Files
Grinch-AP/worlds/stardew_valley/test/rules/TestFriendship.py
agilbert1412 9b22458f44 Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 15:04:25 +02:00

59 lines
3.2 KiB
Python

from ...options import SeasonRandomization, Friendsanity, FriendsanityHeartSize
from ...test import SVTestBase
class TestFriendsanityDatingRules(SVTestBase):
options = {
SeasonRandomization.internal_name: SeasonRandomization.option_randomized_not_winter,
Friendsanity.internal_name: Friendsanity.option_all_with_marriage,
FriendsanityHeartSize.internal_name: 3
}
def test_earning_dating_heart_requires_dating(self):
self.collect_all_the_money()
self.multiworld.state.collect(self.create_item("Fall"), event=False)
self.multiworld.state.collect(self.create_item("Beach Bridge"), event=False)
self.multiworld.state.collect(self.create_item("Progressive House"), event=False)
for i in range(3):
self.multiworld.state.collect(self.create_item("Progressive Pickaxe"), event=False)
self.multiworld.state.collect(self.create_item("Progressive Weapon"), event=False)
self.multiworld.state.collect(self.create_item("Progressive Axe"), event=False)
self.multiworld.state.collect(self.create_item("Progressive Barn"), event=False)
for i in range(10):
self.multiworld.state.collect(self.create_item("Foraging Level"), event=False)
self.multiworld.state.collect(self.create_item("Farming Level"), event=False)
self.multiworld.state.collect(self.create_item("Mining Level"), event=False)
self.multiworld.state.collect(self.create_item("Combat Level"), event=False)
self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"), event=False)
self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"), event=False)
npc = "Abigail"
heart_name = f"{npc} <3"
step = 3
self.assert_can_reach_heart_up_to(npc, 3, step)
self.multiworld.state.collect(self.create_item(heart_name), event=False)
self.assert_can_reach_heart_up_to(npc, 6, step)
self.multiworld.state.collect(self.create_item(heart_name), event=False)
self.assert_can_reach_heart_up_to(npc, 8, step)
self.multiworld.state.collect(self.create_item(heart_name), event=False)
self.assert_can_reach_heart_up_to(npc, 10, step)
self.multiworld.state.collect(self.create_item(heart_name), event=False)
self.assert_can_reach_heart_up_to(npc, 14, step)
def assert_can_reach_heart_up_to(self, npc: str, max_reachable: int, step: int):
prefix = "Friendsanity: "
suffix = " <3"
for i in range(1, max_reachable + 1):
if i % step != 0 and i != 14:
continue
location = f"{prefix}{npc} {i}{suffix}"
can_reach = self.world.logic.region.can_reach_location(location)(self.multiworld.state)
self.assertTrue(can_reach, f"Should be able to earn relationship up to {i} hearts")
for i in range(max_reachable + 1, 14 + 1):
if i % step != 0 and i != 14:
continue
location = f"{prefix}{npc} {i}{suffix}"
can_reach = self.world.logic.region.can_reach_location(location)(self.multiworld.state)
self.assertFalse(can_reach, f"Should not be able to earn relationship up to {i} hearts")