Files
Grinch-AP/worlds/stardew_valley/test/rules/TestArcades.py
Aaron Wagener 96d48a923a Core: recontextualize CollectionState.collect (#3723)
* Core: renamed `CollectionState.collect` arg from `event` to `prevent_sweep` and remove forced collection

* Update TestDungeon.py

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-13 22:28:05 +02:00

98 lines
5.3 KiB
Python

from ... import options
from ...test import SVTestBase
class TestArcadeMachinesLogic(SVTestBase):
options = {
options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_full_shuffling,
}
def test_prairie_king(self):
self.assertFalse(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
boots = self.create_item("JotPK: Progressive Boots")
gun = self.create_item("JotPK: Progressive Gun")
ammo = self.create_item("JotPK: Progressive Ammo")
life = self.create_item("JotPK: Extra Life")
drop = self.create_item("JotPK: Increased Drop Rate")
self.multiworld.state.collect(boots, prevent_sweep=True)
self.multiworld.state.collect(gun, prevent_sweep=True)
self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
self.remove(boots)
self.remove(gun)
self.multiworld.state.collect(boots, prevent_sweep=True)
self.multiworld.state.collect(boots, prevent_sweep=True)
self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
self.remove(boots)
self.remove(boots)
self.multiworld.state.collect(boots, prevent_sweep=True)
self.multiworld.state.collect(gun, prevent_sweep=True)
self.multiworld.state.collect(ammo, prevent_sweep=True)
self.multiworld.state.collect(life, prevent_sweep=True)
self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertTrue(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
self.remove(boots)
self.remove(gun)
self.remove(ammo)
self.remove(life)
self.multiworld.state.collect(boots, prevent_sweep=True)
self.multiworld.state.collect(gun, prevent_sweep=True)
self.multiworld.state.collect(gun, prevent_sweep=True)
self.multiworld.state.collect(ammo, prevent_sweep=True)
self.multiworld.state.collect(ammo, prevent_sweep=True)
self.multiworld.state.collect(life, prevent_sweep=True)
self.multiworld.state.collect(drop, prevent_sweep=True)
self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertTrue(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertTrue(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
self.remove(boots)
self.remove(gun)
self.remove(gun)
self.remove(ammo)
self.remove(ammo)
self.remove(life)
self.remove(drop)
self.multiworld.state.collect(boots, prevent_sweep=True)
self.multiworld.state.collect(boots, prevent_sweep=True)
self.multiworld.state.collect(gun, prevent_sweep=True)
self.multiworld.state.collect(gun, prevent_sweep=True)
self.multiworld.state.collect(gun, prevent_sweep=True)
self.multiworld.state.collect(gun, prevent_sweep=True)
self.multiworld.state.collect(ammo, prevent_sweep=True)
self.multiworld.state.collect(ammo, prevent_sweep=True)
self.multiworld.state.collect(ammo, prevent_sweep=True)
self.multiworld.state.collect(life, prevent_sweep=True)
self.multiworld.state.collect(drop, prevent_sweep=True)
self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertTrue(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertTrue(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assertTrue(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
self.remove(boots)
self.remove(boots)
self.remove(gun)
self.remove(gun)
self.remove(gun)
self.remove(gun)
self.remove(ammo)
self.remove(ammo)
self.remove(ammo)
self.remove(life)
self.remove(drop)