Files
Grinch-AP/worlds/stardew_valley/test/rules/TestCookingRecipes.py
agilbert1412 9b22458f44 Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 15:04:25 +02:00

84 lines
3.8 KiB
Python

from ... import options
from ...options import BuildingProgression, ExcludeGingerIsland, Chefsanity
from ...test import SVTestBase
class TestRecipeLearnLogic(SVTestBase):
options = {
BuildingProgression.internal_name: BuildingProgression.option_progressive,
options.Cropsanity.internal_name: options.Cropsanity.option_enabled,
options.Cooksanity.internal_name: options.Cooksanity.option_all,
Chefsanity.internal_name: Chefsanity.option_none,
ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_true,
}
def test_can_learn_qos_recipe(self):
location = "Cook Radish Salad"
rule = self.world.logic.region.can_reach_location(location)
self.assert_rule_false(rule, self.multiworld.state)
self.multiworld.state.collect(self.create_item("Progressive House"), event=False)
self.multiworld.state.collect(self.create_item("Radish Seeds"), event=False)
self.multiworld.state.collect(self.create_item("Spring"), event=False)
self.multiworld.state.collect(self.create_item("Summer"), event=False)
self.collect_lots_of_money()
self.assert_rule_false(rule, self.multiworld.state)
self.multiworld.state.collect(self.create_item("The Queen of Sauce"), event=False)
self.assert_rule_true(rule, self.multiworld.state)
class TestRecipeReceiveLogic(SVTestBase):
options = {
BuildingProgression.internal_name: BuildingProgression.option_progressive,
options.Cropsanity.internal_name: options.Cropsanity.option_enabled,
options.Cooksanity.internal_name: options.Cooksanity.option_all,
Chefsanity.internal_name: Chefsanity.option_all,
ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_true,
}
def test_can_learn_qos_recipe(self):
location = "Cook Radish Salad"
rule = self.world.logic.region.can_reach_location(location)
self.assert_rule_false(rule, self.multiworld.state)
self.multiworld.state.collect(self.create_item("Progressive House"), event=False)
self.multiworld.state.collect(self.create_item("Radish Seeds"), event=False)
self.multiworld.state.collect(self.create_item("Summer"), event=False)
self.collect_lots_of_money()
self.assert_rule_false(rule, self.multiworld.state)
spring = self.create_item("Spring")
qos = self.create_item("The Queen of Sauce")
self.multiworld.state.collect(spring, event=False)
self.multiworld.state.collect(qos, event=False)
self.assert_rule_false(rule, self.multiworld.state)
self.multiworld.state.remove(spring)
self.multiworld.state.remove(qos)
self.multiworld.state.collect(self.create_item("Radish Salad Recipe"), event=False)
self.assert_rule_true(rule, self.multiworld.state)
def test_get_chefsanity_check_recipe(self):
location = "Radish Salad Recipe"
rule = self.world.logic.region.can_reach_location(location)
self.assert_rule_false(rule, self.multiworld.state)
self.multiworld.state.collect(self.create_item("Spring"), event=False)
self.collect_lots_of_money()
self.assert_rule_false(rule, self.multiworld.state)
seeds = self.create_item("Radish Seeds")
summer = self.create_item("Summer")
house = self.create_item("Progressive House")
self.multiworld.state.collect(seeds, event=False)
self.multiworld.state.collect(summer, event=False)
self.multiworld.state.collect(house, event=False)
self.assert_rule_false(rule, self.multiworld.state)
self.multiworld.state.remove(seeds)
self.multiworld.state.remove(summer)
self.multiworld.state.remove(house)
self.multiworld.state.collect(self.create_item("The Queen of Sauce"), event=False)
self.assert_rule_true(rule, self.multiworld.state)