1191 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			1191 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
window.addEventListener('load', () => {
 | 
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  fetchSettingData().then((data) => {
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    let settingHash = localStorage.getItem('weighted-settings-hash');
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    if (!settingHash) {
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      // If no hash data has been set before, set it now
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      settingHash = md5(JSON.stringify(data));
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      localStorage.setItem('weighted-settings-hash', settingHash);
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      localStorage.removeItem('weighted-settings');
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    }
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    if (settingHash !== md5(JSON.stringify(data))) {
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      const userMessage = document.getElementById('user-message');
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      userMessage.innerText = "Your settings are out of date! Click here to update them! Be aware this will reset " +
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        "them all to default.";
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      userMessage.classList.add('visible');
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      userMessage.addEventListener('click', resetSettings);
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    }
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    // Page setup
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    const settings = new WeightedSettings(data);
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    settings.buildUI();
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    settings.updateVisibleGames();
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    adjustHeaderWidth();
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    // Event listeners
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    document.getElementById('export-options').addEventListener('click', () => settings.export());
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    document.getElementById('generate-race').addEventListener('click', () => settings.generateGame(true));
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    document.getElementById('generate-game').addEventListener('click', () => settings.generateGame());
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    // Name input field
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    const nameInput = document.getElementById('player-name');
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    nameInput.setAttribute('data-type', 'data');
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    nameInput.setAttribute('data-setting', 'name');
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    nameInput.addEventListener('keyup', (evt) => settings.updateBaseSetting(evt));
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    nameInput.value = settings.current.name;
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  });
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});
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const resetSettings = () => {
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  localStorage.removeItem('weighted-settings');
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  localStorage.removeItem('weighted-settings-hash')
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  window.location.reload();
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};
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const fetchSettingData = () => new Promise((resolve, reject) => {
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  fetch(new Request(`${window.location.origin}/static/generated/weighted-options.json`)).then((response) => {
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    try{ response.json().then((jsonObj) => resolve(jsonObj)); }
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    catch(error){ reject(error); }
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  });
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});
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/// The weighted settings across all games.
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class WeightedSettings {
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  // The data from the server describing the types of settings available for
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  // each game, as a JSON-safe blob.
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  data;
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  // The settings chosen by the user as they'd appear in the YAML file, stored
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  // to and retrieved from local storage.
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  current;
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  // A record mapping game names to the associated GameSettings.
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  games;
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  constructor(data) {
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    this.data = data;
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    this.current = JSON.parse(localStorage.getItem('weighted-settings'));
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    this.games = Object.keys(this.data.games).map((game) => new GameSettings(this, game));
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    if (this.current) { return; }
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    this.current = {};
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    // Transfer base options directly
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    for (let baseOption of Object.keys(this.data.baseOptions)){
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      this.current[baseOption] = this.data.baseOptions[baseOption];
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    }
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    // Set options per game
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    for (let game of Object.keys(this.data.games)) {
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      // Initialize game object
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      this.current[game] = {};
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      // Transfer game settings
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      for (let gameSetting of Object.keys(this.data.games[game].gameSettings)){
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        this.current[game][gameSetting] = {};
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        const setting = this.data.games[game].gameSettings[gameSetting];
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        switch(setting.type){
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          case 'select':
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            setting.options.forEach((option) => {
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              this.current[game][gameSetting][option.value] =
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                (setting.hasOwnProperty('defaultValue') && setting.defaultValue === option.value) ? 25 : 0;
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            });
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            break;
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          case 'range':
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          case 'named_range':
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            this.current[game][gameSetting]['random'] = 0;
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            this.current[game][gameSetting]['random-low'] = 0;
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            this.current[game][gameSetting]['random-middle'] = 0;
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            this.current[game][gameSetting]['random-high'] = 0;
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            if (setting.hasOwnProperty('defaultValue')) {
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              this.current[game][gameSetting][setting.defaultValue] = 25;
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            } else {
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              this.current[game][gameSetting][setting.min] = 25;
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            }
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            break;
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          case 'items-list':
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          case 'locations-list':
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          case 'custom-list':
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            this.current[game][gameSetting] = setting.defaultValue;
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            break;
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          default:
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            console.error(`Unknown setting type for ${game} setting ${gameSetting}: ${setting.type}`);
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        }
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      }
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      this.current[game].start_inventory = {};
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      this.current[game].exclude_locations = [];
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      this.current[game].priority_locations = [];
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      this.current[game].local_items = [];
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      this.current[game].non_local_items = [];
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      this.current[game].start_hints = [];
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      this.current[game].start_location_hints = [];
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    }
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    this.save();
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  }
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  // Saves the current settings to local storage.
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  save() {
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    localStorage.setItem('weighted-settings', JSON.stringify(this.current));
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  }
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  buildUI() {
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    // Build the game-choice div
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    this.#buildGameChoice();
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    const gamesWrapper = document.getElementById('games-wrapper');
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    this.games.forEach((game) => {
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      gamesWrapper.appendChild(game.buildUI());
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    });
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  }
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  #buildGameChoice() {
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    const gameChoiceDiv = document.getElementById('game-choice');
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    const h2 = document.createElement('h2');
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    h2.innerText = 'Game Select';
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    gameChoiceDiv.appendChild(h2);
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    const gameSelectDescription = document.createElement('p');
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    gameSelectDescription.classList.add('setting-description');
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    gameSelectDescription.innerText = 'Choose which games you might be required to play.';
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    gameChoiceDiv.appendChild(gameSelectDescription);
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    const hintText = document.createElement('p');
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    hintText.classList.add('hint-text');
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    hintText.innerText = 'If a game\'s value is greater than zero, you can click it\'s name to jump ' +
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      'to that section.'
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    gameChoiceDiv.appendChild(hintText);
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    // Build the game choice table
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    const table = document.createElement('table');
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    const tbody = document.createElement('tbody');
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    Object.keys(this.data.games).forEach((game) => {
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      const tr = document.createElement('tr');
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      const tdLeft = document.createElement('td');
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      tdLeft.classList.add('td-left');
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      const span = document.createElement('span');
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      span.innerText = game;
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      span.setAttribute('id', `${game}-game-option`)
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      tdLeft.appendChild(span);
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      tr.appendChild(tdLeft);
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      const tdMiddle = document.createElement('td');
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      tdMiddle.classList.add('td-middle');
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      const range = document.createElement('input');
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      range.setAttribute('type', 'range');
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      range.setAttribute('min', 0);
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      range.setAttribute('max', 50);
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      range.setAttribute('data-type', 'weight');
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      range.setAttribute('data-setting', 'game');
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      range.setAttribute('data-option', game);
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      range.value = this.current.game[game];
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      range.addEventListener('change', (evt) => {
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        this.updateBaseSetting(evt);
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        this.updateVisibleGames(); // Show or hide games based on the new settings
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      });
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      tdMiddle.appendChild(range);
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      tr.appendChild(tdMiddle);
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      const tdRight = document.createElement('td');
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      tdRight.setAttribute('id', `game-${game}`)
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      tdRight.classList.add('td-right');
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      tdRight.innerText = range.value;
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      tr.appendChild(tdRight);
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      tbody.appendChild(tr);
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    });
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    table.appendChild(tbody);
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    gameChoiceDiv.appendChild(table);
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  }
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  // Verifies that `this.settings` meets all the requirements for world
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  // generation, normalizes it for serialization, and returns the result.
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  #validateSettings() {
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    const settings = structuredClone(this.current);
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    const userMessage = document.getElementById('user-message');
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    let errorMessage = null;
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    // User must choose a name for their file
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    if (
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      !settings.name ||
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      settings.name.toString().trim().length === 0 ||
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      settings.name.toString().toLowerCase().trim() === 'player'
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    ) {
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      userMessage.innerText = 'You forgot to set your player name at the top of the page!';
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      userMessage.classList.add('visible');
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      userMessage.scrollIntoView({
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        behavior: 'smooth',
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        block: 'start',
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      });
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      return;
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    }
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    // Clean up the settings output
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    Object.keys(settings.game).forEach((game) => {
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      // Remove any disabled games
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      if (settings.game[game] === 0) {
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        delete settings.game[game];
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        delete settings[game];
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        return;
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      }
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      Object.keys(settings[game]).forEach((setting) => {
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        // Remove any disabled options
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        Object.keys(settings[game][setting]).forEach((option) => {
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          if (settings[game][setting][option] === 0) {
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            delete settings[game][setting][option];
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          }
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        });
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        if (
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          Object.keys(settings[game][setting]).length === 0 &&
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          !Array.isArray(settings[game][setting]) &&
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          setting !== 'start_inventory'
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        ) {
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          errorMessage = `${game} // ${setting} has no values above zero!`;
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        }
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        // Remove weights from options with only one possibility
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        if (
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          Object.keys(settings[game][setting]).length === 1 &&
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          !Array.isArray(settings[game][setting]) &&
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          setting !== 'start_inventory'
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        ) {
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          settings[game][setting] = Object.keys(settings[game][setting])[0];
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        }
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        // Remove empty arrays
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        else if (
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          ['exclude_locations', 'priority_locations', 'local_items',
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          'non_local_items', 'start_hints', 'start_location_hints'].includes(setting) &&
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          settings[game][setting].length === 0
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        ) {
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          delete settings[game][setting];
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        }
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        // Remove empty start inventory
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        else if (
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          setting === 'start_inventory' &&
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          Object.keys(settings[game]['start_inventory']).length === 0
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        ) {
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          delete settings[game]['start_inventory'];
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        }
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      });
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    });
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    if (Object.keys(settings.game).length === 0) {
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      errorMessage = 'You have not chosen a game to play!';
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    }
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    // Remove weights if there is only one game
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    else if (Object.keys(settings.game).length === 1) {
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      settings.game = Object.keys(settings.game)[0];
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    }
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    // If an error occurred, alert the user and do not export the file
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						|
    if (errorMessage) {
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      userMessage.innerText = errorMessage;
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      userMessage.classList.add('visible');
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      userMessage.scrollIntoView({
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        behavior: 'smooth',
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        block: 'start',
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      });
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      return;
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    }
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 | 
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    // If no error occurred, hide the user message if it is visible
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    userMessage.classList.remove('visible');
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    return settings;
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  }
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  updateVisibleGames() {
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    Object.entries(this.current.game).forEach(([game, weight]) => {
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      const gameDiv = document.getElementById(`${game}-div`);
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      const gameOption = document.getElementById(`${game}-game-option`);
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      if (parseInt(weight, 10) > 0) {
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        gameDiv.classList.remove('invisible');
 | 
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        gameOption.classList.add('jump-link');
 | 
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        gameOption.addEventListener('click', () => {
 | 
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          const gameDiv = document.getElementById(`${game}-div`);
 | 
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          if (gameDiv.classList.contains('invisible')) { return; }
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          gameDiv.scrollIntoView({
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            behavior: 'smooth',
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            block: 'start',
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          });
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        });
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      } else {
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        gameDiv.classList.add('invisible');
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        gameOption.classList.remove('jump-link');
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      }
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    });
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  }
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  updateBaseSetting(event) {
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    const setting = event.target.getAttribute('data-setting');
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    const option = event.target.getAttribute('data-option');
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    const type = event.target.getAttribute('data-type');
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    switch(type){
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      case 'weight':
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        this.current[setting][option] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
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        document.getElementById(`${setting}-${option}`).innerText = event.target.value;
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        break;
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						|
      case 'data':
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        this.current[setting] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
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        break;
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    }
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    this.save();
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  }
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  export() {
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    const settings = this.#validateSettings();
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						|
    if (!settings) { return; }
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    const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
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    download(`${document.getElementById('player-name').value}.yaml`, yamlText);
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  }
 | 
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  generateGame(raceMode = false) {
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						|
    const settings = this.#validateSettings();
 | 
						|
    if (!settings) { return; }
 | 
						|
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    axios.post('/api/generate', {
 | 
						|
      weights: { player: JSON.stringify(settings) },
 | 
						|
      presetData: { player: JSON.stringify(settings) },
 | 
						|
      playerCount: 1,
 | 
						|
      spoiler: 3,
 | 
						|
      race: raceMode ? '1' : '0',
 | 
						|
    }).then((response) => {
 | 
						|
      window.location.href = response.data.url;
 | 
						|
    }).catch((error) => {
 | 
						|
      const userMessage = document.getElementById('user-message');
 | 
						|
      userMessage.innerText = 'Something went wrong and your game could not be generated.';
 | 
						|
      if (error.response.data.text) {
 | 
						|
        userMessage.innerText += ' ' + error.response.data.text;
 | 
						|
      }
 | 
						|
      userMessage.classList.add('visible');
 | 
						|
      userMessage.scrollIntoView({
 | 
						|
        behavior: 'smooth',
 | 
						|
        block: 'start',
 | 
						|
      });
 | 
						|
      console.error(error);
 | 
						|
    });
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Settings for an individual game.
 | 
						|
class GameSettings {
 | 
						|
  // The WeightedSettings that contains this game's settings. Used to save
 | 
						|
  // settings after editing.
 | 
						|
  #allSettings;
 | 
						|
 | 
						|
  // The name of this game.
 | 
						|
  name;
 | 
						|
 | 
						|
  // The data from the server describing the types of settings available for
 | 
						|
  // this game, as a JSON-safe blob.
 | 
						|
  get data() {
 | 
						|
    return this.#allSettings.data.games[this.name];
 | 
						|
  }
 | 
						|
 | 
						|
  // The settings chosen by the user as they'd appear in the YAML file, stored
 | 
						|
  // to and retrieved from local storage.
 | 
						|
  get current() {
 | 
						|
    return this.#allSettings.current[this.name];
 | 
						|
  }
 | 
						|
 | 
						|
  constructor(allSettings, name) {
 | 
						|
    this.#allSettings = allSettings;
 | 
						|
    this.name = name;
 | 
						|
  }
 | 
						|
 | 
						|
  // Builds and returns the settings UI for this game.
 | 
						|
  buildUI() {
 | 
						|
    // Create game div, invisible by default
 | 
						|
    const gameDiv = document.createElement('div');
 | 
						|
    gameDiv.setAttribute('id', `${this.name}-div`);
 | 
						|
    gameDiv.classList.add('game-div');
 | 
						|
    gameDiv.classList.add('invisible');
 | 
						|
 | 
						|
    const gameHeader = document.createElement('h2');
 | 
						|
    gameHeader.innerText = this.name;
 | 
						|
    gameDiv.appendChild(gameHeader);
 | 
						|
 | 
						|
    const collapseButton = document.createElement('a');
 | 
						|
    collapseButton.innerText = '(Collapse)';
 | 
						|
    gameDiv.appendChild(collapseButton);
 | 
						|
 | 
						|
    const expandButton = document.createElement('a');
 | 
						|
    expandButton.innerText = '(Expand)';
 | 
						|
    expandButton.classList.add('invisible');
 | 
						|
    gameDiv.appendChild(expandButton);
 | 
						|
 | 
						|
    // Sort items and locations alphabetically.
 | 
						|
    this.data.gameItems.sort();
 | 
						|
    this.data.gameLocations.sort();
 | 
						|
 | 
						|
    const weightedSettingsDiv = this.#buildWeightedSettingsDiv();
 | 
						|
    gameDiv.appendChild(weightedSettingsDiv);
 | 
						|
 | 
						|
    const itemPoolDiv = this.#buildItemPoolDiv();
 | 
						|
    gameDiv.appendChild(itemPoolDiv);
 | 
						|
 | 
						|
    const hintsDiv = this.#buildHintsDiv();
 | 
						|
    gameDiv.appendChild(hintsDiv);
 | 
						|
 | 
						|
    const locationsDiv = this.#buildPriorityExclusionDiv();
 | 
						|
    gameDiv.appendChild(locationsDiv);
 | 
						|
 | 
						|
    collapseButton.addEventListener('click', () => {
 | 
						|
      collapseButton.classList.add('invisible');
 | 
						|
      weightedSettingsDiv.classList.add('invisible');
 | 
						|
      itemPoolDiv.classList.add('invisible');
 | 
						|
      hintsDiv.classList.add('invisible');
 | 
						|
      locationsDiv.classList.add('invisible');
 | 
						|
      expandButton.classList.remove('invisible');
 | 
						|
    });
 | 
						|
 | 
						|
    expandButton.addEventListener('click', () => {
 | 
						|
      collapseButton.classList.remove('invisible');
 | 
						|
      weightedSettingsDiv.classList.remove('invisible');
 | 
						|
      itemPoolDiv.classList.remove('invisible');
 | 
						|
      hintsDiv.classList.remove('invisible');
 | 
						|
      locationsDiv.classList.remove('invisible');
 | 
						|
      expandButton.classList.add('invisible');
 | 
						|
    });
 | 
						|
 | 
						|
    return gameDiv;
 | 
						|
  }
 | 
						|
 | 
						|
  #buildWeightedSettingsDiv() {
 | 
						|
    const settingsWrapper = document.createElement('div');
 | 
						|
    settingsWrapper.classList.add('settings-wrapper');
 | 
						|
 | 
						|
    Object.keys(this.data.gameSettings).forEach((settingName) => {
 | 
						|
      const setting = this.data.gameSettings[settingName];
 | 
						|
      const settingWrapper = document.createElement('div');
 | 
						|
      settingWrapper.classList.add('setting-wrapper');
 | 
						|
 | 
						|
      const settingNameHeader = document.createElement('h4');
 | 
						|
      settingNameHeader.innerText = setting.displayName;
 | 
						|
      settingWrapper.appendChild(settingNameHeader);
 | 
						|
 | 
						|
      const settingDescription = document.createElement('p');
 | 
						|
      settingDescription.classList.add('setting-description');
 | 
						|
      settingDescription.innerText = setting.description.replace(/(\n)/g, ' ');
 | 
						|
      settingWrapper.appendChild(settingDescription);
 | 
						|
 | 
						|
      switch(setting.type){
 | 
						|
        case 'select':
 | 
						|
          const optionTable = document.createElement('table');
 | 
						|
          const tbody = document.createElement('tbody');
 | 
						|
 | 
						|
          // Add a weight range for each option
 | 
						|
          setting.options.forEach((option) => {
 | 
						|
            const tr = document.createElement('tr');
 | 
						|
            const tdLeft = document.createElement('td');
 | 
						|
            tdLeft.classList.add('td-left');
 | 
						|
            tdLeft.innerText = option.name;
 | 
						|
            tr.appendChild(tdLeft);
 | 
						|
 | 
						|
            const tdMiddle = document.createElement('td');
 | 
						|
            tdMiddle.classList.add('td-middle');
 | 
						|
            const range = document.createElement('input');
 | 
						|
            range.setAttribute('type', 'range');
 | 
						|
            range.setAttribute('data-game', this.name);
 | 
						|
            range.setAttribute('data-setting', settingName);
 | 
						|
            range.setAttribute('data-option', option.value);
 | 
						|
            range.setAttribute('data-type', setting.type);
 | 
						|
            range.setAttribute('min', 0);
 | 
						|
            range.setAttribute('max', 50);
 | 
						|
            range.addEventListener('change', (evt) => this.#updateRangeSetting(evt));
 | 
						|
            range.value = this.current[settingName][option.value];
 | 
						|
            tdMiddle.appendChild(range);
 | 
						|
            tr.appendChild(tdMiddle);
 | 
						|
 | 
						|
            const tdRight = document.createElement('td');
 | 
						|
            tdRight.setAttribute('id', `${this.name}-${settingName}-${option.value}`);
 | 
						|
            tdRight.classList.add('td-right');
 | 
						|
            tdRight.innerText = range.value;
 | 
						|
            tr.appendChild(tdRight);
 | 
						|
 | 
						|
            tbody.appendChild(tr);
 | 
						|
          });
 | 
						|
 | 
						|
          optionTable.appendChild(tbody);
 | 
						|
          settingWrapper.appendChild(optionTable);
 | 
						|
          break;
 | 
						|
 | 
						|
        case 'range':
 | 
						|
        case 'named_range':
 | 
						|
          const rangeTable = document.createElement('table');
 | 
						|
          const rangeTbody = document.createElement('tbody');
 | 
						|
 | 
						|
          const hintText = document.createElement('p');
 | 
						|
          hintText.classList.add('hint-text');
 | 
						|
          hintText.innerHTML = 'This is a range option. You may enter a valid numerical value in the text box ' +
 | 
						|
            `below, then press the "Add" button to add a weight for it.<br /><br />Accepted values:<br />` +
 | 
						|
            `Normal range: ${setting.min} - ${setting.max}`;
 | 
						|
 | 
						|
          const acceptedValuesOutsideRange = [];
 | 
						|
          if (setting.hasOwnProperty('value_names')) {
 | 
						|
            Object.keys(setting.value_names).forEach((specialName) => {
 | 
						|
              if (
 | 
						|
                (setting.value_names[specialName] < setting.min) ||
 | 
						|
                (setting.value_names[specialName] > setting.max)
 | 
						|
              ) {
 | 
						|
                hintText.innerHTML += `<br />${specialName}: ${setting.value_names[specialName]}`;
 | 
						|
                acceptedValuesOutsideRange.push(setting.value_names[specialName]);
 | 
						|
              }
 | 
						|
            });
 | 
						|
 | 
						|
            hintText.innerHTML += '<br /><br />Certain values have special meaning:';
 | 
						|
            Object.keys(setting.value_names).forEach((specialName) => {
 | 
						|
              hintText.innerHTML += `<br />${specialName}: ${setting.value_names[specialName]}`;
 | 
						|
            });
 | 
						|
          }
 | 
						|
 | 
						|
          settingWrapper.appendChild(hintText);
 | 
						|
 | 
						|
          const addOptionDiv = document.createElement('div');
 | 
						|
          addOptionDiv.classList.add('add-option-div');
 | 
						|
          const optionInput = document.createElement('input');
 | 
						|
          optionInput.setAttribute('id', `${this.name}-${settingName}-option`);
 | 
						|
          let placeholderText = `${setting.min} - ${setting.max}`;
 | 
						|
          acceptedValuesOutsideRange.forEach((aVal) => placeholderText += `, ${aVal}`);
 | 
						|
          optionInput.setAttribute('placeholder', placeholderText);
 | 
						|
          addOptionDiv.appendChild(optionInput);
 | 
						|
          const addOptionButton = document.createElement('button');
 | 
						|
          addOptionButton.innerText = 'Add';
 | 
						|
          addOptionDiv.appendChild(addOptionButton);
 | 
						|
          settingWrapper.appendChild(addOptionDiv);
 | 
						|
          optionInput.addEventListener('keydown', (evt) => {
 | 
						|
            if (evt.key === 'Enter') { addOptionButton.dispatchEvent(new Event('click')); }
 | 
						|
          });
 | 
						|
 | 
						|
          addOptionButton.addEventListener('click', () => {
 | 
						|
            const optionInput = document.getElementById(`${this.name}-${settingName}-option`);
 | 
						|
            let option = optionInput.value;
 | 
						|
            if (!option || !option.trim()) { return; }
 | 
						|
            option = parseInt(option, 10);
 | 
						|
 | 
						|
            let optionAcceptable = false;
 | 
						|
            if ((option >= setting.min) && (option <= setting.max)) {
 | 
						|
              optionAcceptable = true;
 | 
						|
            }
 | 
						|
            if (setting.hasOwnProperty('value_names') && Object.values(setting.value_names).includes(option)){
 | 
						|
              optionAcceptable = true;
 | 
						|
            }
 | 
						|
            if (!optionAcceptable) { return; }
 | 
						|
 | 
						|
            optionInput.value = '';
 | 
						|
            if (document.getElementById(`${this.name}-${settingName}-${option}-range`)) { return; }
 | 
						|
 | 
						|
            const tr = document.createElement('tr');
 | 
						|
            const tdLeft = document.createElement('td');
 | 
						|
            tdLeft.classList.add('td-left');
 | 
						|
            tdLeft.innerText = option;
 | 
						|
            if (
 | 
						|
              setting.hasOwnProperty('value_names') &&
 | 
						|
              Object.values(setting.value_names).includes(parseInt(option, 10))
 | 
						|
            ) {
 | 
						|
              const optionName = Object.keys(setting.value_names).find(
 | 
						|
                (key) => setting.value_names[key] === parseInt(option, 10)
 | 
						|
              );
 | 
						|
              tdLeft.innerText += ` [${optionName}]`;
 | 
						|
            }
 | 
						|
            tr.appendChild(tdLeft);
 | 
						|
 | 
						|
            const tdMiddle = document.createElement('td');
 | 
						|
            tdMiddle.classList.add('td-middle');
 | 
						|
            const range = document.createElement('input');
 | 
						|
            range.setAttribute('type', 'range');
 | 
						|
            range.setAttribute('id', `${this.name}-${settingName}-${option}-range`);
 | 
						|
            range.setAttribute('data-game', this.name);
 | 
						|
            range.setAttribute('data-setting', settingName);
 | 
						|
            range.setAttribute('data-option', option);
 | 
						|
            range.setAttribute('min', 0);
 | 
						|
            range.setAttribute('max', 50);
 | 
						|
            range.addEventListener('change', (evt) => this.#updateRangeSetting(evt));
 | 
						|
            range.value = this.current[settingName][parseInt(option, 10)];
 | 
						|
            tdMiddle.appendChild(range);
 | 
						|
            tr.appendChild(tdMiddle);
 | 
						|
 | 
						|
            const tdRight = document.createElement('td');
 | 
						|
            tdRight.setAttribute('id', `${this.name}-${settingName}-${option}`)
 | 
						|
            tdRight.classList.add('td-right');
 | 
						|
            tdRight.innerText = range.value;
 | 
						|
            tr.appendChild(tdRight);
 | 
						|
 | 
						|
            const tdDelete = document.createElement('td');
 | 
						|
            tdDelete.classList.add('td-delete');
 | 
						|
            const deleteButton = document.createElement('span');
 | 
						|
            deleteButton.classList.add('range-option-delete');
 | 
						|
            deleteButton.innerText = '❌';
 | 
						|
            deleteButton.addEventListener('click', () => {
 | 
						|
              range.value = 0;
 | 
						|
              range.dispatchEvent(new Event('change'));
 | 
						|
              rangeTbody.removeChild(tr);
 | 
						|
            });
 | 
						|
            tdDelete.appendChild(deleteButton);
 | 
						|
            tr.appendChild(tdDelete);
 | 
						|
 | 
						|
            rangeTbody.appendChild(tr);
 | 
						|
 | 
						|
            // Save new option to settings
 | 
						|
            range.dispatchEvent(new Event('change'));
 | 
						|
          });
 | 
						|
 | 
						|
          Object.keys(this.current[settingName]).forEach((option) => {
 | 
						|
            // These options are statically generated below, and should always appear even if they are deleted
 | 
						|
            // from localStorage
 | 
						|
            if (['random', 'random-low', 'random-middle', 'random-high'].includes(option)) { return; }
 | 
						|
 | 
						|
            const tr = document.createElement('tr');
 | 
						|
            const tdLeft = document.createElement('td');
 | 
						|
            tdLeft.classList.add('td-left');
 | 
						|
            tdLeft.innerText = option;
 | 
						|
            if (
 | 
						|
              setting.hasOwnProperty('value_names') &&
 | 
						|
              Object.values(setting.value_names).includes(parseInt(option, 10))
 | 
						|
            ) {
 | 
						|
              const optionName = Object.keys(setting.value_names).find(
 | 
						|
                (key) => setting.value_names[key] === parseInt(option, 10)
 | 
						|
              );
 | 
						|
              tdLeft.innerText += ` [${optionName}]`;
 | 
						|
            }
 | 
						|
            tr.appendChild(tdLeft);
 | 
						|
 | 
						|
            const tdMiddle = document.createElement('td');
 | 
						|
            tdMiddle.classList.add('td-middle');
 | 
						|
            const range = document.createElement('input');
 | 
						|
            range.setAttribute('type', 'range');
 | 
						|
            range.setAttribute('id', `${this.name}-${settingName}-${option}-range`);
 | 
						|
            range.setAttribute('data-game', this.name);
 | 
						|
            range.setAttribute('data-setting', settingName);
 | 
						|
            range.setAttribute('data-option', option);
 | 
						|
            range.setAttribute('min', 0);
 | 
						|
            range.setAttribute('max', 50);
 | 
						|
            range.addEventListener('change', (evt) => this.#updateRangeSetting(evt));
 | 
						|
            range.value = this.current[settingName][parseInt(option, 10)];
 | 
						|
            tdMiddle.appendChild(range);
 | 
						|
            tr.appendChild(tdMiddle);
 | 
						|
 | 
						|
            const tdRight = document.createElement('td');
 | 
						|
            tdRight.setAttribute('id', `${this.name}-${settingName}-${option}`)
 | 
						|
            tdRight.classList.add('td-right');
 | 
						|
            tdRight.innerText = range.value;
 | 
						|
            tr.appendChild(tdRight);
 | 
						|
 | 
						|
            const tdDelete = document.createElement('td');
 | 
						|
            tdDelete.classList.add('td-delete');
 | 
						|
            const deleteButton = document.createElement('span');
 | 
						|
            deleteButton.classList.add('range-option-delete');
 | 
						|
            deleteButton.innerText = '❌';
 | 
						|
            deleteButton.addEventListener('click', () => {
 | 
						|
              range.value = 0;
 | 
						|
              const changeEvent = new Event('change');
 | 
						|
              changeEvent.action = 'rangeDelete';
 | 
						|
              range.dispatchEvent(changeEvent);
 | 
						|
              rangeTbody.removeChild(tr);
 | 
						|
            });
 | 
						|
            tdDelete.appendChild(deleteButton);
 | 
						|
            tr.appendChild(tdDelete);
 | 
						|
 | 
						|
            rangeTbody.appendChild(tr);
 | 
						|
          });
 | 
						|
 | 
						|
          ['random', 'random-low', 'random-middle', 'random-high'].forEach((option) => {
 | 
						|
            const tr = document.createElement('tr');
 | 
						|
              const tdLeft = document.createElement('td');
 | 
						|
              tdLeft.classList.add('td-left');
 | 
						|
              switch(option){
 | 
						|
                case 'random':
 | 
						|
                  tdLeft.innerText = 'Random';
 | 
						|
                  break;
 | 
						|
                case 'random-low':
 | 
						|
                  tdLeft.innerText = "Random (Low)";
 | 
						|
                  break;
 | 
						|
                case 'random-middle':
 | 
						|
                  tdLeft.innerText = 'Random (Middle)';
 | 
						|
                  break;
 | 
						|
                case 'random-high':
 | 
						|
                  tdLeft.innerText = "Random (High)";
 | 
						|
                  break;
 | 
						|
              }
 | 
						|
              tr.appendChild(tdLeft);
 | 
						|
 | 
						|
              const tdMiddle = document.createElement('td');
 | 
						|
              tdMiddle.classList.add('td-middle');
 | 
						|
              const range = document.createElement('input');
 | 
						|
              range.setAttribute('type', 'range');
 | 
						|
              range.setAttribute('id', `${this.name}-${settingName}-${option}-range`);
 | 
						|
              range.setAttribute('data-game', this.name);
 | 
						|
              range.setAttribute('data-setting', settingName);
 | 
						|
              range.setAttribute('data-option', option);
 | 
						|
              range.setAttribute('min', 0);
 | 
						|
              range.setAttribute('max', 50);
 | 
						|
              range.addEventListener('change', (evt) => this.#updateRangeSetting(evt));
 | 
						|
              range.value = this.current[settingName][option];
 | 
						|
              tdMiddle.appendChild(range);
 | 
						|
              tr.appendChild(tdMiddle);
 | 
						|
 | 
						|
              const tdRight = document.createElement('td');
 | 
						|
              tdRight.setAttribute('id', `${this.name}-${settingName}-${option}`)
 | 
						|
              tdRight.classList.add('td-right');
 | 
						|
              tdRight.innerText = range.value;
 | 
						|
              tr.appendChild(tdRight);
 | 
						|
              rangeTbody.appendChild(tr);
 | 
						|
          });
 | 
						|
 | 
						|
          rangeTable.appendChild(rangeTbody);
 | 
						|
          settingWrapper.appendChild(rangeTable);
 | 
						|
          break;
 | 
						|
 | 
						|
        case 'items-list':
 | 
						|
          const itemsList = this.#buildItemsDiv(settingName);
 | 
						|
          settingWrapper.appendChild(itemsList);
 | 
						|
          break;
 | 
						|
 | 
						|
        case 'locations-list':
 | 
						|
          const locationsList = this.#buildLocationsDiv(settingName);
 | 
						|
          settingWrapper.appendChild(locationsList);
 | 
						|
          break;
 | 
						|
 | 
						|
        case 'custom-list':
 | 
						|
          const customList = this.#buildListDiv(settingName, this.data.gameSettings[settingName].options);
 | 
						|
          settingWrapper.appendChild(customList);
 | 
						|
          break;
 | 
						|
 | 
						|
        default:
 | 
						|
          console.error(`Unknown setting type for ${this.name} setting ${settingName}: ${setting.type}`);
 | 
						|
          return;
 | 
						|
      }
 | 
						|
 | 
						|
      settingsWrapper.appendChild(settingWrapper);
 | 
						|
    });
 | 
						|
 | 
						|
    return settingsWrapper;
 | 
						|
  }
 | 
						|
 | 
						|
  #buildItemPoolDiv() {
 | 
						|
    const itemsDiv = document.createElement('div');
 | 
						|
    itemsDiv.classList.add('items-div');
 | 
						|
 | 
						|
    const itemsDivHeader = document.createElement('h3');
 | 
						|
    itemsDivHeader.innerText = 'Item Pool';
 | 
						|
    itemsDiv.appendChild(itemsDivHeader);
 | 
						|
 | 
						|
    const itemsDescription = document.createElement('p');
 | 
						|
    itemsDescription.classList.add('setting-description');
 | 
						|
    itemsDescription.innerText = 'Choose if you would like to start with items, or control if they are placed in ' +
 | 
						|
      'your seed or someone else\'s.';
 | 
						|
    itemsDiv.appendChild(itemsDescription);
 | 
						|
 | 
						|
    const itemsHint = document.createElement('p');
 | 
						|
    itemsHint.classList.add('hint-text');
 | 
						|
    itemsHint.innerText = 'Drag and drop items from one box to another.';
 | 
						|
    itemsDiv.appendChild(itemsHint);
 | 
						|
 | 
						|
    const itemsWrapper = document.createElement('div');
 | 
						|
    itemsWrapper.classList.add('items-wrapper');
 | 
						|
 | 
						|
    const itemDragoverHandler = (evt) => evt.preventDefault();
 | 
						|
    const itemDropHandler = (evt) => this.#itemDropHandler(evt);
 | 
						|
 | 
						|
    // Create container divs for each category
 | 
						|
    const availableItemsWrapper = document.createElement('div');
 | 
						|
    availableItemsWrapper.classList.add('item-set-wrapper');
 | 
						|
    availableItemsWrapper.innerText = 'Available Items';
 | 
						|
    const availableItems = document.createElement('div');
 | 
						|
    availableItems.classList.add('item-container');
 | 
						|
    availableItems.setAttribute('id', `${this.name}-available_items`);
 | 
						|
    availableItems.addEventListener('dragover', itemDragoverHandler);
 | 
						|
    availableItems.addEventListener('drop', itemDropHandler);
 | 
						|
 | 
						|
    const startInventoryWrapper = document.createElement('div');
 | 
						|
    startInventoryWrapper.classList.add('item-set-wrapper');
 | 
						|
    startInventoryWrapper.innerText = 'Start Inventory';
 | 
						|
    const startInventory = document.createElement('div');
 | 
						|
    startInventory.classList.add('item-container');
 | 
						|
    startInventory.setAttribute('id', `${this.name}-start_inventory`);
 | 
						|
    startInventory.setAttribute('data-setting', 'start_inventory');
 | 
						|
    startInventory.addEventListener('dragover', itemDragoverHandler);
 | 
						|
    startInventory.addEventListener('drop', itemDropHandler);
 | 
						|
 | 
						|
    const localItemsWrapper = document.createElement('div');
 | 
						|
    localItemsWrapper.classList.add('item-set-wrapper');
 | 
						|
    localItemsWrapper.innerText = 'Local Items';
 | 
						|
    const localItems = document.createElement('div');
 | 
						|
    localItems.classList.add('item-container');
 | 
						|
    localItems.setAttribute('id', `${this.name}-local_items`);
 | 
						|
    localItems.setAttribute('data-setting', 'local_items')
 | 
						|
    localItems.addEventListener('dragover', itemDragoverHandler);
 | 
						|
    localItems.addEventListener('drop', itemDropHandler);
 | 
						|
 | 
						|
    const nonLocalItemsWrapper = document.createElement('div');
 | 
						|
    nonLocalItemsWrapper.classList.add('item-set-wrapper');
 | 
						|
    nonLocalItemsWrapper.innerText = 'Non-Local Items';
 | 
						|
    const nonLocalItems = document.createElement('div');
 | 
						|
    nonLocalItems.classList.add('item-container');
 | 
						|
    nonLocalItems.setAttribute('id', `${this.name}-non_local_items`);
 | 
						|
    nonLocalItems.setAttribute('data-setting', 'non_local_items');
 | 
						|
    nonLocalItems.addEventListener('dragover', itemDragoverHandler);
 | 
						|
    nonLocalItems.addEventListener('drop', itemDropHandler);
 | 
						|
 | 
						|
    // Populate the divs
 | 
						|
    this.data.gameItems.forEach((item) => {
 | 
						|
      if (Object.keys(this.current.start_inventory).includes(item)){
 | 
						|
        const itemDiv = this.#buildItemQtyDiv(item);
 | 
						|
        itemDiv.setAttribute('data-setting', 'start_inventory');
 | 
						|
        startInventory.appendChild(itemDiv);
 | 
						|
      } else if (this.current.local_items.includes(item)) {
 | 
						|
        const itemDiv = this.#buildItemDiv(item);
 | 
						|
        itemDiv.setAttribute('data-setting', 'local_items');
 | 
						|
        localItems.appendChild(itemDiv);
 | 
						|
      } else if (this.current.non_local_items.includes(item)) {
 | 
						|
        const itemDiv = this.#buildItemDiv(item);
 | 
						|
        itemDiv.setAttribute('data-setting', 'non_local_items');
 | 
						|
        nonLocalItems.appendChild(itemDiv);
 | 
						|
      } else {
 | 
						|
        const itemDiv = this.#buildItemDiv(item);
 | 
						|
        availableItems.appendChild(itemDiv);
 | 
						|
      }
 | 
						|
    });
 | 
						|
 | 
						|
    availableItemsWrapper.appendChild(availableItems);
 | 
						|
    startInventoryWrapper.appendChild(startInventory);
 | 
						|
    localItemsWrapper.appendChild(localItems);
 | 
						|
    nonLocalItemsWrapper.appendChild(nonLocalItems);
 | 
						|
    itemsWrapper.appendChild(availableItemsWrapper);
 | 
						|
    itemsWrapper.appendChild(startInventoryWrapper);
 | 
						|
    itemsWrapper.appendChild(localItemsWrapper);
 | 
						|
    itemsWrapper.appendChild(nonLocalItemsWrapper);
 | 
						|
    itemsDiv.appendChild(itemsWrapper);
 | 
						|
    return itemsDiv;
 | 
						|
  }
 | 
						|
 | 
						|
  #buildItemDiv(item) {
 | 
						|
    const itemDiv = document.createElement('div');
 | 
						|
    itemDiv.classList.add('item-div');
 | 
						|
    itemDiv.setAttribute('id', `${this.name}-${item}`);
 | 
						|
    itemDiv.setAttribute('data-game', this.name);
 | 
						|
    itemDiv.setAttribute('data-item', item);
 | 
						|
    itemDiv.setAttribute('draggable', 'true');
 | 
						|
    itemDiv.innerText = item;
 | 
						|
    itemDiv.addEventListener('dragstart', (evt) => {
 | 
						|
      evt.dataTransfer.setData('text/plain', itemDiv.getAttribute('id'));
 | 
						|
    });
 | 
						|
    return itemDiv;
 | 
						|
  }
 | 
						|
 | 
						|
  #buildItemQtyDiv(item) {
 | 
						|
    const itemQtyDiv = document.createElement('div');
 | 
						|
    itemQtyDiv.classList.add('item-qty-div');
 | 
						|
    itemQtyDiv.setAttribute('id', `${this.name}-${item}`);
 | 
						|
    itemQtyDiv.setAttribute('data-game', this.name);
 | 
						|
    itemQtyDiv.setAttribute('data-item', item);
 | 
						|
    itemQtyDiv.setAttribute('draggable', 'true');
 | 
						|
    itemQtyDiv.innerText = item;
 | 
						|
 | 
						|
    const inputWrapper = document.createElement('div');
 | 
						|
    inputWrapper.classList.add('item-qty-input-wrapper')
 | 
						|
 | 
						|
    const itemQty = document.createElement('input');
 | 
						|
    itemQty.setAttribute('value', this.current.start_inventory.hasOwnProperty(item) ?
 | 
						|
      this.current.start_inventory[item] : '1');
 | 
						|
    itemQty.setAttribute('data-game', this.name);
 | 
						|
    itemQty.setAttribute('data-setting', 'start_inventory');
 | 
						|
    itemQty.setAttribute('data-option', item);
 | 
						|
    itemQty.setAttribute('maxlength', '3');
 | 
						|
    itemQty.addEventListener('keyup', (evt) => {
 | 
						|
      evt.target.value = isNaN(parseInt(evt.target.value)) ? 0 : parseInt(evt.target.value);
 | 
						|
      this.#updateItemSetting(evt);
 | 
						|
    });
 | 
						|
    inputWrapper.appendChild(itemQty);
 | 
						|
    itemQtyDiv.appendChild(inputWrapper);
 | 
						|
 | 
						|
    itemQtyDiv.addEventListener('dragstart', (evt) => {
 | 
						|
      evt.dataTransfer.setData('text/plain', itemQtyDiv.getAttribute('id'));
 | 
						|
    });
 | 
						|
    return itemQtyDiv;
 | 
						|
  }
 | 
						|
 | 
						|
  #itemDropHandler(evt) {
 | 
						|
    evt.preventDefault();
 | 
						|
    const sourceId = evt.dataTransfer.getData('text/plain');
 | 
						|
    const sourceDiv = document.getElementById(sourceId);
 | 
						|
 | 
						|
    const item = sourceDiv.getAttribute('data-item');
 | 
						|
 | 
						|
    const oldSetting = sourceDiv.hasAttribute('data-setting') ? sourceDiv.getAttribute('data-setting') : null;
 | 
						|
    const newSetting = evt.target.hasAttribute('data-setting') ? evt.target.getAttribute('data-setting') : null;
 | 
						|
 | 
						|
    const itemDiv = newSetting === 'start_inventory' ? this.#buildItemQtyDiv(item) : this.#buildItemDiv(item);
 | 
						|
 | 
						|
    if (oldSetting) {
 | 
						|
      if (oldSetting === 'start_inventory') {
 | 
						|
        if (this.current[oldSetting].hasOwnProperty(item)) {
 | 
						|
          delete this.current[oldSetting][item];
 | 
						|
        }
 | 
						|
      } else {
 | 
						|
        if (this.current[oldSetting].includes(item)) {
 | 
						|
          this.current[oldSetting].splice(this.current[oldSetting].indexOf(item), 1);
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if (newSetting) {
 | 
						|
      itemDiv.setAttribute('data-setting', newSetting);
 | 
						|
      document.getElementById(`${this.name}-${newSetting}`).appendChild(itemDiv);
 | 
						|
      if (newSetting === 'start_inventory') {
 | 
						|
        this.current[newSetting][item] = 1;
 | 
						|
      } else {
 | 
						|
        if (!this.current[newSetting].includes(item)){
 | 
						|
          this.current[newSetting].push(item);
 | 
						|
        }
 | 
						|
      }
 | 
						|
    } else {
 | 
						|
      // No setting was assigned, this item has been removed from the settings
 | 
						|
      document.getElementById(`${this.name}-available_items`).appendChild(itemDiv);
 | 
						|
    }
 | 
						|
 | 
						|
    // Remove the source drag object
 | 
						|
    sourceDiv.parentElement.removeChild(sourceDiv);
 | 
						|
 | 
						|
    // Save the updated settings
 | 
						|
    this.save();
 | 
						|
  }
 | 
						|
 | 
						|
  #buildHintsDiv() {
 | 
						|
    const hintsDiv = document.createElement('div');
 | 
						|
    hintsDiv.classList.add('hints-div');
 | 
						|
    const hintsHeader = document.createElement('h3');
 | 
						|
    hintsHeader.innerText = 'Item & Location Hints';
 | 
						|
    hintsDiv.appendChild(hintsHeader);
 | 
						|
    const hintsDescription = document.createElement('p');
 | 
						|
    hintsDescription.classList.add('setting-description');
 | 
						|
    hintsDescription.innerText = 'Choose any items or locations to begin the game with the knowledge of where those ' +
 | 
						|
      ' items are, or what those locations contain.';
 | 
						|
    hintsDiv.appendChild(hintsDescription);
 | 
						|
 | 
						|
    const itemHintsContainer = document.createElement('div');
 | 
						|
    itemHintsContainer.classList.add('hints-container');
 | 
						|
 | 
						|
    // Item Hints
 | 
						|
    const itemHintsWrapper = document.createElement('div');
 | 
						|
    itemHintsWrapper.classList.add('hints-wrapper');
 | 
						|
    itemHintsWrapper.innerText = 'Starting Item Hints';
 | 
						|
 | 
						|
    const itemHintsDiv = this.#buildItemsDiv('start_hints');
 | 
						|
    itemHintsWrapper.appendChild(itemHintsDiv);
 | 
						|
    itemHintsContainer.appendChild(itemHintsWrapper);
 | 
						|
 | 
						|
    // Starting Location Hints
 | 
						|
    const locationHintsWrapper = document.createElement('div');
 | 
						|
    locationHintsWrapper.classList.add('hints-wrapper');
 | 
						|
    locationHintsWrapper.innerText = 'Starting Location Hints';
 | 
						|
 | 
						|
    const locationHintsDiv = this.#buildLocationsDiv('start_location_hints');
 | 
						|
    locationHintsWrapper.appendChild(locationHintsDiv);
 | 
						|
    itemHintsContainer.appendChild(locationHintsWrapper);
 | 
						|
 | 
						|
    hintsDiv.appendChild(itemHintsContainer);
 | 
						|
    return hintsDiv;
 | 
						|
  }
 | 
						|
 | 
						|
  #buildPriorityExclusionDiv() {
 | 
						|
    const locationsDiv = document.createElement('div');
 | 
						|
    locationsDiv.classList.add('locations-div');
 | 
						|
    const locationsHeader = document.createElement('h3');
 | 
						|
    locationsHeader.innerText = 'Priority & Exclusion Locations';
 | 
						|
    locationsDiv.appendChild(locationsHeader);
 | 
						|
    const locationsDescription = document.createElement('p');
 | 
						|
    locationsDescription.classList.add('setting-description');
 | 
						|
    locationsDescription.innerText = 'Priority locations guarantee a progression item will be placed there while ' +
 | 
						|
      'excluded locations will not contain progression or useful items.';
 | 
						|
    locationsDiv.appendChild(locationsDescription);
 | 
						|
 | 
						|
    const locationsContainer = document.createElement('div');
 | 
						|
    locationsContainer.classList.add('locations-container');
 | 
						|
 | 
						|
    // Priority Locations
 | 
						|
    const priorityLocationsWrapper = document.createElement('div');
 | 
						|
    priorityLocationsWrapper.classList.add('locations-wrapper');
 | 
						|
    priorityLocationsWrapper.innerText = 'Priority Locations';
 | 
						|
 | 
						|
    const priorityLocationsDiv = this.#buildLocationsDiv('priority_locations');
 | 
						|
    priorityLocationsWrapper.appendChild(priorityLocationsDiv);
 | 
						|
    locationsContainer.appendChild(priorityLocationsWrapper);
 | 
						|
 | 
						|
    // Exclude Locations
 | 
						|
    const excludeLocationsWrapper = document.createElement('div');
 | 
						|
    excludeLocationsWrapper.classList.add('locations-wrapper');
 | 
						|
    excludeLocationsWrapper.innerText = 'Exclude Locations';
 | 
						|
 | 
						|
    const excludeLocationsDiv = this.#buildLocationsDiv('exclude_locations');
 | 
						|
    excludeLocationsWrapper.appendChild(excludeLocationsDiv);
 | 
						|
    locationsContainer.appendChild(excludeLocationsWrapper);
 | 
						|
 | 
						|
    locationsDiv.appendChild(locationsContainer);
 | 
						|
    return locationsDiv;
 | 
						|
  }
 | 
						|
 | 
						|
  // Builds a div for a setting whose value is a list of locations.
 | 
						|
  #buildLocationsDiv(setting) {
 | 
						|
    return this.#buildListDiv(setting, this.data.gameLocations, {
 | 
						|
      groups: this.data.gameLocationGroups,
 | 
						|
      descriptions: this.data.gameLocationDescriptions,
 | 
						|
    });
 | 
						|
  }
 | 
						|
 | 
						|
  // Builds a div for a setting whose value is a list of items.
 | 
						|
  #buildItemsDiv(setting) {
 | 
						|
    return this.#buildListDiv(setting, this.data.gameItems, {
 | 
						|
      groups: this.data.gameItemGroups,
 | 
						|
      descriptions: this.data.gameItemDescriptions
 | 
						|
    });
 | 
						|
  }
 | 
						|
 | 
						|
  // Builds a div for a setting named `setting` with a list value that can
 | 
						|
  // contain `items`.
 | 
						|
  //
 | 
						|
  // The `groups` option can be a list of additional options for this list
 | 
						|
  // (usually `item_name_groups` or `location_name_groups`) that are displayed
 | 
						|
  // in a special section at the top of the list.
 | 
						|
  //
 | 
						|
  // The `descriptions` option can be a map from item names or group names to
 | 
						|
  // descriptions for the user's benefit.
 | 
						|
  #buildListDiv(setting, items, {groups = [], descriptions = {}} = {}) {
 | 
						|
    const div = document.createElement('div');
 | 
						|
    div.classList.add('simple-list');
 | 
						|
 | 
						|
    groups.forEach((group) => {
 | 
						|
      const row = this.#addListRow(setting, group, descriptions[group]);
 | 
						|
      div.appendChild(row);
 | 
						|
    });
 | 
						|
 | 
						|
    if (groups.length > 0) {
 | 
						|
      div.appendChild(document.createElement('hr'));
 | 
						|
    }
 | 
						|
 | 
						|
    items.forEach((item) => {
 | 
						|
      const row = this.#addListRow(setting, item, descriptions[item]);
 | 
						|
      div.appendChild(row);
 | 
						|
    });
 | 
						|
 | 
						|
    return div;
 | 
						|
  }
 | 
						|
 | 
						|
  // Builds and returns a row for a list of checkboxes.
 | 
						|
  //
 | 
						|
  // If `help` is passed, it's displayed as a help tooltip for this list item.
 | 
						|
  #addListRow(setting, item, help = undefined) {
 | 
						|
    const row = document.createElement('div');
 | 
						|
    row.classList.add('list-row');
 | 
						|
 | 
						|
    const label = document.createElement('label');
 | 
						|
    label.setAttribute('for', `${this.name}-${setting}-${item}`);
 | 
						|
 | 
						|
    const checkbox = document.createElement('input');
 | 
						|
    checkbox.setAttribute('type', 'checkbox');
 | 
						|
    checkbox.setAttribute('id', `${this.name}-${setting}-${item}`);
 | 
						|
    checkbox.setAttribute('data-game', this.name);
 | 
						|
    checkbox.setAttribute('data-setting', setting);
 | 
						|
    checkbox.setAttribute('data-option', item);
 | 
						|
    if (this.current[setting].includes(item)) {
 | 
						|
      checkbox.setAttribute('checked', '1');
 | 
						|
    }
 | 
						|
    checkbox.addEventListener('change', (evt) => this.#updateListSetting(evt));
 | 
						|
    label.appendChild(checkbox);
 | 
						|
 | 
						|
    const name = document.createElement('span');
 | 
						|
    name.innerText = item;
 | 
						|
 | 
						|
    if (help) {
 | 
						|
      const helpSpan = document.createElement('span');
 | 
						|
      helpSpan.classList.add('interactive');
 | 
						|
      helpSpan.setAttribute('data-tooltip', help);
 | 
						|
      helpSpan.innerText = '(?)';
 | 
						|
      name.innerText += ' ';
 | 
						|
      name.appendChild(helpSpan);
 | 
						|
 | 
						|
      // Put the first 7 tooltips below their rows. CSS tooltips in scrolling
 | 
						|
      // containers can't be visible outside those containers, so this helps
 | 
						|
      // ensure they won't be pushed out the top.
 | 
						|
      if (helpSpan.parentNode.childNodes.length < 7) {
 | 
						|
        helpSpan.classList.add('tooltip-bottom');
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    label.appendChild(name);
 | 
						|
 | 
						|
    row.appendChild(label);
 | 
						|
    return row;
 | 
						|
  }
 | 
						|
 | 
						|
  #updateRangeSetting(evt) {
 | 
						|
    const setting = evt.target.getAttribute('data-setting');
 | 
						|
    const option = evt.target.getAttribute('data-option');
 | 
						|
    document.getElementById(`${this.name}-${setting}-${option}`).innerText = evt.target.value;
 | 
						|
    if (evt.action && evt.action === 'rangeDelete') {
 | 
						|
      delete this.current[setting][option];
 | 
						|
    } else {
 | 
						|
      this.current[setting][option] = parseInt(evt.target.value, 10);
 | 
						|
    }
 | 
						|
    this.save();
 | 
						|
  }
 | 
						|
 | 
						|
  #updateListSetting(evt) {
 | 
						|
    const setting = evt.target.getAttribute('data-setting');
 | 
						|
    const option = evt.target.getAttribute('data-option');
 | 
						|
 | 
						|
    if (evt.target.checked) {
 | 
						|
      // If the option is to be enabled and it is already enabled, do nothing
 | 
						|
      if (this.current[setting].includes(option)) { return; }
 | 
						|
 | 
						|
      this.current[setting].push(option);
 | 
						|
    } else {
 | 
						|
      // If the option is to be disabled and it is already disabled, do nothing
 | 
						|
      if (!this.current[setting].includes(option)) { return; }
 | 
						|
 | 
						|
      this.current[setting].splice(this.current[setting].indexOf(option), 1);
 | 
						|
    }
 | 
						|
    this.save();
 | 
						|
  }
 | 
						|
 | 
						|
  #updateItemSetting(evt) {
 | 
						|
    const setting = evt.target.getAttribute('data-setting');
 | 
						|
    const option = evt.target.getAttribute('data-option');
 | 
						|
    if (setting === 'start_inventory') {
 | 
						|
      this.current[setting][option] = evt.target.value.trim() ? parseInt(evt.target.value) : 0;
 | 
						|
    } else {
 | 
						|
      this.current[setting][option] = isNaN(evt.target.value) ?
 | 
						|
        evt.target.value : parseInt(evt.target.value, 10);
 | 
						|
    }
 | 
						|
    this.save();
 | 
						|
  }
 | 
						|
 | 
						|
  // Saves the current settings to local storage.
 | 
						|
  save() {
 | 
						|
    this.#allSettings.save();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/** Create an anchor and trigger a download of a text file. */
 | 
						|
const download = (filename, text) => {
 | 
						|
  const downloadLink = document.createElement('a');
 | 
						|
  downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
 | 
						|
  downloadLink.setAttribute('download', filename);
 | 
						|
  downloadLink.style.display = 'none';
 | 
						|
  document.body.appendChild(downloadLink);
 | 
						|
  downloadLink.click();
 | 
						|
  document.body.removeChild(downloadLink);
 | 
						|
};
 |