 81a239325d
			
		
	
	81a239325d
	
	
	
		
			
			Adds Link's Awakening: DX. Fully imports and forks LADXR, with permission - https://github.com/daid/LADXR
		
			
				
	
	
		
			137 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from .patches import enemies, bingo
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| from .locations.items import *
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| from .entranceInfo import ENTRANCE_INFO
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| 
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| 
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| 
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| MULTI_CHEST_OPTIONS = [MAGIC_POWDER, BOMB, MEDICINE, RUPEES_50, RUPEES_20, RUPEES_100, RUPEES_200, RUPEES_500, SEASHELL, GEL, ARROWS_10, SINGLE_ARROW]
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| MULTI_CHEST_WEIGHTS = [20,           20,   20,       50,        50,        20,         10,         5,          5,        20,  10,        10]
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| 
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| # List of all the possible locations where we can place our starting house
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| start_locations = [
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|     "phone_d8",
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|     "rooster_house",
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|     "writes_phone",
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|     "castle_phone",
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|     "photo_house",
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|     "start_house",
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|     "prairie_right_phone",
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|     "banana_seller",
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|     "prairie_low_phone",
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|     "animal_phone",
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| ]
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| 
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| 
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| class WorldSetup:
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|     def __init__(self):
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|         self.entrance_mapping = {k: k for k in ENTRANCE_INFO.keys()}
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|         self.boss_mapping = list(range(9))
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|         self.miniboss_mapping = {
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|             # Main minibosses
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|             0: "ROLLING_BONES", 1: "HINOX", 2: "DODONGO", 3: "CUE_BALL", 4: "GHOMA", 5: "SMASHER", 6: "GRIM_CREEPER", 7: "BLAINO",
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|             # Color dungeon needs to be special, as always.
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|             "c1": "AVALAUNCH", "c2": "GIANT_BUZZ_BLOB",
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|             # Overworld
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|             "moblin_cave": "MOBLIN_KING",
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|             "armos_temple": "ARMOS_KNIGHT",
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|         }
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|         self.goal = None
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|         self.bingo_goals = None
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|         self.multichest = RUPEES_20
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|         self.map = None  # Randomly generated map data
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| 
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|     def getEntrancePool(self, settings, connectorsOnly=False):
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|         entrances = []
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| 
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|         if connectorsOnly:
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|             if settings.entranceshuffle in ("advanced", "expert", "insanity"):
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|                 entrances = [k for k, v in ENTRANCE_INFO.items() if v.type == "connector"]
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|             
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|             return entrances
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| 
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|         if settings.dungeonshuffle and settings.entranceshuffle == "none":
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|             entrances = [k for k, v in ENTRANCE_INFO.items() if v.type == "dungeon"]
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|         if settings.entranceshuffle in ("simple", "advanced", "expert", "insanity"):
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|             types = {"single"}
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|             if settings.tradequest:
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|                 types.add("trade")
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|             if settings.entranceshuffle in ("expert", "insanity"):
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|                 types.update(["dummy", "trade"])
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|             if settings.entranceshuffle in ("insanity",):
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|                 types.add("insanity")
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|             if settings.randomstartlocation:
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|                 types.add("start")
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|             if settings.dungeonshuffle:
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|                 types.add("dungeon")
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|             entrances = [k for k, v in ENTRANCE_INFO.items() if v.type in types]
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| 
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|         return entrances
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| 
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|     def randomize(self, settings, rnd):
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|         if settings.overworld == "dungeondive":
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|             self.entrance_mapping = {"d%d" % (n): "d%d" % (n) for n in range(9)}
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|         if settings.randomstartlocation and settings.entranceshuffle == "none":
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|             start_location = start_locations[rnd.randrange(len(start_locations))]
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|             if start_location != "start_house":
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|                 self.entrance_mapping[start_location] = "start_house"
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|                 self.entrance_mapping["start_house"] = start_location
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|         
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|         entrances = self.getEntrancePool(settings)
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|         for entrance in entrances.copy():
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|             self.entrance_mapping[entrance] = entrances.pop(rnd.randrange(len(entrances)))
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| 
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|         # Shuffle connectors among themselves
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|         entrances = self.getEntrancePool(settings, connectorsOnly=True)
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|         for entrance in entrances.copy():
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|             self.entrance_mapping[entrance] = entrances.pop(rnd.randrange(len(entrances)))
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| 
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|         if settings.boss != "default":
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|             values = list(range(9))
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|             if settings.heartcontainers:
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|                 # Color dungeon boss does not drop a heart container so we cannot shuffle him when we
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|                 # have heart container shuffling
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|                 values.remove(8)
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|             self.boss_mapping = []
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|             for n in range(8 if settings.heartcontainers else 9):
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|                 value = rnd.choice(values)
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|                 self.boss_mapping.append(value)
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|                 if value in (3, 6) or settings.boss == "shuffle":
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|                     values.remove(value)
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|             if settings.heartcontainers:
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|                 self.boss_mapping += [8]
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|         if settings.miniboss != "default":
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|             values = [name for name in self.miniboss_mapping.values()]
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|             for key in self.miniboss_mapping.keys():
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|                 self.miniboss_mapping[key] = rnd.choice(values)
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|                 if settings.miniboss == 'shuffle':
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|                     values.remove(self.miniboss_mapping[key])
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| 
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|         if settings.goal == 'random':
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|             self.goal = rnd.randint(-1, 8)
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|         elif settings.goal == 'open':
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|             self.goal = -1
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|         elif settings.goal in {"seashells", "bingo", "bingo-full"}:
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|             self.goal = settings.goal
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|         elif "-" in settings.goal:
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|             a, b = settings.goal.split("-")
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|             if a == "open":
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|                 a = -1
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|             self.goal = rnd.randint(int(a), int(b))
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|         else:
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|             self.goal = int(settings.goal)
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|         if self.goal in {"bingo", "bingo-full"}:
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|             self.bingo_goals = bingo.randomizeGoals(rnd, settings)
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| 
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|         self.multichest = rnd.choices(MULTI_CHEST_OPTIONS, MULTI_CHEST_WEIGHTS)[0]
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| 
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|     def loadFromRom(self, rom):
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|         import patches.overworld
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|         if patches.overworld.isNormalOverworld(rom):
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|             import patches.entrances
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|             self.entrance_mapping = patches.entrances.readEntrances(rom)
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|         else:
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|             self.entrance_mapping = {"d%d" % (n): "d%d" % (n) for n in range(9)}
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|         self.boss_mapping = patches.enemies.readBossMapping(rom)
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|         self.miniboss_mapping = patches.enemies.readMiniBossMapping(rom)
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|         self.goal = 8 # Better then nothing
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