 abd8eaf36e
			
		
	
	abd8eaf36e
	
	
	
		
			
			* Change default spoiler-option in WebHostLib/generate.py to 3 instead of 0 * shifting spoiler-default to the JS calls instead of setting it in generate.py --------- Co-authored-by: StripesOO7 <54711792+StripeesOO7@users.noreply.github.com>
		
			
				
	
	
		
			1220 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			1220 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| window.addEventListener('load', () => {
 | |
|   fetchSettingData().then((results) => {
 | |
|     let settingHash = localStorage.getItem('weighted-settings-hash');
 | |
|     if (!settingHash) {
 | |
|       // If no hash data has been set before, set it now
 | |
|       settingHash = md5(JSON.stringify(results));
 | |
|       localStorage.setItem('weighted-settings-hash', settingHash);
 | |
|       localStorage.removeItem('weighted-settings');
 | |
|     }
 | |
| 
 | |
|     if (settingHash !== md5(JSON.stringify(results))) {
 | |
|       const userMessage = document.getElementById('user-message');
 | |
|       userMessage.innerText = "Your settings are out of date! Click here to update them! Be aware this will reset " +
 | |
|         "them all to default.";
 | |
|       userMessage.classList.add('visible');
 | |
|       userMessage.addEventListener('click', resetSettings);
 | |
|     }
 | |
| 
 | |
|     // Page setup
 | |
|     createDefaultSettings(results);
 | |
|     buildUI(results);
 | |
|     updateVisibleGames();
 | |
|     adjustHeaderWidth();
 | |
| 
 | |
|     // Event listeners
 | |
|     document.getElementById('export-settings').addEventListener('click', () => exportSettings());
 | |
|     document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
 | |
|     document.getElementById('generate-game').addEventListener('click', () => generateGame());
 | |
| 
 | |
|     // Name input field
 | |
|     const weightedSettings = JSON.parse(localStorage.getItem('weighted-settings'));
 | |
|     const nameInput = document.getElementById('player-name');
 | |
|     nameInput.setAttribute('data-type', 'data');
 | |
|     nameInput.setAttribute('data-setting', 'name');
 | |
|     nameInput.addEventListener('keyup', updateBaseSetting);
 | |
|     nameInput.value = weightedSettings.name;
 | |
|   });
 | |
| });
 | |
| 
 | |
| const resetSettings = () => {
 | |
|   localStorage.removeItem('weighted-settings');
 | |
|   localStorage.removeItem('weighted-settings-hash')
 | |
|   window.location.reload();
 | |
| };
 | |
| 
 | |
| const fetchSettingData = () => new Promise((resolve, reject) => {
 | |
|   fetch(new Request(`${window.location.origin}/static/generated/weighted-settings.json`)).then((response) => {
 | |
|     try{ response.json().then((jsonObj) => resolve(jsonObj)); }
 | |
|     catch(error){ reject(error); }
 | |
|   });
 | |
| });
 | |
| 
 | |
| const createDefaultSettings = (settingData) => {
 | |
|   if (!localStorage.getItem('weighted-settings')) {
 | |
|     const newSettings = {};
 | |
| 
 | |
|     // Transfer base options directly
 | |
|     for (let baseOption of Object.keys(settingData.baseOptions)){
 | |
|       newSettings[baseOption] = settingData.baseOptions[baseOption];
 | |
|     }
 | |
| 
 | |
|     // Set options per game
 | |
|     for (let game of Object.keys(settingData.games)) {
 | |
|       // Initialize game object
 | |
|       newSettings[game] = {};
 | |
| 
 | |
|       // Transfer game settings
 | |
|       for (let gameSetting of Object.keys(settingData.games[game].gameSettings)){
 | |
|         newSettings[game][gameSetting] = {};
 | |
| 
 | |
|         const setting = settingData.games[game].gameSettings[gameSetting];
 | |
|         switch(setting.type){
 | |
|           case 'select':
 | |
|             setting.options.forEach((option) => {
 | |
|               newSettings[game][gameSetting][option.value] =
 | |
|                 (setting.hasOwnProperty('defaultValue') && setting.defaultValue === option.value) ? 25 : 0;
 | |
|             });
 | |
|             break;
 | |
|           case 'range':
 | |
|           case 'special_range':
 | |
|             newSettings[game][gameSetting]['random'] = 0;
 | |
|             newSettings[game][gameSetting]['random-low'] = 0;
 | |
|             newSettings[game][gameSetting]['random-high'] = 0;
 | |
|             if (setting.hasOwnProperty('defaultValue')) {
 | |
|               newSettings[game][gameSetting][setting.defaultValue] = 25;
 | |
|             } else {
 | |
|               newSettings[game][gameSetting][setting.min] = 25;
 | |
|             }
 | |
|             break;
 | |
| 
 | |
|           case 'items-list':
 | |
|           case 'locations-list':
 | |
|           case 'custom-list':
 | |
|             newSettings[game][gameSetting] = setting.defaultValue;
 | |
|             break;
 | |
| 
 | |
|           default:
 | |
|             console.error(`Unknown setting type for ${game} setting ${gameSetting}: ${setting.type}`);
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       newSettings[game].start_inventory = {};
 | |
|       newSettings[game].exclude_locations = [];
 | |
|       newSettings[game].priority_locations = [];
 | |
|       newSettings[game].local_items = [];
 | |
|       newSettings[game].non_local_items = [];
 | |
|       newSettings[game].start_hints = [];
 | |
|       newSettings[game].start_location_hints = [];
 | |
|     }
 | |
| 
 | |
|     localStorage.setItem('weighted-settings', JSON.stringify(newSettings));
 | |
|   }
 | |
| };
 | |
| 
 | |
| const buildUI = (settingData) => {
 | |
|   // Build the game-choice div
 | |
|   buildGameChoice(settingData.games);
 | |
| 
 | |
|   const gamesWrapper = document.getElementById('games-wrapper');
 | |
|   Object.keys(settingData.games).forEach((game) => {
 | |
|     // Create game div, invisible by default
 | |
|     const gameDiv = document.createElement('div');
 | |
|     gameDiv.setAttribute('id', `${game}-div`);
 | |
|     gameDiv.classList.add('game-div');
 | |
|     gameDiv.classList.add('invisible');
 | |
| 
 | |
|     const gameHeader = document.createElement('h2');
 | |
|     gameHeader.innerText = game;
 | |
|     gameDiv.appendChild(gameHeader);
 | |
| 
 | |
|     const collapseButton = document.createElement('a');
 | |
|     collapseButton.innerText = '(Collapse)';
 | |
|     gameDiv.appendChild(collapseButton);
 | |
| 
 | |
|     const expandButton = document.createElement('a');
 | |
|     expandButton.innerText = '(Expand)';
 | |
|     expandButton.classList.add('invisible');
 | |
|     gameDiv.appendChild(expandButton);
 | |
| 
 | |
|     settingData.games[game].gameItems.sort((a, b) => (a > b ? 1 : (a < b ? -1 : 0)));
 | |
|     settingData.games[game].gameLocations.sort((a, b) => (a > b ? 1 : (a < b ? -1 : 0)));
 | |
| 
 | |
|     const weightedSettingsDiv = buildWeightedSettingsDiv(game, settingData.games[game].gameSettings,
 | |
|       settingData.games[game].gameItems, settingData.games[game].gameLocations);
 | |
|     gameDiv.appendChild(weightedSettingsDiv);
 | |
| 
 | |
|     const itemPoolDiv = buildItemsDiv(game, settingData.games[game].gameItems);
 | |
|     gameDiv.appendChild(itemPoolDiv);
 | |
| 
 | |
|     const hintsDiv = buildHintsDiv(game, settingData.games[game].gameItems, settingData.games[game].gameLocations);
 | |
|     gameDiv.appendChild(hintsDiv);
 | |
| 
 | |
|     const locationsDiv = buildLocationsDiv(game, settingData.games[game].gameLocations);
 | |
|     gameDiv.appendChild(locationsDiv);
 | |
| 
 | |
|     gamesWrapper.appendChild(gameDiv);
 | |
| 
 | |
|     collapseButton.addEventListener('click', () => {
 | |
|       collapseButton.classList.add('invisible');
 | |
|       weightedSettingsDiv.classList.add('invisible');
 | |
|       itemPoolDiv.classList.add('invisible');
 | |
|       hintsDiv.classList.add('invisible');
 | |
|       expandButton.classList.remove('invisible');
 | |
|     });
 | |
| 
 | |
|     expandButton.addEventListener('click', () => {
 | |
|       collapseButton.classList.remove('invisible');
 | |
|       weightedSettingsDiv.classList.remove('invisible');
 | |
|       itemPoolDiv.classList.remove('invisible');
 | |
|       hintsDiv.classList.remove('invisible');
 | |
|       expandButton.classList.add('invisible');
 | |
|     });
 | |
|   });
 | |
| };
 | |
| 
 | |
| const buildGameChoice = (games) => {
 | |
|   const settings = JSON.parse(localStorage.getItem('weighted-settings'));
 | |
|   const gameChoiceDiv = document.getElementById('game-choice');
 | |
|   const h2 = document.createElement('h2');
 | |
|   h2.innerText = 'Game Select';
 | |
|   gameChoiceDiv.appendChild(h2);
 | |
| 
 | |
|   const gameSelectDescription = document.createElement('p');
 | |
|   gameSelectDescription.classList.add('setting-description');
 | |
|   gameSelectDescription.innerText = 'Choose which games you might be required to play.';
 | |
|   gameChoiceDiv.appendChild(gameSelectDescription);
 | |
| 
 | |
|   const hintText = document.createElement('p');
 | |
|   hintText.classList.add('hint-text');
 | |
|   hintText.innerText = 'If a game\'s value is greater than zero, you can click it\'s name to jump ' +
 | |
|     'to that section.'
 | |
|   gameChoiceDiv.appendChild(hintText);
 | |
| 
 | |
|   // Build the game choice table
 | |
|   const table = document.createElement('table');
 | |
|   const tbody = document.createElement('tbody');
 | |
| 
 | |
|   Object.keys(games).forEach((game) => {
 | |
|     const tr = document.createElement('tr');
 | |
|     const tdLeft = document.createElement('td');
 | |
|     tdLeft.classList.add('td-left');
 | |
|     const span = document.createElement('span');
 | |
|     span.innerText = game;
 | |
|     span.setAttribute('id', `${game}-game-option`)
 | |
|     tdLeft.appendChild(span);
 | |
|     tr.appendChild(tdLeft);
 | |
| 
 | |
|     const tdMiddle = document.createElement('td');
 | |
|     tdMiddle.classList.add('td-middle');
 | |
|     const range = document.createElement('input');
 | |
|     range.setAttribute('type', 'range');
 | |
|     range.setAttribute('min', 0);
 | |
|     range.setAttribute('max', 50);
 | |
|     range.setAttribute('data-type', 'weight');
 | |
|     range.setAttribute('data-setting', 'game');
 | |
|     range.setAttribute('data-option', game);
 | |
|     range.value = settings.game[game];
 | |
|     range.addEventListener('change', (evt) => {
 | |
|       updateBaseSetting(evt);
 | |
|       updateVisibleGames(); // Show or hide games based on the new settings
 | |
|     });
 | |
|     tdMiddle.appendChild(range);
 | |
|     tr.appendChild(tdMiddle);
 | |
| 
 | |
|     const tdRight = document.createElement('td');
 | |
|     tdRight.setAttribute('id', `game-${game}`)
 | |
|     tdRight.classList.add('td-right');
 | |
|     tdRight.innerText = range.value;
 | |
|     tr.appendChild(tdRight);
 | |
|     tbody.appendChild(tr);
 | |
|   });
 | |
| 
 | |
|   table.appendChild(tbody);
 | |
|   gameChoiceDiv.appendChild(table);
 | |
| };
 | |
| 
 | |
| const buildWeightedSettingsDiv = (game, settings, gameItems, gameLocations) => {
 | |
|   const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
 | |
|   const settingsWrapper = document.createElement('div');
 | |
|   settingsWrapper.classList.add('settings-wrapper');
 | |
| 
 | |
|   Object.keys(settings).forEach((settingName) => {
 | |
|     const setting = settings[settingName];
 | |
|     const settingWrapper = document.createElement('div');
 | |
|     settingWrapper.classList.add('setting-wrapper');
 | |
| 
 | |
|     const settingNameHeader = document.createElement('h4');
 | |
|     settingNameHeader.innerText = setting.displayName;
 | |
|     settingWrapper.appendChild(settingNameHeader);
 | |
| 
 | |
|     const settingDescription = document.createElement('p');
 | |
|     settingDescription.classList.add('setting-description');
 | |
|     settingDescription.innerText = setting.description.replace(/(\n)/g, ' ');
 | |
|     settingWrapper.appendChild(settingDescription);
 | |
| 
 | |
|     switch(setting.type){
 | |
|       case 'select':
 | |
|         const optionTable = document.createElement('table');
 | |
|         const tbody = document.createElement('tbody');
 | |
| 
 | |
|         // Add a weight range for each option
 | |
|         setting.options.forEach((option) => {
 | |
|           const tr = document.createElement('tr');
 | |
|           const tdLeft = document.createElement('td');
 | |
|           tdLeft.classList.add('td-left');
 | |
|           tdLeft.innerText = option.name;
 | |
|           tr.appendChild(tdLeft);
 | |
| 
 | |
|           const tdMiddle = document.createElement('td');
 | |
|           tdMiddle.classList.add('td-middle');
 | |
|           const range = document.createElement('input');
 | |
|           range.setAttribute('type', 'range');
 | |
|           range.setAttribute('data-game', game);
 | |
|           range.setAttribute('data-setting', settingName);
 | |
|           range.setAttribute('data-option', option.value);
 | |
|           range.setAttribute('data-type', setting.type);
 | |
|           range.setAttribute('min', 0);
 | |
|           range.setAttribute('max', 50);
 | |
|           range.addEventListener('change', updateRangeSetting);
 | |
|           range.value = currentSettings[game][settingName][option.value];
 | |
|           tdMiddle.appendChild(range);
 | |
|           tr.appendChild(tdMiddle);
 | |
| 
 | |
|           const tdRight = document.createElement('td');
 | |
|           tdRight.setAttribute('id', `${game}-${settingName}-${option.value}`)
 | |
|           tdRight.classList.add('td-right');
 | |
|           tdRight.innerText = range.value;
 | |
|           tr.appendChild(tdRight);
 | |
| 
 | |
|           tbody.appendChild(tr);
 | |
|         });
 | |
| 
 | |
|         optionTable.appendChild(tbody);
 | |
|         settingWrapper.appendChild(optionTable);
 | |
|         break;
 | |
| 
 | |
|       case 'range':
 | |
|       case 'special_range':
 | |
|         const rangeTable = document.createElement('table');
 | |
|         const rangeTbody = document.createElement('tbody');
 | |
| 
 | |
|         if (((setting.max - setting.min) + 1) < 11) {
 | |
|           for (let i=setting.min; i <= setting.max; ++i) {
 | |
|             const tr = document.createElement('tr');
 | |
|             const tdLeft = document.createElement('td');
 | |
|             tdLeft.classList.add('td-left');
 | |
|             tdLeft.innerText = i;
 | |
|             tr.appendChild(tdLeft);
 | |
| 
 | |
|             const tdMiddle = document.createElement('td');
 | |
|             tdMiddle.classList.add('td-middle');
 | |
|             const range = document.createElement('input');
 | |
|             range.setAttribute('type', 'range');
 | |
|             range.setAttribute('id', `${game}-${settingName}-${i}-range`);
 | |
|             range.setAttribute('data-game', game);
 | |
|             range.setAttribute('data-setting', settingName);
 | |
|             range.setAttribute('data-option', i);
 | |
|             range.setAttribute('min', 0);
 | |
|             range.setAttribute('max', 50);
 | |
|             range.addEventListener('change', updateRangeSetting);
 | |
|             range.value = currentSettings[game][settingName][i] || 0;
 | |
|             tdMiddle.appendChild(range);
 | |
|             tr.appendChild(tdMiddle);
 | |
| 
 | |
|             const tdRight = document.createElement('td');
 | |
|             tdRight.setAttribute('id', `${game}-${settingName}-${i}`)
 | |
|             tdRight.classList.add('td-right');
 | |
|             tdRight.innerText = range.value;
 | |
|             tr.appendChild(tdRight);
 | |
| 
 | |
|             rangeTbody.appendChild(tr);
 | |
|           }
 | |
|         } else {
 | |
|           const hintText = document.createElement('p');
 | |
|           hintText.classList.add('hint-text');
 | |
|           hintText.innerHTML = 'This is a range option. You may enter a valid numerical value in the text box ' +
 | |
|             `below, then press the "Add" button to add a weight for it.<br />Minimum value: ${setting.min}<br />` +
 | |
|             `Maximum value: ${setting.max}`;
 | |
| 
 | |
|           if (setting.hasOwnProperty('value_names')) {
 | |
|             hintText.innerHTML += '<br /><br />Certain values have special meaning:';
 | |
|             Object.keys(setting.value_names).forEach((specialName) => {
 | |
|               hintText.innerHTML += `<br />${specialName}: ${setting.value_names[specialName]}`;
 | |
|             });
 | |
|           }
 | |
| 
 | |
|           settingWrapper.appendChild(hintText);
 | |
| 
 | |
|           const addOptionDiv = document.createElement('div');
 | |
|           addOptionDiv.classList.add('add-option-div');
 | |
|           const optionInput = document.createElement('input');
 | |
|           optionInput.setAttribute('id', `${game}-${settingName}-option`);
 | |
|           optionInput.setAttribute('placeholder', `${setting.min} - ${setting.max}`);
 | |
|           addOptionDiv.appendChild(optionInput);
 | |
|           const addOptionButton = document.createElement('button');
 | |
|           addOptionButton.innerText = 'Add';
 | |
|           addOptionDiv.appendChild(addOptionButton);
 | |
|           settingWrapper.appendChild(addOptionDiv);
 | |
|           optionInput.addEventListener('keydown', (evt) => {
 | |
|             if (evt.key === 'Enter') { addOptionButton.dispatchEvent(new Event('click')); }
 | |
|           });
 | |
| 
 | |
|           addOptionButton.addEventListener('click', () => {
 | |
|             const optionInput = document.getElementById(`${game}-${settingName}-option`);
 | |
|             let option = optionInput.value;
 | |
|             if (!option || !option.trim()) { return; }
 | |
|             option = parseInt(option, 10);
 | |
|             if ((option < setting.min) || (option > setting.max)) { return; }
 | |
|             optionInput.value = '';
 | |
|             if (document.getElementById(`${game}-${settingName}-${option}-range`)) { return; }
 | |
| 
 | |
|             const tr = document.createElement('tr');
 | |
|             const tdLeft = document.createElement('td');
 | |
|             tdLeft.classList.add('td-left');
 | |
|             tdLeft.innerText = option;
 | |
|             tr.appendChild(tdLeft);
 | |
| 
 | |
|             const tdMiddle = document.createElement('td');
 | |
|             tdMiddle.classList.add('td-middle');
 | |
|             const range = document.createElement('input');
 | |
|             range.setAttribute('type', 'range');
 | |
|             range.setAttribute('id', `${game}-${settingName}-${option}-range`);
 | |
|             range.setAttribute('data-game', game);
 | |
|             range.setAttribute('data-setting', settingName);
 | |
|             range.setAttribute('data-option', option);
 | |
|             range.setAttribute('min', 0);
 | |
|             range.setAttribute('max', 50);
 | |
|             range.addEventListener('change', updateRangeSetting);
 | |
|             range.value = currentSettings[game][settingName][parseInt(option, 10)];
 | |
|             tdMiddle.appendChild(range);
 | |
|             tr.appendChild(tdMiddle);
 | |
| 
 | |
|             const tdRight = document.createElement('td');
 | |
|             tdRight.setAttribute('id', `${game}-${settingName}-${option}`)
 | |
|             tdRight.classList.add('td-right');
 | |
|             tdRight.innerText = range.value;
 | |
|             tr.appendChild(tdRight);
 | |
| 
 | |
|             const tdDelete = document.createElement('td');
 | |
|             tdDelete.classList.add('td-delete');
 | |
|             const deleteButton = document.createElement('span');
 | |
|             deleteButton.classList.add('range-option-delete');
 | |
|             deleteButton.innerText = '❌';
 | |
|             deleteButton.addEventListener('click', () => {
 | |
|               range.value = 0;
 | |
|               range.dispatchEvent(new Event('change'));
 | |
|               rangeTbody.removeChild(tr);
 | |
|             });
 | |
|             tdDelete.appendChild(deleteButton);
 | |
|             tr.appendChild(tdDelete);
 | |
| 
 | |
|             rangeTbody.appendChild(tr);
 | |
| 
 | |
|             // Save new option to settings
 | |
|             range.dispatchEvent(new Event('change'));
 | |
|           });
 | |
| 
 | |
|           Object.keys(currentSettings[game][settingName]).forEach((option) => {
 | |
|             // These options are statically generated below, and should always appear even if they are deleted
 | |
|             // from localStorage
 | |
|             if (['random-low', 'random', 'random-high'].includes(option)) { return; }
 | |
| 
 | |
|             const tr = document.createElement('tr');
 | |
|               const tdLeft = document.createElement('td');
 | |
|               tdLeft.classList.add('td-left');
 | |
|               tdLeft.innerText = option;
 | |
|               tr.appendChild(tdLeft);
 | |
| 
 | |
|               const tdMiddle = document.createElement('td');
 | |
|               tdMiddle.classList.add('td-middle');
 | |
|               const range = document.createElement('input');
 | |
|               range.setAttribute('type', 'range');
 | |
|               range.setAttribute('id', `${game}-${settingName}-${option}-range`);
 | |
|               range.setAttribute('data-game', game);
 | |
|               range.setAttribute('data-setting', settingName);
 | |
|               range.setAttribute('data-option', option);
 | |
|               range.setAttribute('min', 0);
 | |
|               range.setAttribute('max', 50);
 | |
|               range.addEventListener('change', updateRangeSetting);
 | |
|               range.value = currentSettings[game][settingName][parseInt(option, 10)];
 | |
|               tdMiddle.appendChild(range);
 | |
|               tr.appendChild(tdMiddle);
 | |
| 
 | |
|               const tdRight = document.createElement('td');
 | |
|               tdRight.setAttribute('id', `${game}-${settingName}-${option}`)
 | |
|               tdRight.classList.add('td-right');
 | |
|               tdRight.innerText = range.value;
 | |
|               tr.appendChild(tdRight);
 | |
| 
 | |
|               const tdDelete = document.createElement('td');
 | |
|               tdDelete.classList.add('td-delete');
 | |
|               const deleteButton = document.createElement('span');
 | |
|               deleteButton.classList.add('range-option-delete');
 | |
|               deleteButton.innerText = '❌';
 | |
|               deleteButton.addEventListener('click', () => {
 | |
|                 range.value = 0;
 | |
|                 const changeEvent = new Event('change');
 | |
|                 changeEvent.action = 'rangeDelete';
 | |
|                 range.dispatchEvent(changeEvent);
 | |
|                 rangeTbody.removeChild(tr);
 | |
|               });
 | |
|               tdDelete.appendChild(deleteButton);
 | |
|               tr.appendChild(tdDelete);
 | |
| 
 | |
|               rangeTbody.appendChild(tr);
 | |
|           });
 | |
|         }
 | |
| 
 | |
|         ['random', 'random-low', 'random-high'].forEach((option) => {
 | |
|           const tr = document.createElement('tr');
 | |
|             const tdLeft = document.createElement('td');
 | |
|             tdLeft.classList.add('td-left');
 | |
|             switch(option){
 | |
|               case 'random':
 | |
|                 tdLeft.innerText = 'Random';
 | |
|                 break;
 | |
|               case 'random-low':
 | |
|                 tdLeft.innerText = "Random (Low)";
 | |
|                 break;
 | |
|               case 'random-high':
 | |
|                 tdLeft.innerText = "Random (High)";
 | |
|                 break;
 | |
|             }
 | |
|             tr.appendChild(tdLeft);
 | |
| 
 | |
|             const tdMiddle = document.createElement('td');
 | |
|             tdMiddle.classList.add('td-middle');
 | |
|             const range = document.createElement('input');
 | |
|             range.setAttribute('type', 'range');
 | |
|             range.setAttribute('id', `${game}-${settingName}-${option}-range`);
 | |
|             range.setAttribute('data-game', game);
 | |
|             range.setAttribute('data-setting', settingName);
 | |
|             range.setAttribute('data-option', option);
 | |
|             range.setAttribute('min', 0);
 | |
|             range.setAttribute('max', 50);
 | |
|             range.addEventListener('change', updateRangeSetting);
 | |
|             range.value = currentSettings[game][settingName][option];
 | |
|             tdMiddle.appendChild(range);
 | |
|             tr.appendChild(tdMiddle);
 | |
| 
 | |
|             const tdRight = document.createElement('td');
 | |
|             tdRight.setAttribute('id', `${game}-${settingName}-${option}`)
 | |
|             tdRight.classList.add('td-right');
 | |
|             tdRight.innerText = range.value;
 | |
|             tr.appendChild(tdRight);
 | |
|             rangeTbody.appendChild(tr);
 | |
|         });
 | |
| 
 | |
|         rangeTable.appendChild(rangeTbody);
 | |
|         settingWrapper.appendChild(rangeTable);
 | |
|         break;
 | |
| 
 | |
|       case 'items-list':
 | |
|         const itemsList = document.createElement('div');
 | |
|         itemsList.classList.add('simple-list');
 | |
| 
 | |
|         Object.values(gameItems).forEach((item) => {
 | |
|           const itemRow = document.createElement('div');
 | |
|           itemRow.classList.add('list-row');
 | |
| 
 | |
|           const itemLabel = document.createElement('label');
 | |
|           itemLabel.setAttribute('for', `${game}-${settingName}-${item}`)
 | |
| 
 | |
|           const itemCheckbox = document.createElement('input');
 | |
|           itemCheckbox.setAttribute('id', `${game}-${settingName}-${item}`);
 | |
|           itemCheckbox.setAttribute('type', 'checkbox');
 | |
|           itemCheckbox.setAttribute('data-game', game);
 | |
|           itemCheckbox.setAttribute('data-setting', settingName);
 | |
|           itemCheckbox.setAttribute('data-option', item.toString());
 | |
|           itemCheckbox.addEventListener('change', updateListSetting);
 | |
|           if (currentSettings[game][settingName].includes(item)) {
 | |
|             itemCheckbox.setAttribute('checked', '1');
 | |
|           }
 | |
| 
 | |
|           const itemName = document.createElement('span');
 | |
|           itemName.innerText = item.toString();
 | |
| 
 | |
|           itemLabel.appendChild(itemCheckbox);
 | |
|           itemLabel.appendChild(itemName);
 | |
| 
 | |
|           itemRow.appendChild(itemLabel);
 | |
|           itemsList.appendChild((itemRow));
 | |
|         });
 | |
| 
 | |
|         settingWrapper.appendChild(itemsList);
 | |
|         break;
 | |
| 
 | |
|       case 'locations-list':
 | |
|         const locationsList = document.createElement('div');
 | |
|         locationsList.classList.add('simple-list');
 | |
| 
 | |
|         Object.values(gameLocations).forEach((location) => {
 | |
|           const locationRow = document.createElement('div');
 | |
|           locationRow.classList.add('list-row');
 | |
| 
 | |
|           const locationLabel = document.createElement('label');
 | |
|           locationLabel.setAttribute('for', `${game}-${settingName}-${location}`)
 | |
| 
 | |
|           const locationCheckbox = document.createElement('input');
 | |
|           locationCheckbox.setAttribute('id', `${game}-${settingName}-${location}`);
 | |
|           locationCheckbox.setAttribute('type', 'checkbox');
 | |
|           locationCheckbox.setAttribute('data-game', game);
 | |
|           locationCheckbox.setAttribute('data-setting', settingName);
 | |
|           locationCheckbox.setAttribute('data-option', location.toString());
 | |
|           locationCheckbox.addEventListener('change', updateListSetting);
 | |
|           if (currentSettings[game][settingName].includes(location)) {
 | |
|             locationCheckbox.setAttribute('checked', '1');
 | |
|           }
 | |
| 
 | |
|           const locationName = document.createElement('span');
 | |
|           locationName.innerText = location.toString();
 | |
| 
 | |
|           locationLabel.appendChild(locationCheckbox);
 | |
|           locationLabel.appendChild(locationName);
 | |
| 
 | |
|           locationRow.appendChild(locationLabel);
 | |
|           locationsList.appendChild((locationRow));
 | |
|         });
 | |
| 
 | |
|         settingWrapper.appendChild(locationsList);
 | |
|         break;
 | |
| 
 | |
|       case 'custom-list':
 | |
|         const customList = document.createElement('div');
 | |
|         customList.classList.add('simple-list');
 | |
| 
 | |
|         Object.values(settings[settingName].options).forEach((listItem) => {
 | |
|           const customListRow = document.createElement('div');
 | |
|           customListRow.classList.add('list-row');
 | |
| 
 | |
|           const customItemLabel = document.createElement('label');
 | |
|           customItemLabel.setAttribute('for', `${game}-${settingName}-${listItem}`)
 | |
| 
 | |
|           const customItemCheckbox = document.createElement('input');
 | |
|           customItemCheckbox.setAttribute('id', `${game}-${settingName}-${listItem}`);
 | |
|           customItemCheckbox.setAttribute('type', 'checkbox');
 | |
|           customItemCheckbox.setAttribute('data-game', game);
 | |
|           customItemCheckbox.setAttribute('data-setting', settingName);
 | |
|           customItemCheckbox.setAttribute('data-option', listItem.toString());
 | |
|           customItemCheckbox.addEventListener('change', updateListSetting);
 | |
|           if (currentSettings[game][settingName].includes(listItem)) {
 | |
|             customItemCheckbox.setAttribute('checked', '1');
 | |
|           }
 | |
| 
 | |
|           const customItemName = document.createElement('span');
 | |
|           customItemName.innerText = listItem.toString();
 | |
| 
 | |
|           customItemLabel.appendChild(customItemCheckbox);
 | |
|           customItemLabel.appendChild(customItemName);
 | |
| 
 | |
|           customListRow.appendChild(customItemLabel);
 | |
|           customList.appendChild((customListRow));
 | |
|         });
 | |
| 
 | |
|         settingWrapper.appendChild(customList);
 | |
|         break;
 | |
| 
 | |
|       default:
 | |
|         console.error(`Unknown setting type for ${game} setting ${settingName}: ${setting.type}`);
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     settingsWrapper.appendChild(settingWrapper);
 | |
|   });
 | |
| 
 | |
|   return settingsWrapper;
 | |
| };
 | |
| 
 | |
| const buildItemsDiv = (game, items) => {
 | |
|   // Sort alphabetical, in pace
 | |
|   items.sort();
 | |
| 
 | |
|   const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
 | |
|   const itemsDiv = document.createElement('div');
 | |
|   itemsDiv.classList.add('items-div');
 | |
| 
 | |
|   const itemsDivHeader = document.createElement('h3');
 | |
|   itemsDivHeader.innerText = 'Item Pool';
 | |
|   itemsDiv.appendChild(itemsDivHeader);
 | |
| 
 | |
|   const itemsDescription = document.createElement('p');
 | |
|   itemsDescription.classList.add('setting-description');
 | |
|   itemsDescription.innerText = 'Choose if you would like to start with items, or control if they are placed in ' +
 | |
|     'your seed or someone else\'s.';
 | |
|   itemsDiv.appendChild(itemsDescription);
 | |
| 
 | |
|   const itemsHint = document.createElement('p');
 | |
|   itemsHint.classList.add('hint-text');
 | |
|   itemsHint.innerText = 'Drag and drop items from one box to another.';
 | |
|   itemsDiv.appendChild(itemsHint);
 | |
| 
 | |
|   const itemsWrapper = document.createElement('div');
 | |
|   itemsWrapper.classList.add('items-wrapper');
 | |
| 
 | |
|   // Create container divs for each category
 | |
|   const availableItemsWrapper = document.createElement('div');
 | |
|   availableItemsWrapper.classList.add('item-set-wrapper');
 | |
|   availableItemsWrapper.innerText = 'Available Items';
 | |
|   const availableItems = document.createElement('div');
 | |
|   availableItems.classList.add('item-container');
 | |
|   availableItems.setAttribute('id', `${game}-available_items`);
 | |
|   availableItems.addEventListener('dragover', itemDragoverHandler);
 | |
|   availableItems.addEventListener('drop', itemDropHandler);
 | |
| 
 | |
|   const startInventoryWrapper = document.createElement('div');
 | |
|   startInventoryWrapper.classList.add('item-set-wrapper');
 | |
|   startInventoryWrapper.innerText = 'Start Inventory';
 | |
|   const startInventory = document.createElement('div');
 | |
|   startInventory.classList.add('item-container');
 | |
|   startInventory.setAttribute('id', `${game}-start_inventory`);
 | |
|   startInventory.setAttribute('data-setting', 'start_inventory');
 | |
|   startInventory.addEventListener('dragover', itemDragoverHandler);
 | |
|   startInventory.addEventListener('drop', itemDropHandler);
 | |
| 
 | |
|   const localItemsWrapper = document.createElement('div');
 | |
|   localItemsWrapper.classList.add('item-set-wrapper');
 | |
|   localItemsWrapper.innerText = 'Local Items';
 | |
|   const localItems = document.createElement('div');
 | |
|   localItems.classList.add('item-container');
 | |
|   localItems.setAttribute('id', `${game}-local_items`);
 | |
|   localItems.setAttribute('data-setting', 'local_items')
 | |
|   localItems.addEventListener('dragover', itemDragoverHandler);
 | |
|   localItems.addEventListener('drop', itemDropHandler);
 | |
| 
 | |
|   const nonLocalItemsWrapper = document.createElement('div');
 | |
|   nonLocalItemsWrapper.classList.add('item-set-wrapper');
 | |
|   nonLocalItemsWrapper.innerText = 'Non-Local Items';
 | |
|   const nonLocalItems = document.createElement('div');
 | |
|   nonLocalItems.classList.add('item-container');
 | |
|   nonLocalItems.setAttribute('id', `${game}-non_local_items`);
 | |
|   nonLocalItems.setAttribute('data-setting', 'non_local_items');
 | |
|   nonLocalItems.addEventListener('dragover', itemDragoverHandler);
 | |
|   nonLocalItems.addEventListener('drop', itemDropHandler);
 | |
| 
 | |
|   // Populate the divs
 | |
|   items.forEach((item) => {
 | |
|     if (Object.keys(currentSettings[game].start_inventory).includes(item)){
 | |
|       const itemDiv = buildItemQtyDiv(game, item);
 | |
|       itemDiv.setAttribute('data-setting', 'start_inventory');
 | |
|       startInventory.appendChild(itemDiv);
 | |
|     } else if (currentSettings[game].local_items.includes(item)) {
 | |
|       const itemDiv = buildItemDiv(game, item);
 | |
|       itemDiv.setAttribute('data-setting', 'local_items');
 | |
|       localItems.appendChild(itemDiv);
 | |
|     } else if (currentSettings[game].non_local_items.includes(item)) {
 | |
|       const itemDiv = buildItemDiv(game, item);
 | |
|       itemDiv.setAttribute('data-setting', 'non_local_items');
 | |
|       nonLocalItems.appendChild(itemDiv);
 | |
|     } else {
 | |
|       const itemDiv = buildItemDiv(game, item);
 | |
|       availableItems.appendChild(itemDiv);
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   availableItemsWrapper.appendChild(availableItems);
 | |
|   startInventoryWrapper.appendChild(startInventory);
 | |
|   localItemsWrapper.appendChild(localItems);
 | |
|   nonLocalItemsWrapper.appendChild(nonLocalItems);
 | |
|   itemsWrapper.appendChild(availableItemsWrapper);
 | |
|   itemsWrapper.appendChild(startInventoryWrapper);
 | |
|   itemsWrapper.appendChild(localItemsWrapper);
 | |
|   itemsWrapper.appendChild(nonLocalItemsWrapper);
 | |
|   itemsDiv.appendChild(itemsWrapper);
 | |
|   return itemsDiv;
 | |
| };
 | |
| 
 | |
| const buildItemDiv = (game, item) => {
 | |
|   const itemDiv = document.createElement('div');
 | |
|   itemDiv.classList.add('item-div');
 | |
|   itemDiv.setAttribute('id', `${game}-${item}`);
 | |
|   itemDiv.setAttribute('data-game', game);
 | |
|   itemDiv.setAttribute('data-item', item);
 | |
|   itemDiv.setAttribute('draggable', 'true');
 | |
|   itemDiv.innerText = item;
 | |
|   itemDiv.addEventListener('dragstart', (evt) => {
 | |
|     evt.dataTransfer.setData('text/plain', itemDiv.getAttribute('id'));
 | |
|   });
 | |
|   return itemDiv;
 | |
| };
 | |
| 
 | |
| const buildItemQtyDiv = (game, item) => {
 | |
|   const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
 | |
|   const itemQtyDiv = document.createElement('div');
 | |
|   itemQtyDiv.classList.add('item-qty-div');
 | |
|   itemQtyDiv.setAttribute('id', `${game}-${item}`);
 | |
|   itemQtyDiv.setAttribute('data-game', game);
 | |
|   itemQtyDiv.setAttribute('data-item', item);
 | |
|   itemQtyDiv.setAttribute('draggable', 'true');
 | |
|   itemQtyDiv.innerText = item;
 | |
| 
 | |
|   const inputWrapper = document.createElement('div');
 | |
|   inputWrapper.classList.add('item-qty-input-wrapper')
 | |
| 
 | |
|   const itemQty = document.createElement('input');
 | |
|   itemQty.setAttribute('value', currentSettings[game].start_inventory.hasOwnProperty(item) ?
 | |
|     currentSettings[game].start_inventory[item] : '1');
 | |
|   itemQty.setAttribute('data-game', game);
 | |
|   itemQty.setAttribute('data-setting', 'start_inventory');
 | |
|   itemQty.setAttribute('data-option', item);
 | |
|   itemQty.setAttribute('maxlength', '3');
 | |
|   itemQty.addEventListener('keyup', (evt) => {
 | |
|     evt.target.value = isNaN(parseInt(evt.target.value)) ? 0 : parseInt(evt.target.value);
 | |
|     updateItemSetting(evt);
 | |
|   });
 | |
|   inputWrapper.appendChild(itemQty);
 | |
|   itemQtyDiv.appendChild(inputWrapper);
 | |
| 
 | |
|   itemQtyDiv.addEventListener('dragstart', (evt) => {
 | |
|     evt.dataTransfer.setData('text/plain', itemQtyDiv.getAttribute('id'));
 | |
|   });
 | |
|   return itemQtyDiv;
 | |
| };
 | |
| 
 | |
| const itemDragoverHandler = (evt) => {
 | |
|   evt.preventDefault();
 | |
| };
 | |
| 
 | |
| const itemDropHandler = (evt) => {
 | |
|   evt.preventDefault();
 | |
|   const sourceId = evt.dataTransfer.getData('text/plain');
 | |
|   const sourceDiv = document.getElementById(sourceId);
 | |
| 
 | |
|   const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
 | |
|   const game = sourceDiv.getAttribute('data-game');
 | |
|   const item = sourceDiv.getAttribute('data-item');
 | |
| 
 | |
|   const oldSetting = sourceDiv.hasAttribute('data-setting') ? sourceDiv.getAttribute('data-setting') : null;
 | |
|   const newSetting = evt.target.hasAttribute('data-setting') ? evt.target.getAttribute('data-setting') : null;
 | |
| 
 | |
|   const itemDiv = newSetting === 'start_inventory' ? buildItemQtyDiv(game, item) : buildItemDiv(game, item);
 | |
| 
 | |
|   if (oldSetting) {
 | |
|     if (oldSetting === 'start_inventory') {
 | |
|       if (currentSettings[game][oldSetting].hasOwnProperty(item)) {
 | |
|         delete currentSettings[game][oldSetting][item];
 | |
|       }
 | |
|     } else {
 | |
|       if (currentSettings[game][oldSetting].includes(item)) {
 | |
|         currentSettings[game][oldSetting].splice(currentSettings[game][oldSetting].indexOf(item), 1);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (newSetting) {
 | |
|     itemDiv.setAttribute('data-setting', newSetting);
 | |
|     document.getElementById(`${game}-${newSetting}`).appendChild(itemDiv);
 | |
|     if (newSetting === 'start_inventory') {
 | |
|       currentSettings[game][newSetting][item] = 1;
 | |
|     } else {
 | |
|       if (!currentSettings[game][newSetting].includes(item)){
 | |
|         currentSettings[game][newSetting].push(item);
 | |
|       }
 | |
|     }
 | |
|   } else {
 | |
|     // No setting was assigned, this item has been removed from the settings
 | |
|     document.getElementById(`${game}-available_items`).appendChild(itemDiv);
 | |
|   }
 | |
| 
 | |
|   // Remove the source drag object
 | |
|   sourceDiv.parentElement.removeChild(sourceDiv);
 | |
| 
 | |
|   // Save the updated settings
 | |
|   localStorage.setItem('weighted-settings', JSON.stringify(currentSettings));
 | |
| };
 | |
| 
 | |
| const buildHintsDiv = (game, items, locations) => {
 | |
|   const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
 | |
| 
 | |
|   // Sort alphabetical, in place
 | |
|   items.sort();
 | |
|   locations.sort();
 | |
| 
 | |
|   const hintsDiv = document.createElement('div');
 | |
|   hintsDiv.classList.add('hints-div');
 | |
|   const hintsHeader = document.createElement('h3');
 | |
|   hintsHeader.innerText = 'Item & Location Hints';
 | |
|   hintsDiv.appendChild(hintsHeader);
 | |
|   const hintsDescription = document.createElement('p');
 | |
|   hintsDescription.classList.add('setting-description');
 | |
|   hintsDescription.innerText = 'Choose any items or locations to begin the game with the knowledge of where those ' +
 | |
|     ' items are, or what those locations contain.';
 | |
|   hintsDiv.appendChild(hintsDescription);
 | |
| 
 | |
|   const itemHintsContainer = document.createElement('div');
 | |
|   itemHintsContainer.classList.add('hints-container');
 | |
| 
 | |
|   // Item Hints
 | |
|   const itemHintsWrapper = document.createElement('div');
 | |
|   itemHintsWrapper.classList.add('hints-wrapper');
 | |
|   itemHintsWrapper.innerText = 'Starting Item Hints';
 | |
| 
 | |
|   const itemHintsDiv = document.createElement('div');
 | |
|   itemHintsDiv.classList.add('simple-list');
 | |
|   items.forEach((item) => {
 | |
|     const itemRow = document.createElement('div');
 | |
|     itemRow.classList.add('list-row');
 | |
| 
 | |
|     const itemLabel = document.createElement('label');
 | |
|     itemLabel.setAttribute('for', `${game}-start_hints-${item}`);
 | |
| 
 | |
|     const itemCheckbox = document.createElement('input');
 | |
|     itemCheckbox.setAttribute('type', 'checkbox');
 | |
|     itemCheckbox.setAttribute('id', `${game}-start_hints-${item}`);
 | |
|     itemCheckbox.setAttribute('data-game', game);
 | |
|     itemCheckbox.setAttribute('data-setting', 'start_hints');
 | |
|     itemCheckbox.setAttribute('data-option', item);
 | |
|     if (currentSettings[game].start_hints.includes(item)) {
 | |
|       itemCheckbox.setAttribute('checked', 'true');
 | |
|     }
 | |
|     itemCheckbox.addEventListener('change', updateListSetting);
 | |
|     itemLabel.appendChild(itemCheckbox);
 | |
| 
 | |
|     const itemName = document.createElement('span');
 | |
|     itemName.innerText = item;
 | |
|     itemLabel.appendChild(itemName);
 | |
| 
 | |
|     itemRow.appendChild(itemLabel);
 | |
|     itemHintsDiv.appendChild(itemRow);
 | |
|   });
 | |
| 
 | |
|   itemHintsWrapper.appendChild(itemHintsDiv);
 | |
|   itemHintsContainer.appendChild(itemHintsWrapper);
 | |
| 
 | |
|   // Starting Location Hints
 | |
|   const locationHintsWrapper = document.createElement('div');
 | |
|   locationHintsWrapper.classList.add('hints-wrapper');
 | |
|   locationHintsWrapper.innerText = 'Starting Location Hints';
 | |
| 
 | |
|   const locationHintsDiv = document.createElement('div');
 | |
|   locationHintsDiv.classList.add('simple-list');
 | |
|   locations.forEach((location) => {
 | |
|     const locationRow = document.createElement('div');
 | |
|     locationRow.classList.add('list-row');
 | |
| 
 | |
|     const locationLabel = document.createElement('label');
 | |
|     locationLabel.setAttribute('for', `${game}-start_location_hints-${location}`);
 | |
| 
 | |
|     const locationCheckbox = document.createElement('input');
 | |
|     locationCheckbox.setAttribute('type', 'checkbox');
 | |
|     locationCheckbox.setAttribute('id', `${game}-start_location_hints-${location}`);
 | |
|     locationCheckbox.setAttribute('data-game', game);
 | |
|     locationCheckbox.setAttribute('data-setting', 'start_location_hints');
 | |
|     locationCheckbox.setAttribute('data-option', location);
 | |
|     if (currentSettings[game].start_location_hints.includes(location)) {
 | |
|       locationCheckbox.setAttribute('checked', '1');
 | |
|     }
 | |
|     locationCheckbox.addEventListener('change', updateListSetting);
 | |
|     locationLabel.appendChild(locationCheckbox);
 | |
| 
 | |
|     const locationName = document.createElement('span');
 | |
|     locationName.innerText = location;
 | |
|     locationLabel.appendChild(locationName);
 | |
| 
 | |
|     locationRow.appendChild(locationLabel);
 | |
|     locationHintsDiv.appendChild(locationRow);
 | |
|   });
 | |
| 
 | |
|   locationHintsWrapper.appendChild(locationHintsDiv);
 | |
|   itemHintsContainer.appendChild(locationHintsWrapper);
 | |
| 
 | |
|   hintsDiv.appendChild(itemHintsContainer);
 | |
|   return hintsDiv;
 | |
| };
 | |
| 
 | |
| const buildLocationsDiv = (game, locations) => {
 | |
|   const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
 | |
|   locations.sort(); // Sort alphabetical, in-place
 | |
| 
 | |
|   const locationsDiv = document.createElement('div');
 | |
|   locationsDiv.classList.add('locations-div');
 | |
|   const locationsHeader = document.createElement('h3');
 | |
|   locationsHeader.innerText = 'Priority & Exclusion Locations';
 | |
|   locationsDiv.appendChild(locationsHeader);
 | |
|   const locationsDescription = document.createElement('p');
 | |
|   locationsDescription.classList.add('setting-description');
 | |
|   locationsDescription.innerText = 'Priority locations guarantee a progression item will be placed there while ' +
 | |
|     'excluded locations will not contain progression or useful items.';
 | |
|   locationsDiv.appendChild(locationsDescription);
 | |
| 
 | |
|   const locationsContainer = document.createElement('div');
 | |
|   locationsContainer.classList.add('locations-container');
 | |
| 
 | |
|   // Priority Locations
 | |
|   const priorityLocationsWrapper = document.createElement('div');
 | |
|   priorityLocationsWrapper.classList.add('locations-wrapper');
 | |
|   priorityLocationsWrapper.innerText = 'Priority Locations';
 | |
| 
 | |
|   const priorityLocationsDiv = document.createElement('div');
 | |
|   priorityLocationsDiv.classList.add('simple-list');
 | |
|   locations.forEach((location) => {
 | |
|     const locationRow = document.createElement('div');
 | |
|     locationRow.classList.add('list-row');
 | |
| 
 | |
|     const locationLabel = document.createElement('label');
 | |
|     locationLabel.setAttribute('for', `${game}-priority_locations-${location}`);
 | |
| 
 | |
|     const locationCheckbox = document.createElement('input');
 | |
|     locationCheckbox.setAttribute('type', 'checkbox');
 | |
|     locationCheckbox.setAttribute('id', `${game}-priority_locations-${location}`);
 | |
|     locationCheckbox.setAttribute('data-game', game);
 | |
|     locationCheckbox.setAttribute('data-setting', 'priority_locations');
 | |
|     locationCheckbox.setAttribute('data-option', location);
 | |
|     if (currentSettings[game].priority_locations.includes(location)) {
 | |
|       locationCheckbox.setAttribute('checked', '1');
 | |
|     }
 | |
|     locationCheckbox.addEventListener('change', updateListSetting);
 | |
|     locationLabel.appendChild(locationCheckbox);
 | |
| 
 | |
|     const locationName = document.createElement('span');
 | |
|     locationName.innerText = location;
 | |
|     locationLabel.appendChild(locationName);
 | |
| 
 | |
|     locationRow.appendChild(locationLabel);
 | |
|     priorityLocationsDiv.appendChild(locationRow);
 | |
|   });
 | |
| 
 | |
|   priorityLocationsWrapper.appendChild(priorityLocationsDiv);
 | |
|   locationsContainer.appendChild(priorityLocationsWrapper);
 | |
| 
 | |
|   // Exclude Locations
 | |
|   const excludeLocationsWrapper = document.createElement('div');
 | |
|   excludeLocationsWrapper.classList.add('locations-wrapper');
 | |
|   excludeLocationsWrapper.innerText = 'Exclude Locations';
 | |
| 
 | |
|   const excludeLocationsDiv = document.createElement('div');
 | |
|   excludeLocationsDiv.classList.add('simple-list');
 | |
|   locations.forEach((location) => {
 | |
|     const locationRow = document.createElement('div');
 | |
|     locationRow.classList.add('list-row');
 | |
| 
 | |
|     const locationLabel = document.createElement('label');
 | |
|     locationLabel.setAttribute('for', `${game}-exclude_locations-${location}`);
 | |
| 
 | |
|     const locationCheckbox = document.createElement('input');
 | |
|     locationCheckbox.setAttribute('type', 'checkbox');
 | |
|     locationCheckbox.setAttribute('id', `${game}-exclude_locations-${location}`);
 | |
|     locationCheckbox.setAttribute('data-game', game);
 | |
|     locationCheckbox.setAttribute('data-setting', 'exclude_locations');
 | |
|     locationCheckbox.setAttribute('data-option', location);
 | |
|     if (currentSettings[game].exclude_locations.includes(location)) {
 | |
|       locationCheckbox.setAttribute('checked', '1');
 | |
|     }
 | |
|     locationCheckbox.addEventListener('change', updateListSetting);
 | |
|     locationLabel.appendChild(locationCheckbox);
 | |
| 
 | |
|     const locationName = document.createElement('span');
 | |
|     locationName.innerText = location;
 | |
|     locationLabel.appendChild(locationName);
 | |
| 
 | |
|     locationRow.appendChild(locationLabel);
 | |
|     excludeLocationsDiv.appendChild(locationRow);
 | |
|   });
 | |
| 
 | |
|   excludeLocationsWrapper.appendChild(excludeLocationsDiv);
 | |
|   locationsContainer.appendChild(excludeLocationsWrapper);
 | |
| 
 | |
|   locationsDiv.appendChild(locationsContainer);
 | |
|   return locationsDiv;
 | |
| };
 | |
| 
 | |
| const updateVisibleGames = () => {
 | |
|   const settings = JSON.parse(localStorage.getItem('weighted-settings'));
 | |
|   Object.keys(settings.game).forEach((game) => {
 | |
|     const gameDiv = document.getElementById(`${game}-div`);
 | |
|     const gameOption = document.getElementById(`${game}-game-option`);
 | |
|     if (parseInt(settings.game[game], 10) > 0) {
 | |
|       gameDiv.classList.remove('invisible');
 | |
|       gameOption.classList.add('jump-link');
 | |
|       gameOption.addEventListener('click', () => {
 | |
|         const gameDiv = document.getElementById(`${game}-div`);
 | |
|         if (gameDiv.classList.contains('invisible')) { return; }
 | |
|         gameDiv.scrollIntoView({
 | |
|           behavior: 'smooth',
 | |
|           block: 'start',
 | |
|         });
 | |
|       });
 | |
|     } else {
 | |
|       gameDiv.classList.add('invisible');
 | |
|       gameOption.classList.remove('jump-link');
 | |
| 
 | |
|     }
 | |
|   });
 | |
| };
 | |
| 
 | |
| const updateBaseSetting = (event) => {
 | |
|   const settings = JSON.parse(localStorage.getItem('weighted-settings'));
 | |
|   const setting = event.target.getAttribute('data-setting');
 | |
|   const option = event.target.getAttribute('data-option');
 | |
|   const type = event.target.getAttribute('data-type');
 | |
| 
 | |
|   switch(type){
 | |
|     case 'weight':
 | |
|       settings[setting][option] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
 | |
|       document.getElementById(`${setting}-${option}`).innerText = event.target.value;
 | |
|       break;
 | |
|     case 'data':
 | |
|       settings[setting] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
 | |
|       break;
 | |
|   }
 | |
| 
 | |
|   localStorage.setItem('weighted-settings', JSON.stringify(settings));
 | |
| };
 | |
| 
 | |
| const updateRangeSetting = (evt) => {
 | |
|   const options = JSON.parse(localStorage.getItem('weighted-settings'));
 | |
|   const game = evt.target.getAttribute('data-game');
 | |
|   const setting = evt.target.getAttribute('data-setting');
 | |
|   const option = evt.target.getAttribute('data-option');
 | |
|   document.getElementById(`${game}-${setting}-${option}`).innerText = evt.target.value;
 | |
|   if (evt.action && evt.action === 'rangeDelete') {
 | |
|     delete options[game][setting][option];
 | |
|   } else {
 | |
|     options[game][setting][option] = parseInt(evt.target.value, 10);
 | |
|   }
 | |
|   localStorage.setItem('weighted-settings', JSON.stringify(options));
 | |
| };
 | |
| 
 | |
| const updateListSetting = (evt) => {
 | |
|   const options = JSON.parse(localStorage.getItem('weighted-settings'));
 | |
|   const game = evt.target.getAttribute('data-game');
 | |
|   const setting = evt.target.getAttribute('data-setting');
 | |
|   const option = evt.target.getAttribute('data-option');
 | |
| 
 | |
|   if (evt.target.checked) {
 | |
|     // If the option is to be enabled and it is already enabled, do nothing
 | |
|     if (options[game][setting].includes(option)) { return; }
 | |
| 
 | |
|     options[game][setting].push(option);
 | |
|   } else {
 | |
|     // If the option is to be disabled and it is already disabled, do nothing
 | |
|     if (!options[game][setting].includes(option)) { return; }
 | |
| 
 | |
|     options[game][setting].splice(options[game][setting].indexOf(option), 1);
 | |
|   }
 | |
|   localStorage.setItem('weighted-settings', JSON.stringify(options));
 | |
| };
 | |
| 
 | |
| const updateItemSetting = (evt) => {
 | |
|   const options = JSON.parse(localStorage.getItem('weighted-settings'));
 | |
|   const game = evt.target.getAttribute('data-game');
 | |
|   const setting = evt.target.getAttribute('data-setting');
 | |
|   const option = evt.target.getAttribute('data-option');
 | |
|   if (setting === 'start_inventory') {
 | |
|     options[game][setting][option] = evt.target.value.trim() ? parseInt(evt.target.value) : 0;
 | |
|   } else {
 | |
|     options[game][setting][option] = isNaN(evt.target.value) ?
 | |
|       evt.target.value : parseInt(evt.target.value, 10);
 | |
|   }
 | |
|   localStorage.setItem('weighted-settings', JSON.stringify(options));
 | |
| };
 | |
| 
 | |
| const validateSettings = () => {
 | |
|   const settings = JSON.parse(localStorage.getItem('weighted-settings'));
 | |
|   const userMessage = document.getElementById('user-message');
 | |
|   let errorMessage = null;
 | |
| 
 | |
|   // User must choose a name for their file
 | |
|   if (!settings.name || settings.name.trim().length === 0 || settings.name.toLowerCase().trim() === 'player') {
 | |
|     userMessage.innerText = 'You forgot to set your player name at the top of the page!';
 | |
|     userMessage.classList.add('visible');
 | |
|     userMessage.scrollIntoView({
 | |
|       behavior: 'smooth',
 | |
|       block: 'start',
 | |
|     });
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   // Clean up the settings output
 | |
|   Object.keys(settings.game).forEach((game) => {
 | |
|     // Remove any disabled games
 | |
|     if (settings.game[game] === 0) {
 | |
|       delete settings.game[game];
 | |
|       delete settings[game];
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     // Remove any disabled options
 | |
|     Object.keys(settings[game]).forEach((setting) => {
 | |
|       Object.keys(settings[game][setting]).forEach((option) => {
 | |
|         if (settings[game][setting][option] === 0) {
 | |
|           delete settings[game][setting][option];
 | |
|         }
 | |
|       });
 | |
| 
 | |
|       if (
 | |
|         Object.keys(settings[game][setting]).length === 0 &&
 | |
|         !Array.isArray(settings[game][setting]) &&
 | |
|         setting !== 'start_inventory'
 | |
|       ) {
 | |
|         errorMessage = `${game} // ${setting} has no values above zero!`;
 | |
|       }
 | |
|     });
 | |
|   });
 | |
| 
 | |
|   if (Object.keys(settings.game).length === 0) {
 | |
|     errorMessage = 'You have not chosen a game to play!';
 | |
|   }
 | |
| 
 | |
|   // If an error occurred, alert the user and do not export the file
 | |
|   if (errorMessage) {
 | |
|     userMessage.innerText = errorMessage;
 | |
|     userMessage.classList.add('visible');
 | |
|     userMessage.scrollIntoView({
 | |
|       behavior: 'smooth',
 | |
|       block: 'start',
 | |
|     });
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   // If no error occurred, hide the user message if it is visible
 | |
|   userMessage.classList.remove('visible');
 | |
|   return settings;
 | |
| };
 | |
| 
 | |
| const exportSettings = () => {
 | |
|   const settings = validateSettings();
 | |
|   if (!settings) { return; }
 | |
| 
 | |
|   const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
 | |
|   download(`${document.getElementById('player-name').value}.yaml`, yamlText);
 | |
| };
 | |
| 
 | |
| /** Create an anchor and trigger a download of a text file. */
 | |
| const download = (filename, text) => {
 | |
|   const downloadLink = document.createElement('a');
 | |
|   downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
 | |
|   downloadLink.setAttribute('download', filename);
 | |
|   downloadLink.style.display = 'none';
 | |
|   document.body.appendChild(downloadLink);
 | |
|   downloadLink.click();
 | |
|   document.body.removeChild(downloadLink);
 | |
| };
 | |
| 
 | |
| const generateGame = (raceMode = false) => {
 | |
|   const settings = validateSettings();
 | |
|   if (!settings) { return; }
 | |
| 
 | |
|   axios.post('/api/generate', {
 | |
|     weights: { player: JSON.stringify(settings) },
 | |
|     presetData: { player: JSON.stringify(settings) },
 | |
|     playerCount: 1,
 | |
|     spoiler: 3,
 | |
|     race: raceMode ? '1' : '0',
 | |
|   }).then((response) => {
 | |
|     window.location.href = response.data.url;
 | |
|   }).catch((error) => {
 | |
|     const userMessage = document.getElementById('user-message');
 | |
|     userMessage.innerText = 'Something went wrong and your game could not be generated.';
 | |
|     if (error.response.data.text) {
 | |
|       userMessage.innerText += ' ' + error.response.data.text;
 | |
|     }
 | |
|     userMessage.classList.add('visible');
 | |
|     userMessage.scrollIntoView({
 | |
|       behavior: 'smooth',
 | |
|       block: 'start',
 | |
|     });
 | |
|     console.error(error);
 | |
|   });
 | |
| };
 |