Files
Grinch-AP/worlds/stardew_valley/test/long/TestPreRolledRandomness.py
agilbert1412 9b22458f44 Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 15:04:25 +02:00

29 lines
1.2 KiB
Python

import unittest
from BaseClasses import get_seed
from .. import SVTestCase
from ..assertion import WorldAssertMixin
from ... import options
class TestGeneratePreRolledRandomness(WorldAssertMixin, SVTestCase):
def test_given_pre_rolled_difficult_randomness_when_generate_then_basic_checks(self):
if self.skip_long_tests:
raise unittest.SkipTest("Long tests disabled")
choices = {
options.EntranceRandomization.internal_name: options.EntranceRandomization.option_buildings,
options.BundleRandomization.internal_name: options.BundleRandomization.option_remixed,
options.BundlePrice.internal_name: options.BundlePrice.option_maximum
}
num_tests = 1000
for i in range(num_tests):
seed = get_seed() # Put seed in parameter to test
with self.solo_world_sub_test(f"Entrance Randomizer and Remixed Bundles",
choices,
seed=seed,
world_caching=False) \
as (multiworld, _):
self.assert_basic_checks(multiworld)