299 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			299 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # world/dark_souls_3/__init__.py
 | |
| import json
 | |
| import os
 | |
| from typing import Dict
 | |
| 
 | |
| from .Items import DarkSouls3Item
 | |
| from .Locations import DarkSouls3Location
 | |
| from .Options import dark_souls_options
 | |
| from .data.items_data import weapons_upgrade_5_table, weapons_upgrade_10_table, item_dictionary, key_items_list
 | |
| from .data.locations_data import location_dictionary, fire_link_shrine_table, \
 | |
|     high_wall_of_lothric, \
 | |
|     undead_settlement_table, road_of_sacrifice_table, consumed_king_garden_table, cathedral_of_the_deep_table, \
 | |
|     farron_keep_table, catacombs_of_carthus_table, smouldering_lake_table, irithyll_of_the_boreal_valley_table, \
 | |
|     irithyll_dungeon_table, profaned_capital_table, anor_londo_table, lothric_castle_table, grand_archives_table, \
 | |
|     untended_graves_table, archdragon_peak_table, firelink_shrine_bell_tower_table, progressive_locations
 | |
| from ..AutoWorld import World, WebWorld
 | |
| from BaseClasses import MultiWorld, Location, Region, Item, RegionType, Entrance, Tutorial, ItemClassification
 | |
| from ..generic.Rules import set_rule, add_item_rule
 | |
| 
 | |
| 
 | |
| class DarkSouls3Web(WebWorld):
 | |
|     bug_report_page = "https://github.com/Marechal-L/Dark-Souls-III-Archipelago-client/issues"
 | |
|     setup_en = Tutorial(
 | |
|         "Multiworld Setup Tutorial",
 | |
|         "A guide to setting up the Archipelago Dark Souls III randomizer on your computer.",
 | |
|         "English",
 | |
|         "setup_en.md",
 | |
|         "setup/en",
 | |
|         ["Marech"]
 | |
|     )
 | |
| 
 | |
|     setup_fr = Tutorial(
 | |
|         setup_en.tutorial_name,
 | |
|         setup_en.description,
 | |
|         "Français",
 | |
|         "setup_fr.md",
 | |
|         "setup/fr",
 | |
|         ["Marech"]
 | |
|     )
 | |
| 
 | |
|     tutorials = [setup_en, setup_fr]
 | |
| 
 | |
| 
 | |
| class DarkSouls3World(World):
 | |
|     """
 | |
|     Dark souls III is an Action role-playing game and is part of the Souls series developed by FromSoftware.
 | |
|     Played in a third-person perspective, players have access to various weapons, armour, magic, and consumables that
 | |
|     they can use to fight their enemies.
 | |
|     """
 | |
| 
 | |
|     game: str = "Dark Souls III"
 | |
|     option_definitions = dark_souls_options
 | |
|     topology_present: bool = True
 | |
|     remote_items: bool = False
 | |
|     remote_start_inventory: bool = False
 | |
|     web = DarkSouls3Web()
 | |
|     data_version = 4
 | |
|     base_id = 100000
 | |
|     required_client_version = (0, 3, 6)
 | |
|     item_name_to_id = DarkSouls3Item.get_name_to_id()
 | |
|     location_name_to_id = DarkSouls3Location.get_name_to_id()
 | |
| 
 | |
|     def __init__(self, world: MultiWorld, player: int):
 | |
|         super().__init__(world, player)
 | |
|         self.locked_items = []
 | |
|         self.locked_locations = []
 | |
|         self.main_path_locations = []
 | |
| 
 | |
|     def create_item(self, name: str) -> Item:
 | |
|         data = self.item_name_to_id[name]
 | |
| 
 | |
|         if name in key_items_list:
 | |
|             item_classification = ItemClassification.progression
 | |
|         elif name in weapons_upgrade_5_table or name in weapons_upgrade_10_table:
 | |
|             item_classification = ItemClassification.useful
 | |
|         else:
 | |
|             item_classification = ItemClassification.filler
 | |
| 
 | |
|         return DarkSouls3Item(name, item_classification, data, self.player)
 | |
| 
 | |
|     def create_regions(self):
 | |
| 
 | |
|         menu_region = self.create_region("Menu", progressive_locations)
 | |
| 
 | |
|         # Create all Vanilla regions of Dark Souls III
 | |
|         firelink_shrine_region = self.create_region("Firelink Shrine", fire_link_shrine_table)
 | |
|         firelink_shrine_bell_tower_region = self.create_region("Firelink Shrine Bell Tower",
 | |
|                                                                firelink_shrine_bell_tower_table)
 | |
|         high_wall_of_lothric_region = self.create_region("High Wall of Lothric", high_wall_of_lothric)
 | |
|         undead_settlement_region = self.create_region("Undead Settlement", undead_settlement_table)
 | |
|         road_of_sacrifices_region = self.create_region("Road of Sacrifices", road_of_sacrifice_table)
 | |
|         consumed_king_garden_region = self.create_region("Consumed King's Garden", consumed_king_garden_table)
 | |
|         cathedral_of_the_deep_region = self.create_region("Cathedral of the Deep", cathedral_of_the_deep_table)
 | |
|         farron_keep_region = self.create_region("Farron Keep", farron_keep_table)
 | |
|         catacombs_of_carthus_region = self.create_region("Catacombs of Carthus", catacombs_of_carthus_table)
 | |
|         smouldering_lake_region = self.create_region("Smouldering Lake", smouldering_lake_table)
 | |
|         irithyll_of_the_boreal_valley_region = self.create_region("Irithyll of the Boreal Valley",
 | |
|                                                                   irithyll_of_the_boreal_valley_table)
 | |
|         irithyll_dungeon_region = self.create_region("Irithyll Dungeon", irithyll_dungeon_table)
 | |
|         profaned_capital_region = self.create_region("Profaned Capital", profaned_capital_table)
 | |
|         anor_londo_region = self.create_region("Anor Londo", anor_londo_table)
 | |
|         lothric_castle_region = self.create_region("Lothric Castle", lothric_castle_table)
 | |
|         grand_archives_region = self.create_region("Grand Archives", grand_archives_table)
 | |
|         untended_graves_region = self.create_region("Untended Graves", untended_graves_table)
 | |
|         archdragon_peak_region = self.create_region("Archdragon Peak", archdragon_peak_table)
 | |
|         kiln_of_the_first_flame_region = self.create_region("Kiln Of The First Flame", None)
 | |
| 
 | |
|         # Create the entrance to connect those regions
 | |
|         menu_region.exits.append(Entrance(self.player, "New Game", menu_region))
 | |
|         self.multiworld.get_entrance("New Game", self.player).connect(firelink_shrine_region)
 | |
|         firelink_shrine_region.exits.append(Entrance(self.player, "Goto High Wall of Lothric",
 | |
|                                                      firelink_shrine_region))
 | |
|         firelink_shrine_region.exits.append(Entrance(self.player, "Goto Kiln Of The First Flame",
 | |
|                                                      firelink_shrine_region))
 | |
|         firelink_shrine_region.exits.append(Entrance(self.player, "Goto Bell Tower",
 | |
|                                                      firelink_shrine_region))
 | |
|         self.multiworld.get_entrance("Goto High Wall of Lothric", self.player).connect(high_wall_of_lothric_region)
 | |
|         self.multiworld.get_entrance("Goto Kiln Of The First Flame", self.player).connect(kiln_of_the_first_flame_region)
 | |
|         self.multiworld.get_entrance("Goto Bell Tower", self.player).connect(firelink_shrine_bell_tower_region)
 | |
|         high_wall_of_lothric_region.exits.append(Entrance(self.player, "Goto Undead Settlement",
 | |
|                                                           high_wall_of_lothric_region))
 | |
|         high_wall_of_lothric_region.exits.append(Entrance(self.player, "Goto Lothric Castle",
 | |
|                                                           high_wall_of_lothric_region))
 | |
|         self.multiworld.get_entrance("Goto Undead Settlement", self.player).connect(undead_settlement_region)
 | |
|         self.multiworld.get_entrance("Goto Lothric Castle", self.player).connect(lothric_castle_region)
 | |
|         undead_settlement_region.exits.append(Entrance(self.player, "Goto Road Of Sacrifices",
 | |
|                                                        undead_settlement_region))
 | |
|         self.multiworld.get_entrance("Goto Road Of Sacrifices", self.player).connect(road_of_sacrifices_region)
 | |
|         road_of_sacrifices_region.exits.append(Entrance(self.player, "Goto Cathedral", road_of_sacrifices_region))
 | |
|         road_of_sacrifices_region.exits.append(Entrance(self.player, "Goto Farron keep", road_of_sacrifices_region))
 | |
|         self.multiworld.get_entrance("Goto Cathedral", self.player).connect(cathedral_of_the_deep_region)
 | |
|         self.multiworld.get_entrance("Goto Farron keep", self.player).connect(farron_keep_region)
 | |
|         farron_keep_region.exits.append(Entrance(self.player, "Goto Carthus catacombs", farron_keep_region))
 | |
|         self.multiworld.get_entrance("Goto Carthus catacombs", self.player).connect(catacombs_of_carthus_region)
 | |
|         catacombs_of_carthus_region.exits.append(Entrance(self.player, "Goto Irithyll of the boreal",
 | |
|                                                           catacombs_of_carthus_region))
 | |
|         catacombs_of_carthus_region.exits.append(Entrance(self.player, "Goto Smouldering Lake",
 | |
|                                                           catacombs_of_carthus_region))
 | |
|         self.multiworld.get_entrance("Goto Irithyll of the boreal", self.player).\
 | |
|             connect(irithyll_of_the_boreal_valley_region)
 | |
|         self.multiworld.get_entrance("Goto Smouldering Lake", self.player).connect(smouldering_lake_region)
 | |
|         irithyll_of_the_boreal_valley_region.exits.append(Entrance(self.player, "Goto Irithyll dungeon",
 | |
|                                                                    irithyll_of_the_boreal_valley_region))
 | |
|         irithyll_of_the_boreal_valley_region.exits.append(Entrance(self.player, "Goto Anor Londo",
 | |
|                                                                    irithyll_of_the_boreal_valley_region))
 | |
|         self.multiworld.get_entrance("Goto Irithyll dungeon", self.player).connect(irithyll_dungeon_region)
 | |
|         self.multiworld.get_entrance("Goto Anor Londo", self.player).connect(anor_londo_region)
 | |
|         irithyll_dungeon_region.exits.append(Entrance(self.player, "Goto Archdragon peak", irithyll_dungeon_region))
 | |
|         irithyll_dungeon_region.exits.append(Entrance(self.player, "Goto Profaned capital", irithyll_dungeon_region))
 | |
|         self.multiworld.get_entrance("Goto Archdragon peak", self.player).connect(archdragon_peak_region)
 | |
|         self.multiworld.get_entrance("Goto Profaned capital", self.player).connect(profaned_capital_region)
 | |
|         lothric_castle_region.exits.append(Entrance(self.player, "Goto Consumed King Garden", lothric_castle_region))
 | |
|         lothric_castle_region.exits.append(Entrance(self.player, "Goto Grand Archives", lothric_castle_region))
 | |
|         self.multiworld.get_entrance("Goto Consumed King Garden", self.player).connect(consumed_king_garden_region)
 | |
|         self.multiworld.get_entrance("Goto Grand Archives", self.player).connect(grand_archives_region)
 | |
|         consumed_king_garden_region.exits.append(Entrance(self.player, "Goto Untended Graves",
 | |
|                                                           consumed_king_garden_region))
 | |
|         self.multiworld.get_entrance("Goto Untended Graves", self.player).connect(untended_graves_region)
 | |
| 
 | |
|     # For each region, add the associated locations retrieved from the corresponding location_table
 | |
|     def create_region(self, region_name, location_table) -> Region:
 | |
|         new_region = Region(region_name, RegionType.Generic, region_name, self.player, self.multiworld)
 | |
|         if location_table:
 | |
|             for name, address in location_table.items():
 | |
|                 location = DarkSouls3Location(self.player, name, self.location_name_to_id[name], new_region)
 | |
|                 if region_name == "Menu":
 | |
|                     add_item_rule(location, lambda item: not item.advancement)
 | |
|                 new_region.locations.append(location)
 | |
|         self.multiworld.regions.append(new_region)
 | |
|         return new_region
 | |
| 
 | |
|     def create_items(self):
 | |
|         for name, address in self.item_name_to_id.items():
 | |
|             # Specific items will be included in the item pool under certain conditions. See generate_basic
 | |
|             if name != "Basin of Vows":
 | |
|                 self.multiworld.itempool += [self.create_item(name)]
 | |
| 
 | |
|     def generate_early(self):
 | |
|         pass
 | |
| 
 | |
|     def set_rules(self) -> None:
 | |
| 
 | |
|         # Define the access rules to the entrances
 | |
|         set_rule(self.multiworld.get_entrance("Goto Bell Tower", self.player),
 | |
|                  lambda state: state.has("Tower Key", self.player))
 | |
|         set_rule(self.multiworld.get_entrance("Goto Undead Settlement", self.player),
 | |
|                  lambda state: state.has("Small Lothric Banner", self.player))
 | |
|         set_rule(self.multiworld.get_entrance("Goto Lothric Castle", self.player),
 | |
|                  lambda state: state.has("Basin of Vows", self.player))
 | |
|         set_rule(self.multiworld.get_entrance("Goto Irithyll of the boreal", self.player),
 | |
|                  lambda state: state.has("Small Doll", self.player))
 | |
|         set_rule(self.multiworld.get_entrance("Goto Archdragon peak", self.player),
 | |
|                  lambda state: state.can_reach("CKG: Soul of Consumed Oceiros", "Location", self.player))
 | |
|         set_rule(self.multiworld.get_entrance("Goto Profaned capital", self.player),
 | |
|                  lambda state: state.has("Storm Ruler", self.player))
 | |
|         set_rule(self.multiworld.get_entrance("Goto Grand Archives", self.player),
 | |
|                  lambda state: state.has("Grand Archives Key", self.player))
 | |
|         set_rule(self.multiworld.get_entrance("Goto Kiln Of The First Flame", self.player),
 | |
|                  lambda state: state.has("Cinders of a Lord - Abyss Watcher", self.player) and
 | |
|                  state.has("Cinders of a Lord - Yhorm the Giant", self.player) and
 | |
|                  state.has("Cinders of a Lord - Aldrich", self.player) and
 | |
|                  state.has("Cinders of a Lord - Lothric Prince", self.player))
 | |
| 
 | |
|         # Define the access rules to some specific locations
 | |
|         set_rule(self.multiworld.get_location("HWL: Soul of the Dancer", self.player),
 | |
|                  lambda state: state.has("Basin of Vows", self.player))
 | |
|         set_rule(self.multiworld.get_location("HWL: Greirat's Ashes", self.player),
 | |
|                  lambda state: state.has("Cell Key", self.player))
 | |
|         set_rule(self.multiworld.get_location("ID: Bellowing Dragoncrest Ring", self.player),
 | |
|                  lambda state: state.has("Jailbreaker's Key", self.player))
 | |
|         set_rule(self.multiworld.get_location("ID: Prisoner Chief's Ashes", self.player),
 | |
|                  lambda state: state.has("Jailer's Key Ring", self.player))
 | |
|         set_rule(self.multiworld.get_location("ID: Covetous Gold Serpent Ring", self.player),
 | |
|                  lambda state: state.has("Old Cell Key", self.player))
 | |
|         set_rule(self.multiworld.get_location("ID: Karla's Ashes", self.player),
 | |
|                  lambda state: state.has("Jailer's Key Ring", self.player))
 | |
|         black_hand_gotthard_corpse_rule = lambda state: \
 | |
|             (state.can_reach("AL: Cinders of a Lord - Aldrich", "Location", self.player) and
 | |
|              state.can_reach("PC: Cinders of a Lord - Yhorm the Giant", "Location", self.player))
 | |
|         set_rule(self.multiworld.get_location("LC: Grand Archives Key", self.player), black_hand_gotthard_corpse_rule)
 | |
|         set_rule(self.multiworld.get_location("LC: Gotthard Twinswords", self.player), black_hand_gotthard_corpse_rule)
 | |
| 
 | |
|         self.multiworld.completion_condition[self.player] = lambda state: \
 | |
|             state.has("Cinders of a Lord - Abyss Watcher", self.player) and \
 | |
|             state.has("Cinders of a Lord - Yhorm the Giant", self.player) and \
 | |
|             state.has("Cinders of a Lord - Aldrich", self.player) and \
 | |
|             state.has("Cinders of a Lord - Lothric Prince", self.player)
 | |
| 
 | |
|     def generate_basic(self):
 | |
|         # Depending on the specified option, add the Basin of Vows to a specific location or to the item pool
 | |
|         item = self.create_item("Basin of Vows")
 | |
|         if self.multiworld.late_basin_of_vows[self.player]:
 | |
|             self.multiworld.get_location("IBV: Soul of Pontiff Sulyvahn", self.player).place_locked_item(item)
 | |
|         else:
 | |
|             self.multiworld.itempool += [item]
 | |
| 
 | |
|         # Fill item pool with additional items
 | |
|         item_pool_len = self.item_name_to_id.__len__()
 | |
|         total_required_locations = self.location_name_to_id.__len__()
 | |
|         for i in range(item_pool_len, total_required_locations):
 | |
|             self.multiworld.itempool += [self.create_item("Soul of an Intrepid Hero")]
 | |
| 
 | |
|     def fill_slot_data(self) -> Dict[str, object]:
 | |
|         slot_data: Dict[str, object] = {}
 | |
| 
 | |
|         # Depending on the specified option, modify items hexadecimal value to add an upgrade level
 | |
|         item_dictionary_copy = item_dictionary.copy()
 | |
|         if self.multiworld.randomize_weapons_level[self.player]:
 | |
|             # Randomize some weapons upgrades
 | |
|             for name in weapons_upgrade_5_table.keys():
 | |
|                 if self.multiworld.random.randint(0, 100) < 33:
 | |
|                     value = self.multiworld.random.randint(1, 5)
 | |
|                     item_dictionary_copy[name] += value
 | |
| 
 | |
|             for name in weapons_upgrade_10_table.keys():
 | |
|                 if self.multiworld.random.randint(0, 100) < 33:
 | |
|                     value = self.multiworld.random.randint(1, 10)
 | |
|                     item_dictionary_copy[name] += value
 | |
| 
 | |
|         # Create the mandatory lists to generate the player's output file
 | |
|         items_id = []
 | |
|         items_address = []
 | |
|         locations_id = []
 | |
|         locations_address = []
 | |
|         locations_target = []
 | |
|         for location in self.multiworld.get_filled_locations():
 | |
|             if location.item.player == self.player:
 | |
|                 items_id.append(location.item.code)
 | |
|                 items_address.append(item_dictionary_copy[location.item.name])
 | |
| 
 | |
|             if location.player == self.player:
 | |
|                 locations_address.append(location_dictionary[location.name])
 | |
|                 locations_id.append(location.address)
 | |
|                 if location.item.player == self.player:
 | |
|                     locations_target.append(item_dictionary_copy[location.item.name])
 | |
|                 else:
 | |
|                     locations_target.append(0)
 | |
| 
 | |
|         slot_data = {
 | |
|             "options": {
 | |
|                 "auto_equip": self.multiworld.auto_equip[self.player].value,
 | |
|                 "lock_equip": self.multiworld.lock_equip[self.player].value,
 | |
|                 "no_weapon_requirements": self.multiworld.no_weapon_requirements[self.player].value,
 | |
|                 "death_link": self.multiworld.death_link[self.player].value,
 | |
|                 "no_spell_requirements": self.multiworld.no_spell_requirements[self.player].value,
 | |
|                 "no_equip_load": self.multiworld.no_equip_load[self.player].value,
 | |
|             },
 | |
|             "seed": self.multiworld.seed_name,  # to verify the server's multiworld
 | |
|             "slot": self.multiworld.player_name[self.player],  # to connect to server
 | |
|             "base_id": self.base_id,  # to merge location and items lists
 | |
|             "locationsId": locations_id,
 | |
|             "locationsAddress": locations_address,
 | |
|             "locationsTarget": locations_target,
 | |
|             "itemsId": items_id,
 | |
|             "itemsAddress": items_address
 | |
|         }
 | |
| 
 | |
|         return slot_data
 | 
