 5f73c245fc
			
		
	
	5f73c245fc
	
	
	
		
			
			* Init * remove submodule * Init * Update docs * Fix tests * Update to use apcivvi * Update Readme and codeowners * Minor changes * Remove .value from options (except starting hint) * Minor updates * remove unnecessary property * Cleanup Rules and Region * Fix output file generation * Implement feedback * Remove 'AP' tag and fix issue with format strings and using same quotes * Update worlds/civ_6/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Minor docs changes * minor updates * Small rework of create items * Minor updates * Remove unused variable * Move client to Launcher Components with rest of similar clients * Revert "Move client to Launcher Components with rest of similar clients" This reverts commit f9fd5df9fdf19eaf4f1de54e21e3c33a74f02364. * modify component * Fix generation issues * Fix tests * Minor change * Add improvement and test case * Minor options changes * . * Preliminary Review * Fix failing test due to slot data serialization * Format json * Remove exclude missable boosts * Update options (update goody hut text, make research multiplier a range) * Update docs punctuation and slot data init * Move priority/excluded locations into options * Implement docs PR feedback * PR Feedback for options * PR feedback misc * Update location classification and fix client type * Fix typings * Update research cost multiplier * Remove unnecessary location priority code * Remove extrenous use of items() * WIP PR Feedback * WIP PR Feedback * Add victory event * Add option set for death link effect * PR improvements * Update post fill hint to support items with multiple classifications * remove unnecessary len * Move location exclusion logic * Update test to use set instead of accidental dict * Update docs around progressive eras and boost locations * Update docs for options to be more readable * Fix issue with filler items and prehints * Update filler_data to be static * Update links in docs * Minor updates and PR feedback * Update boosts data * Update era required items * Update existing techs * Update existing techs * move boost data class * Update reward data * Update prereq data * Update new items and progressive districts * Remove unused code * Make filler item name func more efficient * Update death link text * Move Civ6 to the end of readme * Fix bug with hidden locations and location.name * Partial PR Feedback Implementation * Format changes * Minor review feedback * Modify access rules to use list created in generate_early * Modify boost rules to precalculate requirements * Remove option checks from access rules * Fix issue with pre initialized dicts * Add inno setup for civ6 client * Update inno_setup.iss --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from enum import Enum
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| 
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| from BaseClasses import ItemClassification
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| 
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| 
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| class EraType(Enum):
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|     ERA_ANCIENT = "ERA_ANCIENT"
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|     ERA_CLASSICAL = "ERA_CLASSICAL"
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|     ERA_MEDIEVAL = "ERA_MEDIEVAL"
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|     ERA_RENAISSANCE = "ERA_RENAISSANCE"
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|     ERA_INDUSTRIAL = "ERA_INDUSTRIAL"
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|     ERA_MODERN = "ERA_MODERN"
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|     ERA_ATOMIC = "ERA_ATOMIC"
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|     ERA_INFORMATION = "ERA_INFORMATION"
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|     ERA_FUTURE = "ERA_FUTURE"
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| 
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| 
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| class CivVICheckType(Enum):
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|     TECH = "TECH"
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|     CIVIC = "CIVIC"
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|     PROGRESSIVE_DISTRICT = "PROGRESSIVE_DISTRICT"
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|     ERA = "ERA"
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|     GOODY = "GOODY"
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|     BOOST = "BOOST"
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|     EVENT = "EVENT"
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| 
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| class CivVIHintClassification(Enum):
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|     PROGRESSION = "Progression"
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|     USEFUL = "Useful"
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|     FILLER = "Filler"
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| 
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|     def to_item_classification(self) -> ItemClassification:
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|         if self == CivVIHintClassification.PROGRESSION:
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|             return ItemClassification.progression
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|         if self == CivVIHintClassification.USEFUL:
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|             return ItemClassification.useful
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|         if self == CivVIHintClassification.FILLER:
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|             return ItemClassification.filler
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|         assert False
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