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* create building data object and rename ItemSource to Source to be more generic # Conflicts: # worlds/stardew_valley/content/game_content.py # Conflicts: # worlds/stardew_valley/data/artisan.py # worlds/stardew_valley/data/game_item.py # worlds/stardew_valley/data/harvest.py # worlds/stardew_valley/data/shop.py * remove compound sources, replace by other requirements which already handle this usecase * add coops to content packs * add building progression in game features * add shippping bin to starting building; remove has_house * replace config check with feature * add other buildings in content packs * not passing * tests passes, unbelievable * use newly create methods more * use new assets to ease readability * self review * fix flake8 maybe * properly split rule for mapping cave systems * fix tractor garage name * self review * add upgrade_from to farm house buldings * don't override building name variable in logic * remove has_group from buildings * mark some items easy in grinding logic so blueprints buildings can be in more early spheres * move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now * remove price_multiplier, turns out it's unused during generation * disable shop source for mapping cave systems * bunch of code review changes * add petbowl and farmhouse to autobuilding * set min easy items to 300 * fix farm type
26 lines
841 B
Python
26 lines
841 B
Python
from ..game_content import ContentPack
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from ..mod_registry import register_mod_content_pack
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from ...data.building import Building
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from ...data.shop import ShopSource
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from ...mods.mod_data import ModNames
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from ...strings.artisan_good_names import ArtisanGood
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from ...strings.building_names import ModBuilding
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from ...strings.metal_names import MetalBar
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from ...strings.region_names import Region
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register_mod_content_pack(ContentPack(
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ModNames.tractor,
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farm_buildings=(
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Building(
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ModBuilding.tractor_garage,
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sources=(
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ShopSource(
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shop_region=Region.carpenter,
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money_price=150_000,
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items_price=((20, MetalBar.iron), (5, MetalBar.iridium), (1, ArtisanGood.battery_pack)),
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),
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),
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),
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),
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))
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