Files
Grinch-AP/worlds/alttp/SubClasses.py
Alchav 7a86285807 LttP: Bombless Start and Options/Shops overhaul (#2357)
## What is this fixing or adding?
Adds Bombless Start option, along with proper bomb logic. This involves updating `can_kill_most_things` to include checking how many bombs can be held. Many places where the ability to kill enemies was assumed, now have logic. This fixes some possible existing logic issues, for example: Mini Moldorm cave checks currently are always in logic despite the fact that on expert enemy health it would require 12 bombs to kill each mini moldorm.

Overhauls options, pulling them out of core and in particular making large changes to how the shop options work.


Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Bondo <38083232+BadmoonzZ@users.noreply.github.com>
Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-02-20 01:07:49 +01:00

117 lines
3.4 KiB
Python

"""Module extending BaseClasses.py for aLttP"""
from typing import Optional, TYPE_CHECKING
from enum import IntEnum
from BaseClasses import Location, Item, ItemClassification, Region, MultiWorld
if TYPE_CHECKING:
from .Dungeons import Dungeon
from .Regions import LTTPRegion
class ALttPLocation(Location):
game: str = "A Link to the Past"
crystal: bool
player_address: Optional[int]
_hint_text: Optional[str]
shop: None
shop_slot: Optional[int] = None
"""If given as integer, shop_slot is the shop's inventory index."""
shop_slot_disabled: bool = False
shop_price = 0
shop_price_type = None
parent_region: "LTTPRegion"
def __init__(self, player: int, name: str, address: Optional[int] = None, crystal: bool = False,
hint_text: Optional[str] = None, parent=None, player_address: Optional[int] = None):
super(ALttPLocation, self).__init__(player, name, address, parent)
self.crystal = crystal
self.player_address = player_address
self._hint_text = hint_text
@property
def hint_text(self) -> str:
hint_text = getattr(self, "_hint_text", None)
if hint_text:
return hint_text
return "at " + self.name.replace("_", " ").replace("-", " ")
class ALttPItem(Item):
game: str = "A Link to the Past"
type: Optional[str]
_pedestal_hint_text: Optional[str]
_hint_text: Optional[str]
dungeon = None
def __init__(self, name, player, classification=ItemClassification.filler, type=None, item_code=None,
pedestal_hint=None, hint_text=None):
super(ALttPItem, self).__init__(name, classification, item_code, player)
self.type = type
self._pedestal_hint_text = pedestal_hint
self._hint_text = hint_text
@property
def crystal(self) -> bool:
return self.type == 'Crystal'
@property
def smallkey(self) -> bool:
return self.type == 'SmallKey'
@property
def bigkey(self) -> bool:
return self.type == 'BigKey'
@property
def map(self) -> bool:
return self.type == 'Map'
@property
def compass(self) -> bool:
return self.type == 'Compass'
@property
def dungeon_item(self) -> Optional[str]:
if self.type in {"SmallKey", "BigKey", "Map", "Compass"}:
return self.type
@property
def locked_dungeon_item(self):
return self.location.locked and self.dungeon_item
class LTTPRegionType(IntEnum):
LightWorld = 1
DarkWorld = 2
Cave = 3 # also houses
Dungeon = 4
@property
def is_indoors(self) -> bool:
"""Shorthand for checking if Cave or Dungeon"""
return self in (LTTPRegionType.Cave, LTTPRegionType.Dungeon)
class LTTPRegion(Region):
type: LTTPRegionType
# will be set after making connections.
is_light_world: bool = False
is_dark_world: bool = False
shop: Optional = None
dungeon: Optional["Dungeon"] = None
def __init__(self, name: str, type_: LTTPRegionType, hint: str, player: int, multiworld: MultiWorld):
super().__init__(name, player, multiworld, hint)
self.type = type_
@property
def get_entrance(self):
for entrance in self.entrances:
if entrance.parent_region.type in (LTTPRegionType.DarkWorld, LTTPRegionType.LightWorld):
return entrance
for entrance in self.entrances:
return entrance.parent_region.get_entrance