 9b22458f44
			
		
	
	9b22458f44
	
	
	
		
			
			Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
		
			
				
	
	
		
			92 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Union
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| 
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| from Utils import cache_self1
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| from .base_logic import BaseLogicMixin, BaseLogic
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| from .combat_logic import CombatLogicMixin
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| from .cooking_logic import CookingLogicMixin
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| from .has_logic import HasLogicMixin
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| from .received_logic import ReceivedLogicMixin
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| from .region_logic import RegionLogicMixin
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| from .skill_logic import SkillLogicMixin
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| from .tool_logic import ToolLogicMixin
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| from .. import options
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| from ..options import ToolProgression
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| from ..stardew_rule import StardewRule, True_
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| from ..strings.performance_names import Performance
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| from ..strings.region_names import Region
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| from ..strings.skill_names import Skill
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| from ..strings.tool_names import Tool, ToolMaterial
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| 
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| 
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| class MineLogicMixin(BaseLogicMixin):
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|     def __init__(self, *args, **kwargs):
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|         super().__init__(*args, **kwargs)
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|         self.mine = MineLogic(*args, **kwargs)
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| 
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| 
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| class MineLogic(BaseLogic[Union[HasLogicMixin, MineLogicMixin, RegionLogicMixin, ReceivedLogicMixin, CombatLogicMixin, ToolLogicMixin,
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| SkillLogicMixin, CookingLogicMixin]]):
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|     # Regions
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|     def can_mine_in_the_mines_floor_1_40(self) -> StardewRule:
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|         return self.logic.region.can_reach(Region.mines_floor_5)
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| 
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|     def can_mine_in_the_mines_floor_41_80(self) -> StardewRule:
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|         return self.logic.region.can_reach(Region.mines_floor_45)
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| 
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|     def can_mine_in_the_mines_floor_81_120(self) -> StardewRule:
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|         return self.logic.region.can_reach(Region.mines_floor_85)
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| 
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|     def can_mine_in_the_skull_cavern(self) -> StardewRule:
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|         return (self.logic.mine.can_progress_in_the_mines_from_floor(120) &
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|                 self.logic.region.can_reach(Region.skull_cavern))
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| 
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|     @cache_self1
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|     def get_weapon_rule_for_floor_tier(self, tier: int):
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|         if tier >= 4:
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|             return self.logic.combat.can_fight_at_level(Performance.galaxy)
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|         if tier >= 3:
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|             return self.logic.combat.can_fight_at_level(Performance.great)
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|         if tier >= 2:
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|             return self.logic.combat.can_fight_at_level(Performance.good)
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|         if tier >= 1:
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|             return self.logic.combat.can_fight_at_level(Performance.decent)
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|         return self.logic.combat.can_fight_at_level(Performance.basic)
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| 
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|     @cache_self1
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|     def can_progress_in_the_mines_from_floor(self, floor: int) -> StardewRule:
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|         tier = floor // 40
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|         rules = []
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|         weapon_rule = self.logic.mine.get_weapon_rule_for_floor_tier(tier)
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|         rules.append(weapon_rule)
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|         if self.options.tool_progression & ToolProgression.option_progressive:
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|             rules.append(self.logic.tool.has_tool(Tool.pickaxe, ToolMaterial.tiers[tier]))
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|         if self.options.skill_progression >= options.SkillProgression.option_progressive:
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|             skill_tier = min(10, max(0, tier * 2))
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|             rules.append(self.logic.skill.has_level(Skill.combat, skill_tier))
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|             rules.append(self.logic.skill.has_level(Skill.mining, skill_tier))
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|         if tier >= 4:
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|             rules.append(self.logic.cooking.can_cook())
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|         return self.logic.and_(*rules)
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| 
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|     @cache_self1
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|     def has_mine_elevator_to_floor(self, floor: int) -> StardewRule:
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|         if floor < 0:
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|             floor = 0
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|         if self.options.elevator_progression != options.ElevatorProgression.option_vanilla:
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|             return self.logic.received("Progressive Mine Elevator", floor // 5)
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|         return True_()
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| 
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|     @cache_self1
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|     def can_progress_in_the_skull_cavern_from_floor(self, floor: int) -> StardewRule:
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|         tier = floor // 50
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|         rules = []
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|         weapon_rule = self.logic.combat.has_great_weapon
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|         rules.append(weapon_rule)
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|         if self.options.tool_progression & ToolProgression.option_progressive:
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|             rules.append(self.logic.received("Progressive Pickaxe", min(4, max(0, tier + 2))))
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|         if self.options.skill_progression >= options.SkillProgression.option_progressive:
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|             skill_tier = min(10, max(0, tier * 2 + 6))
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|             rules.extend({self.logic.skill.has_level(Skill.combat, skill_tier),
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|                           self.logic.skill.has_level(Skill.mining, skill_tier)})
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|         return self.logic.and_(*rules)
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