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* create building data object and rename ItemSource to Source to be more generic # Conflicts: # worlds/stardew_valley/content/game_content.py # Conflicts: # worlds/stardew_valley/data/artisan.py # worlds/stardew_valley/data/game_item.py # worlds/stardew_valley/data/harvest.py # worlds/stardew_valley/data/shop.py * remove compound sources, replace by other requirements which already handle this usecase * add coops to content packs * add building progression in game features * add shippping bin to starting building; remove has_house * replace config check with feature * add other buildings in content packs * not passing * tests passes, unbelievable * use newly create methods more * use new assets to ease readability * self review * fix flake8 maybe * properly split rule for mapping cave systems * fix tractor garage name * self review * add upgrade_from to farm house buldings * don't override building name variable in logic * remove has_group from buildings * mark some items easy in grinding logic so blueprints buildings can be in more early spheres * move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now * remove price_multiplier, turns out it's unused during generation * disable shop source for mapping cave systems * bunch of code review changes * add petbowl and farmhouse to autobuilding * set min easy items to 300 * fix farm type
74 lines
2.9 KiB
Python
74 lines
2.9 KiB
Python
from ... import options
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from ...locations import locations_by_tag, LocationTags, location_table
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from ...strings.entrance_names import Entrance
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from ...strings.region_names import Region
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from ...test import SVTestBase
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class TestDonationLogicAll(SVTestBase):
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options = {
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options.Museumsanity.internal_name: options.Museumsanity.option_all
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}
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def test_cannot_make_any_donation_without_museum_access(self):
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railroad_item = "Railroad Boulder Removed"
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swap_museum_and_bathhouse(self.multiworld, self.player)
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self.collect_all_except(railroad_item)
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for donation in locations_by_tag[LocationTags.MUSEUM_DONATIONS]:
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self.assert_cannot_reach_location(donation.name)
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self.multiworld.state.collect(self.create_item(railroad_item))
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for donation in locations_by_tag[LocationTags.MUSEUM_DONATIONS]:
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self.assert_can_reach_location(donation.name)
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class TestDonationLogicRandomized(SVTestBase):
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options = {
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options.Museumsanity.internal_name: options.Museumsanity.option_randomized
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}
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def test_cannot_make_any_donation_without_museum_access(self):
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railroad_item = "Railroad Boulder Removed"
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swap_museum_and_bathhouse(self.multiworld, self.player)
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self.collect_all_except(railroad_item)
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donation_locations = [location for location in self.get_real_locations() if
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LocationTags.MUSEUM_DONATIONS in location_table[location.name].tags]
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for donation in donation_locations:
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self.assert_cannot_reach_location(donation.name)
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self.multiworld.state.collect(self.create_item(railroad_item))
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for donation in donation_locations:
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self.assert_can_reach_location(donation.name)
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class TestDonationLogicMilestones(SVTestBase):
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options = {
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options.Museumsanity.internal_name: options.Museumsanity.option_milestones
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}
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def test_cannot_make_any_donation_without_museum_access(self):
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railroad_item = "Railroad Boulder Removed"
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swap_museum_and_bathhouse(self.multiworld, self.player)
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self.collect_all_except(railroad_item)
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for donation in locations_by_tag[LocationTags.MUSEUM_MILESTONES]:
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self.assert_cannot_reach_location(donation.name)
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self.multiworld.state.collect(self.create_item(railroad_item))
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for donation in locations_by_tag[LocationTags.MUSEUM_MILESTONES]:
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self.assert_can_reach_location(donation.name)
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def swap_museum_and_bathhouse(multiworld, player):
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museum_region = multiworld.get_region(Region.museum, player)
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bathhouse_region = multiworld.get_region(Region.bathhouse_entrance, player)
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museum_entrance = multiworld.get_entrance(Entrance.town_to_museum, player)
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bathhouse_entrance = multiworld.get_entrance(Entrance.enter_bathhouse_entrance, player)
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museum_entrance.connect(bathhouse_region)
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bathhouse_entrance.connect(museum_region)
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