880 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			880 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| """
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| Option definitions for Pokemon Emerald
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| """
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| from dataclasses import dataclass
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| 
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| from Options import (Choice, DeathLink, DefaultOnToggle, OptionSet, NamedRange, Range, Toggle, FreeText,
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|                      PerGameCommonOptions)
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| 
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| from .data import data
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| 
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| 
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| class Goal(Choice):
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|     """
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|     Determines what your goal is to consider the game beaten.
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| 
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|     - Champion: Become the champion and enter the hall of fame
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|     - Steven: Defeat Steven in Meteor Falls
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|     - Norman: Defeat Norman in Petalburg Gym
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|     - Legendary Hunt: Defeat or catch legendary pokemon (or whatever was randomized into their encounters)
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|     """
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|     display_name = "Goal"
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|     default = 0
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|     option_champion = 0
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|     option_steven = 1
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|     option_norman = 2
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|     option_legendary_hunt = 3
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| 
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| 
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| class RandomizeBadges(Choice):
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|     """
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|     Adds Badges to the pool.
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| 
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|     - Vanilla: Gym leaders give their own badge
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|     - Shuffle: Gym leaders give a random badge
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|     - Completely Random: Badges can be found anywhere
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|     """
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|     display_name = "Randomize Badges"
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|     default = 2
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|     option_vanilla = 0
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|     option_shuffle = 1
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|     option_completely_random = 2
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| 
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| 
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| class RandomizeHms(Choice):
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|     """
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|     Adds HMs to the pool.
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| 
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|     - Vanilla: HMs are at their vanilla locations
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|     - Shuffle: HMs are shuffled among vanilla HM locations
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|     - Completely Random: HMs can be found anywhere
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|     """
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|     display_name = "Randomize HMs"
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|     default = 2
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|     option_vanilla = 0
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|     option_shuffle = 1
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|     option_completely_random = 2
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| 
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| 
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| class RandomizeKeyItems(DefaultOnToggle):
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|     """
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|     Adds most key items to the pool.
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| 
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|     These are usually required to unlock a location or region (e.g. Devon Scope, Letter, Basement Key).
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|     """
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|     display_name = "Randomize Key Items"
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| 
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| 
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| class RandomizeBikes(Toggle):
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|     """
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|     Adds the Mach Bike and Acro Bike to the pool.
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|     """
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|     display_name = "Randomize Bikes"
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| 
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| 
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| class RandomizeEventTickets(Toggle):
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|     """
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|     Adds the event tickets to the pool, which let you access legendaries by sailing from Lilycove.
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|     """
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|     display_name = "Randomize Event Tickets"
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| 
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| 
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| class RandomizeRods(Toggle):
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|     """
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|     Adds fishing rods to the pool.
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|     """
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|     display_name = "Randomize Fishing Rods"
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| 
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| 
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| class RandomizeOverworldItems(DefaultOnToggle):
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|     """
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|     Adds items on the ground with a Pokeball sprite to the pool.
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|     """
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|     display_name = "Randomize Overworld Items"
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| 
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| 
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| class RandomizeHiddenItems(Toggle):
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|     """
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|     Adds hidden items to the pool.
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|     """
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|     display_name = "Randomize Hidden Items"
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| 
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| 
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| class RandomizeNpcGifts(Toggle):
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|     """
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|     Adds most gifts received from NPCs to the pool (not including key items or HMs).
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|     """
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|     display_name = "Randomize NPC Gifts"
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| 
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| 
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| class RandomizeBerryTrees(Toggle):
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|     """
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|     Adds berry trees to the pool. Empty soil patches are converted to locations and contribute Sitrus Berries to the pool.
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|     """
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|     display_name = "Randomize Berry Trees"
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| 
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| 
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| class Dexsanity(Toggle):
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|     """
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|     Adding a "caught" pokedex entry gives you an item (catching, evolving, trading, etc.). Only wild encounters are considered logical access to a species.
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| 
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|     Blacklisting wild encounters removes the dexsanity location.
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| 
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|     Defeating gym leaders provides dex info, allowing you to see where on the map you can catch species you need.
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| 
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|     Each pokedex entry adds a Poke Ball, Great Ball, or Ultra Ball to the pool.
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|     """
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|     display_name = "Dexsanity"
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| 
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| 
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| class Trainersanity(Toggle):
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|     """
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|     Defeating a trainer gives you an item.
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| 
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|     Trainers are no longer missable. Trainers no longer give you money for winning. Each trainer adds a valuable item (Nugget, Stardust, etc.) to the pool.
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|     """
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|     display_name = "Trainersanity"
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| 
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| 
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| class ItemPoolType(Choice):
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|     """
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|     Determines which non-progression items get put into the item pool.
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| 
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|     - Shuffled: Item pool consists of shuffled vanilla items
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|     - Diverse Balanced: Item pool consists of random items approximately proportioned according to what they're replacing
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|     - Diverse: Item pool consists of uniformly random (non-unique) items
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|     """
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|     display_name = "Item Pool Type"
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|     default = 0
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|     option_shuffled = 0
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|     option_diverse_balanced = 1
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|     option_diverse = 2
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| 
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| 
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| class HiddenItemsRequireItemfinder(DefaultOnToggle):
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|     """
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|     The Itemfinder is logically required to pick up hidden items.
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|     """
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|     display_name = "Require Itemfinder"
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| 
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| 
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| class DarkCavesRequireFlash(Choice):
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|     """
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|     Determines whether HM05 Flash is logically required to navigate a dark cave.
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|     """
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|     display_name = "Require Flash"
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|     default = 3
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|     option_neither = 0
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|     option_only_granite_cave = 1
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|     option_only_victory_road = 2
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|     option_both = 3
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| 
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| 
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| class EliteFourRequirement(Choice):
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|     """
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|     Sets the requirements to challenge the elite four.
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| 
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|     - Badges: Obtain some number of badges
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|     - Gyms: Defeat some number of gyms
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|     """
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|     display_name = "Elite Four Requirement"
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|     default = 0
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|     option_badges = 0
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|     option_gyms = 1
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| 
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| 
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| class EliteFourCount(Range):
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|     """
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|     Sets the number of badges/gyms required to challenge the elite four.
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|     """
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|     display_name = "Elite Four Count"
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|     range_start = 0
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|     range_end = 8
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|     default = 8
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| 
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| 
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| class NormanRequirement(Choice):
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|     """
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|     Sets the requirements to challenge the Petalburg Gym.
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| 
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|     - Badges: Obtain some number of badges
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|     - Gyms: Defeat some number of gym leaders
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|     """
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|     display_name = "Norman Requirement"
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|     default = 0
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|     option_badges = 0
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|     option_gyms = 1
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| 
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| 
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| class NormanCount(Range):
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|     """
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|     Sets the number of badges/gyms required to challenge the Petalburg Gym.
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|     """
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|     display_name = "Norman Count"
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|     range_start = 0
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|     range_end = 7
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|     default = 4
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| 
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| 
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| class LegendaryHuntCatch(Toggle):
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|     """
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|     Sets whether legendaries need to be caught to satisfy the Legendary Hunt win condition.
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| 
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|     Defeated legendaries can be respawned by defeating the Elite 4.
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|     """
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|     display_name = "Legendary Hunt Requires Catching"
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| 
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| 
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| class LegendaryHuntCount(Range):
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|     """
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|     Sets the number of legendaries that must be caught/defeated for the Legendary Hunt goal.
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|     """
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|     display_name = "Legendary Hunt Count"
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|     range_start = 1
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|     range_end = 12
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|     default = 3
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| 
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| 
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| class AllowedLegendaryHuntEncounters(OptionSet):
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|     """
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|     Sets which legendary encounters can contribute to the Legendary Hunt goal.
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| 
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|     Latias will always be at Southern Island. Latios will always be the roamer. The TV broadcast describing the roamer gives you "seen" info for Latios.
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| 
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|     The braille puzzle in Sealed Chamber gives you "seen" info for Wailord and Relicanth. The move tutor in Fortree City always teaches Dig.
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|     """
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|     display_name = "Allowed Legendary Hunt Encounters"
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|     valid_keys = [
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|         "Groudon",
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|         "Kyogre",
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|         "Rayquaza",
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|         "Latios",
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|         "Latias",
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|         "Regirock",
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|         "Registeel",
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|         "Regice",
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|         "Ho-Oh",
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|         "Lugia",
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|         "Deoxys",
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|         "Mew",
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|     ]
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|     default = valid_keys.copy()
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| 
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| 
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| class RandomizeWildPokemon(Choice):
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|     """
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|     Randomizes wild pokemon encounters (grass, caves, water, fishing).
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| 
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|     - Vanilla: Wild encounters are unchanged
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|     - Match Base Stats: Wild pokemon are replaced with species with approximately the same bst
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|     - Match Type: Wild pokemon are replaced with species that share a type with the original
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|     - Match Base Stats and Type: Apply both Match Base Stats and Match Type
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|     - Completely Random: There are no restrictions
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|     """
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|     display_name = "Randomize Wild Pokemon"
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|     default = 0
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|     option_vanilla = 0
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|     option_match_base_stats = 1
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|     option_match_type = 2
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|     option_match_base_stats_and_type = 3
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|     option_completely_random = 4
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| 
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| 
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| class WildEncounterBlacklist(OptionSet):
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|     """
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|     Prevents listed species from appearing in the wild when wild encounters are randomized.
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| 
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|     May be overridden if enforcing other restrictions in combination with this blacklist is impossible.
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| 
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|     Use "_Legendaries" as a shortcut for all legendary pokemon.
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|     """
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|     display_name = "Wild Encounter Blacklist"
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|     valid_keys = ["_Legendaries"] + sorted([species.label for species in data.species.values()])
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| 
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| 
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| class RandomizeStarters(Choice):
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|     """
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|     Randomizes the starter pokemon in Professor Birch's bag.
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| 
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|     - Vanilla: Starters are unchanged
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|     - Match Base Stats: Starters are replaced with species with approximately the same bst
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|     - Match Type: Starters are replaced with species that share a type with the original
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|     - Match Base Stats and Type: Apply both Match Base Stats and Match Type
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|     - Completely Random: There are no restrictions
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|     """
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|     display_name = "Randomize Starters"
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|     default = 0
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|     option_vanilla = 0
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|     option_match_base_stats = 1
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|     option_match_type = 2
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|     option_match_base_stats_and_type = 3
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|     option_completely_random = 4
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| 
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| 
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| class StarterBlacklist(OptionSet):
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|     """
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|     Prevents listed species from appearing as starters when starters are randomized.
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| 
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|     May be overridden if enforcing other restrictions in combination with this blacklist is impossible.
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| 
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|     Use "_Legendaries" as a shortcut for all legendary pokemon.
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|     """
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|     display_name = "Starter Blacklist"
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|     valid_keys = ["_Legendaries"] + sorted([species.label for species in data.species.values()])
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| 
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| 
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| class RandomizeTrainerParties(Choice):
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|     """
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|     Randomizes the parties of all trainers.
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| 
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|     - Vanilla: Parties are unchanged
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|     - Match Base Stats: Trainer pokemon are replaced with species with approximately the same bst
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|     - Match Type: Trainer pokemon are replaced with species that share a type with the original
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|     - Match Base Stats and Type: Apply both Match Base Stats and Match Type
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|     - Completely Random: There are no restrictions
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|     """
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|     display_name = "Randomize Trainer Parties"
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|     default = 0
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|     option_vanilla = 0
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|     option_match_base_stats = 1
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|     option_match_type = 2
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|     option_match_base_stats_and_type = 3
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|     option_completely_random = 4
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| 
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| 
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| class TrainerPartyBlacklist(OptionSet):
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|     """
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|     Prevents listed species from appearing in opponent trainers' parties if opponent parties are randomized.
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| 
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|     May be overridden if enforcing other restrictions in combination with this blacklist is impossible.
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| 
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|     Use "_Legendaries" as a shortcut for all legendary pokemon.
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|     """
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|     display_name = "Trainer Party Blacklist"
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|     valid_keys = ["_Legendaries"] + sorted([species.label for species in data.species.values()])
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| 
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| 
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| class ForceFullyEvolved(Range):
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|     """
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|     When an opponent uses a pokemon of the specified level or higher, restricts the species to only fully evolved pokemon.
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|     """
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|     display_name = "Force Fully Evolved"
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|     range_start = 1
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|     range_end = 100
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|     default = 100
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| 
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| 
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| class RandomizeLegendaryEncounters(Choice):
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|     """
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|     Randomizes legendary encounters (Rayquaza, Regice, Latias, etc.). The roamer will always be Latios during legendary hunts.
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| 
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|     - Vanilla: Legendary encounters are unchanged
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|     - Shuffle: Legendary encounters are shuffled between each other
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|     - Match Base Stats: Legendary encounters are replaced with species with approximately the same bst
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|     - Match Type: Legendary encounters are replaced with species that share a type with the original
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|     - Match Base Stats and Type: Apply both Match Base Stats and Match Type
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|     - Completely Random: There are no restrictions
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|     """
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|     display_name = "Randomize Legendary Encounters"
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|     default = 0
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|     option_vanilla = 0
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|     option_shuffle = 1
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|     option_match_base_stats = 2
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|     option_match_type = 3
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|     option_match_base_stats_and_type = 4
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|     option_completely_random = 5
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| 
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| 
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| class RandomizeMiscPokemon(Choice):
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|     """
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|     Randomizes non-legendary static encounters. May grow to include other pokemon like trades or gifts.
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| 
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|     - Vanilla: Species are unchanged
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|     - Shuffle: Species are shuffled between each other
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|     - Match Base Stats: Species are replaced with species with approximately the same bst
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|     - Match Type: Species are replaced with species that share a type with the original
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|     - Match Base Stats and Type: Apply both Match Base Stats and Match Type
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|     - Completely Random: There are no restrictions
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|     """
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|     display_name = "Randomize Misc Pokemon"
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|     default = 0
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|     option_vanilla = 0
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|     option_shuffle = 1
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|     option_match_base_stats = 2
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|     option_match_type = 3
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|     option_match_base_stats_and_type = 4
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|     option_completely_random = 5
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| 
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| 
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| class RandomizeTypes(Choice):
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|     """
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|     Randomizes the type(s) of every pokemon. Each species will have the same number of types.
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| 
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|     - Vanilla: Types are unchanged
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|     - Shuffle: Types are shuffled globally for all species (e.g. every Water-type pokemon becomes Fire-type)
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|     - Completely Random: Each species has its type(s) randomized
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|     - Follow Evolutions: Types are randomized per evolution line instead of per species
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|     """
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|     display_name = "Randomize Types"
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|     default = 0
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|     option_vanilla = 0
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|     option_shuffle = 1
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|     option_completely_random = 2
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|     option_follow_evolutions = 3
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| 
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| 
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| class RandomizeAbilities(Choice):
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|     """
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|     Randomizes abilities of every species. Each species will have the same number of abilities.
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| 
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|     - Vanilla: Abilities are unchanged
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|     - Completely Random: Each species has its abilities randomized
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|     - Follow Evolutions: Abilities are randomized, but if a pokemon would normally retain its ability when evolving, the random ability will also be retained
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|     """
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|     display_name = "Randomize Abilities"
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|     default = 0
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|     option_vanilla = 0
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|     option_completely_random = 1
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|     option_follow_evolutions = 2
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| 
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| 
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| class AbilityBlacklist(OptionSet):
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|     """
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|     Prevent species from being given these abilities.
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| 
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|     Has no effect if abilities are not randomized.
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|     """
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|     display_name = "Ability Blacklist"
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|     valid_keys = sorted([ability.label for ability in data.abilities])
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| 
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| 
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| class LevelUpMoves(Choice):
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|     """
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|     Randomizes the moves a pokemon learns when they reach a level where they would learn a move. Your starter is guaranteed to have a usable damaging move.
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| 
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|     - Vanilla: Learnset is unchanged
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|     - Randomized: Moves are randomized
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|     - Start with Four Moves: Moves are randomized and all Pokemon know 4 moves at level 1
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|     """
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|     display_name = "Level Up Moves"
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|     default = 0
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|     option_vanilla = 0
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|     option_randomized = 1
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|     option_start_with_four_moves = 2
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| 
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| 
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| class MoveMatchTypeBias(Range):
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|     """
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|     Sets the probability that a learned move will be forced match one of the types of a pokemon.
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| 
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|     If a move is not forced to match type, it will roll for Normal type bias.
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|     """
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|     display_name = "Move Match Type Bias"
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|     range_start = 0
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|     range_end = 100
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|     default = 0
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| 
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| 
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| class MoveNormalTypeBias(Range):
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|     """
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|     After it has been decided that a move will not be forced to match types, sets the probability that a learned move will be forced to be the Normal type.
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| 
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|     If a move is not forced to be Normal, it will be completely random.
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|     """
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|     display_name = "Move Normal Type Bias"
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|     range_start = 0
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|     range_end = 100
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|     default = 0
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| 
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| 
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| class MoveBlacklist(OptionSet):
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|     """
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|     Prevents species from learning these moves via learnsets, TMs, and move tutors.
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| 
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|     HM moves are already banned.
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|     """
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|     display_name = "Move Blacklist"
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|     valid_keys = sorted(data.move_labels.keys())
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| 
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| 
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| class HmCompatibility(NamedRange):
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|     """
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|     Sets the percent chance that a given HM is compatible with a species.
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| 
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|     Some opponents like gym leaders are allowed to use HMs. This option can affect the moves they know.
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|     """
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|     display_name = "HM Compatibility"
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|     default = -1
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|     range_start = 50
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|     range_end = 100
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|     special_range_names = {
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|         "vanilla": -1,
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|         "full": 100,
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|     }
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| 
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| 
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| class TmTutorCompatibility(NamedRange):
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|     """
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|     Sets the percent chance that a given TM or move tutor is compatible with a species.
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| 
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|     Some opponents like gym leaders are allowed to use TMs. This option can affect the moves they know.
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|     """
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|     display_name = "TM/Tutor Compatibility"
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|     default = -1
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|     range_start = 0
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|     range_end = 100
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|     special_range_names = {
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|         "vanilla": -1,
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|         "full": 100,
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|     }
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| 
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| 
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| class TmTutorMoves(Toggle):
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|     """
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|     Randomizes the moves taught by TMs and move tutors.
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| 
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|     Some opponents like gym leaders are allowed to use TMs. This option can affect the moves they know.
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|     """
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|     display_name = "TM/Tutor Moves"
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| 
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| 
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| class ReusableTmsTutors(Toggle):
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|     """
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|     Sets TMs to not break after use (they remain sellable). Sets move tutors to infinite use.
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|     """
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|     display_name = "Reusable TMs and Tutors"
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| 
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| 
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| class MinCatchRate(Range):
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|     """
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|     Sets the minimum catch rate a pokemon can have. Any pokemon with a catch rate below this floor will have it raised to this value.
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| 
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|     Legendaries are often in the single digits
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|     Fully evolved pokemon are often double digits
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|     Pidgey is 255
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|     """
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|     display_name = "Minimum Catch Rate"
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|     range_start = 3
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|     range_end = 255
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|     default = 3
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| 
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| 
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| class GuaranteedCatch(Toggle):
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|     """
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|     Every throw is guaranteed to catch a wild pokemon.
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|     """
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|     display_name = "Guaranteed Catch"
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| 
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| 
 | |
| class NormalizeEncounterRates(Toggle):
 | |
|     """
 | |
|     Make every slot on an encounter table approximately equally likely.
 | |
| 
 | |
|     This does NOT mean each species is equally likely. In the vanilla game, each species may occupy more than one slot, and slots vary in probability.
 | |
|     
 | |
|     Species will still occupy the same slots as vanilla, but the slots will be equally weighted. The minimum encounter rate will be 8% (higher in water).
 | |
|     """
 | |
|     display_name = "Normalize Encounter Rates"
 | |
| 
 | |
| 
 | |
| class ExpModifier(Range):
 | |
|     """
 | |
|     Multiplies gained experience by a percentage.
 | |
| 
 | |
|     100 is default
 | |
|     50 is half
 | |
|     200 is double
 | |
|     etc.
 | |
|     """
 | |
|     display_name = "Exp Modifier"
 | |
|     range_start = 0
 | |
|     range_end = 1000
 | |
|     default = 100
 | |
| 
 | |
| 
 | |
| class BlindTrainers(Toggle):
 | |
|     """
 | |
|     Trainers will not start a battle with you unless you talk to them.
 | |
|     """
 | |
|     display_name = "Blind Trainers"
 | |
| 
 | |
| 
 | |
| class PurgeSpinners(Toggle):
 | |
|     """
 | |
|     Trainers will rotate in predictable patterns on a set interval instead of randomly and don't turn toward you when you run.
 | |
|     """
 | |
|     display_name = "Purge Spinners"
 | |
| 
 | |
| 
 | |
| class MatchTrainerLevels(Choice):
 | |
|     """
 | |
|     When you start a battle with a trainer, your party's levels will be automatically set to match that trainer's highest level pokemon.
 | |
| 
 | |
|     The experience you receive will match your party's average actual level, and will only be awarded when you win the battle.
 | |
| 
 | |
|     This is a pseudo-replacement for a level cap and makes every trainer battle a fair fight while still allowing you to level up.
 | |
| 
 | |
|     - Off: The vanilla experience
 | |
|     - Additive: The modifier you apply to your team is a flat bonus
 | |
|     - Multiplicative: The modifier you apply to your team is a percent bonus
 | |
|     """
 | |
|     display_name = "Match Trainer Levels"
 | |
|     default = 0
 | |
|     option_off = 0
 | |
|     option_additive = 1
 | |
|     option_multiplicative = 2
 | |
| 
 | |
| 
 | |
| class MatchTrainerLevelsBonus(Range):
 | |
|     """
 | |
|     A level bonus (or penalty) to apply to your team when matching an opponent's levels.
 | |
| 
 | |
|     When the match trainer levels option is "additive", this value is added to your team's levels during a battle.
 | |
|         For example, if this value is 5 (+5 levels), you'll have a level 25 team against a level 20 team, and a level 45 team against a level 40 team.
 | |
| 
 | |
|     When the match trainer levels option is "multiplicative", this is a percent bonus.
 | |
|         For example, if this value is 5 (+5%), you'll have a level 21 team against a level 20 team, and a level 42 team against a level 40 team.
 | |
|     """
 | |
|     display_name = "Match Trainer Levels Modifier"
 | |
|     range_start = -100
 | |
|     range_end = 100
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class DoubleBattleChance(Range):
 | |
|     """
 | |
|     The percent chance that a trainer with more than 1 pokemon will be converted into a double battle.
 | |
| 
 | |
|     If these trainers would normally approach you, they will only do so if you have 2 unfainted pokemon.
 | |
| 
 | |
|     They can be battled by talking to them no matter what.
 | |
|     """
 | |
|     display_name = "Double Battle Chance"
 | |
|     range_start = 0
 | |
|     range_end = 100
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class BetterShops(Toggle):
 | |
|     """
 | |
|     Pokemarts sell every item that can be obtained in a pokemart (except mail, which is still unique to the relevant city).
 | |
|     """
 | |
|     display_name = "Better Shops"
 | |
| 
 | |
| 
 | |
| class RemoveRoadblocks(OptionSet):
 | |
|     """
 | |
|     Removes specific NPCs that normally stand in your way until certain events are completed.
 | |
| 
 | |
|     This can open up the world a bit and make your playthrough less linear, but be careful how many you remove; it may make too much of your world accessible upon receiving Surf.
 | |
|     """
 | |
|     display_name = "Remove Roadblocks"
 | |
|     valid_keys = [
 | |
|         "Route 110 Aqua Grunts",
 | |
|         "Route 112 Magma Grunts",
 | |
|         "Route 119 Aqua Grunts",
 | |
|         "Safari Zone Construction Workers",
 | |
|         "Lilycove City Wailmer",
 | |
|         "Aqua Hideout Grunts",
 | |
|         "Seafloor Cavern Aqua Grunt",
 | |
|     ]
 | |
| 
 | |
| 
 | |
| class ExtraBoulders(Toggle):
 | |
|     """
 | |
|     Places strength boulders on Route 115 which block access to Meteor Falls from the beach.
 | |
| 
 | |
|     This aims to take some power away from Surf by restricting how much it allows you to access.
 | |
|     """
 | |
|     display_name = "Extra Boulders"
 | |
| 
 | |
| 
 | |
| class ExtraBumpySlope(Toggle):
 | |
|     """
 | |
|     Adds a bumpy slope to Route 115 which allows access to Meteor Falls if you have the Acro Bike.
 | |
| 
 | |
|     This aims to take some power away from Surf by adding a new way to exit the Rustboro area.
 | |
|     """
 | |
|     display_name = "Extra Bumpy Slope"
 | |
| 
 | |
| 
 | |
| class ModifyRoute118(Toggle):
 | |
|     """
 | |
|     Changes the layout of Route 118 so that it must be crossed with the Acro Bike instead of Surf.
 | |
| 
 | |
|     This aims to take some power away from Surf by restricting how much it allows you to access.
 | |
|     """
 | |
|     display_name = "Modify Route 118"
 | |
| 
 | |
| 
 | |
| class FreeFlyLocation(Toggle):
 | |
|     """
 | |
|     Enables flying to one random location (excluding cities reachable with no items).
 | |
|     """
 | |
|     display_name = "Free Fly Location"
 | |
| 
 | |
| 
 | |
| class HmRequirements(Choice):
 | |
|     """
 | |
|     Sets the requirements to use HMs outside of battle.
 | |
|     """
 | |
|     display_name = "HM Requirements"
 | |
|     default = 0
 | |
|     option_vanilla = 0
 | |
|     option_fly_without_badge = 1
 | |
| 
 | |
| 
 | |
| class TurboA(Toggle):
 | |
|     """
 | |
|     Holding A will advance most text automatically.
 | |
|     """
 | |
|     display_name = "Turbo A"
 | |
| 
 | |
| 
 | |
| class ReceiveItemMessages(Choice):
 | |
|     """
 | |
|     Determines whether you receive an in-game notification when receiving an item. Items can still only be received in the overworld.
 | |
| 
 | |
|     - All: Every item shows a message
 | |
|     - Progression: Only progression items show a message
 | |
|     - None: All items are added to your bag silently (badges will still show).
 | |
|     """
 | |
|     display_name = "Receive Item Messages"
 | |
|     default = 0
 | |
|     option_all = 0
 | |
|     option_progression = 1
 | |
|     option_none = 2
 | |
| 
 | |
| 
 | |
| class RemoteItems(Toggle):
 | |
|     """
 | |
|     Instead of placing your own items directly into the ROM, all items are received from the server, including items you find for yourself.
 | |
| 
 | |
|     This enables co-op of a single slot and recovering more items after a lost save file (if you're so unlucky).
 | |
| 
 | |
|     But it changes pickup behavior slightly and requires connection to the server to receive any items.
 | |
|     """
 | |
|     display_name = "Remote Items"
 | |
| 
 | |
| 
 | |
| class RandomizeMusic(Toggle):
 | |
|     """
 | |
|     Shuffles music played in any situation where it loops. Includes many FRLG tracks.
 | |
|     """
 | |
|     display_name = "Randomize Music"
 | |
| 
 | |
| 
 | |
| class RandomizeFanfares(Toggle):
 | |
|     """
 | |
|     Shuffles fanfares for item pickups, healing at the pokecenter, etc.
 | |
| 
 | |
|     When this option is enabled, pressing B will interrupt most fanfares.
 | |
|     """
 | |
|     display_name = "Randomize Fanfares"
 | |
| 
 | |
| 
 | |
| class WonderTrading(DefaultOnToggle):
 | |
|     """
 | |
|     Allows participation in wonder trading with other players in your current multiworld. Speak with the center receptionist on the second floor of any pokecenter.
 | |
| 
 | |
|     Wonder trading NEVER affects logic.
 | |
| 
 | |
|     Certain aspects of a pokemon species are per-game, not per-pokemon. As a result, some things are not retained during a trade, including type, ability, level up learnset, and so on.
 | |
| 
 | |
|     Receiving a pokemon this way does not mark it as found in your pokedex.
 | |
| 
 | |
|     Trade evolutions do not evolve this way; they retain their modified methods (level ups and item use).
 | |
|     """
 | |
|     display_name = "Wonder Trading"
 | |
| 
 | |
| 
 | |
| class EasterEgg(FreeText):
 | |
|     """
 | |
|     Enter certain phrases and something special might happen.
 | |
| 
 | |
|     All secret phrases are something that could be a trendy phrase in Dewford Town. They are case insensitive.
 | |
|     """
 | |
|     display_name = "Easter Egg"
 | |
|     default = "EMERALD SECRET"
 | |
| 
 | |
| 
 | |
| @dataclass
 | |
| class PokemonEmeraldOptions(PerGameCommonOptions):
 | |
|     goal: Goal
 | |
| 
 | |
|     badges: RandomizeBadges
 | |
|     hms: RandomizeHms
 | |
|     key_items: RandomizeKeyItems
 | |
|     bikes: RandomizeBikes
 | |
|     event_tickets: RandomizeEventTickets
 | |
|     rods: RandomizeRods
 | |
|     overworld_items: RandomizeOverworldItems
 | |
|     hidden_items: RandomizeHiddenItems
 | |
|     npc_gifts: RandomizeNpcGifts
 | |
|     berry_trees: RandomizeBerryTrees
 | |
|     dexsanity: Dexsanity
 | |
|     trainersanity: Trainersanity
 | |
|     item_pool_type: ItemPoolType
 | |
| 
 | |
|     require_itemfinder: HiddenItemsRequireItemfinder
 | |
|     require_flash: DarkCavesRequireFlash
 | |
|     elite_four_requirement: EliteFourRequirement
 | |
|     elite_four_count: EliteFourCount
 | |
|     norman_requirement: NormanRequirement
 | |
|     norman_count: NormanCount
 | |
|     legendary_hunt_catch: LegendaryHuntCatch
 | |
|     legendary_hunt_count: LegendaryHuntCount
 | |
|     allowed_legendary_hunt_encounters: AllowedLegendaryHuntEncounters
 | |
| 
 | |
|     wild_pokemon: RandomizeWildPokemon
 | |
|     wild_encounter_blacklist: WildEncounterBlacklist
 | |
|     starters: RandomizeStarters
 | |
|     starter_blacklist: StarterBlacklist
 | |
|     trainer_parties: RandomizeTrainerParties
 | |
|     trainer_party_blacklist: TrainerPartyBlacklist
 | |
|     force_fully_evolved: ForceFullyEvolved
 | |
|     legendary_encounters: RandomizeLegendaryEncounters
 | |
|     misc_pokemon: RandomizeMiscPokemon
 | |
|     types: RandomizeTypes
 | |
|     abilities: RandomizeAbilities
 | |
|     ability_blacklist: AbilityBlacklist
 | |
| 
 | |
|     level_up_moves: LevelUpMoves
 | |
|     move_match_type_bias: MoveMatchTypeBias
 | |
|     move_normal_type_bias: MoveNormalTypeBias
 | |
|     tm_tutor_compatibility: TmTutorCompatibility
 | |
|     hm_compatibility: HmCompatibility
 | |
|     tm_tutor_moves: TmTutorMoves
 | |
|     reusable_tms_tutors: ReusableTmsTutors
 | |
|     move_blacklist: MoveBlacklist
 | |
| 
 | |
|     min_catch_rate: MinCatchRate
 | |
|     guaranteed_catch: GuaranteedCatch
 | |
|     normalize_encounter_rates: NormalizeEncounterRates
 | |
|     exp_modifier: ExpModifier
 | |
|     blind_trainers: BlindTrainers
 | |
|     purge_spinners: PurgeSpinners
 | |
|     match_trainer_levels: MatchTrainerLevels
 | |
|     match_trainer_levels_bonus: MatchTrainerLevelsBonus
 | |
|     double_battle_chance: DoubleBattleChance
 | |
|     better_shops: BetterShops
 | |
| 
 | |
|     remove_roadblocks: RemoveRoadblocks
 | |
|     extra_boulders: ExtraBoulders
 | |
|     extra_bumpy_slope: ExtraBumpySlope
 | |
|     modify_118: ModifyRoute118
 | |
|     free_fly_location: FreeFlyLocation
 | |
|     hm_requirements: HmRequirements
 | |
| 
 | |
|     turbo_a: TurboA
 | |
|     receive_item_messages: ReceiveItemMessages
 | |
|     remote_items: RemoteItems
 | |
| 
 | |
|     music: RandomizeMusic
 | |
|     fanfares: RandomizeFanfares
 | |
| 
 | |
|     death_link: DeathLink
 | |
| 
 | |
|     enable_wonder_trading: WonderTrading
 | |
|     easter_egg: EasterEgg
 | 
