## New Features: - EP Shuffle (Individual or Obelisk Sides, with varying difficulty levels) - Ability to play without Puzzle Randomization (I.e. vanilla + AP layer) - Pet the Dog to get a Puzzle Skip :) (No, really.) ## Changes: - Starting inventory behavior improved (Consider starting items like doors and lasers logically even if they aren't part of the mode) - Audio Log hint system improved (On low hint counts, you will no longer get the same locations hinted every time, i.e. always hints are shuffled) ## Fixes: - Many fixes to symbol requirements - Fixes to "shuffle_postgame" (What checks are evaluated as "postgame" in specific modes) - Logically irrelevant doors are now "useful" instead of "progression"
11 lines
103 B
Plaintext
11 lines
103 B
Plaintext
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