Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
		
			
				
	
	
		
			102 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from abc import ABC, abstractmethod
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from dataclasses import dataclass
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from typing import ClassVar, Optional
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from ...data.fish_data import FishItem
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from ...strings.fish_names import Fish
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location_prefix = "Fishsanity: "
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def to_location_name(fish: str) -> str:
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    return location_prefix + fish
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def extract_fish_from_location_name(location_name: str) -> Optional[str]:
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    if not location_name.startswith(location_prefix):
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        return None
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    return location_name[len(location_prefix):]
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@dataclass(frozen=True)
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class FishsanityFeature(ABC):
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    is_enabled: ClassVar[bool]
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    randomization_ratio: float = 1
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    to_location_name = staticmethod(to_location_name)
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    extract_fish_from_location_name = staticmethod(extract_fish_from_location_name)
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    @property
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    def is_randomized(self) -> bool:
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        return self.randomization_ratio != 1
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    @abstractmethod
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    def is_included(self, fish: FishItem) -> bool:
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        ...
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class FishsanityNone(FishsanityFeature):
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    is_enabled = False
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    def is_included(self, fish: FishItem) -> bool:
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        return False
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class FishsanityLegendaries(FishsanityFeature):
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    is_enabled = True
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    def is_included(self, fish: FishItem) -> bool:
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        return fish.legendary
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class FishsanitySpecial(FishsanityFeature):
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    is_enabled = True
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    included_fishes = {
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        Fish.angler,
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        Fish.crimsonfish,
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        Fish.glacierfish,
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        Fish.legend,
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        Fish.mutant_carp,
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        Fish.blobfish,
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        Fish.lava_eel,
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        Fish.octopus,
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        Fish.scorpion_carp,
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        Fish.ice_pip,
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        Fish.super_cucumber,
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        Fish.dorado
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    }
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    def is_included(self, fish: FishItem) -> bool:
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        return fish.name in self.included_fishes
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class FishsanityAll(FishsanityFeature):
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    is_enabled = True
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    def is_included(self, fish: FishItem) -> bool:
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        return True
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class FishsanityExcludeLegendaries(FishsanityFeature):
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    is_enabled = True
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    def is_included(self, fish: FishItem) -> bool:
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        return not fish.legendary
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class FishsanityExcludeHardFish(FishsanityFeature):
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    is_enabled = True
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    def is_included(self, fish: FishItem) -> bool:
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        return fish.difficulty < 80
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class FishsanityOnlyEasyFish(FishsanityFeature):
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    is_enabled = True
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    def is_included(self, fish: FishItem) -> bool:
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        return fish.difficulty < 50
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