70 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Tuple, Union
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| 
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| from Utils import cache_self1
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| from .base_logic import BaseLogic, BaseLogicMixin
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| from .has_logic import HasLogicMixin
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| from ..options import EntranceRandomization
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| from ..stardew_rule import StardewRule, Reach, false_, true_
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| from ..strings.region_names import Region
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| 
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| main_outside_area = {Region.menu, Region.stardew_valley, Region.farm_house, Region.farm, Region.town, Region.beach, Region.mountain, Region.forest,
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|                      Region.bus_stop, Region.backwoods, Region.bus_tunnel, Region.tunnel_entrance}
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| always_accessible_regions_without_er = {*main_outside_area, Region.community_center, Region.pantry, Region.crafts_room, Region.fish_tank, Region.boiler_room,
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|                                         Region.vault, Region.bulletin_board, Region.mines, Region.hospital, Region.carpenter, Region.alex_house,
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|                                         Region.elliott_house, Region.ranch, Region.farm_cave, Region.wizard_tower, Region.tent, Region.pierre_store,
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|                                         Region.saloon, Region.blacksmith, Region.trailer, Region.museum, Region.mayor_house, Region.haley_house,
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|                                         Region.sam_house, Region.jojamart, Region.fish_shop}
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| 
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| always_regions_by_setting = {EntranceRandomization.option_disabled: always_accessible_regions_without_er,
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|                              EntranceRandomization.option_pelican_town: always_accessible_regions_without_er,
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|                              EntranceRandomization.option_non_progression: always_accessible_regions_without_er,
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|                              EntranceRandomization.option_buildings_without_house: main_outside_area,
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|                              EntranceRandomization.option_buildings: main_outside_area,
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|                              EntranceRandomization.option_chaos: always_accessible_regions_without_er}
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| 
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| 
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| class RegionLogicMixin(BaseLogicMixin):
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|     def __init__(self, *args, **kwargs):
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|         super().__init__(*args, **kwargs)
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|         self.region = RegionLogic(*args, **kwargs)
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| 
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| 
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| class RegionLogic(BaseLogic):
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| 
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|     @cache_self1
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|     def can_reach(self, region_name: str) -> StardewRule:
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|         if region_name in always_regions_by_setting[self.options.entrance_randomization]:
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|             return true_
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| 
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|         if region_name not in self.regions:
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|             return false_
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| 
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|         return Reach(region_name, "Region", self.player)
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| 
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|     @cache_self1
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|     def can_reach_any(self, region_names: Tuple[str, ...]) -> StardewRule:
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|         if any(r in always_regions_by_setting[self.options.entrance_randomization] for r in region_names):
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|             return true_
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| 
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|         return self.logic.or_(*(self.logic.region.can_reach(spot) for spot in region_names))
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| 
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|     @cache_self1
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|     def can_reach_all(self, region_names: Tuple[str, ...]) -> StardewRule:
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|         return self.logic.and_(*(self.logic.region.can_reach(spot) for spot in region_names))
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| 
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|     @cache_self1
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|     def can_reach_all_except_one(self, region_names: Tuple[str, ...]) -> StardewRule:
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|         region_names = list(region_names)
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|         num_required = len(region_names) - 1
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|         if num_required <= 0:
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|             num_required = len(region_names)
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|         return self.logic.count(num_required, *(self.logic.region.can_reach(spot) for spot in region_names))
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| 
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|     @cache_self1
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|     def can_reach_location(self, location_name: str) -> StardewRule:
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|         return Reach(location_name, "Location", self.player)
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| 
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|     # @cache_self1
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|     # def can_reach_entrance(self, entrance_name: str) -> StardewRule:
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|     #     return Reach(entrance_name, "Entrance", self.player)
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