Files
Grinch-AP/worlds/stardew_valley/logic/action_logic.py
agilbert1412 9b22458f44 Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 15:04:25 +02:00

41 lines
1.6 KiB
Python

from typing import Union
from Utils import cache_self1
from .base_logic import BaseLogic, BaseLogicMixin
from .has_logic import HasLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from .tool_logic import ToolLogicMixin
from ..options import ToolProgression
from ..stardew_rule import StardewRule, True_
from ..strings.generic_names import Generic
from ..strings.geode_names import Geode
from ..strings.region_names import Region
from ..strings.tool_names import Tool
class ActionLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.action = ActionLogic(*args, **kwargs)
class ActionLogic(BaseLogic[Union[ActionLogicMixin, RegionLogicMixin, ReceivedLogicMixin, HasLogicMixin, ToolLogicMixin]]):
def can_watch(self, channel: str = None):
tv_rule = True_()
if channel is None:
return tv_rule
return self.logic.received(channel) & tv_rule
def can_pan_at(self, region: str, material: str) -> StardewRule:
return self.logic.region.can_reach(region) & self.logic.tool.has_tool(Tool.pan, material)
@cache_self1
def can_open_geode(self, geode: str) -> StardewRule:
blacksmith_access = self.logic.region.can_reach(Region.blacksmith)
geodes = [Geode.geode, Geode.frozen, Geode.magma, Geode.omni]
if geode == Generic.any:
return blacksmith_access & self.logic.or_(*(self.logic.has(geode_type) for geode_type in geodes))
return blacksmith_access & self.logic.has(geode)