Files
Grinch-AP/data/factorio/mod_template/data-final-fixes.lua
Fabian Dill 91bcd59940 implement Factorio options max_science_pack and tech_cost
also give warnings about deprecated LttP options
also fix FactorioClient.py getting stuck if send an unknown item id
also fix !missing having an extra newline after each entry
also default to no webui
2021-04-03 14:47:49 +02:00

57 lines
2.3 KiB
Lua

-- this file gets written automatically by the Archipelago Randomizer and is in its raw form a Jinja2 Template
local technologies = data.raw["technology"]
local original_tech
local new_tree_copy
allowed_ingredients = {}
{%- for ingredient in allowed_science_packs %}
allowed_ingredients["{{ingredient}}"]= 1
{% endfor %}
local template_tech = table.deepcopy(technologies["automation"])
{#- ensure the copy unlocks nothing #}
template_tech.unlocks = {}
template_tech.upgrade = false
template_tech.effects = {}
template_tech.prerequisites = {}
function filter_ingredients(ingredients)
local new_ingredient_list = {}
for _, ingredient_table in pairs(ingredients) do
if allowed_ingredients[ingredient_table[1]] then -- name of ingredient_table
table.insert(new_ingredient_list, ingredient_table)
end
end
return new_ingredient_list
end
{# each randomized tech gets set to be invisible, with new nodes added that trigger those #}
{%- for original_tech_name, item_name, receiving_player in locations %}
original_tech = technologies["{{original_tech_name}}"]
{#- the tech researched by the local player #}
new_tree_copy = table.deepcopy(template_tech)
new_tree_copy.name = "ap-{{ tech_table[original_tech_name] }}-"{# use AP ID #}
{#- hide and disable original tech; which will be shown, unlocked and enabled by AP Client #}
original_tech.enabled = false
{#- copy original tech costs #}
new_tree_copy.unit = table.deepcopy(original_tech.unit)
new_tree_copy.unit.ingredients = filter_ingredients(new_tree_copy.unit.ingredients)
{% if tech_cost != 1 %}
if new_tree_copy.unit.count then
new_tree_copy.unit.count = math.max(1, math.floor(new_tree_copy.unit.count * {{ tech_cost }}))
end
{% endif %}
{% if item_name in tech_table %}
{#- copy Factorio Technology Icon #}
new_tree_copy.icon = table.deepcopy(technologies["{{ item_name }}"].icon)
new_tree_copy.icons = table.deepcopy(technologies["{{ item_name }}"].icons)
new_tree_copy.icon_size = table.deepcopy(technologies["{{ item_name }}"].icon_size)
{% else %}
{#- use default AP icon if no Factorio graphics exist #}
new_tree_copy.icon = "__{{ mod_name }}__/graphics/icons/ap.png"
new_tree_copy.icons = nil
new_tree_copy.icon_size = 512
{% endif %}
{#- add new technology to game #}
data:extend{new_tree_copy}
{% endfor %}