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* Tests: test that worlds don't create regions or locations after `create_items` * recache during the location counts just to be extra safe * adjust typing and use a Tuple instead of a list * remove unused import
23 lines
806 B
Python
23 lines
806 B
Python
from argparse import Namespace
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from typing import Type, Tuple
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from BaseClasses import MultiWorld
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from worlds.AutoWorld import call_all, World
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gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
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def setup_solo_multiworld(world_type: Type[World], steps: Tuple[str, ...] = gen_steps) -> MultiWorld:
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multiworld = MultiWorld(1)
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multiworld.game[1] = world_type.game
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multiworld.player_name = {1: "Tester"}
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multiworld.set_seed()
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args = Namespace()
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for name, option in world_type.option_definitions.items():
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setattr(args, name, {1: option.from_any(option.default)})
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multiworld.set_options(args)
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multiworld.set_default_common_options()
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for step in steps:
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call_all(multiworld, step)
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return multiworld
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