* add shop shuffle options and items * add logic for the shop slots * write cost tests * start on shop item logic * make strike and second wind early items * some cleanup * remove 5 shards * double cost requirement for really expensive items and raise the rates * add test for shop shuffle with minimum other locations * put power seal in front of shards * rename locations and items * update rules, regions, and shop * update tests and misc fixes * minor cleanup * implement money wrench and figurines * clean out now unneeded info from slot_data * docs update and fix a failure when not shuffling shops * remove shop shuffle option * Finish out shop rules * make seals generation easier to read and fix tests * rule adjustments * oop * adjust the prices to be a bit more generous * add max price to slot data for tracker * update the hard rules a bit * remove unnecessary test * update data_version * bump version and remove info for fixed issues * remove now unneeded assert * review updates * minor bug fix * add a test for minimum locations shop costing * minor optimizations and cleanup * remove whitespace
		
			
				
	
	
		
			97 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from BaseClasses import ItemClassification
 | 
						|
from . import MessengerTestBase
 | 
						|
 | 
						|
 | 
						|
class HardLogicTest(MessengerTestBase):
 | 
						|
    options = {
 | 
						|
        "logic_level": "hard",
 | 
						|
    }
 | 
						|
 | 
						|
    def testVertical(self) -> None:
 | 
						|
        """Test the locations that still require wingsuit or rope dart."""
 | 
						|
        locations = [
 | 
						|
            # tower of time
 | 
						|
            "Tower of Time Seal - Time Waster", "Tower of Time Seal - Lantern Climb",
 | 
						|
            "Tower of Time Seal - Arcane Orbs",
 | 
						|
            # ninja village
 | 
						|
            "Ninja Village - Candle", "Ninja Village - Astral Seed", "Ninja Village Seal - Tree House",
 | 
						|
            # autumn hills
 | 
						|
            "Autumn Hills - Climbing Claws", "Autumn Hills - Key of Hope", "Autumn Hills - Leaf Golem",
 | 
						|
            "Autumn Hills Seal - Trip Saws", "Autumn Hills Seal - Double Swing Saws",
 | 
						|
            "Autumn Hills Seal - Spike Ball Swing", "Autumn Hills Seal - Spike Ball Darts",
 | 
						|
            # forlorn temple
 | 
						|
            "Forlorn Temple - Demon King",
 | 
						|
            "Forlorn Temple Seal - Rocket Maze", "Forlorn Temple Seal - Rocket Sunset",
 | 
						|
            # catacombs
 | 
						|
            "Catacombs - Necro", "Catacombs - Ruxxtin's Amulet", "Catacombs - Ruxxtin",
 | 
						|
            "Catacombs Seal - Triple Spike Crushers", "Catacombs Seal - Crusher Gauntlet", "Catacombs Seal - Dirty Pond",
 | 
						|
            # bamboo creek
 | 
						|
            "Bamboo Creek - Claustro",
 | 
						|
            "Bamboo Creek Seal - Spike Crushers and Doors", "Bamboo Creek Seal - Spike Ball Pits",
 | 
						|
            "Bamboo Creek Seal - Spike Crushers and Doors v2",
 | 
						|
            # howling grotto
 | 
						|
            "Howling Grotto - Emerald Golem", "Howling Grotto Seal - Crushing Pits", "Howling Grotto Seal - Crushing Pits",
 | 
						|
            # searing crags
 | 
						|
            "Searing Crags - Astral Tea Leaves",
 | 
						|
            # cloud ruins
 | 
						|
            "Cloud Ruins - Acro", "Cloud Ruins Seal - Ghost Pit",
 | 
						|
            "Cloud Ruins Seal - Toothbrush Alley", "Cloud Ruins Seal - Saw Pit", "Cloud Ruins Seal - Money Farm Room",
 | 
						|
            # underworld
 | 
						|
            "Underworld Seal - Rising Fanta", "Underworld Seal - Sharp and Windy Climb",
 | 
						|
            # elemental skylands
 | 
						|
            "Elemental Skylands Seal - Air",
 | 
						|
            # phantom
 | 
						|
            "Rescue Phantom",
 | 
						|
        ]
 | 
						|
        items = [["Wingsuit", "Rope Dart"]]
 | 
						|
        self.assertAccessDependency(locations, items)
 | 
						|
 | 
						|
    def testWindmill(self) -> None:
 | 
						|
        """Windmill Shuriken isn't progression on normal difficulty, so test it's marked correctly and required."""
 | 
						|
        self.assertEqual(ItemClassification.progression, self.get_item_by_name("Windmill Shuriken").classification)
 | 
						|
        windmill_locs = [
 | 
						|
            "Searing Crags - Key of Strength",
 | 
						|
            "Elemental Skylands - Key of Symbiosis",
 | 
						|
            "Underworld Seal - Fireball Wave",
 | 
						|
        ]
 | 
						|
        for loc in windmill_locs:
 | 
						|
            with self.subTest("can't reach location with nothing", location=loc):
 | 
						|
                self.assertFalse(self.can_reach_location(loc))
 | 
						|
 | 
						|
        items = self.get_items_by_name(["Windmill Shuriken", "Lightfoot Tabi", "Magic Firefly"])
 | 
						|
        self.collect(items)
 | 
						|
        for loc in windmill_locs:
 | 
						|
            with self.subTest("can reach with Windmill", location=loc):
 | 
						|
                self.assertTrue(self.can_reach_location(loc))
 | 
						|
 | 
						|
        special_loc = "Autumn Hills Seal - Spike Ball Darts"
 | 
						|
        item = self.get_item_by_name("Wingsuit")
 | 
						|
        self.collect(item)
 | 
						|
        self.assertTrue(self.can_reach_location(special_loc))
 | 
						|
        self.remove(item)
 | 
						|
 | 
						|
        item = self.get_item_by_name("Rope Dart")
 | 
						|
        self.collect(item)
 | 
						|
        self.assertTrue(self.can_reach_location(special_loc))
 | 
						|
 | 
						|
 | 
						|
class NoLogicTest(MessengerTestBase):
 | 
						|
    options = {
 | 
						|
        "logic_level": "oob",
 | 
						|
    }
 | 
						|
 | 
						|
    def testAccess(self) -> None:
 | 
						|
        """Test the locations with rules still require things."""
 | 
						|
        all_locations = [
 | 
						|
            "Bamboo Creek - Claustro", "Searing Crags - Key of Strength", "Elemental Skylands - Key of Symbiosis",
 | 
						|
            "Sunken Shrine - Key of Love", "Searing Crags - Pyro", "Underworld - Key of Chaos",
 | 
						|
            "Corrupted Future - Key of Courage", "Autumn Hills Seal - Spike Ball Darts",
 | 
						|
            "Ninja Village Seal - Tree House", "Underworld Seal - Fireball Wave", "Tower of Time Seal - Time Waster",
 | 
						|
            "Rescue Phantom", "Elemental Skylands Seal - Air", "Elemental Skylands Seal - Water",
 | 
						|
            "Elemental Skylands Seal - Fire",
 | 
						|
        ]
 | 
						|
        for loc in all_locations:
 | 
						|
            with self.subTest("Default unreachables", location=loc):
 | 
						|
                self.assertFalse(self.can_reach_location(loc))
 | 
						|
        self.assertBeatable(True)
 |