57 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import unittest
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from worlds.AutoWorld import AutoWorldRegister
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from . import setup_default_world
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class TestBase(unittest.TestCase):
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    def testCreateItem(self):
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        for game_name, world_type in AutoWorldRegister.world_types.items():
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            proxy_world = world_type(None, 0)  # this is identical to MultiServer.py creating worlds
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            for item_name in world_type.item_name_to_id:
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                with self.subTest("Create Item", item_name=item_name, game_name=game_name):
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                    item = proxy_world.create_item(item_name)
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                    self.assertEqual(item.name, item_name)
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    def testItemNameGroupHasValidItem(self):
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        """Test that all item name groups contain valid items. """
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        # This cannot test for Event names that you may have declared for logic, only sendable Items.
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        # In such a case, you can add your entries to this Exclusion dict. Game Name -> Group Names
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        exclusion_dict = {
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            "A Link to the Past":
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                {"Pendants", "Crystals"},
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            "Ocarina of Time":
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                {"medallions", "stones", "rewards", "logic_bottles"},
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            "Starcraft 2 Wings of Liberty":
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                {"Missions"},
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        }
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        for game_name, world_type in AutoWorldRegister.world_types.items():
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            with self.subTest(game_name, game_name=game_name):
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                exclusions = exclusion_dict.get(game_name, frozenset())
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                for group_name, items in world_type.item_name_groups.items():
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                    if group_name not in exclusions:
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                        with self.subTest(group_name, group_name=group_name):
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                            for item in items:
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                                self.assertIn(item, world_type.item_name_to_id)
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    def testItemNameGroupConflict(self):
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        """Test that all item name groups aren't also item names."""
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        for game_name, world_type in AutoWorldRegister.world_types.items():
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            with self.subTest(game_name, game_name=game_name):
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                for group_name in world_type.item_name_groups:
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                    with self.subTest(group_name, group_name=group_name):
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                        self.assertNotIn(group_name, world_type.item_name_to_id)
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    def testItemCountGreaterEqualLocations(self):
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        for game_name, world_type in AutoWorldRegister.world_types.items():
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            if game_name in {"Final Fantasy"}:
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                continue
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            with self.subTest("Game", game=game_name):
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                world = setup_default_world(world_type)
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                location_count = sum(0 if location.event or location.item else 1 for location in world.get_locations())
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                self.assertGreaterEqual(
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                    len(world.itempool),
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                    location_count,
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                    f"{game_name} Item count MUST meet or exceede the number of locations",
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                )
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