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Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
31 lines
895 B
Python
31 lines
895 B
Python
from . import SVTestBase, minimal_locations_maximal_items
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from .assertion import WorldAssertMixin
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from .. import options
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from ..mods.mod_data import ModNames
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class TestMinLocationsMaxItems(WorldAssertMixin, SVTestBase):
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options = minimal_locations_maximal_items()
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def run_default_tests(self) -> bool:
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return True
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def test_fill(self):
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self.assert_basic_checks(self.multiworld)
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class TestSpecificSeedForTroubleshooting(WorldAssertMixin, SVTestBase):
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options = {
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options.Fishsanity: options.Fishsanity.option_all,
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options.Goal: options.Goal.option_master_angler,
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options.QuestLocations: -1,
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options.Mods: (ModNames.sve,),
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}
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seed = 65453499742665118161
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def run_default_tests(self) -> bool:
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return True
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def test_fill(self):
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self.assert_basic_checks(self.multiworld)
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