281 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			281 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import TYPE_CHECKING
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| import asyncio
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| import NetUtils
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| import copy
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| from .Locations import grinch_locations, GrinchLocation
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| from .Items import ALL_ITEMS_TABLE, SLEIGH_PARTS_TABLE, MISSION_ITEMS_TABLE, GADGETS_TABLE, KEYS_TABLE, GrinchItemData
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| import worlds._bizhawk as bizhawk
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| from worlds._bizhawk.client import BizHawkClient
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| 
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| if TYPE_CHECKING:
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|     from worlds._bizhawk.context import BizHawkClientContext
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|     from CommonClient import logger
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| 
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| 
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| # Stores received index of last item received in PS1 memory card save data
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| # By storing this index, it will remember the last item received and prevent item duplication loops
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| RECV_ITEM_ADDR = 0x010068
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| RECV_ITEM_BITSIZE = 4
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| 
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| # Maximum number of times we check if we are in demo mode or not
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| MAX_DEMO_MODE_CHECK = 30
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| 
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| # List of Menu Map IDs
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| MENU_MAP_IDS: list[int] = [0x00, 0x02, 0x35, 0x36, 0x37]
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| 
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| class GrinchClient(BizHawkClient):
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|     game = "The Grinch"
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|     system = "PSX"
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|     patch_suffix = ".apgrinch"
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|     items_handling = 0b111
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|     demo_mode_buffer = 0
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|     last_map_location = -1
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|     ingame_log = False
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| 
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|     def __init__(self):
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|         super().__init__()
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|         self.last_received_index = 0
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|         self.loading_bios_msg = False
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|         self.loc_unlimited_eggs = False
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| 
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|     async def validate_rom(self, ctx: "BizHawkClientContext") -> bool:
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|         from CommonClient import logger
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|         # TODO Check the ROM data to see if it matches against bytes expected
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|         grinch_identifier_ram_address: int = 0x00928C
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|         bios_identifier_ram_address: int = 0x097F30
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|         try:
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|             bytes_actual: bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(
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|                 grinch_identifier_ram_address, 11, "MainRAM")]))[0]
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| 
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|             psx_rom_name = bytes_actual.decode("ascii")
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|             if psx_rom_name != "SLUS_011.97":
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|                 bios_bytes_check: bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(
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|                     bios_identifier_ram_address, 24, "MainRAM")]))[0]
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|                 if "System ROM Version" in bios_bytes_check.decode("ascii"):
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|                     if not self.loading_bios_msg:
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|                         self.loading_bios_msg = True
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|                         logger.error("BIOS is currently loading. Will wait up to 5 seconds before retrying.")
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|                     return False
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| 
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|                 logger.error("Invalid rom detected. You are not playing Grinch USA Version.")
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|                 raise Exception("Invalid rom detected. You are not playing Grinch USA Version.")
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|         except Exception:
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|             return False
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| 
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|         ctx.game = self.game
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|         ctx.items_handling = self.items_handling
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|         ctx.want_slot_data = True
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|         ctx.watcher_timeout = 0.25
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|         self.loading_bios_msg = False
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| 
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|         return True
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| 
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|     def on_package(self, ctx: "BizHawkClientContext", cmd: str, args: dict) -> None:
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|         super().on_package(ctx, cmd, args)
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|         match cmd:
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|             case "Connected":  # On Connect
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|                 self.loc_unlimited_eggs = bool(ctx.slot_data["give_unlimited_eggs"])
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| 
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|     async def set_auth(self, ctx: "BizHawkClientContext") -> None:
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|         await ctx.get_username()
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| 
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|     async def game_watcher(self, ctx: "BizHawkClientContext") -> None:
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|         from CommonClient import  logger
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|         #If the player is not connected to an AP Server, or their connection was disconnected.
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|         if ctx.server is None or ctx.server.socket.closed or ctx.slot_data is None:
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|             return
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| 
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|         try:
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|             if not await self.ingame_checker(ctx):
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|                 return
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| 
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|             await self.location_checker(ctx)
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|             await self.receiving_items_handler(ctx)
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|             await self.goal_checker(ctx)
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|             await self.option_handler(ctx)
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|             await self.constant_address_update(ctx)
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| 
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|         except bizhawk.RequestFailedError as ex:
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|             # The connector didn't respond. Exit handler and return to main loop to reconnect
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|             logger.error("Failure to connect / authenticate the grinch. Error details: " + str(ex))
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|             pass
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| 
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|     async def location_checker(self, ctx: "BizHawkClientContext"):
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|         from CommonClient import logger
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|         # Update the AP Server to know what locations are not checked yet.
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|         local_locations_checked: list[int] = []
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|         local_ap_locations: set[int] = copy.deepcopy(ctx.missing_locations)
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|         for missing_location in local_ap_locations:
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|             # local_location = ctx.location_names.lookup_in_game(missing_location)
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|             # Missing location is the AP ID & we need to convert it back to a location name within our game.
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|             # Using the location name, we can then get the Grinch ram data from there.
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|             grinch_loc_name = ctx.location_names.lookup_in_game(missing_location)
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|             grinch_loc_ram_data = grinch_locations[grinch_loc_name]
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| 
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|             # Grinch ram data may have more than one address to update, so we are going to loop through all addresses in a location
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|             # We use a list here to keep track of all our checks. If they are all true, then and only then do we mark that location as checked.
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|             ram_checked_list: list[bool] = []
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|             for addr_to_update in grinch_loc_ram_data.update_ram_addr:
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|                 is_binary = True if not addr_to_update.binary_bit_pos is None else False
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|                 current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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|                     addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
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|                 if is_binary:
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|                     ram_checked_list.append((current_ram_address_value & (1 << addr_to_update.binary_bit_pos)) > 0)
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|                 else:
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|                     expected_int_value = addr_to_update.value
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|                     ram_checked_list.append(expected_int_value == current_ram_address_value)
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|                 if all(ram_checked_list):
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|                     local_locations_checked.append(GrinchLocation.get_apid(grinch_loc_ram_data.id))
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| 
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|         # Update the AP server with the locally checked list of locations (In other words, locations I found in Grinch)
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|         locations_sent_to_ap: set[int] = await ctx.check_locations(local_locations_checked)
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|         if len(locations_sent_to_ap) > 0:
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|             await self.remove_physical_items(ctx)
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|         ctx.locations_checked = set(local_locations_checked)
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| 
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|     async def receiving_items_handler(self, ctx: "BizHawkClientContext"):
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|         # Len will give us the size of the items received list & we will track that against how many items we received already
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|         # If the list says that we have 3 items and we already received items, we will ignore and continue.
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|         # Otherwise, we will get the new items and give them to the player.
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| 
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|         self.last_received_index = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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|             RECV_ITEM_ADDR, RECV_ITEM_BITSIZE, "MainRAM")]))[0], "little")
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|         if len(ctx.items_received) == self.last_received_index:
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|             return
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| 
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|         # Ensures we only get the new items that we want to give the player
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|         new_items_only = ctx.items_received[self.last_received_index:]
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| 
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|         for item_received in new_items_only:
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|             local_item = ctx.item_names.lookup_in_game(item_received.item)
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|             grinch_item_ram_data = ALL_ITEMS_TABLE[local_item]
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| 
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|             for addr_to_update in grinch_item_ram_data.update_ram_addr:
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|                 is_binary = True if not addr_to_update.binary_bit_pos is None else False
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|                 current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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|                     addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
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|                 if is_binary:
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|                     current_ram_address_value = (current_ram_address_value | (1 << addr_to_update.binary_bit_pos))
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|                 elif addr_to_update.update_existing_value:
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|                     # Grabs minimum value of a list of numbers and makes sure it does not go above max count possible
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|                     current_ram_address_value += addr_to_update.value
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|                     current_ram_address_value = min(current_ram_address_value, addr_to_update.max_count)
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|                 else:
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|                     current_ram_address_value = addr_to_update.value
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| 
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|                 # Write the updated value back into RAM
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|                 await self.update_and_validate_address(ctx, addr_to_update.ram_address, current_ram_address_value, addr_to_update.bit_size)
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|                 # await bizhawk.write(ctx.bizhawk_ctx, [(addr_to_update.ram_address,
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|                 #     current_ram_address_value.to_bytes(addr_to_update.bit_size, "little"), "MainRAM")])
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| 
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|             self.last_received_index += 1
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|             await self.update_and_validate_address(ctx, RECV_ITEM_ADDR, self.last_received_index, RECV_ITEM_BITSIZE)
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| 
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|     async def goal_checker(self, ctx: "BizHawkClientContext"):
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|         if not ctx.finished_game:
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|             goal_loc = grinch_locations["Neutralizing Santa"]
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|             goal_ram_address = goal_loc.update_ram_addr[0]
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|             current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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|                 goal_ram_address.ram_address, goal_ram_address.bit_size, "MainRAM")]))[0], "little")
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|             if (current_ram_address_value & (1 << goal_ram_address.binary_bit_pos)) > 0:
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|                 ctx.finished_game = True
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|                 await ctx.send_msgs([{
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|                     "cmd": "StatusUpdate",
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|                     "status": NetUtils.ClientStatus.CLIENT_GOAL,
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|                 }])
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| 
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|     # This function's entire purpose is to take away items we physically received ingame, but have not received from AP
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|     async def remove_physical_items(self, ctx: "BizHawkClientContext"):
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|         list_recv_itemids: list[int] = [netItem.item for netItem in ctx.items_received]
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|         items_to_check: dict[str, GrinchItemData] = {**SLEIGH_PARTS_TABLE, **MISSION_ITEMS_TABLE, **GADGETS_TABLE}
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|         heart_count = len(list(item_id for item_id in list_recv_itemids if item_id == 42570))
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|         heart_item_data = ALL_ITEMS_TABLE["Heart of Stone"]
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|         await self.update_and_validate_address(ctx, heart_item_data.update_ram_addr[0].ram_address, min(heart_count, 4), 1)
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| 
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|         for (item_name, item_data) in items_to_check.items():
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|             # If item is an event or already been received, ignore.
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|             if item_data.id is None or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
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|                 continue
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| 
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|             # This assumes we don't have the item so we must set all the data to 0
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|             for addr_to_update in item_data.update_ram_addr:
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|                 is_binary = True if not addr_to_update.binary_bit_pos is None else False
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|                 if is_binary:
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|                     current_bin_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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|                         addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
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|                     current_bin_value &= ~(1 << addr_to_update.binary_bit_pos)
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|                     await self.update_and_validate_address(ctx, addr_to_update.ram_address, current_bin_value, 1)
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|                 else:
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|                     await self.update_and_validate_address(ctx, addr_to_update.ram_address, 0, 1)
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| 
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|     # Removes the regional access until you actually received it from AP.
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|     async def constant_address_update(self, ctx: "BizHawkClientContext"):
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|         list_recv_itemids: list[int] = [netItem.item for netItem in ctx.items_received]
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|         items_to_check: dict[str, GrinchItemData] = {**KEYS_TABLE}
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| 
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|         for (item_name, item_data) in items_to_check.items():
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|             # If item is an event or already been received, ignore.
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|             if item_data.id is None or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
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|                 continue
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| 
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|             # This assumes we don't have the item so we must set all the data to 0
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|             for addr_to_update in item_data.update_ram_addr:
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|                 is_binary = True if not addr_to_update.binary_bit_pos is None else False
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|                 if is_binary:
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|                     current_bin_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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|                         addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
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|                     current_bin_value &= ~(1 << addr_to_update.binary_bit_pos)
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|                     await self.update_and_validate_address(ctx, addr_to_update.ram_address, current_bin_value, 1)
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|                 else:
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|                     await self.update_and_validate_address(ctx, addr_to_update.ram_address, 0, 1)
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| 
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|     async def ingame_checker(self, ctx: "BizHawkClientContext"):
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|         from CommonClient import logger
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| 
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|         ingame_map_id = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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|             0x010000, 1, "MainRAM")]))[0], "little")
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| 
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|         #If not in game or at a menu, or loading the publisher logos
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|         if ingame_map_id <= 0x04 or ingame_map_id >= 0x35:
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|             return False
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| 
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|         #If grinch has changed maps
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|         if not ingame_map_id == self.last_map_location:
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|             # If the last "map" we were on was a menu or a publisher logo
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|             if self.last_map_location in MENU_MAP_IDS:
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|                 # Reset our demo mode checker just in case the game is in demo mode.
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|                 self.demo_mode_buffer = 0
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|                 self.ingame_log = False
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|                 return False
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| 
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|             # Update the previosu map we were on to be the current map.
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|             self.last_map_location = ingame_map_id
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| 
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|         # Use this as a delayed check to make sure we are in game
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|         if not self.demo_mode_buffer == MAX_DEMO_MODE_CHECK:
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|             await asyncio.sleep(0.1)
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|             self.demo_mode_buffer += 1
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|             return False
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| 
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|         demo_mode = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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|             0x01008A, 1, "MainRAM")]))[0], "little")
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|         if demo_mode == 1:
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|             return False
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| 
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|         if not self.ingame_log:
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|             logger.info("You can now start sending locations from the Grinch!")
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|             self.ingame_log = True
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|         return True
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| 
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|     async def option_handler(self, ctx: "BizHawkClientContext"):
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|         if self.loc_unlimited_eggs:
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|             max_eggs: int = 200
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|             await bizhawk.write(ctx.bizhawk_ctx, [(0x010058, max_eggs.to_bytes(2,"little"), "MainRAM")])
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| 
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|     async def update_and_validate_address(self, ctx: "BizHawkClientContext", address_to_validate: int, expected_value: int, byte_size: int):
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|         await bizhawk.write(ctx.bizhawk_ctx, [(address_to_validate, expected_value.to_bytes(byte_size, "little"), "MainRAM")])
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|         current_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(address_to_validate, byte_size, "MainRAM")]))[0], "little")
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|         if not current_value == expected_value:
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|             if address_to_validate == 0x010000 or address_to_validate == 0x08FB94: # TODO Temporairly skips teleportation addresses; to be changed later on.
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|                 return
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|             raise Exception("Unable to update address as expected. Address: "+ str(address_to_validate)+"; Expected Value: "+str(expected_value)) | 
