* Add cccharles world to AP
> The logic has been tested, the game can be completed
> The logic is simple and it does not take into account options
! The documentations are a work in progress
* Update documentations
> Redacted French and English Setup Guides
> Redacted French and English Game Pages
* Handling PR#5287 remarks
> Revert unexpected changes on .run\Archipelago Unittests.run.xml (base Archipelago file)
> Fixed typo "querty" -> "qwerty" in fr and eng Game Pages
> Adding "Game page in other languages" section to eng Game Page documentation
> Improved Steam path in fr and eng Setup Guides
* Handled PR remarks + fixes
> Added get_filler_item_name() to remove warnings
> Fixed irrelevant links for documentations
> Used the Player Options page instead of the default YAML on GitHub
> Reworded all locations to make them simple and clear
> Split some locations that can be linked with an entrance rule
> Reworked all options
> Updated regions according to locations
> Replaced unnecessary rules by rules on entrances
* Empty Options.py
Only the base options are handled yet, "work in progress" features removed.
* Handled PR remark
> Fixed specific UT name
* Handled PR remarks
> UT updated by replacing depreciated features
* Add start_inventory_from_pool as option
This start_inventory_from_pool option is like regular start inventory but it takes items from the pool and replaces them with fillers
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Handled PR remarks
> Mainly fixed editorial and minor issues without impact on UT results (still passed)
* Update the guides according to releases
> Updated the depreciated guides because the may to release the Mod has been changed
> Removed the fixed issues from 'Known Issues'
> Add the "Mod Download" section to simplify the others sections.
* Handled PR remark
> base_id reduced to ensure it fits to signed int (32 bits) in case of future AP improvements
* Handled PR remarks
> Set topology_present to False because unnecessary
> Added an exception in case of unknown item instead of using filler classification
> Fixed an issue that caused the "Bug Spray" to be considered as filler
> Reworked the test_claire_breakers() test to ensure the lighthouse mission can only be finished if at least 4 breakers are collected
* Added Choo-Choo Charles to README.md
* CCCharles: Added rules to win
> The victory could be accessed from sphere 1, this is now fixed by adding the following items as requirements:
- Temple Key
- Green Egg
- Blue Egg
- Red Egg
* CCCharles: Fixed cyclic Entrances connections
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Co-authored-by: Scipio Wright <scipiowright@gmail.com>