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Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
56 lines
2.7 KiB
Python
56 lines
2.7 KiB
Python
from . import SVContentPackTestBase
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from .. import SVTestBase
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from ... import options
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from ...content import content_packs
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from ...data.artisan import MachineSource
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from ...strings.artisan_good_names import ArtisanGood
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from ...strings.crop_names import Fruit, Vegetable
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from ...strings.fish_names import Fish
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from ...strings.machine_names import Machine
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from ...strings.villager_names import NPC
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class TestGingerIsland(SVContentPackTestBase):
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vanilla_packs = SVContentPackTestBase.vanilla_packs + (content_packs.ginger_island_content_pack,)
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def test_leo_is_included(self):
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self.assertIn(NPC.leo, self.content.villagers)
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def test_ginger_island_fishes_are_included(self):
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fish_names = self.content.fishes.keys()
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self.assertIn(Fish.blue_discus, fish_names)
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self.assertIn(Fish.lionfish, fish_names)
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self.assertIn(Fish.stingray, fish_names)
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# 63 from pelican town + 3 ginger island exclusive
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self.assertEqual(63 + 3, len(self.content.fishes))
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def test_ginger_island_fruits_can_be_made_into_wines(self):
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self.assertIn(MachineSource(item=Fruit.banana, machine=Machine.keg), self.content.game_items[ArtisanGood.specific_wine(Fruit.banana)].sources)
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self.assertIn(MachineSource(item=Fruit.banana, machine=Machine.keg), self.content.game_items[ArtisanGood.wine].sources)
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self.assertIn(MachineSource(item=Fruit.mango, machine=Machine.keg), self.content.game_items[ArtisanGood.specific_wine(Fruit.mango)].sources)
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self.assertIn(MachineSource(item=Fruit.mango, machine=Machine.keg), self.content.game_items[ArtisanGood.wine].sources)
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self.assertIn(MachineSource(item=Fruit.pineapple, machine=Machine.keg), self.content.game_items[ArtisanGood.specific_wine(Fruit.pineapple)].sources)
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self.assertIn(MachineSource(item=Fruit.pineapple, machine=Machine.keg), self.content.game_items[ArtisanGood.wine].sources)
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def test_ginger_island_vegetables_can_be_made_into_wines(self):
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taro_root_juice_sources = self.content.game_items[ArtisanGood.specific_juice(Vegetable.taro_root)].sources
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self.assertIn(MachineSource(item=Vegetable.taro_root, machine=Machine.keg), taro_root_juice_sources)
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self.assertIn(MachineSource(item=Vegetable.taro_root, machine=Machine.keg), self.content.game_items[ArtisanGood.juice].sources)
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class TestWithoutGingerIslandE2E(SVTestBase):
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options = {
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options.ExcludeGingerIsland: options.ExcludeGingerIsland.option_true
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}
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def test_leo_is_not_in_the_pool(self):
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for item in self.multiworld.itempool:
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self.assertFalse(("Friendsanity: " + NPC.leo) in item.name)
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for location in self.multiworld.get_locations(self.player):
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self.assertFalse(("Friendsanity: " + NPC.leo) in location.name)
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