Files
Grinch-AP/worlds/witness/settings/Door_Panel_Shuffle.txt
NewSoupVi 4fcde135e5 The Witness: Renaming, Options, Logic Fixes (#1000)
Fixes to postgame detection for "shuffle_postgame"
Renamed many locations to be symbol-independent ("Outside Tutorial Dots Introduction" becomes "Outside Tutorial Shed Row"). This is to set up future alternate modes, like Sigma Expert, which use completely different symbols.
Renamed most door items to be shorter, more consistent, and less... stupid. ("Bunker Bunker Entry Door" -> "Bunker Entry")
Removed "shuffle_uncommon"
Many logic fixes
2022-09-18 04:20:59 +02:00

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Items:
Glass Factory Entry (Panel)
Symmetry Island Lower (Panel)
Symmetry Island Upper (Panel)
Desert Light Room Entry (Panel)
Desert Flood Controls (Panel)
Quarry Mill Entry (Panel)
Quarry Mill Ramp Controls (Panel)
Quarry Mill Lift Controls (Panel)
Quarry Boathouse Ramp Height Control (Panel)
Quarry Boathouse Ramp Horizontal Control (Panel)
Shadows Door Timer (Panel)
Monastery Entry Left (Panel)
Monastery Entry Right (Panel)
Town Tinted Glass Door (Panel)
Town Church Entry (Panel)
Town Maze Panel (Drop-Down Staircase) (Panel)
Windmill Entry (Panel)
Treehouse First & Second Doors (Panel)
Treehouse Third Door (Panel)
Treehouse Laser House Door Timer (Panel)
Treehouse Drawbridge (Panel)
Jungle Popup Wall (Panel)
Bunker Entry (Panel)
Bunker Tinted Glass Door (Panel)
Bunker Elevator Control (Panel)
Swamp Entry (Panel)
Swamp Sliding Bridge (Panel)
Swamp Rotating Bridge (Panel)
Swamp Maze Control (Panel)
Boat