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Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
29 lines
1.5 KiB
Python
29 lines
1.5 KiB
Python
from ..game_content import ContentPack
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from ..mod_registry import register_mod_content_pack
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from ...data.harvest import ForagingSource
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from ...mods.mod_data import ModNames
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from ...strings.crop_names import Fruit
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from ...strings.flower_names import Flower
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from ...strings.region_names import DeepWoodsRegion
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from ...strings.season_names import Season
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register_mod_content_pack(ContentPack(
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ModNames.deepwoods,
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harvest_sources={
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# Deep enough to have seen such a tree at least once
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Fruit.apple: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
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Fruit.apricot: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
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Fruit.cherry: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
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Fruit.orange: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
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Fruit.peach: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
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Fruit.pomegranate: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
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Fruit.mango: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
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Flower.tulip: (ForagingSource(seasons=Season.not_winter, regions=(DeepWoodsRegion.floor_10,)),),
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Flower.blue_jazz: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
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Flower.summer_spangle: (ForagingSource(seasons=Season.not_winter, regions=(DeepWoodsRegion.floor_10,)),),
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Flower.poppy: (ForagingSource(seasons=Season.not_winter, regions=(DeepWoodsRegion.floor_10,)),),
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Flower.fairy_rose: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
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}
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))
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