668 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			668 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import argparse
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| import logging
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| import random
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| import urllib.request
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| import urllib.parse
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| import typing
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| import os
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| 
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| import ModuleUpdate
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| from BaseClasses import PlandoItem, PlandoConnection
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| 
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| ModuleUpdate.update()
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| 
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| import Bosses
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| from Utils import parse_yaml
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| from Rom import Sprite
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| from EntranceRandomizer import parse_arguments
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| from Main import main as ERmain
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| from Main import get_seed, seeddigits
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| from Items import item_name_groups, item_table
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| from Regions import location_table, key_drop_data
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| from Text import TextTable
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| 
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| 
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| def mystery_argparse():
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|     parser = argparse.ArgumentParser(add_help=False)
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|     parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
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|     multiargs, _ = parser.parse_known_args()
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| 
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|     parser = argparse.ArgumentParser()
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|     parser.add_argument('--weights',
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|                         help='Path to the weights file to use for rolling game settings, urls are also valid')
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|     parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player',
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|                         action='store_true')
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|     parser.add_argument('--seed', help='Define seed number to generate.', type=int)
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|     parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
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|     parser.add_argument('--teams', default=1, type=lambda value: max(int(value), 1))
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|     parser.add_argument('--create_spoiler', action='store_true')
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|     parser.add_argument('--skip_playthrough', action='store_true')
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|     parser.add_argument('--rom')
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|     parser.add_argument('--enemizercli')
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|     parser.add_argument('--outputpath')
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|     parser.add_argument('--race', action='store_true')
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|     parser.add_argument('--meta', default=None)
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|     parser.add_argument('--log_output_path', help='Path to store output log')
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|     parser.add_argument('--loglevel', default='info', help='Sets log level')
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|     parser.add_argument('--create_diff', action="store_true")
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|     parser.add_argument('--yaml_output', default=0, type=lambda value: min(max(int(value), 0), 255),
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|                         help='Output rolled mystery results to yaml up to specified number (made for async multiworld)')
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|     parser.add_argument('--plando', default="bosses",
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|                         help='List of options that can be set manually. Can be combined, for example "bosses, items"')
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| 
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|     for player in range(1, multiargs.multi + 1):
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|         parser.add_argument(f'--p{player}', help=argparse.SUPPRESS)
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|     args = parser.parse_args()
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|     args.plando: typing.Set[str] = {arg.strip().lower() for arg in args.plando.split(",")}
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|     return args
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| 
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| 
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| def main(args=None, callback=ERmain):
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|     if not args:
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|         args = mystery_argparse()
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| 
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|     seed = get_seed(args.seed)
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|     random.seed(seed)
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| 
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|     seedname = "M" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
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|     print(f"Generating mystery for {args.multi} player{'s' if args.multi > 1 else ''}, {seedname} Seed {seed}")
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| 
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|     if args.race:
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|         random.seed()  # reset to time-based random source
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| 
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|     weights_cache = {}
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|     if args.weights:
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|         try:
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|             weights_cache[args.weights] = get_weights(args.weights)
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|         except Exception as e:
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|             raise ValueError(f"File {args.weights} is destroyed. Please fix your yaml.") from e
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|         print(f"Weights: {args.weights} >> "
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|               f"{get_choice('description', weights_cache[args.weights], 'No description specified')}")
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|     if args.meta:
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|         try:
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|             weights_cache[args.meta] = get_weights(args.meta)
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|         except Exception as e:
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|             raise ValueError(f"File {args.meta} is destroyed. Please fix your yaml.") from e
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|         meta_weights = weights_cache[args.meta]
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|         print(f"Meta: {args.meta} >> {get_choice('meta_description', meta_weights, 'No description specified')}")
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|         if args.samesettings:
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|             raise Exception("Cannot mix --samesettings with --meta")
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| 
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|     for player in range(1, args.multi + 1):
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|         path = getattr(args, f'p{player}')
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|         if path:
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|             try:
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|                 if path not in weights_cache:
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|                     weights_cache[path] = get_weights(path)
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|                 print(f"P{player} Weights: {path} >> "
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|                       f"{get_choice('description', weights_cache[path], 'No description specified')}")
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| 
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|             except Exception as e:
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|                 raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
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|     erargs = parse_arguments(['--multi', str(args.multi)])
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|     erargs.seed = seed
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|     erargs.name = {x: "" for x in range(1, args.multi + 1)}  # only so it can be overwrittin in mystery
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|     erargs.create_spoiler = args.create_spoiler
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|     erargs.create_diff = args.create_diff
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|     erargs.race = args.race
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|     erargs.skip_playthrough = args.skip_playthrough
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|     erargs.outputname = seedname
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|     erargs.outputpath = args.outputpath
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|     erargs.teams = args.teams
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|     erargs.progression_balancing = {}
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| 
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|     # set up logger
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|     if args.loglevel:
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|         erargs.loglevel = args.loglevel
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|     loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[
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|         erargs.loglevel]
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| 
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|     if args.log_output_path:
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|         import sys
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|         class LoggerWriter(object):
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|             def __init__(self, writer):
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|                 self._writer = writer
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|                 self._msg = ''
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| 
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|             def write(self, message):
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|                 self._msg = self._msg + message
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|                 while '\n' in self._msg:
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|                     pos = self._msg.find('\n')
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|                     self._writer(self._msg[:pos])
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|                     self._msg = self._msg[pos + 1:]
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| 
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|             def flush(self):
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|                 if self._msg != '':
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|                     self._writer(self._msg)
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|                     self._msg = ''
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| 
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|         log = logging.getLogger("stderr")
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|         log.addHandler(logging.StreamHandler())
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|         sys.stderr = LoggerWriter(log.error)
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|         os.makedirs(args.log_output_path, exist_ok=True)
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|         logging.basicConfig(format='%(message)s', level=loglevel,
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|                             filename=os.path.join(args.log_output_path, f"{seed}.log"))
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|     else:
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|         logging.basicConfig(format='%(message)s', level=loglevel)
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|     if args.rom:
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|         erargs.rom = args.rom
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| 
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|     if args.enemizercli:
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|         erargs.enemizercli = args.enemizercli
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| 
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|     settings_cache = {k: (roll_settings(v, args.plando) if args.samesettings else None)
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|                       for k, v in weights_cache.items()}
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|     player_path_cache = {}
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|     for player in range(1, args.multi + 1):
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|         player_path_cache[player] = getattr(args, f'p{player}') if getattr(args, f'p{player}') else args.weights
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| 
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|     if args.meta:
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|         for player, path in player_path_cache.items():
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|             weights_cache[path].setdefault("meta_ignore", [])
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|         meta_weights = weights_cache[args.meta]
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|         for key in meta_weights:
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|             option = get_choice(key, meta_weights)
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|             if option is not None:
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|                 for player, path in player_path_cache.items():
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|                     players_meta = weights_cache[path].get("meta_ignore", [])
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|                     if key not in players_meta:
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|                         weights_cache[path][key] = option
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|                     elif type(players_meta) == dict and players_meta[key] and option not in players_meta[key]:
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|                         weights_cache[path][key] = option
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| 
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|     for player in range(1, args.multi + 1):
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|         path = player_path_cache[player]
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|         if path:
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|             try:
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|                 settings = settings_cache[path] if settings_cache[path] else \
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|                     roll_settings(weights_cache[path], args.plando)
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|                 if settings.sprite and not os.path.isfile(settings.sprite) and not Sprite.get_sprite_from_name(
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|                         settings.sprite):
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|                     logging.warning(
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|                         f"Warning: The chosen sprite, \"{settings.sprite}\", for yaml \"{path}\", does not exist.")
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|                 for k, v in vars(settings).items():
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|                     if v is not None:
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|                         getattr(erargs, k)[player] = v
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|             except Exception as e:
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|                 raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
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|         else:
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|             raise RuntimeError(f'No weights specified for player {player}')
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|         if path == args.weights:  # if name came from the weights file, just use base player name
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|             erargs.name[player] = f"Player{player}"
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|         elif not erargs.name[player]:  # if name was not specified, generate it from filename
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|             erargs.name[player] = os.path.split(path)[-1].split(".")[0]
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|     erargs.names = ",".join(erargs.name[i] for i in range(1, args.multi + 1))
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|     del (erargs.name)
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|     if args.yaml_output:
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|         import yaml
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|         important = {}
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|         for option, player_settings in vars(erargs).items():
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|             if type(player_settings) == dict:
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|                 if all(type(value) != list for value in player_settings.values()):
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|                     if len(frozenset(player_settings.values())) > 1:
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|                         important[option] = {player: value for player, value in player_settings.items() if
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|                                              player <= args.yaml_output}
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|                     elif len(frozenset(player_settings.values())) > 0:
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|                         important[option] = player_settings[1]
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|                     else:
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|                         logging.debug(f"No player settings defined for option '{option}'")
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| 
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|             else:
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|                 if player_settings != "":  # is not empty name
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|                     important[option] = player_settings
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|                 else:
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|                     logging.debug(f"No player settings defined for option '{option}'")
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|         if args.outputpath:
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|             os.makedirs(args.outputpath, exist_ok=True)
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|         with open(os.path.join(args.outputpath if args.outputpath else ".", f"mystery_result_{seed}.yaml"), "wt") as f:
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|             yaml.dump(important, f)
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| 
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|     erargs.skip_progression_balancing = {player: not balanced for player, balanced in
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|                                          erargs.progression_balancing.items()}
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|     del (erargs.progression_balancing)
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|     callback(erargs, seed)
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| 
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| 
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| def get_weights(path):
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|     try:
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|         if urllib.parse.urlparse(path).scheme:
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|             yaml = str(urllib.request.urlopen(path).read(), "utf-8")
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|         else:
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|             with open(path, 'rb') as f:
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|                 yaml = str(f.read(), "utf-8")
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|     except Exception as e:
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|         raise Exception(f"Failed to read weights ({path})") from e
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| 
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|     return parse_yaml(yaml)
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| 
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| 
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| def interpret_on_off(value):
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|     return {"on": True, "off": False}.get(value, value)
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| 
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| 
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| def convert_to_on_off(value):
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|     return {True: "on", False: "off"}.get(value, value)
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| 
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| 
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| def get_choice(option, root, value=None) -> typing.Any:
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|     if option not in root:
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|         return value
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|     if type(root[option]) is list:
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|         return interpret_on_off(random.choices(root[option])[0])
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|     if type(root[option]) is not dict:
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|         return interpret_on_off(root[option])
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|     if not root[option]:
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|         return value
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|     if any(root[option].values()):
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|         return interpret_on_off(
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|             random.choices(list(root[option].keys()), weights=list(map(int, root[option].values())))[0])
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|     raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.")
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| 
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| 
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| def handle_name(name: str):
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|     return name.strip().replace(' ', '_')[:16]
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| 
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| 
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| def prefer_int(input_data: str) -> typing.Union[str, int]:
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|     try:
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|         return int(input_data)
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|     except:
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|         return input_data
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| 
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| 
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| available_boss_names: typing.Set[str] = {boss.lower() for boss in Bosses.boss_table if boss not in
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|                                          {'Agahnim', 'Agahnim2', 'Ganon'}}
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| 
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| boss_shuffle_options = {None: 'none',
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|                         'none': 'none',
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|                         'simple': 'basic',
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|                         'basic': 'basic',
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|                         'full': 'normal',
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|                         'normal': 'normal',
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|                         'random': 'chaos',
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|                         'chaos': 'chaos',
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|                         'singularity': 'singularity',
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|                         'duality': 'singularity'
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|                         }
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| 
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| 
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| def roll_percentage(percentage: typing.Union[int, float]) -> bool:
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|     """Roll a percentage chance.
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|     percentage is expected to be in range [0, 100]"""
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|     return random.random() < (float(percentage) / 100)
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| 
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| 
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| def roll_settings(weights, plando_options: typing.Set[str] = frozenset(("bosses"))):
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|     ret = argparse.Namespace()
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|     if "linked_options" in weights:
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|         weights = weights.copy()  # make sure we don't write back to other weights sets in same_settings
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|         for option_set in weights["linked_options"]:
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|             if "name" not in option_set:
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|                 raise ValueError("One of your linked options does not have a name.")
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|             try:
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|                 if roll_percentage(option_set["percentage"]):
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|                     logging.debug(f"Linked option {option_set['name']} triggered.")
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|                     logging.debug(f'Applying {option_set["options"]}')
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|                     new_options = set(option_set["options"]) - set(weights)
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|                     weights.update(option_set["options"])
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|                     if new_options:
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|                         for new_option in new_options:
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|                             logging.warning(f'Linked Suboption "{new_option}" of "{option_set["name"]}" did not '
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|                                             f'overwrite a root option. '
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|                                             f"This is probably in error.")
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|                 else:
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|                     logging.debug(f"linked option {option_set['name']} skipped.")
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|             except Exception as e:
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|                 raise ValueError(f"Linked option {option_set['name']} is destroyed. "
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|                                  f"Please fix your linked option.") from e
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| 
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|     ret.name = get_choice('name', weights)
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|     if ret.name:
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|         ret.name = handle_name(ret.name)
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| 
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|     glitches_required = get_choice('glitches_required', weights)
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|     if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'minor_glitches']:
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|         logging.warning("Only NMG, OWG and No Logic supported")
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|         glitches_required = 'none'
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|     ret.logic = {None: 'noglitches', 'none': 'noglitches', 'no_logic': 'nologic', 'overworld_glitches': 'owglitches',
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|                  'minor_glitches': 'minorglitches'}[
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|         glitches_required]
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| 
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|     ret.dark_room_logic = get_choice("dark_room_logic", weights, "lamp")
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|     if not ret.dark_room_logic:  # None/False
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|         ret.dark_room_logic = "none"
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|     if ret.dark_room_logic == "sconces":
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|         ret.dark_room_logic = "torches"
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|     if ret.dark_room_logic not in {"lamp", "torches", "none"}:
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|         raise ValueError(f"Unknown Dark Room Logic: \"{ret.dark_room_logic}\"")
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| 
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|     ret.restrict_dungeon_item_on_boss = get_choice('restrict_dungeon_item_on_boss', weights, False)
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| 
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|     ret.progression_balancing = get_choice('progression_balancing', weights, True)
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|     # item_placement = get_choice('item_placement')
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|     # not supported in ER
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| 
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|     dungeon_items = get_choice('dungeon_items', weights)
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|     if dungeon_items == 'full' or dungeon_items == True:
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|         dungeon_items = 'mcsb'
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|     elif dungeon_items == 'standard':
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|         dungeon_items = ""
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|     elif not dungeon_items:
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|         dungeon_items = ""
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|     if "u" in dungeon_items:
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|         dungeon_items.replace("s", "")
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| 
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|     ret.mapshuffle = get_choice('map_shuffle', weights, 'm' in dungeon_items)
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|     ret.compassshuffle = get_choice('compass_shuffle', weights, 'c' in dungeon_items)
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|     ret.keyshuffle = get_choice('smallkey_shuffle', weights,
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|                                 'universal' if 'u' in dungeon_items else 's' in dungeon_items)
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|     ret.bigkeyshuffle = get_choice('bigkey_shuffle', weights, 'b' in dungeon_items)
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| 
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|     ret.accessibility = get_choice('accessibility', weights)
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| 
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|     entrance_shuffle = get_choice('entrance_shuffle', weights)
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|     ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
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| 
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|     goal = get_choice('goals', weights, 'ganon')
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|     ret.goal = {'ganon': 'ganon',
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|                 'fast_ganon': 'crystals',
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|                 'dungeons': 'dungeons',
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|                 'pedestal': 'pedestal',
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|                 'ganon_pedestal': 'ganonpedestal',
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|                 'triforce_hunt': 'triforcehunt',
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|                 'triforce-hunt': 'triforcehunt',  # deprecated, moving all goals to `_`
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|                 'local_triforce_hunt': 'localtriforcehunt',
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|                 'ganon_triforce_hunt': 'ganontriforcehunt',
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|                 'local_ganon_triforce_hunt': 'localganontriforcehunt',
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|                 'ice_rod_hunt': 'icerodhunt'
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|                 }[goal]
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| 
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|     # TODO consider moving open_pyramid to an automatic variable in the core roller, set to True when
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|     # fast ganon + ganon at hole
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|     ret.open_pyramid = ret.goal in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'}
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| 
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|     ret.crystals_gt = prefer_int(get_choice('tower_open', weights))
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| 
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|     ret.crystals_ganon = prefer_int(get_choice('ganon_open', weights))
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| 
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|     extra_pieces = get_choice('triforce_pieces_mode', weights, 'available')
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| 
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|     ret.triforce_pieces_required = int(get_choice('triforce_pieces_required', weights, 20))
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|     ret.triforce_pieces_required = min(max(1, int(ret.triforce_pieces_required)), 90)
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| 
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|     # sum a percentage to required
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|     if extra_pieces == 'percentage':
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|         percentage = max(100, float(get_choice('triforce_pieces_percentage', weights, 150))) / 100
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|         ret.triforce_pieces_available = int(round(ret.triforce_pieces_required * percentage, 0))
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|     # vanilla mode (specify how many pieces are)
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|     elif extra_pieces == 'available':
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|         ret.triforce_pieces_available = int(get_choice('triforce_pieces_available', weights, 30))
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|     # required pieces + fixed extra
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|     elif extra_pieces == 'extra':
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|         extra_pieces = max(0, int(get_choice('triforce_pieces_extra', weights, 10)))
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|         ret.triforce_pieces_available = ret.triforce_pieces_required + extra_pieces
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| 
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|     # change minimum to required pieces to avoid problems
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|     ret.triforce_pieces_available = min(max(ret.triforce_pieces_required, int(ret.triforce_pieces_available)), 90)
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| 
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|     ret.shop_shuffle = get_choice('shop_shuffle', weights, '')
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|     if not ret.shop_shuffle:
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|         ret.shop_shuffle = ''
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| 
 | |
|     ret.mode = get_choice('world_state', weights, None)  # legacy support
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|     if ret.mode == 'retro':
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|         ret.mode = 'open'
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|         ret.retro = True
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|     elif ret.mode is None:
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|         ret.mode = get_choice("mode", weights)
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|         ret.retro = get_choice("retro", weights)
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| 
 | |
|     ret.hints = get_choice('hints', weights)
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| 
 | |
|     ret.swords = {'randomized': 'random',
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|                   'assured': 'assured',
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|                   'vanilla': 'vanilla',
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|                   'swordless': 'swordless'
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|                   }[get_choice('weapons', weights, 'assured')]
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| 
 | |
|     ret.difficulty = get_choice('item_pool', weights)
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| 
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|     ret.item_functionality = get_choice('item_functionality', weights)
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| 
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|     boss_shuffle = get_choice('boss_shuffle', weights)
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| 
 | |
|     if boss_shuffle in boss_shuffle_options:
 | |
|         ret.shufflebosses = boss_shuffle_options[boss_shuffle]
 | |
|     elif "bosses" in plando_options:
 | |
|         options = boss_shuffle.lower().split(";")
 | |
|         remainder_shuffle = "none"  # vanilla
 | |
|         bosses = []
 | |
|         for boss in options:
 | |
|             if boss in boss_shuffle_options:
 | |
|                 remainder_shuffle = boss_shuffle_options[boss]
 | |
|             elif boss not in available_boss_names and not "-" in boss:
 | |
|                 raise ValueError(f"Unknown Boss name or Boss shuffle option {boss}.")
 | |
|             else:
 | |
|                 bosses.append(boss)
 | |
|         ret.shufflebosses = ";".join(bosses + [remainder_shuffle])
 | |
|     else:
 | |
|         raise Exception(f"Boss Shuffle {boss_shuffle} is unknown and boss plando is turned off.")
 | |
| 
 | |
|     ret.enemy_shuffle = {'none': False,
 | |
|                          'shuffled': 'shuffled',
 | |
|                          'random': 'chaos',
 | |
|                          'chaosthieves': 'chaosthieves',
 | |
|                          'chaos': 'chaos',
 | |
|                          True: True,
 | |
|                          False: False,
 | |
|                          None: False
 | |
|                          }[get_choice('enemy_shuffle', weights, False)]
 | |
| 
 | |
|     ret.killable_thieves = get_choice('killable_thieves', weights, False)
 | |
|     ret.tile_shuffle = get_choice('tile_shuffle', weights, False)
 | |
|     ret.bush_shuffle = get_choice('bush_shuffle', weights, False)
 | |
| 
 | |
|     # legacy support for enemy shuffle
 | |
|     if type(ret.enemy_shuffle) == str:
 | |
|         if ret.enemy_shuffle == 'shuffled':
 | |
|             ret.killable_thieves = True
 | |
|         elif ret.enemy_shuffle == 'chaos':
 | |
|             ret.killable_thieves = True
 | |
|             ret.bush_shuffle = True
 | |
|             ret.tile_shuffle = True
 | |
|         elif ret.enemy_shuffle == "chaosthieves":
 | |
|             ret.killable_thieves = bool(random.randint(0, 1))
 | |
|             ret.bush_shuffle = True
 | |
|             ret.tile_shuffle = True
 | |
|         ret.enemy_shuffle = True
 | |
| 
 | |
|     # end of legacy block
 | |
| 
 | |
|     ret.enemy_damage = {None: 'default',
 | |
|                         'default': 'default',
 | |
|                         'shuffled': 'shuffled',
 | |
|                         'random': 'chaos'
 | |
|                         }[get_choice('enemy_damage', weights)]
 | |
| 
 | |
|     ret.enemy_health = get_choice('enemy_health', weights)
 | |
| 
 | |
|     ret.shufflepots = get_choice('pot_shuffle', weights)
 | |
| 
 | |
|     ret.beemizer = int(get_choice('beemizer', weights, 0))
 | |
| 
 | |
|     ret.timer = {'none': False,
 | |
|                  None: False,
 | |
|                  False: False,
 | |
|                  'timed': 'timed',
 | |
|                  'timed_ohko': 'timed-ohko',
 | |
|                  'ohko': 'ohko',
 | |
|                  'timed_countdown': 'timed-countdown',
 | |
|                  'display': 'display'}[get_choice('timer', weights, False)]
 | |
| 
 | |
|     ret.countdown_start_time = int(get_choice('countdown_start_time', weights, 10))
 | |
|     ret.red_clock_time = int(get_choice('red_clock_time', weights, -2))
 | |
|     ret.blue_clock_time = int(get_choice('blue_clock_time', weights, 2))
 | |
|     ret.green_clock_time = int(get_choice('green_clock_time', weights, 4))
 | |
| 
 | |
|     ret.dungeon_counters = get_choice('dungeon_counters', weights, 'default')
 | |
| 
 | |
|     ret.progressive = convert_to_on_off(get_choice('progressive', weights, 'on'))
 | |
| 
 | |
|     ret.shuffle_prizes = get_choice('shuffle_prizes', weights, "g")
 | |
| 
 | |
|     ret.required_medallions = (get_choice("misery_mire_medallion", weights, "random"),
 | |
|                                get_choice("turtle_rock_medallion", weights, "random"))
 | |
|     for medallion in ret.required_medallions:
 | |
|         if medallion not in {"random", "Ether", "Bombos", "Quake"}:
 | |
|             raise Exception(f"unknown Medallion {medallion}")
 | |
|     inventoryweights = weights.get('startinventory', {})
 | |
|     startitems = []
 | |
|     for item in inventoryweights.keys():
 | |
|         itemvalue = get_choice(item, inventoryweights)
 | |
|         if item.startswith(('Progressive ', 'Small Key ', 'Rupee', 'Piece of Heart', 'Boss Heart Container',
 | |
|                             'Sanctuary Heart Container', 'Arrow', 'Bombs ', 'Bomb ', 'Bottle')) and isinstance(
 | |
|             itemvalue, int):
 | |
|             for i in range(int(itemvalue)):
 | |
|                 startitems.append(item)
 | |
|         elif itemvalue:
 | |
|             startitems.append(item)
 | |
|     ret.startinventory = ','.join(startitems)
 | |
| 
 | |
|     ret.glitch_boots = get_choice('glitch_boots', weights, True)
 | |
| 
 | |
|     ret.remote_items = get_choice('remote_items', weights, False)
 | |
| 
 | |
|     if get_choice("local_keys", weights, "l" in dungeon_items):
 | |
|         # () important for ordering of commands, without them the Big Keys section is part of the Small Key else
 | |
|         ret.local_items = (item_name_groups["Small Keys"] if ret.keyshuffle else set()) \
 | |
|                           | item_name_groups["Big Keys"] if ret.bigkeyshuffle else set()
 | |
|     else:
 | |
|         ret.local_items = set()
 | |
|     for item_name in weights.get('local_items', []):
 | |
|         items = item_name_groups.get(item_name, {item_name})
 | |
|         for item in items:
 | |
|             if item in item_table:
 | |
|                 ret.local_items.add(item)
 | |
|             else:
 | |
|                 raise Exception(f"Could not force item {item} to be world-local, as it was not recognized.")
 | |
| 
 | |
|     ret.local_items = ",".join(ret.local_items)
 | |
| 
 | |
|     ret.non_local_items = set()
 | |
|     for item_name in weights.get('non_local_items', []):
 | |
|         items = item_name_groups.get(item_name, {item_name})
 | |
|         for item in items:
 | |
|             if item in item_table:
 | |
|                 ret.non_local_items.add(item)
 | |
|             else:
 | |
|                 raise Exception(f"Could not force item {item} to be world-non-local, as it was not recognized.")
 | |
| 
 | |
|     ret.non_local_items = ",".join(ret.non_local_items)
 | |
| 
 | |
|     ret.plando_items = []
 | |
|     if "items" in plando_options:
 | |
|         default_placement = PlandoItem(item="", location="")
 | |
|         def add_plando_item(item: str, location: str):
 | |
|             if item not in item_table:
 | |
|                 raise Exception(f"Could not plando item {item} as the item was not recognized")
 | |
|             if location not in location_table and location not in key_drop_data:
 | |
|                 raise Exception(f"Could not plando item {item} at location {location} as the location was not recognized")
 | |
|             ret.plando_items.append(PlandoItem(item, location, location_world, from_pool, force))
 | |
| 
 | |
|         options = weights.get("plando_items", [])
 | |
|         for placement in options:
 | |
|             if roll_percentage(get_choice("percentage", placement, 100)):
 | |
|                 from_pool = get_choice("from_pool", placement, default_placement.from_pool)
 | |
|                 location_world = get_choice("world", placement, default_placement.world)
 | |
|                 force = get_choice("force", placement, default_placement.force)
 | |
|                 if "items" in placement and "locations" in placement:
 | |
|                     items = placement["items"]
 | |
|                     locations = placement["locations"]
 | |
|                     if isinstance(items, dict):
 | |
|                         item_list = []
 | |
|                         for key, value in items.items():
 | |
|                             item_list += [key] * value
 | |
|                         items = item_list
 | |
|                     if not items or not locations:
 | |
|                         raise Exception("You must specify at least one item and one location to place items.")
 | |
|                     random.shuffle(items)
 | |
|                     random.shuffle(locations)
 | |
|                     while items and locations:
 | |
|                         item = items.pop()
 | |
|                         location = locations.pop()
 | |
|                         add_plando_item(item, location)
 | |
|                 else:
 | |
|                     item = get_choice("item", placement, get_choice("items", placement))
 | |
|                     location = get_choice("location", placement)
 | |
|                     add_plando_item(item, location)
 | |
| 
 | |
|     ret.plando_texts = {}
 | |
|     if "texts" in plando_options:
 | |
|         tt = TextTable()
 | |
|         tt.removeUnwantedText()
 | |
|         options = weights.get("plando_texts", [])
 | |
|         for placement in options:
 | |
|             if roll_percentage(get_choice("percentage", placement, 100)):
 | |
|                 at = str(get_choice("at", placement))
 | |
|                 if at not in tt:
 | |
|                     raise Exception(f"No text target \"{at}\" found.")
 | |
|                 ret.plando_texts[at] = str(get_choice("text", placement))
 | |
| 
 | |
|     ret.plando_connections = []
 | |
|     if "connections" in plando_options:
 | |
|         options = weights.get("plando_connections", [])
 | |
|         for placement in options:
 | |
|             if roll_percentage(get_choice("percentage", placement, 100)):
 | |
|                 ret.plando_connections.append(PlandoConnection(
 | |
|                     get_choice("entrance", placement),
 | |
|                     get_choice("exit", placement),
 | |
|                     get_choice("direction", placement, "both")
 | |
|                 ))
 | |
| 
 | |
|     if 'rom' in weights:
 | |
|         romweights = weights['rom']
 | |
| 
 | |
|         ret.sprite_pool = romweights['sprite_pool'] if 'sprite_pool' in romweights else []
 | |
|         ret.sprite = get_choice('sprite', romweights, "Link")
 | |
|         if 'random_sprite_on_event' in romweights:
 | |
|             randomoneventweights = romweights['random_sprite_on_event']
 | |
|             if get_choice('enabled', randomoneventweights, False):
 | |
|                 ret.sprite = 'randomon'
 | |
|                 ret.sprite += '-hit' if get_choice('on_hit', randomoneventweights, True) else ''
 | |
|                 ret.sprite += '-enter' if get_choice('on_enter', randomoneventweights, False) else ''
 | |
|                 ret.sprite += '-exit' if get_choice('on_exit', randomoneventweights, False) else ''
 | |
|                 ret.sprite += '-slash' if get_choice('on_slash', randomoneventweights, False) else ''
 | |
|                 ret.sprite += '-item' if get_choice('on_item', randomoneventweights, False) else ''
 | |
|                 ret.sprite += '-bonk' if get_choice('on_bonk', randomoneventweights, False) else ''
 | |
|                 ret.sprite = 'randomonall' if get_choice('on_everything', randomoneventweights, False) else ret.sprite
 | |
|                 ret.sprite = 'randomonnone' if ret.sprite == 'randomon' else ret.sprite
 | |
| 
 | |
|                 if (not ret.sprite_pool or get_choice('use_weighted_sprite_pool', randomoneventweights, False)) \
 | |
|                         and 'sprite' in romweights:  # Use sprite as a weighted sprite pool, if a sprite pool is not already defined.
 | |
|                     for key, value in romweights['sprite'].items():
 | |
|                         if key.startswith('random'):
 | |
|                             ret.sprite_pool += ['random'] * int(value)
 | |
|                         else:
 | |
|                             ret.sprite_pool += [key] * int(value)
 | |
| 
 | |
|         ret.disablemusic = get_choice('disablemusic', romweights, False)
 | |
|         ret.quickswap = get_choice('quickswap', romweights, True)
 | |
|         ret.fastmenu = get_choice('menuspeed', romweights, "normal")
 | |
|         ret.heartcolor = get_choice('heartcolor', romweights, "red")
 | |
|         ret.heartbeep = convert_to_on_off(get_choice('heartbeep', romweights, "normal"))
 | |
|         ret.ow_palettes = get_choice('ow_palettes', romweights, "default")
 | |
|         ret.uw_palettes = get_choice('uw_palettes', romweights, "default")
 | |
|         ret.hud_palettes = get_choice('hud_palettes', romweights, "default")
 | |
|         ret.sword_palettes = get_choice('sword_palettes', romweights, "default")
 | |
|         ret.shield_palettes = get_choice('shield_palettes', romweights, "default")
 | |
|         ret.link_palettes = get_choice('link_palettes', romweights, "default")
 | |
| 
 | |
|     else:
 | |
|         ret.quickswap = True
 | |
|         ret.sprite = "Link"
 | |
|     return ret
 | |
| 
 | |
| 
 | |
| if __name__ == '__main__':
 | |
|     main()
 | 
