79 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Union, TYPE_CHECKING
 | |
| 
 | |
| from Utils import cache_self1
 | |
| from .base_logic import BaseLogic, BaseLogicMixin
 | |
| from .book_logic import BookLogicMixin
 | |
| from .has_logic import HasLogicMixin
 | |
| from .received_logic import ReceivedLogicMixin
 | |
| from .region_logic import RegionLogicMixin
 | |
| from .time_logic import TimeLogicMixin
 | |
| from ..options import Booksanity
 | |
| from ..stardew_rule import StardewRule, HasProgressionPercent
 | |
| from ..strings.book_names import Book
 | |
| from ..strings.craftable_names import Consumable
 | |
| from ..strings.currency_names import Currency
 | |
| from ..strings.fish_names import WaterChest
 | |
| from ..strings.geode_names import Geode
 | |
| from ..strings.region_names import Region
 | |
| from ..strings.tool_names import Tool
 | |
| 
 | |
| if TYPE_CHECKING:
 | |
|     from .tool_logic import ToolLogicMixin
 | |
| else:
 | |
|     ToolLogicMixin = object
 | |
| 
 | |
| MIN_ITEMS = 10
 | |
| MAX_ITEMS = 999
 | |
| PERCENT_REQUIRED_FOR_MAX_ITEM = 24
 | |
| 
 | |
| 
 | |
| class GrindLogicMixin(BaseLogicMixin):
 | |
|     def __init__(self, *args, **kwargs):
 | |
|         super().__init__(*args, **kwargs)
 | |
|         self.grind = GrindLogic(*args, **kwargs)
 | |
| 
 | |
| 
 | |
| class GrindLogic(BaseLogic[Union[GrindLogicMixin, HasLogicMixin, ReceivedLogicMixin, RegionLogicMixin, BookLogicMixin, TimeLogicMixin, ToolLogicMixin]]):
 | |
| 
 | |
|     def can_grind_mystery_boxes(self, quantity: int) -> StardewRule:
 | |
|         opening_rule = self.logic.region.can_reach(Region.blacksmith)
 | |
|         mystery_box_rule = self.logic.has(Consumable.mystery_box)
 | |
|         book_of_mysteries_rule = self.logic.true_ \
 | |
|             if self.options.booksanity == Booksanity.option_none \
 | |
|             else self.logic.book.has_book_power(Book.book_of_mysteries)
 | |
|         # Assuming one box per day, but halved because we don't know how many months have passed before Mr. Qi's Plane Ride.
 | |
|         time_rule = self.logic.time.has_lived_months(quantity // 14)
 | |
|         return self.logic.and_(opening_rule, mystery_box_rule,
 | |
|                                book_of_mysteries_rule, time_rule,)
 | |
| 
 | |
|     def can_grind_artifact_troves(self, quantity: int) -> StardewRule:
 | |
|         opening_rule = self.logic.region.can_reach(Region.blacksmith)
 | |
|         return self.logic.and_(opening_rule, self.logic.has(Geode.artifact_trove),
 | |
|                                # Assuming one per month if the player does not grind it.
 | |
|                                self.logic.time.has_lived_months(quantity))
 | |
| 
 | |
|     def can_grind_prize_tickets(self, quantity: int) -> StardewRule:
 | |
|         claiming_rule = self.logic.region.can_reach(Region.mayor_house)
 | |
|         return self.logic.and_(claiming_rule, self.logic.has(Currency.prize_ticket),
 | |
|                                # Assuming two per month if the player does not grind it.
 | |
|                                self.logic.time.has_lived_months(quantity // 2))
 | |
| 
 | |
|     def can_grind_fishing_treasure_chests(self, quantity: int) -> StardewRule:
 | |
|         return self.logic.and_(self.logic.has(WaterChest.fishing_chest),
 | |
|                                # Assuming one per week if the player does not grind it.
 | |
|                                self.logic.time.has_lived_months(quantity // 4))
 | |
| 
 | |
|     def can_grind_artifact_spots(self, quantity: int) -> StardewRule:
 | |
|         return self.logic.and_(self.logic.tool.has_tool(Tool.hoe),
 | |
|                                # Assuming twelve per month if the player does not grind it.
 | |
|                                self.logic.time.has_lived_months(quantity // 12))
 | |
| 
 | |
|     @cache_self1
 | |
|     def can_grind_item(self, quantity: int) -> StardewRule:
 | |
|         if quantity <= MIN_ITEMS:
 | |
|             return self.logic.true_
 | |
| 
 | |
|         quantity = min(quantity, MAX_ITEMS)
 | |
|         price = max(1, quantity * PERCENT_REQUIRED_FOR_MAX_ITEM // MAX_ITEMS)
 | |
|         return HasProgressionPercent(self.player, price)
 | 
