Files
Grinch-AP/worlds/stardew_valley/test/rules/TestSkills.py
agilbert1412 9b22458f44 Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 15:04:25 +02:00

41 lines
1.6 KiB
Python

from ... import HasProgressionPercent
from ...options import ToolProgression, SkillProgression, Mods
from ...strings.skill_names import all_skills
from ...test import SVTestBase
class TestVanillaSkillLogicSimplification(SVTestBase):
options = {
SkillProgression.internal_name: SkillProgression.option_vanilla,
ToolProgression.internal_name: ToolProgression.option_progressive,
}
def test_skill_logic_has_level_only_uses_one_has_progression_percent(self):
rule = self.multiworld.worlds[1].logic.skill.has_level("Farming", 8)
self.assertEqual(1, sum(1 for i in rule.current_rules if type(i) == HasProgressionPercent))
class TestAllSkillsRequirePrevious(SVTestBase):
options = {
SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries,
Mods.internal_name: frozenset(Mods.valid_keys),
}
def test_all_skill_levels_require_previous_level(self):
for skill in all_skills:
self.collect_everything()
self.remove_by_name(f"{skill} Level")
for level in range(1, 11):
location_name = f"Level {level} {skill}"
with self.subTest(location_name):
can_reach = self.can_reach_location(location_name)
if level > 1:
self.assertFalse(can_reach)
self.collect(f"{skill} Level")
can_reach = self.can_reach_location(location_name)
self.assertTrue(can_reach)
self.multiworld.state = self.original_state.copy()