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Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
41 lines
1.6 KiB
Python
41 lines
1.6 KiB
Python
from ... import HasProgressionPercent
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from ...options import ToolProgression, SkillProgression, Mods
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from ...strings.skill_names import all_skills
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from ...test import SVTestBase
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class TestVanillaSkillLogicSimplification(SVTestBase):
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options = {
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SkillProgression.internal_name: SkillProgression.option_vanilla,
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ToolProgression.internal_name: ToolProgression.option_progressive,
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}
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def test_skill_logic_has_level_only_uses_one_has_progression_percent(self):
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rule = self.multiworld.worlds[1].logic.skill.has_level("Farming", 8)
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self.assertEqual(1, sum(1 for i in rule.current_rules if type(i) == HasProgressionPercent))
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class TestAllSkillsRequirePrevious(SVTestBase):
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options = {
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SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries,
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Mods.internal_name: frozenset(Mods.valid_keys),
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}
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def test_all_skill_levels_require_previous_level(self):
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for skill in all_skills:
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self.collect_everything()
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self.remove_by_name(f"{skill} Level")
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for level in range(1, 11):
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location_name = f"Level {level} {skill}"
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with self.subTest(location_name):
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can_reach = self.can_reach_location(location_name)
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if level > 1:
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self.assertFalse(can_reach)
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self.collect(f"{skill} Level")
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can_reach = self.can_reach_location(location_name)
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self.assertTrue(can_reach)
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self.multiworld.state = self.original_state.copy()
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