,
 | 
						|
                lambda state: (state.has(ItemName.white_emerald, player) and
 | 
						|
                               state.has(ItemName.red_emerald, player) and
 | 
						|
                               state.has(ItemName.cyan_emerald, player) and
 | 
						|
                               state.has(ItemName.purple_emerald, player) and
 | 
						|
                               state.has(ItemName.green_emerald, player) and
 | 
						|
                               state.has(ItemName.yellow_emerald, player) and
 | 
						|
                               state.has(ItemName.blue_emerald, player)))
 | 
						|
        if world.options.goal == 2:
 | 
						|
            connect(multiworld, player, names, LocationName.green_hill_region, LocationName.biolizard_region)
 | 
						|
    elif world.options.goal == 3:
 | 
						|
        connect(multiworld, player, names, LocationName.kart_race_expert_region, LocationName.grand_prix_region)
 | 
						|
    elif world.options.goal in [4, 5, 6]:
 | 
						|
        if world.options.goal == 4:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_0_region, LocationName.boss_rush_1_region)
 | 
						|
        elif world.options.goal == 5:
 | 
						|
            required_mission_name = first_cannons_core_mission
 | 
						|
 | 
						|
            if world.options.required_cannons_core_missions.value == 1:
 | 
						|
                required_mission_name = final_cannons_core_mission
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.boss_rush_1_region,
 | 
						|
                    lambda state: (state.can_reach(required_mission_name, "Location", player)))
 | 
						|
        elif world.options.goal == 6:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_0_region, LocationName.boss_rush_1_region,
 | 
						|
                    lambda state: (state.has(ItemName.white_emerald, player) and
 | 
						|
                                   state.has(ItemName.red_emerald, player) and
 | 
						|
                                   state.has(ItemName.cyan_emerald, player) and
 | 
						|
                                   state.has(ItemName.purple_emerald, player) and
 | 
						|
                                   state.has(ItemName.green_emerald, player) and
 | 
						|
                                   state.has(ItemName.yellow_emerald, player) and
 | 
						|
                                   state.has(ItemName.blue_emerald, player)))
 | 
						|
 | 
						|
        for i in range(15):
 | 
						|
            if boss_rush_bosses[i] == all_gate_bosses_table[king_boom_boo]:
 | 
						|
                connect(multiworld, player, names, "Boss Rush " + str(i + 1), "Boss Rush " + str(i + 2),
 | 
						|
                        lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | 
						|
            else:
 | 
						|
                connect(multiworld, player, names, "Boss Rush " + str(i + 1), "Boss Rush " + str(i + 2))
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.boss_rush_16_region, LocationName.biolizard_region)
 | 
						|
    elif world.options.goal == 7:
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chaos_chao,
 | 
						|
                lambda state: (state.has_all(chao_animal_event_location_table.keys(), player)))
 | 
						|
    elif world.options.goal == 8:
 | 
						|
        trap_item_mapping = { minigame: world.options.minigame_madness_requirement.value for minigame in minigame_trap_table.keys() }
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.biolizard_region,
 | 
						|
                lambda state: (state.has_all_counts(trap_item_mapping, player)))
 | 
						|
 | 
						|
    for i in range(len(gates[0].gate_levels)):
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, shuffleable_regions[gates[0].gate_levels[i]])
 | 
						|
 | 
						|
    gates_len = len(gates)
 | 
						|
    if gates_len >= 2:
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.gate_1_boss_region,
 | 
						|
                lambda state: (state.has(ItemName.emblem, player, gates[1].gate_emblem_count)))
 | 
						|
 | 
						|
        if gate_bosses[1] == all_gate_bosses_table[king_boom_boo]:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region,
 | 
						|
                    lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | 
						|
        else:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region)
 | 
						|
 | 
						|
        for i in range(len(gates[1].gate_levels)):
 | 
						|
            connect(multiworld, player, names, LocationName.gate_1_region, shuffleable_regions[gates[1].gate_levels[i]])
 | 
						|
 | 
						|
    if gates_len >= 3:
 | 
						|
        connect(multiworld, player, names, LocationName.gate_1_region, LocationName.gate_2_boss_region,
 | 
						|
                lambda state: (state.has(ItemName.emblem, player, gates[2].gate_emblem_count)))
 | 
						|
 | 
						|
        if gate_bosses[2] == all_gate_bosses_table[king_boom_boo]:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region,
 | 
						|
                    lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | 
						|
        else:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region)
 | 
						|
 | 
						|
        for i in range(len(gates[2].gate_levels)):
 | 
						|
            connect(multiworld, player, names, LocationName.gate_2_region, shuffleable_regions[gates[2].gate_levels[i]])
 | 
						|
 | 
						|
    if gates_len >= 4:
 | 
						|
        connect(multiworld, player, names, LocationName.gate_2_region, LocationName.gate_3_boss_region,
 | 
						|
                lambda state: (state.has(ItemName.emblem, player, gates[3].gate_emblem_count)))
 | 
						|
 | 
						|
        if gate_bosses[3] == all_gate_bosses_table[king_boom_boo]:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region,
 | 
						|
                    lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | 
						|
        else:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region)
 | 
						|
 | 
						|
        for i in range(len(gates[3].gate_levels)):
 | 
						|
            connect(multiworld, player, names, LocationName.gate_3_region, shuffleable_regions[gates[3].gate_levels[i]])
 | 
						|
 | 
						|
    if gates_len >= 5:
 | 
						|
        connect(multiworld, player, names, LocationName.gate_3_region, LocationName.gate_4_boss_region,
 | 
						|
                lambda state: (state.has(ItemName.emblem, player, gates[4].gate_emblem_count)))
 | 
						|
 | 
						|
        if gate_bosses[4] == all_gate_bosses_table[king_boom_boo]:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region,
 | 
						|
                    lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | 
						|
        else:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region)
 | 
						|
 | 
						|
        for i in range(len(gates[4].gate_levels)):
 | 
						|
            connect(multiworld, player, names, LocationName.gate_4_region, shuffleable_regions[gates[4].gate_levels[i]])
 | 
						|
 | 
						|
    if gates_len >= 6:
 | 
						|
        connect(multiworld, player, names, LocationName.gate_4_region, LocationName.gate_5_boss_region,
 | 
						|
                lambda state: (state.has(ItemName.emblem, player, gates[5].gate_emblem_count)))
 | 
						|
 | 
						|
        if gate_bosses[5] == all_gate_bosses_table[king_boom_boo]:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region,
 | 
						|
                    lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | 
						|
        else:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region)
 | 
						|
 | 
						|
        for i in range(len(gates[5].gate_levels)):
 | 
						|
            connect(multiworld, player, names, LocationName.gate_5_region, shuffleable_regions[gates[5].gate_levels[i]])
 | 
						|
 | 
						|
    if gates_len == 1:
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_intermediate_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_expert_region)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_intermediate_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_expert_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_super_region)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_standard_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_expert_region)
 | 
						|
 | 
						|
        if world.options.chao_kindergarten:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_kindergarten_region)
 | 
						|
    elif gates_len == 2:
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_intermediate_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_expert_region)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_intermediate_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_expert_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_super_region)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_standard_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_expert_region)
 | 
						|
 | 
						|
        if world.options.chao_kindergarten:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_kindergarten_region)
 | 
						|
    elif gates_len == 3:
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_intermediate_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_race_expert_region)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_intermediate_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_expert_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_super_region)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_standard_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_2_region, LocationName.kart_race_expert_region)
 | 
						|
 | 
						|
        if world.options.chao_kindergarten:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_kindergarten_region)
 | 
						|
    elif gates_len == 4:
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_intermediate_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_race_expert_region)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_intermediate_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_expert_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_karate_super_region)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_standard_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_3_region, LocationName.kart_race_expert_region)
 | 
						|
 | 
						|
        if world.options.chao_kindergarten:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_kindergarten_region)
 | 
						|
    elif gates_len == 5:
 | 
						|
        connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_race_intermediate_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_race_expert_region)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_intermediate_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_karate_expert_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_4_region, LocationName.chao_karate_super_region)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_2_region, LocationName.kart_race_standard_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_3_region, LocationName.kart_race_expert_region)
 | 
						|
 | 
						|
        if world.options.chao_kindergarten:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_kindergarten_region)
 | 
						|
    elif gates_len >= 6:
 | 
						|
        connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_race_intermediate_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_4_region, LocationName.chao_race_expert_region)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_intermediate_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_karate_expert_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_4_region, LocationName.chao_karate_super_region)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_beginner_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_2_region, LocationName.kart_race_standard_region)
 | 
						|
        connect(multiworld, player, names, LocationName.gate_4_region, LocationName.kart_race_expert_region)
 | 
						|
 | 
						|
        if world.options.chao_kindergarten:
 | 
						|
            connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_kindergarten_region)
 | 
						|
 | 
						|
    stat_checks_per_gate = world.options.chao_stats.value / (gates_len)
 | 
						|
    for index in range(1, world.options.chao_stats.value + 1):
 | 
						|
        if (index % world.options.chao_stats_frequency.value) == (world.options.chao_stats.value % world.options.chao_stats_frequency.value):
 | 
						|
            gate_val    = math.ceil(index / stat_checks_per_gate) - 1
 | 
						|
            gate_region = multiworld.get_region("Gate " + str(gate_val), player)
 | 
						|
 | 
						|
            loc_name_swim = LocationName.chao_stat_swim_base + str(index)
 | 
						|
            loc_id_swim   = chao_stat_swim_table[loc_name_swim]
 | 
						|
            location_swim = SA2BLocation(player, loc_name_swim, loc_id_swim, gate_region)
 | 
						|
            gate_region.locations.append(location_swim)
 | 
						|
 | 
						|
            loc_name_fly = LocationName.chao_stat_fly_base + str(index)
 | 
						|
            loc_id_fly   = chao_stat_fly_table[loc_name_fly]
 | 
						|
            location_fly = SA2BLocation(player, loc_name_fly, loc_id_fly, gate_region)
 | 
						|
            gate_region.locations.append(location_fly)
 | 
						|
 | 
						|
            loc_name_run = LocationName.chao_stat_run_base + str(index)
 | 
						|
            loc_id_run   = chao_stat_run_table[loc_name_run]
 | 
						|
            location_run = SA2BLocation(player, loc_name_run, loc_id_run, gate_region)
 | 
						|
            gate_region.locations.append(location_run)
 | 
						|
 | 
						|
            loc_name_power = LocationName.chao_stat_power_base + str(index)
 | 
						|
            loc_id_power   = chao_stat_power_table[loc_name_power]
 | 
						|
            location_power = SA2BLocation(player, loc_name_power, loc_id_power, gate_region)
 | 
						|
            gate_region.locations.append(location_power)
 | 
						|
 | 
						|
            if world.options.chao_stats_stamina:
 | 
						|
                loc_name_stamina = LocationName.chao_stat_stamina_base + str(index)
 | 
						|
                loc_id_stamina   = chao_stat_stamina_table[loc_name_stamina]
 | 
						|
                location_stamina = SA2BLocation(player, loc_name_stamina, loc_id_stamina, gate_region)
 | 
						|
                gate_region.locations.append(location_stamina)
 | 
						|
 | 
						|
            if world.options.chao_stats_hidden:
 | 
						|
                loc_name_luck = LocationName.chao_stat_luck_base + str(index)
 | 
						|
                loc_id_luck   = chao_stat_luck_table[loc_name_luck]
 | 
						|
                location_luck = SA2BLocation(player, loc_name_luck, loc_id_luck, gate_region)
 | 
						|
                gate_region.locations.append(location_luck)
 | 
						|
 | 
						|
                loc_name_intelligence = LocationName.chao_stat_intelligence_base + str(index)
 | 
						|
                loc_id_intelligence   = chao_stat_intelligence_table[loc_name_intelligence]
 | 
						|
                location_intelligence = SA2BLocation(player, loc_name_intelligence, loc_id_intelligence, gate_region)
 | 
						|
                gate_region.locations.append(location_intelligence)
 | 
						|
 | 
						|
    # Handle access to Animal Parts
 | 
						|
    if world.options.goal == 7 or world.options.chao_animal_parts:
 | 
						|
        connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_rabbit)
 | 
						|
        connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_skunk)
 | 
						|
        connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_sheep)
 | 
						|
        connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_raccoon)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_cheetah)
 | 
						|
        connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_peacock)
 | 
						|
        connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_condor)
 | 
						|
        connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_sheep)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_otter)
 | 
						|
        connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_tiger)
 | 
						|
        connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_gorilla)
 | 
						|
        connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_sheep)
 | 
						|
        connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_unicorn,
 | 
						|
                lambda state: (state.has(ItemName.tails_booster, player)))
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_penguin)
 | 
						|
        connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_seal)
 | 
						|
        connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_peacock)
 | 
						|
        connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_raccoon)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_rabbit)
 | 
						|
        connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_cheetah)
 | 
						|
        connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_parrot)
 | 
						|
        connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_raccoon)
 | 
						|
        connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_halffish)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_cheetah)
 | 
						|
        connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_warthog)
 | 
						|
        connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_skeleton_dog)
 | 
						|
        connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_bat)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_rabbit)
 | 
						|
        connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_warthog)
 | 
						|
        connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_gorilla)
 | 
						|
        connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_sheep)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_penguin)
 | 
						|
        connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_seal)
 | 
						|
        connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_condor)
 | 
						|
        connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_skunk)
 | 
						|
        connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_dragon)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_penguin,
 | 
						|
                lambda state: (state.has(ItemName.tails_booster, player)))
 | 
						|
        connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_otter,
 | 
						|
                lambda state: (state.has(ItemName.tails_booster, player)))
 | 
						|
        connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_tiger,
 | 
						|
                lambda state: (state.has(ItemName.tails_booster, player)))
 | 
						|
        connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_skunk)
 | 
						|
        connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_halffish,
 | 
						|
                lambda state: (state.has(ItemName.tails_booster, player)))
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_peacock)
 | 
						|
        connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_condor)
 | 
						|
        connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_sheep)
 | 
						|
        connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_bat)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_rabbit)
 | 
						|
        connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_tiger)
 | 
						|
        connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_gorilla)
 | 
						|
        connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skunk)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_warthog)
 | 
						|
        connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_parrot,
 | 
						|
                lambda state: (state.has(ItemName.tails_booster, player)))
 | 
						|
        connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_condor)
 | 
						|
        connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_raccoon)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_penguin)
 | 
						|
        connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_seal)
 | 
						|
        connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_rabbit)
 | 
						|
        connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_sheep)
 | 
						|
        connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_phoenix)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_seal)
 | 
						|
        connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_bear)
 | 
						|
        connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_tiger)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_penguin)
 | 
						|
        connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_peacock)
 | 
						|
        connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_condor)
 | 
						|
        connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_sheep)
 | 
						|
        connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_dragon,
 | 
						|
                lambda state: (state.has(ItemName.sonic_bounce_bracelet, player)))
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_rabbit)
 | 
						|
        connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_tiger)
 | 
						|
        connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_gorilla)
 | 
						|
        connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_skunk)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_penguin)
 | 
						|
        connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_otter)
 | 
						|
        connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_peacock)
 | 
						|
        connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_sheep)
 | 
						|
        connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_unicorn)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_peacock)
 | 
						|
        connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_parrot)
 | 
						|
        connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_raccoon)
 | 
						|
        connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_bat)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_seal)
 | 
						|
        connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_cheetah)
 | 
						|
        connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_warthog)
 | 
						|
        connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_raccoon)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_bear)
 | 
						|
        connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_gorilla)
 | 
						|
        connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_parrot)
 | 
						|
        connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_skunk)
 | 
						|
        connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_halffish)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_rabbit)
 | 
						|
        connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_warthog)
 | 
						|
        connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_bat)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_seal)
 | 
						|
        connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_otter)
 | 
						|
        connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_cheetah)
 | 
						|
        connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_sheep)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_tiger)
 | 
						|
        connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_parrot)
 | 
						|
        connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_condor)
 | 
						|
        connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_raccoon)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_bear)
 | 
						|
        connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_peacock)
 | 
						|
        connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_parrot)
 | 
						|
        connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_skunk)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_bear)
 | 
						|
        connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_tiger)
 | 
						|
        connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_condor)
 | 
						|
        connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_sheep)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_peacock)
 | 
						|
        connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_parrot)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_otter,
 | 
						|
                lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | 
						|
        connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_rabbit)
 | 
						|
        connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_cheetah,
 | 
						|
                lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | 
						|
        connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_sheep,
 | 
						|
                lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | 
						|
        connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_dragon,
 | 
						|
                lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_penguin)
 | 
						|
        connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_otter)
 | 
						|
        connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_tiger)
 | 
						|
        connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_skunk)
 | 
						|
        connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_phoenix)
 | 
						|
 | 
						|
        connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_seal)
 | 
						|
        connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_bear,
 | 
						|
                lambda state: (state.has(ItemName.tails_booster, player)))
 | 
						|
        connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_gorilla)
 | 
						|
        connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_skunk)
 | 
						|
 | 
						|
        if world.options.goal in [1, 2]:
 | 
						|
            connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_penguin)
 | 
						|
            connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_otter)
 | 
						|
            connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_gorilla)
 | 
						|
            connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_raccoon)
 | 
						|
            connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_unicorn)
 | 
						|
 | 
						|
        if world.options.logic_difficulty.value == 0:
 | 
						|
            connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_phoenix,
 | 
						|
                    lambda state: (state.has(ItemName.sonic_light_shoes, player)))
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_skunk,
 | 
						|
                    lambda state: (state.has(ItemName.sonic_bounce_bracelet, player)))
 | 
						|
            connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_phoenix,
 | 
						|
                    lambda state: (state.has(ItemName.sonic_light_shoes, player) and
 | 
						|
                                   state.has(ItemName.sonic_bounce_bracelet, player) and
 | 
						|
                                   state.has(ItemName.sonic_flame_ring, player)))
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_phoenix,
 | 
						|
                    lambda state: (state.has(ItemName.eggman_jet_engine, player) and
 | 
						|
                                   state.has(ItemName.eggman_large_cannon, player)))
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_gorilla,
 | 
						|
                    lambda state: (state.has(ItemName.rouge_iron_boots, player)))
 | 
						|
            connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_raccoon,
 | 
						|
                    lambda state: (state.has(ItemName.rouge_iron_boots, player)))
 | 
						|
            connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_halffish,
 | 
						|
                    lambda state: (state.has(ItemName.rouge_iron_boots, player)))
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_otter,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player) and
 | 
						|
                                   state.has(ItemName.eggman_jet_engine, player)))
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_rabbit,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player) and
 | 
						|
                                   state.has(ItemName.eggman_jet_engine, player) and
 | 
						|
                                   state.has(ItemName.knuckles_air_necklace, player) and
 | 
						|
                                   state.has(ItemName.knuckles_hammer_gloves, player)))
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_cheetah,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player) and
 | 
						|
                                   state.has(ItemName.eggman_jet_engine, player)))
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_warthog,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player) and
 | 
						|
                                   state.has(ItemName.eggman_jet_engine, player)))
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_parrot,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player) and
 | 
						|
                                   state.has(ItemName.eggman_jet_engine, player) and
 | 
						|
                                   state.has(ItemName.knuckles_air_necklace, player) and
 | 
						|
                                   state.has(ItemName.knuckles_hammer_gloves, player) and
 | 
						|
                                   (state.has(ItemName.sonic_bounce_bracelet, player) or
 | 
						|
                                    state.has(ItemName.sonic_flame_ring, player))))
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_condor,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player) and
 | 
						|
                                   state.has(ItemName.eggman_jet_engine, player)))
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_raccoon,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player) and
 | 
						|
                                   (state.has(ItemName.eggman_jet_engine, player) or
 | 
						|
                                    state.has(ItemName.eggman_large_cannon, player))))
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_phoenix,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player) and
 | 
						|
                                   state.has(ItemName.eggman_jet_engine, player)))
 | 
						|
 | 
						|
        elif world.options.logic_difficulty.value == 1:
 | 
						|
            connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_phoenix)
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_skunk)
 | 
						|
            connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_phoenix,
 | 
						|
                    lambda state: (state.has(ItemName.sonic_light_shoes, player) and
 | 
						|
                                   state.has(ItemName.sonic_flame_ring, player)))
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_phoenix,
 | 
						|
                    lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_gorilla)
 | 
						|
            connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_raccoon)
 | 
						|
            connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_halffish)
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_otter,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player)))
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_rabbit,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player) and
 | 
						|
                                   state.has(ItemName.knuckles_hammer_gloves, player)))
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_cheetah,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player)))
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_warthog,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player)))
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_parrot,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player) and
 | 
						|
                                   state.has(ItemName.knuckles_hammer_gloves, player)))
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_condor,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player)))
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_raccoon,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player)))
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_phoenix,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player)))
 | 
						|
 | 
						|
        elif world.options.logic_difficulty.value == 2:
 | 
						|
            connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_phoenix)
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_skunk)
 | 
						|
            connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_phoenix)
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_phoenix,
 | 
						|
                    lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_gorilla)
 | 
						|
            connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_raccoon)
 | 
						|
            connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_halffish)
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_otter)
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_rabbit)
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_cheetah)
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_warthog)
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_parrot)
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_condor)
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_raccoon)
 | 
						|
            connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_phoenix)
 | 
						|
 | 
						|
        if world.options.keysanity:
 | 
						|
            connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_phoenix,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player) and
 | 
						|
                                   state.has(ItemName.tails_bazooka, player)))
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_raccoon,
 | 
						|
                    lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | 
						|
 | 
						|
            if world.options.logic_difficulty.value == 0:
 | 
						|
                connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon,
 | 
						|
                        lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog,
 | 
						|
                        lambda state: (state.has(ItemName.sonic_bounce_bracelet, player) and
 | 
						|
                                       state.has(ItemName.sonic_flame_ring, player)))
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon,
 | 
						|
                        lambda state: (state.has(ItemName.eggman_jet_engine, player) and
 | 
						|
                                       state.has(ItemName.eggman_large_cannon, player)))
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog,
 | 
						|
                        lambda state: (state.has(ItemName.eggman_jet_engine, player) and
 | 
						|
                                       state.has(ItemName.eggman_large_cannon, player)))
 | 
						|
            if world.options.logic_difficulty.value == 1:
 | 
						|
                connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon,
 | 
						|
                        lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog,
 | 
						|
                        lambda state: (state.has(ItemName.sonic_flame_ring, player)))
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon,
 | 
						|
                        lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog,
 | 
						|
                        lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | 
						|
            if world.options.logic_difficulty.value == 2:
 | 
						|
                connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon)
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog,
 | 
						|
                        lambda state: (state.has(ItemName.sonic_flame_ring, player)))
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon,
 | 
						|
                        lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog,
 | 
						|
                        lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | 
						|
 | 
						|
        else:
 | 
						|
            connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_unicorn)
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon)
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_halffish)
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_phoenix,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player)))
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_halffish,
 | 
						|
                    lambda state: (state.has(ItemName.tails_booster, player) and
 | 
						|
                                   state.has(ItemName.tails_bazooka, player)))
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon)
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog)
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_unicorn)
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_raccoon)
 | 
						|
            connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_skeleton_dog)
 | 
						|
 | 
						|
            connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_phoenix)
 | 
						|
 | 
						|
            if world.options.logic_difficulty.value == 0:
 | 
						|
                connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog,
 | 
						|
                        lambda state: (state.has(ItemName.sonic_light_shoes, player) and
 | 
						|
                                       state.has(ItemName.sonic_bounce_bracelet, player) and
 | 
						|
                                       state.has(ItemName.sonic_mystic_melody, player)))
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skeleton_dog,
 | 
						|
                        lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
 | 
						|
                                       state.has(ItemName.knuckles_hammer_gloves, player)))
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_phoenix,
 | 
						|
                        lambda state: (state.has(ItemName.rouge_pick_nails, player)))
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_dragon,
 | 
						|
                        lambda state: (state.has(ItemName.shadow_air_shoes, player)))
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_dragon,
 | 
						|
                        lambda state: (state.has(ItemName.tails_booster, player) and
 | 
						|
                                       state.has(ItemName.eggman_jet_engine, player) and
 | 
						|
                                       state.has(ItemName.knuckles_air_necklace, player) and
 | 
						|
                                       state.has(ItemName.knuckles_hammer_gloves, player)))
 | 
						|
            elif world.options.logic_difficulty.value == 1:
 | 
						|
                connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog)
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skeleton_dog,
 | 
						|
                        lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
 | 
						|
                                       state.has(ItemName.knuckles_hammer_gloves, player)))
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_phoenix,
 | 
						|
                        lambda state: (state.has(ItemName.rouge_pick_nails, player)))
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_dragon)
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_dragon,
 | 
						|
                        lambda state: (state.has(ItemName.tails_booster, player) and
 | 
						|
                                       state.has(ItemName.knuckles_hammer_gloves, player)))
 | 
						|
            elif world.options.logic_difficulty.value == 2:
 | 
						|
                connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog)
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skeleton_dog)
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_phoenix)
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_dragon)
 | 
						|
 | 
						|
                connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_dragon)
 | 
						|
 | 
						|
    if world.options.black_market_slots.value > 0:
 | 
						|
        connect(multiworld, player, names, LocationName.gate_0_region, LocationName.black_market_region)
 | 
						|
 | 
						|
 | 
						|
def create_region(multiworld: MultiWorld, player: int, active_locations, name: str, locations=None):
 | 
						|
    ret = Region(name, player, multiworld)
 | 
						|
    if locations:
 | 
						|
        for location in locations:
 | 
						|
            loc_id = active_locations.get(location, 0)
 | 
						|
            if loc_id != 0:
 | 
						|
                location = SA2BLocation(player, location, loc_id, ret)
 | 
						|
                ret.locations.append(location)
 | 
						|
 | 
						|
    return ret
 | 
						|
 | 
						|
 | 
						|
def connect(multiworld: MultiWorld, player: int, used_names: typing.Dict[str, int], source: str, target: str,
 | 
						|
            rule: typing.Optional[typing.Callable] = None):
 | 
						|
    source_region = multiworld.get_region(source, player)
 | 
						|
    target_region = multiworld.get_region(target, player)
 | 
						|
 | 
						|
    if target not in used_names:
 | 
						|
        used_names[target] = 1
 | 
						|
        name = target
 | 
						|
    else:
 | 
						|
        used_names[target] += 1
 | 
						|
        name = target + (' ' * used_names[target])
 | 
						|
 | 
						|
    connection = Entrance(player, name, source_region)
 | 
						|
 | 
						|
    if rule:
 | 
						|
        connection.access_rule = rule
 | 
						|
 | 
						|
    source_region.exits.append(connection)
 | 
						|
    connection.connect(target_region)
 |