88 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import asyncio
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import sys
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from contextlib import suppress
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from aiohttp import ClientWebSocketResponse
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from worlds._sc2common.bot import logger
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from s2clientprotocol import sc2api_pb2 as sc_pb
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from .data import Status
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class ProtocolError(Exception):
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    @property
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    def is_game_over_error(self) -> bool:
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        return self.args[0] in ["['Game has already ended']", "['Not supported if game has already ended']"]
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class ConnectionAlreadyClosed(ProtocolError):
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    pass
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class Protocol:
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    def __init__(self, ws):
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        """
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        A class for communicating with an SCII application.
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        :param ws: the websocket (type: aiohttp.ClientWebSocketResponse) used to communicate with a specific SCII app
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        """
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        assert ws
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        self._ws: ClientWebSocketResponse = ws
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        self._status: Status = None
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    async def __request(self, request):
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        logger.debug(f"Sending request: {request !r}")
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        try:
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            await self._ws.send_bytes(request.SerializeToString())
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        except TypeError as exc:
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            logger.exception("Cannot send: Connection already closed.")
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            raise ConnectionAlreadyClosed("Connection already closed.") from exc
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        logger.debug("Request sent")
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        response = sc_pb.Response()
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        try:
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            response_bytes = await self._ws.receive_bytes()
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        except TypeError as exc:
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            if self._status == Status.ended:
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                logger.info("Cannot receive: Game has already ended.")
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                raise ConnectionAlreadyClosed("Game has already ended") from exc
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            logger.error("Cannot receive: Connection already closed.")
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            raise ConnectionAlreadyClosed("Connection already closed.") from exc
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        except asyncio.CancelledError:
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            # If request is sent, the response must be received before reraising cancel
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            try:
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                await self._ws.receive_bytes()
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            except asyncio.CancelledError:
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                logger.critical("Requests must not be cancelled multiple times")
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                sys.exit(2)
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            raise
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        response.ParseFromString(response_bytes)
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        logger.debug("Response received")
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        return response
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    async def _execute(self, **kwargs):
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        assert len(kwargs) == 1, "Only one request allowed by the API"
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        response = await self.__request(sc_pb.Request(**kwargs))
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        new_status = Status(response.status)
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        if new_status != self._status:
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            logger.info(f"Client status changed to {new_status} (was {self._status})")
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        self._status = new_status
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        if response.error:
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            logger.debug(f"Response contained an error: {response.error}")
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            raise ProtocolError(f"{response.error}")
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        return response
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    async def ping(self):
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        result = await self._execute(ping=sc_pb.RequestPing())
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        return result
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    async def quit(self):
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        with suppress(ConnectionAlreadyClosed, ConnectionResetError):
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            await self._execute(quit=sc_pb.RequestQuit())
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