Files
Grinch-AP/worlds/stardew_valley/test/rules/TestCookingRecipes.py
Jérémie Bolduc 9ac921380f Stardew Valley: Refactor buildings to use content packs (#4239)
* create building data object and rename ItemSource to Source to be more generic

# Conflicts:
#	worlds/stardew_valley/content/game_content.py

# Conflicts:
#	worlds/stardew_valley/data/artisan.py
#	worlds/stardew_valley/data/game_item.py
#	worlds/stardew_valley/data/harvest.py
#	worlds/stardew_valley/data/shop.py

* remove compound sources, replace by other requirements which already handle this usecase

* add coops to content packs

* add building progression in game features

* add shippping bin to starting building; remove has_house

* replace config check with feature

* add other buildings in content packs

* not passing

* tests passes, unbelievable

* use newly create methods more

* use new assets to ease readability

* self review

* fix flake8 maybe

* properly split rule for mapping cave systems

* fix tractor garage name

* self review

* add upgrade_from to farm house buldings

* don't override building name variable in logic

* remove has_group from buildings

* mark some items easy in grinding logic so blueprints buildings can be in more early spheres

* move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now

* remove price_multiplier, turns out it's unused during generation

* disable shop source for mapping cave systems

* bunch of code review changes

* add petbowl and farmhouse to autobuilding

* set min easy items to 300

* fix farm type
2025-04-08 12:37:45 -04:00

81 lines
3.3 KiB
Python

from ... import options
from ...options import BuildingProgression, ExcludeGingerIsland, Chefsanity
from ...test import SVTestBase
class TestRecipeLearnLogic(SVTestBase):
options = {
BuildingProgression.internal_name: BuildingProgression.option_progressive,
options.Cropsanity.internal_name: options.Cropsanity.option_enabled,
options.Cooksanity.internal_name: options.Cooksanity.option_all,
Chefsanity.internal_name: Chefsanity.option_none,
ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_true,
}
def test_can_learn_qos_recipe(self):
location = "Cook Radish Salad"
self.assert_cannot_reach_location(location)
self.multiworld.state.collect(self.create_item("Progressive House"))
self.multiworld.state.collect(self.create_item("Radish Seeds"))
self.multiworld.state.collect(self.create_item("Spring"))
self.multiworld.state.collect(self.create_item("Summer"))
self.collect_lots_of_money()
self.assert_cannot_reach_location(location)
self.multiworld.state.collect(self.create_item("The Queen of Sauce"))
self.assert_can_reach_location(location)
class TestRecipeReceiveLogic(SVTestBase):
options = {
BuildingProgression.internal_name: BuildingProgression.option_progressive,
options.Cropsanity.internal_name: options.Cropsanity.option_enabled,
options.Cooksanity.internal_name: options.Cooksanity.option_all,
Chefsanity.internal_name: Chefsanity.option_all,
ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_true,
}
def test_can_learn_qos_recipe(self):
location = "Cook Radish Salad"
self.assert_cannot_reach_location(location)
self.multiworld.state.collect(self.create_item("Progressive House"))
self.multiworld.state.collect(self.create_item("Radish Seeds"))
self.multiworld.state.collect(self.create_item("Summer"))
self.collect_lots_of_money()
self.assert_cannot_reach_location(location)
spring = self.create_item("Spring")
qos = self.create_item("The Queen of Sauce")
self.multiworld.state.collect(spring)
self.multiworld.state.collect(qos)
self.assert_cannot_reach_location(location)
self.multiworld.state.remove(spring)
self.multiworld.state.remove(qos)
self.multiworld.state.collect(self.create_item("Radish Salad Recipe"))
self.assert_can_reach_location(location)
def test_get_chefsanity_check_recipe(self):
location = "Radish Salad Recipe"
self.assert_cannot_reach_location(location)
self.multiworld.state.collect(self.create_item("Spring"))
self.collect_lots_of_money()
self.assert_cannot_reach_location(location)
seeds = self.create_item("Radish Seeds")
summer = self.create_item("Summer")
house = self.create_item("Progressive House")
self.multiworld.state.collect(seeds)
self.multiworld.state.collect(summer)
self.multiworld.state.collect(house)
self.assert_cannot_reach_location(location)
self.multiworld.state.remove(seeds)
self.multiworld.state.remove(summer)
self.multiworld.state.remove(house)
self.multiworld.state.collect(self.create_item("The Queen of Sauce"))
self.assert_can_reach_location(location)