80 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import typing
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if typing.TYPE_CHECKING:
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    import BaseClasses
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    CollectionRule = typing.Callable[[BaseClasses.CollectionState], bool]
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    ItemRule = typing.Callable[[BaseClasses.Item], bool]
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else:
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    CollectionRule = typing.Callable[[object], bool]
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    ItemRule = typing.Callable[[object], bool]
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def locality_rules(world, player: int):
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    if world.local_items[player].value:
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        for location in world.get_locations():
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            if location.player != player:
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                forbid_items_for_player(location, world.local_items[player].value, player)
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    if world.non_local_items[player].value:
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        for location in world.get_locations():
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            if location.player == player:
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                forbid_items_for_player(location, world.non_local_items[player].value, player)
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def exclusion_rules(world, player: int, exclude_locations: typing.Set[str]):
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    for loc_name in exclude_locations:
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        try:
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            location = world.get_location(loc_name, player)
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        except KeyError as e:  # failed to find the given location. Check if it's a legitimate location
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            if loc_name not in world.worlds[player].location_name_to_id:
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                raise Exception(f"Unable to exclude location {loc_name} in player {player}'s world.") from e
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        else: 
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            add_item_rule(location, lambda i: not (i.advancement or i.never_exclude))
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            location.excluded = True
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def set_rule(spot, rule: CollectionRule):
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    spot.access_rule = rule
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def add_rule(spot, rule: CollectionRule, combine='and'):
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    old_rule = spot.access_rule
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    if combine == 'or':
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        spot.access_rule = lambda state: rule(state) or old_rule(state)
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    else:
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        spot.access_rule = lambda state: rule(state) and old_rule(state)
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def forbid_item(location, item: str, player: int):
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    old_rule = location.item_rule
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    location.item_rule = lambda i: (i.name != item or i.player != player) and old_rule(i)
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def forbid_items_for_player(location, items: typing.Set[str], player: int):
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    old_rule = location.item_rule
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    location.item_rule = lambda i: (i.player != player or i.name not in items) and old_rule(i)
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def forbid_items(location, items: typing.Set[str]):
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    """unused, but kept as a debugging tool."""
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    old_rule = location.item_rule
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    location.item_rule = lambda i: i.name not in items and old_rule(i)
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def add_item_rule(location, rule: ItemRule):
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    old_rule = location.item_rule
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    location.item_rule = lambda item: rule(item) and old_rule(item)
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def item_in_locations(state, item: str, player: int, locations: typing.Sequence):
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    for location in locations:
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        if item_name(state, location[0], location[1]) == (item, player):
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            return True
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    return False
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def item_name(state, location: str, player: int) -> typing.Optional[typing.Tuple[str, int]]:
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    location = state.world.get_location(location, player)
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    if location.item is None:
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        return None
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    return location.item.name, location.item.player
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