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* initial work on procedure patch * more flexibility load default procedure for version 5 patches add args for procedure add default extension for tokens and bsdiff allow specifying additional required extensions for generation * pushing current changes to go fix tloz bug * move tokens into a separate inheritable class * forgot the commit to remove token from ProcedurePatch * further cleaning from bad commit * start on docstrings * further work on docstrings and typing * improve docstrings * fix incorrect docstring * cleanup * clean defaults and docstring * define interface that has only the bare minimum required for `Patch.create_rom_file` * change to dictionary.get * remove unnecessary if statement * update to explicitly check for procedure, restore compatible version and manual override * Update Files.py * remove struct uses * Update Rom.py * convert KDL3 to APPP * change class variables to instance variables * Update worlds/Files.py Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update worlds/Files.py Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * move required_extensions to tuple * fix missing tuple ellipsis * fix classvar mixup * rename tokens to _tokens. use hasattr * type hint cleanup * Update Files.py * initial base for local items, need to finish * coo not clean * handle local items for real, appp cleanup * actually make bosses send their locations * fix cloudy park 4 rule, zero deathlink message * remove redundant door_shuffle bool when generic ER gets in, this whole function gets rewritten. So just clean it a little now. * properly fix deathlink messages, fix fill error * update docs * add prefill items * fix kine fill error * Update Rom.py * Update Files.py * mypy and softlock fix * Update Gifting.py * mypy phase 1 * fix rare async client bug * Update __init__.py * typing cleanup * fix stone softlock because of the way Kine's Stone works, you can't clear the stone blocks before clearing the burning blocks, so we have to bring Burning from outside * Update Rom.py * Add option groups * Rename to lowercase * finish rename * whoops broke the world * fix animal duplication bug * overhaul filler generation * add Miku flavor * Update gifting.py * fix issues related to max_hs increase * Update test_locations.py * fix boss shuffle not working if level shuffle is disabled * fix bleeding default levels * Update options.py * thought this would print seed * yay bad merges * forgot options too * yeah lets just break generation while at it * this is probably a problem * cap required heart stars * Revert "cap required heart stars" This reverts commit 759efd3e2b14ec2855082de041ac989cb9c5d500. * fix duplication removal placement, deprecated test option * forgot that we need to account for what we place * move location ids * rewrite trap handling * further stage renumber fixes * forgot one more * basic UT support * fix local heart star checks * fix pattern --------- Co-authored-by: beauxq <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
68 lines
3.7 KiB
Python
68 lines
3.7 KiB
Python
from . import KDL3TestBase
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from ..names import location_name
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from Options import PlandoConnection
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import typing
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class TestLocations(KDL3TestBase):
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options = {
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"open_world": True,
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"ow_boss_requirement": 1,
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"strict_bosses": False
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# these ensure we can always reach all stages physically
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}
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def test_simple_heart_stars(self) -> None:
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self.run_location_test(location_name.grass_land_muchi, ["ChuChu"])
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self.run_location_test(location_name.grass_land_chao, ["Stone"])
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self.run_location_test(location_name.grass_land_mine, ["Kine"])
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self.run_location_test(location_name.ripple_field_kamuribana, ["Pitch", "Clean"])
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self.run_location_test(location_name.ripple_field_bakasa, ["Kine", "Parasol"])
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self.run_location_test(location_name.ripple_field_toad, ["Needle"])
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self.run_location_test(location_name.ripple_field_mama_pitch, ["Pitch", "Kine", "Burning", "Stone"])
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self.run_location_test(location_name.sand_canyon_auntie, ["Clean"])
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self.run_location_test(location_name.sand_canyon_nyupun, ["ChuChu", "Cutter"])
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self.run_location_test(location_name.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Spark", "Ice"])
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self.run_location_test(location_name.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Clean", "Ice"])
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self.run_location_test(location_name.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Spark", "Needle"])
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self.run_location_test(location_name.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Clean", "Needle"])
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self.run_location_test(location_name.cloudy_park_hibanamodoki, ["Coo", "Clean"])
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self.run_location_test(location_name.cloudy_park_piyokeko, ["Needle"])
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self.run_location_test(location_name.cloudy_park_mikarin, ["Coo"])
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self.run_location_test(location_name.cloudy_park_pick, ["Rick"])
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self.run_location_test(location_name.iceberg_kogoesou, ["Burning"])
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self.run_location_test(location_name.iceberg_samus, ["Ice"])
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self.run_location_test(location_name.iceberg_name, ["Burning", "Coo", "ChuChu"])
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self.run_location_test(location_name.iceberg_angel, ["Cutter", "Burning", "Spark", "Parasol", "Needle", "Clean",
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"Stone", "Ice"])
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def run_location_test(self, location: str, itempool: typing.List[str]) -> None:
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items = itempool.copy()
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while len(itempool) > 0:
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self.assertFalse(self.can_reach_location(location), str(self.multiworld.seed))
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self.collect_by_name(itempool.pop())
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self.assertTrue(self.can_reach_location(location), str(self.multiworld.seed))
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self.remove(self.get_items_by_name(items))
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class TestShiro(KDL3TestBase):
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options = {
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"open_world": False,
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"plando_connections": [
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PlandoConnection("Grass Land 1", "Iceberg 5", "both"),
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PlandoConnection("Grass Land 2", "Ripple Field 5", "both"),
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PlandoConnection("Grass Land 3", "Grass Land 1", "both")
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],
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"stage_shuffle": "shuffled",
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"plando_options": "connections"
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}
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def test_shiro(self) -> None:
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self.assertFalse(self.can_reach_location("Iceberg 5 - Shiro"), str(self.multiworld.seed))
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self.collect_by_name("Nago")
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self.assertFalse(self.can_reach_location("Iceberg 5 - Shiro"), str(self.multiworld.seed))
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# despite Shiro only requiring Nago for logic, it cannot be in logic because our two accessible stages
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# do not actually give the player access to Nago, thus we need Kine to pass 2-5
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self.collect_by_name("Kine")
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self.assertTrue(self.can_reach_location("Iceberg 5 - Shiro"), str(self.multiworld.seed))
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