* oot client: check types of tables coming from lua script for safety There was a reported bug with corrupted (?) slot data preventing locations sending. This should safeguard against any instances of that happening in the future, if it ever happens again. * oot: repair minor hint issues SMW has # in some location names which breaks ootr's poor text formatting system, so those need to be filtered out. Also replaces "[X] for [player Y]" with "[player Y]'s X" as frequently requested. * oot: update required client version * oot client: fix patching filename bug * oot: fix broken poachers saw item how was I this stupid, seriously * oot: sanitize player, location, and item names everywhere
		
			
				
	
	
		
			1204 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1204 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import typing
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import random
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from Options import Option, DefaultOnToggle, Toggle, Range, OptionList, OptionSet, DeathLink
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from .LogicTricks import normalized_name_tricks
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from .ColorSFXOptions import *
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class TrackRandomRange(Range):
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    """Overrides normal from_any behavior to track whether the option was randomized at generation time."""
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    supports_weighting = False
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    randomized: bool = False
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    @classmethod
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    def from_any(cls, data: typing.Any) -> Range:
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        if type(data) is list:
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            val = random.choices(data)[0]
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            ret = super().from_any(val)
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            if not isinstance(val, int) or len(data) > 1:
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                ret.randomized = True
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            return ret
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        if type(data) is not dict:
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            return super().from_any(data)
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        if any(data.values()):
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            val = random.choices(list(data.keys()), weights=list(map(int, data.values())))[0]
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            ret = super().from_any(val)
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            if not isinstance(val, int) or len(list(filter(bool, map(int, data.values())))) > 1:
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                ret.randomized = True
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            return ret
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        raise RuntimeError(f"All options specified in \"{cls.display_name}\" are weighted as zero.")
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class Logic(Choice): 
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    """Set the logic used for the generator."""
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    display_name = "Logic Rules"
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    option_glitchless = 0
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    option_glitched = 1
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    option_no_logic = 2
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class NightTokens(Toggle):
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    """Nighttime skulltulas will logically require Sun's Song."""
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    display_name = "Nighttime Skulltulas Expect Sun's Song"
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class Forest(Choice): 
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    """Set the state of Kokiri Forest and the path to Deku Tree."""
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    display_name = "Forest"
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    option_open = 0
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    option_closed_deku = 1
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    option_closed = 2
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    alias_open_forest = 0
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    alias_closed_forest = 2
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class Gate(Choice): 
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    """Set the state of the Kakariko Village gate."""
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    display_name = "Kakariko Gate"
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    option_open = 0
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    option_zelda = 1
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    option_closed = 2
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class DoorOfTime(DefaultOnToggle):
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    """Open the Door of Time by default, without the Song of Time."""
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    display_name = "Open Door of Time"
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class Fountain(Choice): 
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    """Set the state of King Zora, blocking the way to Zora's Fountain."""
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    display_name = "Zora's Fountain"
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    option_open = 0
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    option_adult = 1
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    option_closed = 2
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    default = 2
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class Fortress(Choice): 
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    """Set the requirements for access to Gerudo Fortress."""
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    display_name = "Gerudo Fortress"
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    option_normal = 0
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    option_fast = 1
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    option_open = 2
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    default = 1
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class Bridge(Choice): 
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    """Set the requirements for the Rainbow Bridge."""
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    display_name = "Rainbow Bridge Requirement"
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    option_open = 0
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    option_vanilla = 1
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    option_stones = 2
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    option_medallions = 3
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    option_dungeons = 4
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    option_tokens = 5
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    option_hearts = 6
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    default = 3
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class Trials(TrackRandomRange):
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    """Set the number of required trials in Ganon's Castle."""
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    display_name = "Ganon's Trials Count"
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    range_start = 0
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    range_end = 6
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open_options: typing.Dict[str, type(Option)] = {
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    "open_forest": Forest,
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    "open_kakariko": Gate,
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    "open_door_of_time": DoorOfTime,
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    "zora_fountain": Fountain,
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    "gerudo_fortress": Fortress, 
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    "bridge": Bridge,
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    "trials": Trials,
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}
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class StartingAge(Choice): 
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    """Choose which age Link will start as."""
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    display_name = "Starting Age"
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    option_child = 0
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    option_adult = 1
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class InteriorEntrances(Choice): 
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    """Shuffles interior entrances. "Simple" shuffles houses and Great Fairies; "All" includes Windmill, Link's House,
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    Temple of Time, and Kak potion shop."""
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    display_name = "Shuffle Interior Entrances"
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    option_off = 0
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    option_simple = 1
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    option_all = 2
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    alias_true = 2
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class GrottoEntrances(Toggle):
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    """Shuffles grotto and grave entrances."""
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    display_name = "Shuffle Grotto/Grave Entrances"
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class DungeonEntrances(Choice):
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    """Shuffles dungeon entrances. Opens Deku, Fire and BotW to both ages. "All" includes Ganon's Castle."""
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    display_name = "Shuffle Dungeon Entrances"
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    option_off = 0
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    option_simple = 1
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    option_all = 2
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    alias_true = 1
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class BossEntrances(Choice):
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    """Shuffles boss entrances. "Limited" prevents age-mixing of bosses."""
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    display_name = "Shuffle Boss Entrances"
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    option_off = 0
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    option_limited = 1
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    option_full = 2
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class OverworldEntrances(Toggle):
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    """Shuffles overworld loading zones."""
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    display_name = "Shuffle Overworld Entrances"
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class OwlDrops(Toggle):
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    """Randomizes owl drops from Lake Hylia or Death Mountain Trail as child."""
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    display_name = "Randomize Owl Drops"
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class WarpSongs(Toggle):
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    """Randomizes warp song destinations."""
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    display_name = "Randomize Warp Songs"
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class SpawnPositions(Choice):
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    """Randomizes the starting position on loading a save. Consistent between savewarps."""
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    display_name = "Randomize Spawn Positions"
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    option_off = 0
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    option_child = 1
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    option_adult = 2
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    option_both = 3
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    alias_true = 3
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class MixEntrancePools(Choice):
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    """Shuffles entrances into a mixed pool instead of separate ones. "indoor" keeps overworld entrances separate; "all"
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     mixes them in."""
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    display_name = "Mix Entrance Pools"
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    option_off = 0
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    option_indoor = 1
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    option_all = 2
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class DecoupleEntrances(Toggle):
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    """Decouple entrances when shuffling them. Also adds the one-way entrance from Gerudo Valley to Lake Hylia if
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    overworld is shuffled."""
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    display_name = "Decouple Entrances"
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class TriforceHunt(Toggle):
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    """Gather pieces of the Triforce scattered around the world to complete the game."""
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    display_name = "Triforce Hunt"
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class TriforceGoal(Range):
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    """Number of Triforce pieces required to complete the game."""
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    display_name = "Required Triforce Pieces"
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    range_start = 1
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    range_end = 80
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    default = 20
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class ExtraTriforces(Range):
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    """Percentage of additional Triforce pieces in the pool. With high numbers, you may need to randomize additional
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    locations to have enough items."""
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    display_name = "Percentage of Extra Triforce Pieces"
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    range_start = 0
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    range_end = 100
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    default = 50
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class LogicalChus(Toggle):
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    """Bombchus are properly considered in logic. The first found pack will have 20 chus; Kokiri Shop and Bazaar sell
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    refills; bombchus open Bombchu Bowling."""
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    display_name = "Bombchus Considered in Logic"
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class DungeonShortcuts(Choice):
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    """Shortcuts to dungeon bosses are available without any requirements."""
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    display_name = "Dungeon Boss Shortcuts Mode"
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    option_off = 0
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    option_choice = 1
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    option_all = 2
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    option_random_dungeons = 3
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class DungeonShortcutsList(OptionSet):
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    """Chosen dungeons to have shortcuts."""
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    display_name = "Shortcut Dungeons"
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    valid_keys = {
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        "Deku Tree",
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        "Dodongo's Cavern",
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        "Jabu Jabu's Belly",
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        "Forest Temple",
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        "Fire Temple",
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        "Water Temple",
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        "Shadow Temple",
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        "Spirit Temple",
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    }
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class MQDungeons(Choice):
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    """Choose between vanilla and Master Quest dungeon layouts."""
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    display_name = "MQ Dungeon Mode"
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    option_vanilla = 0
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    option_mq = 1
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    option_specific = 2
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    option_count = 3
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class MQDungeonList(OptionSet):
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    """Chosen dungeons to be MQ layout."""
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    display_name = "MQ Dungeon List"
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    valid_keys = {
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        "Deku Tree",
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        "Dodongo's Cavern",
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        "Jabu Jabu's Belly",
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        "Forest Temple",
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        "Fire Temple",
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        "Water Temple",
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        "Shadow Temple",
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        "Spirit Temple",
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        "Bottom of the Well",
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        "Ice Cavern",
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        "Gerudo Training Ground",
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        "Ganon's Castle",
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    }
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class MQDungeonCount(TrackRandomRange):
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    """Number of MQ dungeons, chosen randomly."""
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    display_name = "MQ Dungeon Count"
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    range_start = 0
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    range_end = 12
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    default = 0
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class EmptyDungeons(Choice):
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    """Pre-completed dungeons are barren and rewards are given for free."""
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    display_name = "Pre-completed Dungeons Mode"
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    option_none = 0
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    option_specific = 1
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    option_count = 2
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class EmptyDungeonList(OptionSet):
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    """Chosen dungeons to be pre-completed."""
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    display_name = "Pre-completed Dungeon List"
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    valid_keys = {
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        "Deku Tree",
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        "Dodongo's Cavern",
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        "Jabu Jabu's Belly",
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        "Forest Temple",
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        "Fire Temple",
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        "Water Temple",
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        "Shadow Temple",
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        "Spirit Temple",
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    }
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class EmptyDungeonCount(Range):
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    display_name = "Pre-completed Dungeon Count"
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    range_start = 1
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    range_end = 8
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    default = 2
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world_options: typing.Dict[str, type(Option)] = {
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    "starting_age": StartingAge,
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    "shuffle_interior_entrances": InteriorEntrances,
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    "shuffle_grotto_entrances": GrottoEntrances,
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    "shuffle_dungeon_entrances": DungeonEntrances,
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    "shuffle_overworld_entrances": OverworldEntrances,
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    "owl_drops": OwlDrops,
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    "warp_songs": WarpSongs,
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    "spawn_positions": SpawnPositions,
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    "shuffle_bosses": BossEntrances,
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    # "mix_entrance_pools": MixEntrancePools,
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    # "decouple_entrances": DecoupleEntrances,
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    "triforce_hunt": TriforceHunt, 
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    "triforce_goal": TriforceGoal,
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    "extra_triforce_percentage": ExtraTriforces,
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    "bombchus_in_logic": LogicalChus,
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    "dungeon_shortcuts": DungeonShortcuts,
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    "dungeon_shortcuts_list": DungeonShortcutsList,
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    "mq_dungeons_mode": MQDungeons,
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    "mq_dungeons_list": MQDungeonList,
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    "mq_dungeons_count": MQDungeonCount,
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    # "empty_dungeons_mode": EmptyDungeons,
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    # "empty_dungeons_list": EmptyDungeonList,
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    # "empty_dungeon_count": EmptyDungeonCount,
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}
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# class LacsCondition(Choice): 
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#     """Set the requirements for the Light Arrow Cutscene in the Temple of Time."""
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#     display_name = "Light Arrow Cutscene Requirement"
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#     option_vanilla = 0
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#     option_stones = 1
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#     option_medallions = 2
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#     option_dungeons = 3
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#     option_tokens = 4
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# class LacsStones(Range):
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#     """Set the number of Spiritual Stones required for LACS."""
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#     display_name = "Spiritual Stones Required for LACS"
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#     range_start = 0
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#     range_end = 3
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#     default = 3
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# class LacsMedallions(Range):
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#     """Set the number of medallions required for LACS."""
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#     display_name = "Medallions Required for LACS"
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#     range_start = 0
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#     range_end = 6
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#     default = 6
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# class LacsRewards(Range):
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#     """Set the number of dungeon rewards required for LACS."""
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#     display_name = "Dungeon Rewards Required for LACS"
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#     range_start = 0
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#     range_end = 9
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#     default = 9
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# class LacsTokens(Range):
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#     """Set the number of Gold Skulltula Tokens required for LACS."""
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#     display_name = "Tokens Required for LACS"
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#     range_start = 0
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#     range_end = 100
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#     default = 40
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# lacs_options: typing.Dict[str, type(Option)] = {
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#     "lacs_condition": LacsCondition,
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#     "lacs_stones": LacsStones, 
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#     "lacs_medallions": LacsMedallions, 
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#     "lacs_rewards": LacsRewards, 
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#     "lacs_tokens": LacsTokens,
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# }
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class BridgeStones(Range):
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    """Set the number of Spiritual Stones required for the rainbow bridge."""
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    display_name = "Spiritual Stones Required for Bridge"
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    range_start = 0
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    range_end = 3
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    default = 3
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class BridgeMedallions(Range):
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    """Set the number of medallions required for the rainbow bridge."""
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    display_name = "Medallions Required for Bridge"
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    range_start = 0
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    range_end = 6
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    default = 6
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 | 
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class BridgeRewards(Range):
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    """Set the number of dungeon rewards required for the rainbow bridge."""
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    display_name = "Dungeon Rewards Required for Bridge"
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    range_start = 0
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    range_end = 9
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    default = 9
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 | 
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class BridgeTokens(Range):
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    """Set the number of Gold Skulltula Tokens required for the rainbow bridge."""
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    display_name = "Tokens Required for Bridge"
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    range_start = 0
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    range_end = 100
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    default = 40
 | 
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 | 
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 | 
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class BridgeHearts(Range):
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    """Set the number of hearts required for the rainbow bridge."""
 | 
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    display_name = "Hearts Required for Bridge"
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    range_start = 4
 | 
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    range_end = 20
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    default = 20
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 | 
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 | 
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bridge_options: typing.Dict[str, type(Option)] = {
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    "bridge_stones": BridgeStones,
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    "bridge_medallions": BridgeMedallions,
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    "bridge_rewards": BridgeRewards, 
 | 
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    "bridge_tokens": BridgeTokens,
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    "bridge_hearts": BridgeHearts,
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}
 | 
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 | 
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 | 
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class SongShuffle(Choice): 
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    """Set where songs can appear."""
 | 
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    display_name = "Shuffle Songs"
 | 
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    option_song = 0
 | 
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    option_dungeon = 1
 | 
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    option_any = 2
 | 
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 | 
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 | 
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class ShopShuffle(Choice): 
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    """Randomizes shop contents. "fixed_number" randomizes a specific number of items per shop; 
 | 
						|
    "random_number" randomizes the value for each shop. """
 | 
						|
    display_name = "Shopsanity"
 | 
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    option_off = 0
 | 
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    option_fixed_number = 1
 | 
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    option_random_number = 2
 | 
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 | 
						|
 | 
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class ShopSlots(Range):
 | 
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    """Number of items per shop to be randomized into the main itempool. 
 | 
						|
    Only active if Shopsanity is set to "fixed_number." """
 | 
						|
    display_name = "Shuffled Shop Slots"
 | 
						|
    range_start = 0
 | 
						|
    range_end = 4
 | 
						|
 | 
						|
 | 
						|
class ShopPrices(Choice):
 | 
						|
    """Controls prices of shop items. "Normal" is a distribution from 0 to 300. "X Wallet" requires that wallet at max. "Affordable" is always 10 rupees."""
 | 
						|
    display_name = "Shopsanity Prices"
 | 
						|
    option_normal = 0
 | 
						|
    option_affordable = 1
 | 
						|
    option_starting_wallet = 2
 | 
						|
    option_adults_wallet = 3
 | 
						|
    option_giants_wallet = 4
 | 
						|
    option_tycoons_wallet = 5
 | 
						|
 | 
						|
 | 
						|
class TokenShuffle(Choice): 
 | 
						|
    """Token rewards from Gold Skulltulas are shuffled into the pool."""
 | 
						|
    display_name = "Tokensanity"
 | 
						|
    option_off = 0
 | 
						|
    option_dungeons = 1
 | 
						|
    option_overworld = 2
 | 
						|
    option_all = 3
 | 
						|
 | 
						|
 | 
						|
class ScrubShuffle(Choice): 
 | 
						|
    """Shuffle the items sold by Business Scrubs, and set the prices."""
 | 
						|
    display_name = "Scrub Shuffle"
 | 
						|
    option_off = 0
 | 
						|
    option_low = 1
 | 
						|
    option_regular = 2
 | 
						|
    option_random_prices = 3
 | 
						|
    alias_affordable = 1
 | 
						|
    alias_expensive = 2
 | 
						|
 | 
						|
 | 
						|
class ShuffleCows(Toggle):
 | 
						|
    """Cows give items when Epona's Song is played."""
 | 
						|
    display_name = "Shuffle Cows"
 | 
						|
 | 
						|
 | 
						|
class ShuffleSword(Toggle):
 | 
						|
    """Shuffle Kokiri Sword into the item pool."""
 | 
						|
    display_name = "Shuffle Kokiri Sword"
 | 
						|
 | 
						|
 | 
						|
class ShuffleOcarinas(Toggle):
 | 
						|
    """Shuffle the Fairy Ocarina and Ocarina of Time into the item pool."""
 | 
						|
    display_name = "Shuffle Ocarinas"
 | 
						|
 | 
						|
 | 
						|
class ShuffleChildTrade(Choice):
 | 
						|
    """Controls the behavior of the start of the child trade quest."""
 | 
						|
    display_name = "Shuffle Child Trade Item"
 | 
						|
    option_vanilla = 0
 | 
						|
    option_shuffle = 1
 | 
						|
    option_skip_child_zelda = 2
 | 
						|
    alias_false = 0
 | 
						|
    alias_true = 1
 | 
						|
 | 
						|
 | 
						|
class ShuffleCard(Toggle):
 | 
						|
    """Shuffle the Gerudo Membership Card into the item pool."""
 | 
						|
    display_name = "Shuffle Gerudo Card"
 | 
						|
 | 
						|
 | 
						|
class ShuffleBeans(Toggle):
 | 
						|
    """Adds a pack of 10 beans to the item pool and changes the bean salesman to sell one item for 60 rupees."""
 | 
						|
    display_name = "Shuffle Magic Beans"
 | 
						|
 | 
						|
 | 
						|
class ShuffleMedigoronCarpet(Toggle):
 | 
						|
    """Shuffle the items sold by Medigoron and the Haunted Wasteland Carpet Salesman."""
 | 
						|
    display_name = "Shuffle Medigoron & Carpet Salesman"
 | 
						|
 | 
						|
 | 
						|
class ShuffleFreestanding(Choice):
 | 
						|
    """Shuffles freestanding rupees, recovery hearts, Shadow Temple Spinning Pots, and Goron Pot."""
 | 
						|
    display_name = "Shuffle Rupees & Hearts"
 | 
						|
    option_off = 0
 | 
						|
    option_all = 1
 | 
						|
    option_overworld = 2
 | 
						|
    option_dungeons = 3
 | 
						|
 | 
						|
 | 
						|
class ShufflePots(Choice):
 | 
						|
    """Shuffles pots and flying pots which normally contain an item."""
 | 
						|
    display_name = "Shuffle Pots"
 | 
						|
    option_off = 0
 | 
						|
    option_all = 1
 | 
						|
    option_overworld = 2
 | 
						|
    option_dungeons = 3
 | 
						|
 | 
						|
 | 
						|
class ShuffleCrates(Choice):
 | 
						|
    """Shuffles large and small crates containing an item."""
 | 
						|
    display_name = "Shuffle Crates"
 | 
						|
    option_off = 0
 | 
						|
    option_all = 1
 | 
						|
    option_overworld = 2
 | 
						|
    option_dungeons = 3
 | 
						|
 | 
						|
 | 
						|
class ShuffleBeehives(Toggle):
 | 
						|
    """Beehives drop an item when destroyed by an explosion, the Hookshot, or the Boomerang."""
 | 
						|
    display_name = "Shuffle Beehives"
 | 
						|
 | 
						|
 | 
						|
class ShuffleFrogRupees(Toggle):
 | 
						|
    """Shuffles the purple rupees received from the Zora's River frogs."""
 | 
						|
    display_name = "Shuffle Frog Song Rupees"
 | 
						|
 | 
						|
 | 
						|
shuffle_options: typing.Dict[str, type(Option)] = {
 | 
						|
    "shuffle_song_items": SongShuffle,
 | 
						|
    "shopsanity": ShopShuffle,
 | 
						|
    "shop_slots": ShopSlots,
 | 
						|
    "shopsanity_prices": ShopPrices,
 | 
						|
    "tokensanity": TokenShuffle,
 | 
						|
    "shuffle_scrubs": ScrubShuffle,
 | 
						|
    "shuffle_child_trade": ShuffleChildTrade,
 | 
						|
    "shuffle_freestanding_items": ShuffleFreestanding,
 | 
						|
    "shuffle_pots": ShufflePots,
 | 
						|
    "shuffle_crates": ShuffleCrates,
 | 
						|
    "shuffle_cows": ShuffleCows,
 | 
						|
    "shuffle_beehives": ShuffleBeehives,
 | 
						|
    "shuffle_kokiri_sword": ShuffleSword,
 | 
						|
    "shuffle_ocarinas": ShuffleOcarinas,
 | 
						|
    "shuffle_gerudo_card": ShuffleCard,
 | 
						|
    "shuffle_beans": ShuffleBeans,
 | 
						|
    "shuffle_medigoron_carpet_salesman": ShuffleMedigoronCarpet,
 | 
						|
    "shuffle_frog_song_rupees": ShuffleFrogRupees,
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
class ShuffleMapCompass(Choice): 
 | 
						|
    """Control where to shuffle dungeon maps and compasses."""
 | 
						|
    display_name = "Maps & Compasses"
 | 
						|
    option_remove = 0
 | 
						|
    option_startwith = 1
 | 
						|
    option_vanilla = 2
 | 
						|
    option_dungeon = 3
 | 
						|
    option_overworld = 4
 | 
						|
    option_any_dungeon = 5
 | 
						|
    option_keysanity = 6
 | 
						|
    option_regional = 7
 | 
						|
    default = 1
 | 
						|
    alias_anywhere = 6
 | 
						|
 | 
						|
 | 
						|
class ShuffleKeys(Choice): 
 | 
						|
    """Control where to shuffle dungeon small keys."""
 | 
						|
    display_name = "Small Keys"
 | 
						|
    option_remove = 0
 | 
						|
    option_vanilla = 2
 | 
						|
    option_dungeon = 3
 | 
						|
    option_overworld = 4
 | 
						|
    option_any_dungeon = 5
 | 
						|
    option_keysanity = 6
 | 
						|
    option_regional = 7
 | 
						|
    default = 3
 | 
						|
    alias_keysy = 0
 | 
						|
    alias_anywhere = 6
 | 
						|
 | 
						|
 | 
						|
class ShuffleGerudoKeys(Choice): 
 | 
						|
    """Control where to shuffle the Thieves' Hideout small keys."""
 | 
						|
    display_name = "Thieves' Hideout Keys"
 | 
						|
    option_vanilla = 0
 | 
						|
    option_overworld = 1
 | 
						|
    option_any_dungeon = 2
 | 
						|
    option_keysanity = 3
 | 
						|
    option_regional = 4
 | 
						|
    alias_anywhere = 3
 | 
						|
 | 
						|
 | 
						|
class ShuffleBossKeys(Choice): 
 | 
						|
    """Control where to shuffle boss keys, except the Ganon's Castle Boss Key."""
 | 
						|
    display_name = "Boss Keys"
 | 
						|
    option_remove = 0
 | 
						|
    option_vanilla = 2
 | 
						|
    option_dungeon = 3
 | 
						|
    option_overworld = 4
 | 
						|
    option_any_dungeon = 5
 | 
						|
    option_keysanity = 6
 | 
						|
    option_regional = 7
 | 
						|
    default = 3
 | 
						|
    alias_keysy = 0
 | 
						|
    alias_anywhere = 6
 | 
						|
 | 
						|
 | 
						|
class ShuffleGanonBK(Choice):
 | 
						|
    """Control how to shuffle the Ganon's Castle Boss Key."""
 | 
						|
    display_name = "Ganon's Boss Key"
 | 
						|
    option_remove = 0
 | 
						|
    option_vanilla = 2
 | 
						|
    option_dungeon = 3
 | 
						|
    option_overworld = 4
 | 
						|
    option_any_dungeon = 5
 | 
						|
    option_keysanity = 6
 | 
						|
    option_on_lacs = 7
 | 
						|
    option_regional = 8
 | 
						|
    option_stones = 9
 | 
						|
    option_medallions = 10
 | 
						|
    option_dungeons = 11
 | 
						|
    option_tokens = 12
 | 
						|
    option_hearts = 13
 | 
						|
    default = 0
 | 
						|
    alias_keysy = 0
 | 
						|
    alias_anywhere = 6
 | 
						|
 | 
						|
 | 
						|
class EnhanceMC(Toggle):
 | 
						|
    """Map tells if a dungeon is vanilla or MQ. Compass tells what the dungeon reward is."""
 | 
						|
    display_name = "Maps and Compasses Give Information"
 | 
						|
 | 
						|
 | 
						|
class GanonBKMedallions(Range):
 | 
						|
    """Set how many medallions are required to receive Ganon BK."""
 | 
						|
    display_name = "Medallions Required for Ganon's BK"
 | 
						|
    range_start = 1
 | 
						|
    range_end = 6
 | 
						|
    default = 6
 | 
						|
 | 
						|
 | 
						|
class GanonBKStones(Range):
 | 
						|
    """Set how many Spiritual Stones are required to receive Ganon BK."""
 | 
						|
    display_name = "Spiritual Stones Required for Ganon's BK"
 | 
						|
    range_start = 1
 | 
						|
    range_end = 3
 | 
						|
    default = 3
 | 
						|
 | 
						|
 | 
						|
class GanonBKRewards(Range):
 | 
						|
    """Set how many dungeon rewards are required to receive Ganon BK."""
 | 
						|
    display_name = "Dungeon Rewards Required for Ganon's BK"
 | 
						|
    range_start = 1
 | 
						|
    range_end = 9
 | 
						|
    default = 9
 | 
						|
 | 
						|
 | 
						|
class GanonBKTokens(Range):
 | 
						|
    """Set how many Gold Skulltula Tokens are required to receive Ganon BK."""
 | 
						|
    display_name = "Tokens Required for Ganon's BK"
 | 
						|
    range_start = 1
 | 
						|
    range_end = 100
 | 
						|
    default = 40
 | 
						|
 | 
						|
 | 
						|
class GanonBKHearts(Range):
 | 
						|
    """Set how many hearts are required to receive Ganon BK."""
 | 
						|
    display_name = "Hearts Required for Ganon's BK"
 | 
						|
    range_start = 4
 | 
						|
    range_end = 20
 | 
						|
    default = 20
 | 
						|
 | 
						|
 | 
						|
class KeyRings(Choice):
 | 
						|
    """Dungeons have all small keys found at once, rather than individually."""
 | 
						|
    display_name = "Key Rings Mode"
 | 
						|
    option_off = 0
 | 
						|
    option_choose = 1
 | 
						|
    option_all = 2
 | 
						|
    option_random_dungeons = 3
 | 
						|
 | 
						|
 | 
						|
class KeyRingList(OptionSet):
 | 
						|
    """Select areas with keyrings rather than individual small keys."""
 | 
						|
    display_name = "Key Ring Areas"
 | 
						|
    valid_keys = {
 | 
						|
        "Thieves' Hideout",
 | 
						|
        "Forest Temple",
 | 
						|
        "Fire Temple",
 | 
						|
        "Water Temple",
 | 
						|
        "Shadow Temple",
 | 
						|
        "Spirit Temple",
 | 
						|
        "Bottom of the Well",
 | 
						|
        "Gerudo Training Ground",
 | 
						|
        "Ganon's Castle"
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
dungeon_items_options: typing.Dict[str, type(Option)] = {
 | 
						|
    "shuffle_mapcompass": ShuffleMapCompass, 
 | 
						|
    "shuffle_smallkeys": ShuffleKeys, 
 | 
						|
    "shuffle_hideoutkeys": ShuffleGerudoKeys,
 | 
						|
    "shuffle_bosskeys": ShuffleBossKeys,
 | 
						|
    "enhance_map_compass": EnhanceMC,
 | 
						|
    "shuffle_ganon_bosskey": ShuffleGanonBK,
 | 
						|
    "ganon_bosskey_medallions": GanonBKMedallions,
 | 
						|
    "ganon_bosskey_stones": GanonBKStones,
 | 
						|
    "ganon_bosskey_rewards": GanonBKRewards,
 | 
						|
    "ganon_bosskey_tokens": GanonBKTokens,
 | 
						|
    "ganon_bosskey_hearts": GanonBKHearts,
 | 
						|
    "key_rings": KeyRings,
 | 
						|
    "key_rings_list": KeyRingList,
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
class SkipEscape(DefaultOnToggle):
 | 
						|
    """Skips the tower collapse sequence between the Ganondorf and Ganon fights."""
 | 
						|
    display_name = "Skip Tower Escape Sequence"
 | 
						|
 | 
						|
 | 
						|
class SkipStealth(DefaultOnToggle):
 | 
						|
    """The crawlspace into Hyrule Castle skips straight to Zelda."""
 | 
						|
    display_name = "Skip Child Stealth"
 | 
						|
 | 
						|
 | 
						|
class SkipEponaRace(DefaultOnToggle):
 | 
						|
    """Epona can always be summoned with Epona's Song."""
 | 
						|
    display_name = "Skip Epona Race"
 | 
						|
 | 
						|
 | 
						|
class SkipMinigamePhases(DefaultOnToggle):
 | 
						|
    """Dampe Race and Horseback Archery give both rewards if the second condition is met on the first attempt."""
 | 
						|
    display_name = "Skip Some Minigame Phases"
 | 
						|
 | 
						|
 | 
						|
class CompleteMaskQuest(Toggle):
 | 
						|
    """All masks are immediately available to borrow from the Happy Mask Shop."""
 | 
						|
    display_name = "Complete Mask Quest"
 | 
						|
 | 
						|
 | 
						|
class UsefulCutscenes(Toggle):
 | 
						|
    """Reenables the Poe cutscene in Forest Temple, Darunia in Fire Temple, and Twinrova introduction. Mostly useful for
 | 
						|
     glitched."""
 | 
						|
    display_name = "Enable Useful Cutscenes"
 | 
						|
 | 
						|
 | 
						|
class FastChests(DefaultOnToggle):
 | 
						|
    """All chest animations are fast. If disabled, major items have a slow animation."""
 | 
						|
    display_name = "Fast Chest Cutscenes"
 | 
						|
 | 
						|
 | 
						|
class FreeScarecrow(Toggle):
 | 
						|
    """Pulling out the ocarina near a scarecrow spot spawns Pierre without needing the song."""
 | 
						|
    display_name = "Free Scarecrow's Song"
 | 
						|
 | 
						|
 | 
						|
class FastBunny(Toggle):
 | 
						|
    """Bunny Hood lets you move 1.5x faster like in Majora's Mask."""
 | 
						|
    display_name = "Fast Bunny Hood"
 | 
						|
 | 
						|
 | 
						|
class PlantBeans(Toggle):
 | 
						|
    """Pre-plants all 10 magic beans in the soft soil spots."""
 | 
						|
    display_name = "Plant Magic Beans"
 | 
						|
 | 
						|
 | 
						|
class ChickenCount(Range):
 | 
						|
    """Controls the number of Cuccos for Anju to give an item as child."""
 | 
						|
    display_name = "Cucco Count"
 | 
						|
    range_start = 0
 | 
						|
    range_end = 7
 | 
						|
    default = 7
 | 
						|
 | 
						|
 | 
						|
class BigPoeCount(Range):
 | 
						|
    """Number of Big Poes required for the Poe Collector's item."""
 | 
						|
    display_name = "Big Poe Count"
 | 
						|
    range_start = 1
 | 
						|
    range_end = 10
 | 
						|
    default = 1
 | 
						|
 | 
						|
 | 
						|
class FAETorchCount(Range):
 | 
						|
    """Number of lit torches required to open Shadow Temple."""
 | 
						|
    display_name = "Fire Arrow Entry Torch Count"
 | 
						|
    range_start = 1
 | 
						|
    range_end = 24
 | 
						|
    default = 24
 | 
						|
 | 
						|
 | 
						|
timesavers_options: typing.Dict[str, type(Option)] = {
 | 
						|
    "no_escape_sequence": SkipEscape, 
 | 
						|
    "no_guard_stealth": SkipStealth, 
 | 
						|
    "no_epona_race": SkipEponaRace, 
 | 
						|
    "skip_some_minigame_phases": SkipMinigamePhases, 
 | 
						|
    "complete_mask_quest": CompleteMaskQuest, 
 | 
						|
    "useful_cutscenes": UsefulCutscenes, 
 | 
						|
    "fast_chests": FastChests, 
 | 
						|
    "free_scarecrow": FreeScarecrow, 
 | 
						|
    "fast_bunny_hood": FastBunny,
 | 
						|
    "plant_beans": PlantBeans,
 | 
						|
    "chicken_count": ChickenCount,
 | 
						|
    "big_poe_count": BigPoeCount,
 | 
						|
    "fae_torch_count": FAETorchCount,
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
class CorrectChestAppearance(Choice):
 | 
						|
    """Changes chest textures and/or sizes to match their contents. "Classic" is the old behavior of CSMC."""
 | 
						|
    display_name = "Chest Appearance Matches Contents"
 | 
						|
    option_off = 0
 | 
						|
    option_textures = 1
 | 
						|
    option_both = 2
 | 
						|
    option_classic = 3
 | 
						|
 | 
						|
 | 
						|
class MinorInMajor(Toggle):
 | 
						|
    """Hylian Shield, Deku Shield, and Bombchus appear in big/gold chests."""
 | 
						|
    display_name = "Minor Items in Big/Gold Chests"
 | 
						|
 | 
						|
 | 
						|
class InvisibleChests(Toggle):
 | 
						|
    """Chests visible only with Lens of Truth. Logic is not changed."""
 | 
						|
    display_name = "Invisible Chests"
 | 
						|
 | 
						|
 | 
						|
class CorrectPotCrateAppearance(Choice):
 | 
						|
    """Unchecked pots and crates have a different texture; unchecked beehives will wiggle. With textures_content, pots and crates have an appearance based on their contents; with textures_unchecked, all unchecked pots/crates have the same appearance."""
 | 
						|
    display_name = "Pot, Crate, and Beehive Appearance"
 | 
						|
    option_off = 0
 | 
						|
    option_textures_content = 1
 | 
						|
    option_textures_unchecked = 2
 | 
						|
 | 
						|
 | 
						|
class Hints(Choice): 
 | 
						|
    """Gossip Stones can give hints about item locations."""
 | 
						|
    display_name = "Gossip Stones"
 | 
						|
    option_none = 0
 | 
						|
    option_mask = 1
 | 
						|
    option_agony = 2
 | 
						|
    option_always = 3
 | 
						|
    default = 3
 | 
						|
 | 
						|
 | 
						|
class MiscHints(DefaultOnToggle):
 | 
						|
    """The Temple of Time altar hints dungeon rewards, bridge info, and Ganon BK info; Ganondorf hints the Light Arrows; Dampe's diary hints a local Hookshot if one exists; Skulltula House locations hint their item."""
 | 
						|
    display_name = "Misc Hints"
 | 
						|
 | 
						|
 | 
						|
class HintDistribution(Choice):
 | 
						|
    """Choose the hint distribution to use. Affects the frequency of strong hints, which items are always hinted, etc."""
 | 
						|
    display_name = "Hint Distribution"
 | 
						|
    option_balanced = 0
 | 
						|
    option_ddr = 1
 | 
						|
    # option_league = 2
 | 
						|
    # option_mw3 = 3
 | 
						|
    option_scrubs = 4
 | 
						|
    option_strong = 5
 | 
						|
    # option_tournament = 6
 | 
						|
    option_useless = 7
 | 
						|
    option_very_strong = 8
 | 
						|
    option_async = 9
 | 
						|
 | 
						|
 | 
						|
class TextShuffle(Choice): 
 | 
						|
    """Randomizes text in the game for comedic effect."""
 | 
						|
    display_name = "Text Shuffle"
 | 
						|
    option_none = 0
 | 
						|
    option_except_hints = 1
 | 
						|
    option_complete = 2
 | 
						|
    alias_false = 0
 | 
						|
 | 
						|
 | 
						|
class DamageMultiplier(Choice): 
 | 
						|
    """Controls the amount of damage Link takes."""
 | 
						|
    display_name = "Damage Multiplier"
 | 
						|
    option_half = 0
 | 
						|
    option_normal = 1
 | 
						|
    option_double = 2
 | 
						|
    option_quadruple = 3
 | 
						|
    option_ohko = 4
 | 
						|
    default = 1
 | 
						|
 | 
						|
 | 
						|
class DeadlyBonks(Choice):
 | 
						|
    """Bonking on a wall or object will hurt Link. "Normal" is a half heart of damage."""
 | 
						|
    display_name = "Bonks Do Damage"
 | 
						|
    option_none = 0
 | 
						|
    option_half = 1
 | 
						|
    option_normal = 2
 | 
						|
    option_double = 3
 | 
						|
    option_quadruple = 4
 | 
						|
    option_ohko = 5
 | 
						|
 | 
						|
 | 
						|
class HeroMode(Toggle):
 | 
						|
    """Hearts will not drop from enemies or objects."""
 | 
						|
    display_name = "Hero Mode"
 | 
						|
 | 
						|
 | 
						|
class StartingToD(Choice):
 | 
						|
    """Change the starting time of day."""
 | 
						|
    display_name = "Starting Time of Day"
 | 
						|
    option_default = 0
 | 
						|
    option_sunrise = 1
 | 
						|
    option_morning = 2
 | 
						|
    option_noon = 3
 | 
						|
    option_afternoon = 4
 | 
						|
    option_sunset = 5
 | 
						|
    option_evening = 6
 | 
						|
    option_midnight = 7
 | 
						|
    option_witching_hour = 8
 | 
						|
 | 
						|
 | 
						|
class BlueFireArrows(Toggle):
 | 
						|
    """Ice arrows can melt red ice and break the mud walls in Dodongo's Cavern."""
 | 
						|
    display_name = "Blue Fire Arrows"
 | 
						|
 | 
						|
 | 
						|
class FixBrokenDrops(Toggle):
 | 
						|
    """Fixes two broken vanilla drops: deku shield in child Spirit Temple, and magic drop on GTG eye statue."""
 | 
						|
    display_name = "Fix Broken Drops"
 | 
						|
 | 
						|
 | 
						|
class ConsumableStart(Toggle):
 | 
						|
    """Start the game with full Deku Sticks and Deku Nuts."""
 | 
						|
    display_name = "Start with Consumables"
 | 
						|
 | 
						|
 | 
						|
class RupeeStart(Toggle):
 | 
						|
    """Start with a full wallet. Wallet upgrades will also fill your wallet."""
 | 
						|
    display_name = "Start with Rupees"
 | 
						|
 | 
						|
 | 
						|
misc_options: typing.Dict[str, type(Option)] = {
 | 
						|
    "correct_chest_appearances": CorrectChestAppearance,
 | 
						|
    "minor_items_as_major_chest": MinorInMajor,
 | 
						|
    "invisible_chests": InvisibleChests,
 | 
						|
    "correct_potcrate_appearances": CorrectPotCrateAppearance,
 | 
						|
    "hints": Hints,
 | 
						|
    "misc_hints": MiscHints,
 | 
						|
    "hint_dist": HintDistribution,
 | 
						|
    "text_shuffle": TextShuffle,
 | 
						|
    "damage_multiplier": DamageMultiplier,
 | 
						|
    "deadly_bonks": DeadlyBonks,
 | 
						|
    "no_collectible_hearts": HeroMode,
 | 
						|
    "starting_tod": StartingToD,
 | 
						|
    "blue_fire_arrows": BlueFireArrows,
 | 
						|
    "fix_broken_drops": FixBrokenDrops,
 | 
						|
    "start_with_consumables": ConsumableStart, 
 | 
						|
    "start_with_rupees": RupeeStart,
 | 
						|
}
 | 
						|
 | 
						|
class ItemPoolValue(Choice): 
 | 
						|
    """Changes the number of items available in the game."""
 | 
						|
    display_name = "Item Pool"
 | 
						|
    option_plentiful = 0
 | 
						|
    option_balanced = 1
 | 
						|
    option_scarce = 2
 | 
						|
    option_minimal = 3
 | 
						|
    default = 1
 | 
						|
 | 
						|
 | 
						|
class IceTraps(Choice): 
 | 
						|
    """Adds ice traps to the item pool."""
 | 
						|
    display_name = "Ice Traps"
 | 
						|
    option_off = 0
 | 
						|
    option_normal = 1
 | 
						|
    option_on = 2
 | 
						|
    option_mayhem = 3
 | 
						|
    option_onslaught = 4
 | 
						|
    default = 1
 | 
						|
    alias_extra = 2
 | 
						|
 | 
						|
 | 
						|
class IceTrapVisual(Choice): 
 | 
						|
    """Changes the appearance of ice traps as freestanding items."""
 | 
						|
    display_name = "Ice Trap Appearance"
 | 
						|
    option_major_only = 0
 | 
						|
    option_junk_only = 1
 | 
						|
    option_anything = 2
 | 
						|
 | 
						|
 | 
						|
class AdultTradeStart(OptionSet):
 | 
						|
    """Choose the items that can appear to start the adult trade sequence. By default it is Claim Check only."""
 | 
						|
    display_name = "Adult Trade Sequence Items"
 | 
						|
    default = {"Claim Check"}
 | 
						|
    valid_keys = {
 | 
						|
        "Pocket Egg",
 | 
						|
        "Pocket Cucco",
 | 
						|
        "Cojiro",
 | 
						|
        "Odd Mushroom",
 | 
						|
        "Poachers Saw",
 | 
						|
        "Broken Sword",
 | 
						|
        "Prescription",
 | 
						|
        "Eyeball Frog",
 | 
						|
        "Eyedrops",
 | 
						|
        "Claim Check",
 | 
						|
    }
 | 
						|
 | 
						|
    def __init__(self, value: typing.Iterable[str]):
 | 
						|
        if not value:
 | 
						|
            value = self.default
 | 
						|
        super().__init__(value)
 | 
						|
 | 
						|
 | 
						|
itempool_options: typing.Dict[str, type(Option)] = {
 | 
						|
    "item_pool_value": ItemPoolValue, 
 | 
						|
    "junk_ice_traps": IceTraps,
 | 
						|
    "ice_trap_appearance": IceTrapVisual, 
 | 
						|
    "adult_trade_start": AdultTradeStart,
 | 
						|
}
 | 
						|
 | 
						|
# Start of cosmetic options
 | 
						|
 | 
						|
class Targeting(Choice): 
 | 
						|
    """Default targeting option."""
 | 
						|
    display_name = "Default Targeting Option"
 | 
						|
    option_hold = 0
 | 
						|
    option_switch = 1
 | 
						|
 | 
						|
 | 
						|
class DisplayDpad(DefaultOnToggle):
 | 
						|
    """Show dpad icon on HUD for quick actions (ocarina, hover boots, iron boots)."""
 | 
						|
    display_name = "Display D-Pad HUD"
 | 
						|
 | 
						|
 | 
						|
class DpadDungeonMenu(DefaultOnToggle):
 | 
						|
    """Show separated menus on the pause screen for dungeon keys, rewards, and Vanilla/MQ info."""
 | 
						|
    display_name = "Display D-Pad Dungeon Info"
 | 
						|
 | 
						|
 | 
						|
class CorrectColors(DefaultOnToggle):
 | 
						|
    """Makes in-game models match their HUD element colors."""
 | 
						|
    display_name = "Item Model Colors Match Cosmetics"
 | 
						|
 | 
						|
 | 
						|
class Music(Choice): 
 | 
						|
    option_normal = 0
 | 
						|
    option_off = 1
 | 
						|
    option_randomized = 2
 | 
						|
 | 
						|
 | 
						|
class BackgroundMusic(Music):
 | 
						|
    """Randomize or disable background music."""
 | 
						|
    display_name = "Background Music"
 | 
						|
 | 
						|
 | 
						|
class Fanfares(Music):
 | 
						|
    """Randomize or disable item fanfares."""
 | 
						|
    display_name = "Fanfares"
 | 
						|
 | 
						|
 | 
						|
class OcarinaFanfares(Toggle):
 | 
						|
    """Enable ocarina songs as fanfares. These are longer than usual fanfares. Does nothing without fanfares randomized."""
 | 
						|
    display_name = "Ocarina Songs as Fanfares"
 | 
						|
 | 
						|
 | 
						|
class SwordTrailDuration(Range):
 | 
						|
    """Set the duration for sword trails."""
 | 
						|
    display_name = "Sword Trail Duration"
 | 
						|
    range_start = 4
 | 
						|
    range_end = 20
 | 
						|
    default = 4
 | 
						|
 | 
						|
 | 
						|
cosmetic_options: typing.Dict[str, type(Option)] = {
 | 
						|
    "default_targeting": Targeting,
 | 
						|
    "display_dpad": DisplayDpad,
 | 
						|
    "dpad_dungeon_menu": DpadDungeonMenu,
 | 
						|
    "correct_model_colors": CorrectColors,
 | 
						|
    "background_music": BackgroundMusic,
 | 
						|
    "fanfares": Fanfares,
 | 
						|
    "ocarina_fanfares": OcarinaFanfares,
 | 
						|
    "kokiri_color": kokiri_color,
 | 
						|
    "goron_color":  goron_color,
 | 
						|
    "zora_color":   zora_color,
 | 
						|
    "silver_gauntlets_color":   silver_gauntlets_color,
 | 
						|
    "golden_gauntlets_color":   golden_gauntlets_color,
 | 
						|
    "mirror_shield_frame_color": mirror_shield_frame_color,
 | 
						|
    "navi_color_default_inner": navi_color_default_inner,
 | 
						|
    "navi_color_default_outer": navi_color_default_outer,
 | 
						|
    "navi_color_enemy_inner":   navi_color_enemy_inner,
 | 
						|
    "navi_color_enemy_outer":   navi_color_enemy_outer,
 | 
						|
    "navi_color_npc_inner":     navi_color_npc_inner,
 | 
						|
    "navi_color_npc_outer":     navi_color_npc_outer,
 | 
						|
    "navi_color_prop_inner":    navi_color_prop_inner,
 | 
						|
    "navi_color_prop_outer":    navi_color_prop_outer,
 | 
						|
    "sword_trail_duration": SwordTrailDuration,
 | 
						|
    "sword_trail_color_inner": sword_trail_color_inner,
 | 
						|
    "sword_trail_color_outer": sword_trail_color_outer,
 | 
						|
    "bombchu_trail_color_inner": bombchu_trail_color_inner,
 | 
						|
    "bombchu_trail_color_outer": bombchu_trail_color_outer,
 | 
						|
    "boomerang_trail_color_inner": boomerang_trail_color_inner,
 | 
						|
    "boomerang_trail_color_outer": boomerang_trail_color_outer,
 | 
						|
    "heart_color":          heart_color,
 | 
						|
    "magic_color":          magic_color,
 | 
						|
    "a_button_color":       a_button_color,
 | 
						|
    "b_button_color":       b_button_color,
 | 
						|
    "c_button_color":       c_button_color,
 | 
						|
    "start_button_color":   start_button_color,
 | 
						|
}
 | 
						|
 | 
						|
class SfxOcarina(Choice):
 | 
						|
    """Change the sound of the ocarina."""
 | 
						|
    display_name = "Ocarina Instrument"
 | 
						|
    option_ocarina = 1
 | 
						|
    option_malon = 2
 | 
						|
    option_whistle = 3
 | 
						|
    option_harp = 4
 | 
						|
    option_grind_organ = 5
 | 
						|
    option_flute = 6
 | 
						|
    default = 1
 | 
						|
 | 
						|
sfx_options: typing.Dict[str, type(Option)] = {
 | 
						|
    "sfx_navi_overworld":   sfx_navi_overworld,
 | 
						|
    "sfx_navi_enemy":       sfx_navi_enemy,
 | 
						|
    "sfx_low_hp":           sfx_low_hp,
 | 
						|
    "sfx_menu_cursor":      sfx_menu_cursor,
 | 
						|
    "sfx_menu_select":      sfx_menu_select,
 | 
						|
    "sfx_nightfall":        sfx_nightfall,
 | 
						|
    "sfx_horse_neigh":      sfx_horse_neigh,
 | 
						|
    "sfx_hover_boots":      sfx_hover_boots,
 | 
						|
    "sfx_ocarina":          SfxOcarina,
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
class LogicTricks(OptionList):
 | 
						|
    """Set various tricks for logic in Ocarina of Time. 
 | 
						|
    Format as a comma-separated list of "nice" names: ["Fewer Tunic Requirements", "Hidden Grottos without Stone of Agony"].
 | 
						|
    A full list of supported tricks can be found at:
 | 
						|
    https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/oot/LogicTricks.py
 | 
						|
    """
 | 
						|
    display_name = "Logic Tricks"
 | 
						|
    valid_keys = frozenset(normalized_name_tricks)
 | 
						|
    valid_keys_casefold = True
 | 
						|
 | 
						|
 | 
						|
# All options assembled into a single dict
 | 
						|
oot_options: typing.Dict[str, type(Option)] = {
 | 
						|
    "logic_rules": Logic, 
 | 
						|
    "logic_no_night_tokens_without_suns_song": NightTokens, 
 | 
						|
    **open_options, 
 | 
						|
    **world_options, 
 | 
						|
    **bridge_options,
 | 
						|
    **dungeon_items_options,
 | 
						|
    # **lacs_options,
 | 
						|
    **shuffle_options,
 | 
						|
    **timesavers_options,
 | 
						|
    **misc_options, 
 | 
						|
    **itempool_options,
 | 
						|
    **cosmetic_options,
 | 
						|
    **sfx_options,
 | 
						|
    "logic_tricks": LogicTricks,
 | 
						|
    "death_link": DeathLink,
 | 
						|
}
 |