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Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
29 lines
1.2 KiB
Python
29 lines
1.2 KiB
Python
import unittest
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from BaseClasses import get_seed
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from .. import SVTestCase
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from ..assertion import WorldAssertMixin
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from ... import options
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class TestGeneratePreRolledRandomness(WorldAssertMixin, SVTestCase):
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def test_given_pre_rolled_difficult_randomness_when_generate_then_basic_checks(self):
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if self.skip_long_tests:
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raise unittest.SkipTest("Long tests disabled")
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choices = {
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options.EntranceRandomization.internal_name: options.EntranceRandomization.option_buildings,
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options.BundleRandomization.internal_name: options.BundleRandomization.option_remixed,
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options.BundlePrice.internal_name: options.BundlePrice.option_maximum
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}
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num_tests = 1000
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for i in range(num_tests):
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seed = get_seed() # Put seed in parameter to test
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with self.solo_world_sub_test(f"Entrance Randomizer and Remixed Bundles",
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choices,
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seed=seed,
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world_caching=False) \
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as (multiworld, _):
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self.assert_basic_checks(multiworld)
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