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" Here's a list of compiled changes for the next major release of the Rogue Legacy Randomizer. Ability to toggle (or randomize) whether you fight vanilla bosses or challenge bosses. Ability to change Architect settings (start with unlocked, normal, or disabled) Ability to adjust Architect's fees. Ability to combine chests or fairy chests into a single pool, similar to Risk of Rain 2's implementation. Ability to change blueprints acquirement to being progressive instead of random. Added additional classes that the player can start with and removed all other classes unlocked except for starting class. You must find them! Ability to tweak the item pool amounts for stat ups. Ability to define additional character names. Ability to get a new diary check every time you enter a newly generated castle. "
91 lines
3.3 KiB
Python
91 lines
3.3 KiB
Python
import typing
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from BaseClasses import Location
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from .Names import LocationName
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class LegacyLocation(Location):
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game: str = "Rogue Legacy"
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base_location_table = {
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# Manor Renovations
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LocationName.manor_ground_base: 91000,
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LocationName.manor_main_base: 91001,
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LocationName.manor_main_bottom_window: 91002,
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LocationName.manor_main_top_window: 91003,
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LocationName.manor_main_roof: 91004,
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LocationName.manor_left_wing_base: 91005,
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LocationName.manor_left_wing_window: 91006,
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LocationName.manor_left_wing_roof: 91007,
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LocationName.manor_left_big_base: 91008,
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LocationName.manor_left_big_upper1: 91009,
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LocationName.manor_left_big_upper2: 91010,
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LocationName.manor_left_big_windows: 91011,
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LocationName.manor_left_big_roof: 91012,
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LocationName.manor_left_far_base: 91013,
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LocationName.manor_left_far_roof: 91014,
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LocationName.manor_left_extension: 91015,
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LocationName.manor_left_tree1: 91016,
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LocationName.manor_left_tree2: 91017,
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LocationName.manor_right_wing_base: 91018,
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LocationName.manor_right_wing_window: 91019,
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LocationName.manor_right_wing_roof: 91020,
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LocationName.manor_right_big_base: 91021,
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LocationName.manor_right_big_upper: 91022,
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LocationName.manor_right_big_roof: 91023,
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LocationName.manor_right_high_base: 91024,
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LocationName.manor_right_high_upper: 91025,
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LocationName.manor_right_high_tower: 91026,
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LocationName.manor_right_extension: 91027,
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LocationName.manor_right_tree: 91028,
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LocationName.manor_observatory_base: 91029,
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LocationName.manor_observatory_scope: 91030,
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# Boss Rewards
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LocationName.boss_castle: 91100,
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LocationName.boss_forest: 91102,
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LocationName.boss_tower: 91104,
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LocationName.boss_dungeon: 91106,
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# Special Rooms
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LocationName.special_jukebox: 91200,
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LocationName.special_painting: 91201,
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LocationName.special_cheapskate: 91202,
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LocationName.special_carnival: 91203,
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# Special Locations
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LocationName.castle: None,
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LocationName.garden: None,
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LocationName.tower: None,
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LocationName.dungeon: None,
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LocationName.fountain: None,
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}
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diary_location_table = {f"{LocationName.diary} {i + 1}": i + 91300 for i in range(0, 25)}
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fairy_chest_location_table = {
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**{f"{LocationName.castle} - Fairy Chest {i + 1}": i + 91400 for i in range(0, 50)},
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**{f"{LocationName.garden} - Fairy Chest {i + 1}": i + 91450 for i in range(0, 50)},
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**{f"{LocationName.tower} - Fairy Chest {i + 1}": i + 91500 for i in range(0, 50)},
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**{f"{LocationName.dungeon} - Fairy Chest {i + 1}": i + 91550 for i in range(0, 50)},
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**{f"Fairy Chest {i + 1}": i + 92200 for i in range(0, 60)},
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}
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chest_location_table = {
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**{f"{LocationName.castle} - Chest {i + 1}": i + 91600 for i in range(0, 100)},
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**{f"{LocationName.garden} - Chest {i + 1}": i + 91700 for i in range(0, 100)},
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**{f"{LocationName.tower} - Chest {i + 1}": i + 91800 for i in range(0, 100)},
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**{f"{LocationName.dungeon} - Chest {i + 1}": i + 91900 for i in range(0, 100)},
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**{f"Chest {i + 1}": i + 92000 for i in range(0, 120)},
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}
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location_table = {
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**base_location_table,
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**diary_location_table,
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**fairy_chest_location_table,
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**chest_location_table,
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}
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lookup_id_to_name: typing.Dict[int, str] = {id: name for name, _ in location_table.items()}
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