32 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import json
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import os
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from BaseClasses import Entrance
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with open(os.path.join(os.path.dirname(__file__), 'regions.json'), 'r') as file:
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    regionMap = json.loads(file.read())
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def create_regions(world, player: int):
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    from . import create_region
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    from .Locations import location_table
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    # Create regions and assign locations to each region
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    for region in regionMap:
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        exit_array = regionMap[region]
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        if len(exit_array) == 0:
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            exit_array = None
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        new_region = create_region(world, player, region, [location["name"] for location in location_table if location["region"] == region], exit_array)
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        world.regions += [new_region]
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    menu = create_region(world, player, "Menu", None, ["Raft"])
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    world.regions += [menu]
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    menuConn = world.get_entrance("MenuToRaft", player)
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    menuConn.connect(world.get_region("Raft", player))
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    # Link regions together
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    for region in regionMap:
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        for linkedRegion in regionMap[region]:
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            connection = world.get_entrance(getConnectionName(region, linkedRegion), player)
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            connection.connect(world.get_region(linkedRegion, player))
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def getConnectionName(entranceName: str, exitName: str):
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    return entranceName + "To" + exitName |