Files
Grinch-AP/worlds/stardew_valley/test/rules/TestShipping.py
Jérémie Bolduc 9ac921380f Stardew Valley: Refactor buildings to use content packs (#4239)
* create building data object and rename ItemSource to Source to be more generic

# Conflicts:
#	worlds/stardew_valley/content/game_content.py

# Conflicts:
#	worlds/stardew_valley/data/artisan.py
#	worlds/stardew_valley/data/game_item.py
#	worlds/stardew_valley/data/harvest.py
#	worlds/stardew_valley/data/shop.py

* remove compound sources, replace by other requirements which already handle this usecase

* add coops to content packs

* add building progression in game features

* add shippping bin to starting building; remove has_house

* replace config check with feature

* add other buildings in content packs

* not passing

* tests passes, unbelievable

* use newly create methods more

* use new assets to ease readability

* self review

* fix flake8 maybe

* properly split rule for mapping cave systems

* fix tractor garage name

* self review

* add upgrade_from to farm house buldings

* don't override building name variable in logic

* remove has_group from buildings

* mark some items easy in grinding logic so blueprints buildings can be in more early spheres

* move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now

* remove price_multiplier, turns out it's unused during generation

* disable shop source for mapping cave systems

* bunch of code review changes

* add petbowl and farmhouse to autobuilding

* set min easy items to 300

* fix farm type
2025-04-08 12:37:45 -04:00

84 lines
3.2 KiB
Python

from ...locations import LocationTags, location_table
from ...options import BuildingProgression, Shipsanity
from ...test import SVTestBase
class TestShipsanityNone(SVTestBase):
options = {
Shipsanity.internal_name: Shipsanity.option_none
}
def test_no_shipsanity_locations(self):
for location in self.get_real_locations():
self.assertFalse("Shipsanity" in location.name)
self.assertNotIn(LocationTags.SHIPSANITY, location_table[location.name].tags)
class TestShipsanityCrops(SVTestBase):
options = {
Shipsanity.internal_name: Shipsanity.option_crops
}
def test_only_crop_shipsanity_locations(self):
for location in self.get_real_locations():
if LocationTags.SHIPSANITY in location_table[location.name].tags:
self.assertIn(LocationTags.SHIPSANITY_CROP, location_table[location.name].tags)
class TestShipsanityFish(SVTestBase):
options = {
Shipsanity.internal_name: Shipsanity.option_fish
}
def test_only_fish_shipsanity_locations(self):
for location in self.get_real_locations():
if LocationTags.SHIPSANITY in location_table[location.name].tags:
self.assertIn(LocationTags.SHIPSANITY_FISH, location_table[location.name].tags)
class TestShipsanityFullShipment(SVTestBase):
options = {
Shipsanity.internal_name: Shipsanity.option_full_shipment
}
def test_only_full_shipment_shipsanity_locations(self):
for location in self.get_real_locations():
if LocationTags.SHIPSANITY in location_table[location.name].tags:
self.assertIn(LocationTags.SHIPSANITY_FULL_SHIPMENT, location_table[location.name].tags)
self.assertNotIn(LocationTags.SHIPSANITY_FISH, location_table[location.name].tags)
class TestShipsanityFullShipmentWithFish(SVTestBase):
options = {
Shipsanity.internal_name: Shipsanity.option_full_shipment_with_fish
}
def test_only_full_shipment_and_fish_shipsanity_locations(self):
for location in self.get_real_locations():
if LocationTags.SHIPSANITY in location_table[location.name].tags:
self.assertTrue(LocationTags.SHIPSANITY_FULL_SHIPMENT in location_table[location.name].tags or
LocationTags.SHIPSANITY_FISH in location_table[location.name].tags)
class TestShipsanityEverything(SVTestBase):
options = {
Shipsanity.internal_name: Shipsanity.option_everything,
BuildingProgression.internal_name: BuildingProgression.option_progressive
}
def test_all_shipsanity_locations_require_shipping_bin(self):
bin_name = "Shipping Bin"
self.collect_all_except(bin_name)
shipsanity_locations = [location
for location in self.get_real_locations()
if LocationTags.SHIPSANITY in location_table[location.name].tags]
bin_item = self.create_item(bin_name)
for location in shipsanity_locations:
with self.subTest(location.name):
self.assert_cannot_reach_location(location.name)
self.collect(bin_item)
self.assert_can_reach_location(location.name)
self.remove(bin_item)