383 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			383 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import asyncio
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import json
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import time
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import os
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import bsdiff4
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import subprocess
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import zipfile
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from asyncio import StreamReader, StreamWriter
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from typing import List
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import Utils
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from Utils import async_start
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from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
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    get_base_parser
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from worlds.pokemon_rb.locations import location_data
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from worlds.pokemon_rb.rom import RedDeltaPatch, BlueDeltaPatch
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location_map = {"Rod": {}, "EventFlag": {}, "Missable": {}, "Hidden": {}, "list": {}, "DexSanityFlag": {}}
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location_bytes_bits = {}
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for location in location_data:
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    if location.ram_address is not None:
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        if type(location.ram_address) == list:
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            location_map[type(location.ram_address).__name__][(location.ram_address[0].flag, location.ram_address[1].flag)] = location.address
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            location_bytes_bits[location.address] = [{'byte': location.ram_address[0].byte, 'bit': location.ram_address[0].bit},
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                                                     {'byte': location.ram_address[1].byte, 'bit': location.ram_address[1].bit}]
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        else:
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            location_map[type(location.ram_address).__name__][location.ram_address.flag] = location.address
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            location_bytes_bits[location.address] = {'byte': location.ram_address.byte, 'bit': location.ram_address.bit}
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location_name_to_id = {location.name: location.address for location in location_data if location.type == "Item"
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                           and location.address is not None}
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SYSTEM_MESSAGE_ID = 0
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CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart pkmn_rb.lua"
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CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure pkmn_rb.lua is running"
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CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart pkmn_rb.lua"
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CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
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CONNECTION_CONNECTED_STATUS = "Connected"
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CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
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DISPLAY_MSGS = True
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SCRIPT_VERSION = 3
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class GBCommandProcessor(ClientCommandProcessor):
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    def __init__(self, ctx: CommonContext):
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        super().__init__(ctx)
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    def _cmd_gb(self):
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        """Check Gameboy Connection State"""
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        if isinstance(self.ctx, GBContext):
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            logger.info(f"Gameboy Status: {self.ctx.gb_status}")
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class GBContext(CommonContext):
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    command_processor = GBCommandProcessor
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    game = 'Pokemon Red and Blue'
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    def __init__(self, server_address, password):
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        super().__init__(server_address, password)
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        self.gb_streams: (StreamReader, StreamWriter) = None
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        self.gb_sync_task = None
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        self.messages = {}
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        self.locations_array = None
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        self.gb_status = CONNECTION_INITIAL_STATUS
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        self.awaiting_rom = False
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        self.display_msgs = True
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        self.deathlink_pending = False
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        self.set_deathlink = False
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        self.client_compatibility_mode = 0
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        self.items_handling = 0b001
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        self.sent_release = False
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        self.sent_collect = False
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        self.auto_hints = set()
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    async def server_auth(self, password_requested: bool = False):
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        if password_requested and not self.password:
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            await super(GBContext, self).server_auth(password_requested)
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        if not self.auth:
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            self.awaiting_rom = True
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            logger.info('Awaiting connection to EmuHawk to get Player information')
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            return
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        await self.send_connect()
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    def _set_message(self, msg: str, msg_id: int):
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        if DISPLAY_MSGS:
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            self.messages[(time.time(), msg_id)] = msg
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    def on_package(self, cmd: str, args: dict):
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        if cmd == 'Connected':
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            self.locations_array = None
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            if 'death_link' in args['slot_data'] and args['slot_data']['death_link']:
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                self.set_deathlink = True
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        elif cmd == "RoomInfo":
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            self.seed_name = args['seed_name']
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        elif cmd == 'Print':
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            msg = args['text']
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            if ': !' not in msg:
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                self._set_message(msg, SYSTEM_MESSAGE_ID)
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        elif cmd == "ReceivedItems":
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            msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
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            self._set_message(msg, SYSTEM_MESSAGE_ID)
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    def on_deathlink(self, data: dict):
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        self.deathlink_pending = True
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        super().on_deathlink(data)
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    def run_gui(self):
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        from kvui import GameManager
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        class GBManager(GameManager):
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            logging_pairs = [
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                ("Client", "Archipelago")
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            ]
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            base_title = "Archipelago Pokémon Client"
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        self.ui = GBManager(self)
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        self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
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def get_payload(ctx: GBContext):
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    current_time = time.time()
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    ret = json.dumps(
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        {
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            "items": [item.item for item in ctx.items_received],
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            "messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
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                         if key[0] > current_time - 10},
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            "deathlink": ctx.deathlink_pending,
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            "options": ((ctx.permissions['release'] in ('goal', 'enabled')) * 2) + (ctx.permissions['collect'] in ('goal', 'enabled'))
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        }
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    )
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    ctx.deathlink_pending = False
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    return ret
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async def parse_locations(data: List, ctx: GBContext):
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    locations = []
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    flags = {"EventFlag": data[:0x140], "Missable": data[0x140:0x140 + 0x20],
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             "Hidden": data[0x140 + 0x20: 0x140 + 0x20 + 0x0E],
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             "Rod": data[0x140 + 0x20 + 0x0E:0x140 + 0x20 + 0x0E + 0x01]}
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    if len(data) > 0x140 + 0x20 + 0x0E + 0x01:
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        flags["DexSanityFlag"] = data[0x140 + 0x20 + 0x0E + 0x01:]
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    else:
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        flags["DexSanityFlag"] = [0] * 19
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    for flag_type, loc_map in location_map.items():
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        for flag, loc_id in loc_map.items():
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            if flag_type == "list":
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                if (flags["EventFlag"][location_bytes_bits[loc_id][0]['byte']] & 1 << location_bytes_bits[loc_id][0]['bit']
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                        and flags["Missable"][location_bytes_bits[loc_id][1]['byte']] & 1 << location_bytes_bits[loc_id][1]['bit']):
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                    locations.append(loc_id)
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            elif flags[flag_type][location_bytes_bits[loc_id]['byte']] & 1 << location_bytes_bits[loc_id]['bit']:
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                locations.append(loc_id)
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    hints = []
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    if flags["EventFlag"][280] & 16:
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        hints.append("Cerulean Bicycle Shop")
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    if flags["EventFlag"][280] & 32:
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        hints.append("Route 2 Gate - Oak's Aide")
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    if flags["EventFlag"][280] & 64:
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        hints.append("Route 11 Gate 2F - Oak's Aide")
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    if flags["EventFlag"][280] & 128:
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        hints.append("Route 15 Gate 2F - Oak's Aide")
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    if flags["EventFlag"][281] & 1:
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        hints += ["Celadon Prize Corner - Item Prize 1", "Celadon Prize Corner - Item Prize 2",
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                  "Celadon Prize Corner - Item Prize 3"]
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    if (location_name_to_id["Fossil - Choice A"] in ctx.checked_locations and location_name_to_id["Fossil - Choice B"]
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            not in ctx.checked_locations):
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        hints.append("Fossil - Choice B")
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    elif (location_name_to_id["Fossil - Choice B"] in ctx.checked_locations and location_name_to_id["Fossil - Choice A"]
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            not in ctx.checked_locations):
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        hints.append("Fossil - Choice A")
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    hints = [
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        location_name_to_id[loc] for loc in hints if location_name_to_id[loc] not in ctx.auto_hints and
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        location_name_to_id[loc] in ctx.missing_locations and location_name_to_id[loc] not in ctx.locations_checked
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    ]
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    if hints:
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        await ctx.send_msgs([{"cmd": "LocationScouts", "locations": hints, "create_as_hint": 2}])
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    ctx.auto_hints.update(hints)
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    if flags["EventFlag"][280] & 1 and not ctx.finished_game:
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        await ctx.send_msgs([
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                    {"cmd": "StatusUpdate",
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                     "status": 30}
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                ])
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        ctx.finished_game = True
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    if locations == ctx.locations_array:
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        return
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    ctx.locations_array = locations
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    if locations is not None:
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        await ctx.send_msgs([{"cmd": "LocationChecks", "locations": locations}])
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async def gb_sync_task(ctx: GBContext):
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    logger.info("Starting GB connector. Use /gb for status information")
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    while not ctx.exit_event.is_set():
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        error_status = None
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        if ctx.gb_streams:
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            (reader, writer) = ctx.gb_streams
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            msg = get_payload(ctx).encode()
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            writer.write(msg)
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            writer.write(b'\n')
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            try:
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                await asyncio.wait_for(writer.drain(), timeout=1.5)
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                try:
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                    # Data will return a dict with up to two fields:
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                    # 1. A keepalive response of the Players Name (always)
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                    # 2. An array representing the memory values of the locations area (if in game)
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                    data = await asyncio.wait_for(reader.readline(), timeout=5)
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                    data_decoded = json.loads(data.decode())
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                    if 'scriptVersion' not in data_decoded or data_decoded['scriptVersion'] != SCRIPT_VERSION:
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                        msg = "You are connecting with an incompatible Lua script version. Ensure your connector Lua " \
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                            "and PokemonClient are from the same Archipelago installation."
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                        logger.info(msg, extra={'compact_gui': True})
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                        ctx.gui_error('Error', msg)
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                        error_status = CONNECTION_RESET_STATUS
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                    ctx.client_compatibility_mode = data_decoded['clientCompatibilityVersion']
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                    if ctx.client_compatibility_mode == 0:
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                        ctx.items_handling = 0b101  # old patches will not have local start inventory, must be requested
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                    if ctx.seed_name and ctx.seed_name != ''.join([chr(i) for i in data_decoded['seedName'] if i != 0]):
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                        msg = "The server is running a different multiworld than your client is. (invalid seed_name)"
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                        logger.info(msg, extra={'compact_gui': True})
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                        ctx.gui_error('Error', msg)
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                        error_status = CONNECTION_RESET_STATUS
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                    ctx.seed_name = ''.join([chr(i) for i in data_decoded['seedName'] if i != 0])
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                    if not ctx.auth:
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                        ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
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                        if ctx.auth == '':
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                            msg = "Invalid ROM detected. No player name built into the ROM."
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                            logger.info(msg, extra={'compact_gui': True})
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                            ctx.gui_error('Error', msg)
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                            error_status = CONNECTION_RESET_STATUS
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                        if ctx.awaiting_rom:
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                            await ctx.server_auth(False)
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                    if 'locations' in data_decoded and ctx.game and ctx.gb_status == CONNECTION_CONNECTED_STATUS \
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                            and not error_status and ctx.auth:
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                        # Not just a keep alive ping, parse
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                        async_start(parse_locations(data_decoded['locations'], ctx))
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                    if 'deathLink' in data_decoded and data_decoded['deathLink'] and 'DeathLink' in ctx.tags:
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                        await ctx.send_death(ctx.auth + " is out of usable Pokémon! " + ctx.auth + " blacked out!")
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                    if 'options' in data_decoded:
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                        msgs = []
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                        if data_decoded['options'] & 4 and not ctx.sent_release:
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                            ctx.sent_release = True
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                            msgs.append({"cmd": "Say", "text": "!release"})
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                        if data_decoded['options'] & 8 and not ctx.sent_collect:
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                            ctx.sent_collect = True
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                            msgs.append({"cmd": "Say", "text": "!collect"})
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                        if msgs:
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                            await ctx.send_msgs(msgs)
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                    if ctx.set_deathlink:
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                        await ctx.update_death_link(True)
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                except asyncio.TimeoutError:
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                    logger.debug("Read Timed Out, Reconnecting")
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                    error_status = CONNECTION_TIMING_OUT_STATUS
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                    writer.close()
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                    ctx.gb_streams = None
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                except ConnectionResetError as e:
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                    logger.debug("Read failed due to Connection Lost, Reconnecting")
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                    error_status = CONNECTION_RESET_STATUS
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                    writer.close()
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                    ctx.gb_streams = None
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            except TimeoutError:
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                logger.debug("Connection Timed Out, Reconnecting")
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                error_status = CONNECTION_TIMING_OUT_STATUS
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                writer.close()
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                ctx.gb_streams = None
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            except ConnectionResetError:
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                logger.debug("Connection Lost, Reconnecting")
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                error_status = CONNECTION_RESET_STATUS
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                writer.close()
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                ctx.gb_streams = None
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            if ctx.gb_status == CONNECTION_TENTATIVE_STATUS:
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                if not error_status:
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                    logger.info("Successfully Connected to Gameboy")
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                    ctx.gb_status = CONNECTION_CONNECTED_STATUS
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                else:
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                    ctx.gb_status = f"Was tentatively connected but error occured: {error_status}"
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            elif error_status:
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                ctx.gb_status = error_status
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                logger.info("Lost connection to Gameboy and attempting to reconnect. Use /gb for status updates")
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        else:
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            try:
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                logger.debug("Attempting to connect to Gameboy")
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                ctx.gb_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 17242), timeout=10)
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                ctx.gb_status = CONNECTION_TENTATIVE_STATUS
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            except TimeoutError:
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                logger.debug("Connection Timed Out, Trying Again")
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                ctx.gb_status = CONNECTION_TIMING_OUT_STATUS
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                continue
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            except ConnectionRefusedError:
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                logger.debug("Connection Refused, Trying Again")
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                ctx.gb_status = CONNECTION_REFUSED_STATUS
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                continue
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async def run_game(romfile):
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    auto_start = Utils.get_options()["pokemon_rb_options"].get("rom_start", True)
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    if auto_start is True:
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        import webbrowser
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        webbrowser.open(romfile)
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    elif os.path.isfile(auto_start):
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        subprocess.Popen([auto_start, romfile],
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                         stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
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async def patch_and_run_game(game_version, patch_file, ctx):
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    base_name = os.path.splitext(patch_file)[0]
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    comp_path = base_name + '.gb'
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    if game_version == "blue":
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        delta_patch = BlueDeltaPatch
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    else:
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        delta_patch = RedDeltaPatch
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    try:
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        base_rom = delta_patch.get_source_data()
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    except Exception as msg:
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        logger.info(msg, extra={'compact_gui': True})
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        ctx.gui_error('Error', msg)
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    with zipfile.ZipFile(patch_file, 'r') as patch_archive:
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        with patch_archive.open('delta.bsdiff4', 'r') as stream:
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            patch = stream.read()
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    patched_rom_data = bsdiff4.patch(base_rom, patch)
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    with open(comp_path, "wb") as patched_rom_file:
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        patched_rom_file.write(patched_rom_data)
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    async_start(run_game(comp_path))
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if __name__ == '__main__':
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    Utils.init_logging("PokemonClient")
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    options = Utils.get_options()
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    async def main():
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        parser = get_base_parser()
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        parser.add_argument('patch_file', default="", type=str, nargs="?",
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                            help='Path to an APRED or APBLUE patch file')
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        args = parser.parse_args()
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        ctx = GBContext(args.connect, args.password)
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        ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
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        if gui_enabled:
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            ctx.run_gui()
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        ctx.run_cli()
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        ctx.gb_sync_task = asyncio.create_task(gb_sync_task(ctx), name="GB Sync")
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        if args.patch_file:
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            ext = args.patch_file.split(".")[len(args.patch_file.split(".")) - 1].lower()
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            if ext == "apred":
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                logger.info("APRED file supplied, beginning patching process...")
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                async_start(patch_and_run_game("red", args.patch_file, ctx))
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            elif ext == "apblue":
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                logger.info("APBLUE file supplied, beginning patching process...")
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                async_start(patch_and_run_game("blue", args.patch_file, ctx))
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            else:
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                logger.warning(f"Unknown patch file extension {ext}")
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        await ctx.exit_event.wait()
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        ctx.server_address = None
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        await ctx.shutdown()
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        if ctx.gb_sync_task:
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            await ctx.gb_sync_task
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    import colorama
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    colorama.init()
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    asyncio.run(main())
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    colorama.deinit()
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