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	b0f4fa8cec
	
	
	
		
			
			Partial support for Progressive bow
  - Still needs to be added to item pool
  - Silver hint handling remains TBD even for VT
Added weapons selection.
  - Vanilla needs to be implemented
  - Assured needs to be implemented
  - Inverted swordless is almost certainly messed up.
  - Swordless standard mode will likely softlock
  - Random weapon standard mode is currently treated as uncle assured
Deleted removed difficulties
  - Remaining difficulties still need to be adjusted
Added locked property to locations:
  - This is used for preplaced items etc so that multiworld balancing
    knows they cannot be moved.
Made a few of the difficulty changes from V31, but not all.
Added required text changes to handle crystals requirements
  - More changes will likely me made in future
  - Currently there is is no way to tell ganon requirement in
    Inverted mode
		
	
		
			
				
	
	
		
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