 52e65e208e
			
		
	
	52e65e208e
	
	
	
		
			
			Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
		
			
				
	
	
		
			90 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| """Update data script
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| This script can be used to assign new ids for the items and locations in the CSV file. It also regenerates the items
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| based on the resource packs.
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| 
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| To run the script, use `python -m worlds.stardew_valley.scripts.update_data` from the repository root.
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| """
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| 
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| import csv
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| import itertools
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| from pathlib import Path
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| from typing import List
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| 
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| from worlds.stardew_valley import LocationData
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| from worlds.stardew_valley.items import load_item_csv, Group, ItemData
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| from worlds.stardew_valley.locations import load_location_csv, LocationTags
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| 
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| RESOURCE_PACK_CODE_OFFSET = 5000
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| script_folder = Path(__file__)
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| 
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| 
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| def write_item_csv(items: List[ItemData]):
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|     with open((script_folder.parent.parent / "data/items.csv").resolve(), "w", newline="") as file:
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|         writer = csv.DictWriter(file, ["id", "name", "classification", "groups"])
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|         writer.writeheader()
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|         for item in items:
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|             item_dict = {
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|                 "id": item.code_without_offset,
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|                 "name": item.name,
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|                 "classification": item.classification.name,
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|                 "groups": ",".join(sorted(group.name for group in item.groups))
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|             }
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|             writer.writerow(item_dict)
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| 
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| 
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| def write_location_csv(locations: List[LocationData]):
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|     with open((script_folder.parent.parent / "data/locations.csv").resolve(), "w", newline="") as file:
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|         write = csv.DictWriter(file, ["id", "region", "name", "tags", "mod_name"])
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|         write.writeheader()
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|         for location in locations:
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|             location_dict = {
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|                 "id": location.code_without_offset,
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|                 "name": location.name,
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|                 "region": location.region,
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|                 "tags": ",".join(sorted(group.name for group in location.tags)),
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|                 "mod_name": location.mod_name
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|             }
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|             write.writerow(location_dict)
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| 
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| 
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| if __name__ == "__main__":
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|     loaded_items = load_item_csv()
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| 
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|     item_counter = itertools.count(max(item.code_without_offset
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|                                        for item in loaded_items
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|                                        if Group.RESOURCE_PACK not in item.groups
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|                                        and item.code_without_offset is not None) + 1)
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| 
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|     resource_pack_counter = itertools.count(max(item.code_without_offset
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|                                        for item in loaded_items
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|                                        if Group.RESOURCE_PACK in item.groups
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|                                        and item.code_without_offset is not None) + 1)
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|     items_to_write = []
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|     for item in loaded_items:
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|         if item.code_without_offset is None:
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|             if Group.RESOURCE_PACK in item.groups:
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|                 new_code = next(resource_pack_counter)
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|             else:
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|                 new_code = next(item_counter)
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|             items_to_write.append(ItemData(new_code, item.name, item.classification, item.groups))
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|             continue
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| 
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|         items_to_write.append(item)
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| 
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|     write_item_csv(items_to_write)
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| 
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|     loaded_locations = load_location_csv()
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|     location_counter = itertools.count(max(location.code_without_offset
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|                                            for location in loaded_locations
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|                                            if location.code_without_offset is not None) + 1)
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|     locations_to_write = []
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|     for location in loaded_locations:
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|         if location.code_without_offset is None:
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|             locations_to_write.append(
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|                 LocationData(next(location_counter), location.region, location.name, location.mod_name, location.tags))
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|             continue
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| 
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|         locations_to_write.append(location)
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| 
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|     write_location_csv(locations_to_write)
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