328 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			328 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from typing import Dict, List, Set, Any
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from collections import Counter
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from BaseClasses import Region, Location, Item, Tutorial, ItemClassification
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from Options import OptionError
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from worlds.AutoWorld import World, WebWorld
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from .Items import base_id, item_table, group_table, tears_list, reliquary_set
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from .Locations import location_names
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from .Rules import BlasRules
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from worlds.generic.Rules import set_rule
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from .Options import BlasphemousOptions, blas_option_groups
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from .Vanilla import unrandomized_dict, junk_locations, thorn_set, skill_dict
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from .region_data import regions, locations
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class BlasphemousWeb(WebWorld):
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    theme = "stone"
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    tutorials = [Tutorial(
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        "Multiworld Setup Guide",
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        "A guide to setting up the Blasphemous randomizer connected to an Archipelago Multiworld",
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        "English",
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        "setup_en.md",
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        "setup/en",
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        ["TRPG"]
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    )]
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    option_groups = blas_option_groups
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class BlasphemousWorld(World):
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    """
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    Blasphemous is a challenging Metroidvania set in the cursed land of Cvstodia. Play as the Penitent One, trapped
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    in an endless cycle of death and rebirth, and free the world from its terrible fate in your quest to break
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    your eternal damnation!
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    """
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    game = "Blasphemous"
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    web = BlasphemousWeb()
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    item_name_to_id = {item["name"]: (base_id + index) for index, item in enumerate(item_table)}
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    location_name_to_id = {loc: (base_id + index) for index, loc in enumerate(location_names.values())}
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    item_name_groups = group_table
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    options_dataclass = BlasphemousOptions
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    options: BlasphemousOptions
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    required_client_version = (0, 4, 7)
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    def __init__(self, multiworld, player):
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        super(BlasphemousWorld, self).__init__(multiworld, player)
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        self.start_room: str = "D17Z01S01"
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        self.disabled_locations: List[str] = []
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    def create_item(self, name: str) -> "BlasphemousItem":
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        item_id: int = self.item_name_to_id[name]
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        id = item_id - base_id
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        return BlasphemousItem(name, item_table[id]["classification"], item_id, player=self.player)
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    def create_event(self, event: str):
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        return BlasphemousItem(event, ItemClassification.progression_skip_balancing, None, self.player)
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    def get_filler_item_name(self) -> str:
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        return self.random.choice(tears_list)
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    def generate_early(self):
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        if not self.options.starting_location.randomized:
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            if self.options.starting_location == "mourning_havoc" and self.options.difficulty < 2:
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                raise OptionError(f"[Blasphemous - '{self.player_name}'] "
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                                f"{self.options.starting_location} cannot be chosen if Difficulty is lower than Hard.")
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            if (self.options.starting_location == "brotherhood" or self.options.starting_location == "mourning_havoc") \
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                and self.options.dash_shuffle:
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                    raise OptionError(f"[Blasphemous - '{self.player_name}'] "
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                                    f"{self.options.starting_location} cannot be chosen if Shuffle Dash is enabled.")
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            if self.options.starting_location == "grievance" and self.options.wall_climb_shuffle:
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                raise OptionError(f"[Blasphemous - '{self.player_name}'] "
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                                f"{self.options.starting_location} cannot be chosen if Shuffle Wall Climb is enabled.")
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        else:
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            locations: List[int] = [ 0, 1, 2, 3, 4, 5, 6 ]
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            if self.options.difficulty < 2:
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                locations.remove(6)
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            if self.options.dash_shuffle:
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                locations.remove(0)
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                if 6 in locations:
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                    locations.remove(6)
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            if self.options.wall_climb_shuffle:
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                locations.remove(3)
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            if self.options.starting_location.value not in locations:
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                self.options.starting_location.value = self.random.choice(locations)
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        if not self.options.dash_shuffle:
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            self.multiworld.push_precollected(self.create_item("Dash Ability"))
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        if not self.options.wall_climb_shuffle:
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            self.multiworld.push_precollected(self.create_item("Wall Climb Ability"))
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        if self.options.thorn_shuffle == "local_only":
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            self.options.local_items.value.add("Thorn Upgrade")
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        if not self.options.boots_of_pleading:
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            self.disabled_locations.append("RE401")
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        if not self.options.purified_hand:
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            self.disabled_locations.append("RE402")
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        if self.options.skip_long_quests:
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            for loc in junk_locations:
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                self.options.exclude_locations.value.add(loc)
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        start_rooms: Dict[int, str] = {
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            0: "D17Z01S01",
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            1: "D01Z02S01",
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            2: "D02Z03S09",
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            3: "D03Z03S11",
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            4: "D04Z03S01",
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            5: "D06Z01S09",
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            6: "D20Z02S09"
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        }
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        self.start_room = start_rooms[self.options.starting_location.value]
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    def create_items(self):
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        removed: int = 0
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        to_remove: List[str] = [
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            "Tears of Atonement (250)",
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            "Tears of Atonement (300)",
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            "Tears of Atonement (500)",
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            "Tears of Atonement (500)",
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            "Tears of Atonement (500)"
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        ]
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        skipped_items = []
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        skipped_items.extend(unrandomized_dict.values())
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        if self.options.thorn_shuffle == "vanilla":
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            for _ in range(8):
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                skipped_items.append("Thorn Upgrade")
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        if self.options.dash_shuffle:
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            skipped_items.append(to_remove[removed])
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            removed += 1
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        elif not self.options.dash_shuffle:
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            skipped_items.append("Dash Ability")
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        if self.options.wall_climb_shuffle:
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            skipped_items.append(to_remove[removed])
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            removed += 1
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        elif not self.options.wall_climb_shuffle:
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            skipped_items.append("Wall Climb Ability")
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        if not self.options.reliquary_shuffle:
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            skipped_items.extend(reliquary_set)
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        elif self.options.reliquary_shuffle:
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            for _ in range(3):
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                skipped_items.append(to_remove[removed])
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                removed += 1
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        if not self.options.boots_of_pleading:
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            skipped_items.append("Boots of Pleading")
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        if not self.options.purified_hand:
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            skipped_items.append("Purified Hand of the Nun")
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        if self.options.start_wheel:
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            skipped_items.append("The Young Mason's Wheel")
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        if not self.options.skill_randomizer:
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            skipped_items.extend(skill_dict.values())
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        counter = Counter(skipped_items)
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        pool = []
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        for item in item_table:
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            count = item["count"] - counter[item["name"]]
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            if count <= 0:
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                continue
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            else:
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                for _ in range(count):
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                    pool.append(self.create_item(item["name"]))
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        self.multiworld.itempool += pool
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        self.place_items_from_dict(unrandomized_dict)
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        if self.options.thorn_shuffle == "vanilla":
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            self.place_items_from_set(thorn_set, "Thorn Upgrade")
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        if self.options.start_wheel:
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            self.get_location("Beginning gift").place_locked_item(self.create_item("The Young Mason's Wheel"))
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        if not self.options.skill_randomizer:
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            self.place_items_from_dict(skill_dict)
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    def place_items_from_set(self, location_set: Set[str], name: str):
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        for loc in location_set:
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            self.get_location(loc).place_locked_item(self.create_item(name))
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    def place_items_from_dict(self, option_dict: Dict[str, str]):
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        for loc, item in option_dict.items():
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            self.get_location(loc).place_locked_item(self.create_item(item))
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    def create_regions(self) -> None:
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        multiworld = self.multiworld
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        player = self.player
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        created_regions: List[str] = []
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        for r in regions:
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            multiworld.regions.append(Region(r["name"], player, multiworld))
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            created_regions.append(r["name"])
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        self.get_region("Menu").add_exits({self.start_room: "New Game"})
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        blas_logic = BlasRules(self)
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        for r in regions:
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            region = self.get_region(r["name"])
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            for e in r["exits"]:
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                region.add_exits({e["target"]}, {e["target"]: blas_logic.load_rule(True, r["name"], e)})
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            for l in [l for l in r["locations"] if l not in self.disabled_locations]:
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                region.add_locations({location_names[l]: self.location_name_to_id[location_names[l]]}, BlasphemousLocation)
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            for t in r["transitions"]:
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                if t == r["name"]:
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                    continue
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                if t in created_regions:
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                    region.add_exits({t})
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                else:
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                    multiworld.regions.append(Region(t, player, multiworld))
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                    created_regions.append(t)
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                    region.add_exits({t})
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        for l in [l for l in locations if l["name"] not in self.disabled_locations]:
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            location = self.get_location(location_names[l["name"]])
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            set_rule(location, blas_logic.load_rule(False, l["name"], l))
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        for rname, ename in blas_logic.indirect_conditions:
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            self.multiworld.register_indirect_condition(self.get_region(rname), self.get_entrance(ename))
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        #from Utils import visualize_regions
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        #visualize_regions(self.get_region("Menu"), "blasphemous_regions.puml")
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        victory = Location(player, "His Holiness Escribar", None, self.get_region("D07Z01S03[W]"))
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        victory.place_locked_item(self.create_event("Victory"))
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        self.get_region("D07Z01S03[W]").locations.append(victory)
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        if self.options.ending == "ending_a":
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            set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8))
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        elif self.options.ending == "ending_c":
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            set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8) and
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                state.has("Holy Wound of Abnegation", player))
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        multiworld.completion_condition[self.player] = lambda state: state.has("Victory", player)
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    def fill_slot_data(self) -> Dict[str, Any]:
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        slot_data: Dict[str, Any] = {}
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        doors: Dict[str, str] = {}
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        thorns: bool = True
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        if self.options.thorn_shuffle == "vanilla":
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            thorns = False
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        config = {
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            "LogicDifficulty": self.options.difficulty.value,
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            "StartingLocation": self.options.starting_location.value,
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            "VersionCreated": "AP",
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            "UnlockTeleportation": bool(self.options.prie_dieu_warp.value),
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            "AllowHints": bool(self.options.corpse_hints.value),
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            "AllowPenitence": bool(self.options.penitence.value),
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            "ShuffleReliquaries": bool(self.options.reliquary_shuffle.value),
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            "ShuffleBootsOfPleading": bool(self.options.boots_of_pleading.value),
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            "ShufflePurifiedHand": bool(self.options.purified_hand.value),
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            "ShuffleDash": bool(self.options.dash_shuffle.value),
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            "ShuffleWallClimb": bool(self.options.wall_climb_shuffle.value),
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            "ShuffleSwordSkills": bool(self.options.wall_climb_shuffle.value),
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            "ShuffleThorns": thorns,
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            "JunkLongQuests": bool(self.options.skip_long_quests.value),
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            "StartWithWheel": bool(self.options.start_wheel.value),
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            "EnemyShuffleType": self.options.enemy_randomizer.value,
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            "MaintainClass": bool(self.options.enemy_groups.value),
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            "AreaScaling": bool(self.options.enemy_scaling.value),
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            "BossShuffleType": 0,
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            "DoorShuffleType": 0
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        }
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        slot_data = {
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            "locationinfo": [{"gameId": loc, "apId": (base_id + index)} for index, loc in enumerate(location_names)],
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            "doors": doors,
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            "cfg": config,
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            "ending": self.options.ending.value,
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            "death_link": bool(self.options.death_link.value)
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        }
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        return slot_data
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class BlasphemousItem(Item):
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    game: str = "Blasphemous"
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class BlasphemousLocation(Location):
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    game: str = "Blasphemous"
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