mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00
353 lines
18 KiB
Python
353 lines
18 KiB
Python
import time
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from typing import TYPE_CHECKING
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import asyncio
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import NetUtils
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import copy
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import Utils
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from .Locations import grinch_locations, GrinchLocation
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from .Items import ALL_ITEMS_TABLE, MISSION_ITEMS_TABLE, GADGETS_TABLE, KEYS_TABLE, GrinchItemData #, SLEIGH_PARTS_TABLE
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import worlds._bizhawk as bizhawk
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from worlds._bizhawk.client import BizHawkClient
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if TYPE_CHECKING:
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from worlds._bizhawk.context import BizHawkClientContext
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from CommonClient import logger
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# Stores received index of last item received in PS1 memory card save data
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# By storing this index, it will remember the last item received and prevent item duplication loops
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RECV_ITEM_ADDR = 0x010068
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RECV_ITEM_BITSIZE = 4
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# Maximum number of times we check if we are in demo mode or not
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MAX_DEMO_MODE_CHECK = 30
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# List of Menu Map IDs
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MENU_MAP_IDS: list[int] = [0x00, 0x02, 0x35, 0x36, 0x37]
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MAX_EGGS: int = 200
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EGG_COUNT_ADDR: int = 0x010058
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EGG_ADDR_BYTESIZE: int = 2
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class GrinchClient(BizHawkClient):
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game = "The Grinch"
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system = "PSX"
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patch_suffix = ".apgrinch"
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items_handling = 0b111
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demo_mode_buffer = 0
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last_map_location = -1
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ingame_log = False
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previous_egg_count: int = 0
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def __init__(self):
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super().__init__()
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self.last_received_index = 0
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self.loading_bios_msg = False
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self.loc_unlimited_eggs = False
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async def validate_rom(self, ctx: "BizHawkClientContext") -> bool:
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from CommonClient import logger
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# TODO Check the ROM data to see if it matches against bytes expected
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grinch_identifier_ram_address: int = 0x00928C
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bios_identifier_ram_address: int = 0x097F30
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try:
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bytes_actual: bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(
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grinch_identifier_ram_address, 11, "MainRAM")]))[0]
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psx_rom_name = bytes_actual.decode("ascii")
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if psx_rom_name != "SLUS_011.97":
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bios_bytes_check: bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(
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bios_identifier_ram_address, 24, "MainRAM")]))[0]
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if "System ROM Version" in bios_bytes_check.decode("ascii"):
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if not self.loading_bios_msg:
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self.loading_bios_msg = True
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logger.error("BIOS is currently loading. Will wait up to 5 seconds before retrying.")
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return False
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logger.error("Invalid rom detected. You are not playing Grinch USA Version.")
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raise Exception("Invalid rom detected. You are not playing Grinch USA Version.")
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except Exception:
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return False
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ctx.game = self.game
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ctx.items_handling = self.items_handling
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ctx.want_slot_data = True
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ctx.watcher_timeout = 0.25
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self.loading_bios_msg = False
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return True
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def on_package(self, ctx: "BizHawkClientContext", cmd: str, args: dict) -> None:
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from CommonClient import logger
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super().on_package(ctx, cmd, args)
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match cmd:
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case "Connected": # On Connect
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self.loc_unlimited_eggs = bool(ctx.slot_data["give_unlimited_eggs"])
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logger.info("You are now connected to the client. "+
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"There may be a slight delay to check you are not in demo mode before locations start to send.")
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ring_link_enabled = bool(ctx.slot_data["ring_link"])
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tags = copy.deepcopy(ctx.tags)
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if ring_link_enabled:
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Utils.async_start(self.ring_link_output(ctx), name="EggLink")
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ctx.tags.add("RingLink")
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else:
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ctx.tags -= { "RingLink" }
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if tags != ctx.tags:
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Utils.async_start(ctx.send_msgs([{"cmd": "ConnectUpdate", "tags": ctx.tags}]), "Update RingLink Tags")
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case "Bounced":
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if "tags" not in args:
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return
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if "RingLink" in ctx.tags and "RingLink" in args["tags"] and args["data"]["source"] != ctx.player_names[ctx.slot]:
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Utils.async_start(self.ring_link_input(args["data"]["amount"], ctx), "SyncEggs")
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async def set_auth(self, ctx: "BizHawkClientContext") -> None:
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await ctx.get_username()
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async def game_watcher(self, ctx: "BizHawkClientContext") -> None:
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from CommonClient import logger
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#If the player is not connected to an AP Server, or their connection was disconnected.
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if not ctx.slot:
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return
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try:
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if not await self.ingame_checker(ctx):
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return
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await self.location_checker(ctx)
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await self.receiving_items_handler(ctx)
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await self.goal_checker(ctx)
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await self.option_handler(ctx)
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await self.constant_address_update(ctx)
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except bizhawk.RequestFailedError as ex:
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# The connector didn't respond. Exit handler and return to main loop to reconnect
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logger.error("Failure to connect / authenticate the grinch. Error details: " + str(ex))
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pass
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except Exception as genericEx:
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# For all other errors, catch this and let the client gracefully disconnect
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logger.error("Unknown error occurred while playing the grinch. Error details: " + str(genericEx))
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await ctx.disconnect(False)
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pass
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async def location_checker(self, ctx: "BizHawkClientContext"):
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from CommonClient import logger
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# Update the AP Server to know what locations are not checked yet.
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local_locations_checked: list[int] = []
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local_ap_locations: set[int] = copy.deepcopy(ctx.missing_locations)
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for missing_location in local_ap_locations:
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# local_location = ctx.location_names.lookup_in_game(missing_location)
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# Missing location is the AP ID & we need to convert it back to a location name within our game.
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# Using the location name, we can then get the Grinch ram data from there.
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grinch_loc_name = ctx.location_names.lookup_in_game(missing_location)
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grinch_loc_ram_data = grinch_locations[grinch_loc_name]
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# Grinch ram data may have more than one address to update, so we are going to loop through all addresses in a location
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# We use a list here to keep track of all our checks. If they are all true, then and only then do we mark that location as checked.
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ram_checked_list: list[bool] = []
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for addr_to_update in grinch_loc_ram_data.update_ram_addr:
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is_binary = True if not addr_to_update.binary_bit_pos is None else False
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current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
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if is_binary:
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ram_checked_list.append((current_ram_address_value & (1 << addr_to_update.binary_bit_pos)) > 0)
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else:
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expected_int_value = addr_to_update.value
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ram_checked_list.append(expected_int_value == current_ram_address_value)
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if all(ram_checked_list):
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local_locations_checked.append(GrinchLocation.get_apid(grinch_loc_ram_data.id))
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# Update the AP server with the locally checked list of locations (In other words, locations I found in Grinch)
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locations_sent_to_ap: set[int] = await ctx.check_locations(local_locations_checked)
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if len(locations_sent_to_ap) > 0:
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await self.remove_physical_items(ctx)
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ctx.locations_checked = set(local_locations_checked)
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async def receiving_items_handler(self, ctx: "BizHawkClientContext"):
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# Len will give us the size of the items received list & we will track that against how many items we received already
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# If the list says that we have 3 items and we already received items, we will ignore and continue.
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# Otherwise, we will get the new items and give them to the player.
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self.last_received_index = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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RECV_ITEM_ADDR, RECV_ITEM_BITSIZE, "MainRAM")]))[0], "little")
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if len(ctx.items_received) == self.last_received_index:
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return
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# Ensures we only get the new items that we want to give the player
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new_items_only = ctx.items_received[self.last_received_index:]
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for item_received in new_items_only:
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local_item = ctx.item_names.lookup_in_game(item_received.item)
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grinch_item_ram_data = ALL_ITEMS_TABLE[local_item]
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for addr_to_update in grinch_item_ram_data.update_ram_addr:
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is_binary = True if not addr_to_update.binary_bit_pos is None else False
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current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
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if is_binary:
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current_ram_address_value = (current_ram_address_value | (1 << addr_to_update.binary_bit_pos))
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elif addr_to_update.update_existing_value:
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# Grabs minimum value of a list of numbers and makes sure it does not go above max count possible
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current_ram_address_value += addr_to_update.value
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current_ram_address_value = min(current_ram_address_value, addr_to_update.max_count)
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else:
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current_ram_address_value = addr_to_update.value
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# Write the updated value back into RAM
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await self.update_and_validate_address(ctx, addr_to_update.ram_address, current_ram_address_value, addr_to_update.bit_size)
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self.last_received_index += 1
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await self.update_and_validate_address(ctx, RECV_ITEM_ADDR, self.last_received_index, RECV_ITEM_BITSIZE)
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async def goal_checker(self, ctx: "BizHawkClientContext"):
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if not ctx.finished_game:
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goal_loc = grinch_locations["Neutralizing Santa"]
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goal_ram_address = goal_loc.update_ram_addr[0]
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current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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goal_ram_address.ram_address, goal_ram_address.bit_size, "MainRAM")]))[0], "little")
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if (current_ram_address_value & (1 << goal_ram_address.binary_bit_pos)) > 0:
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ctx.finished_game = True
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await ctx.send_msgs([{
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"cmd": "StatusUpdate",
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"status": NetUtils.ClientStatus.CLIENT_GOAL,
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}])
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# This function's entire purpose is to take away items we physically received ingame, but have not received from AP
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async def remove_physical_items(self, ctx: "BizHawkClientContext"):
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list_recv_itemids: list[int] = [netItem.item for netItem in ctx.items_received]
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items_to_check: dict[str, GrinchItemData] = {**GADGETS_TABLE} #, **SLEIGH_PARTS_TABLE
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heart_count = len(list(item_id for item_id in list_recv_itemids if item_id == 42570))
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heart_item_data = ALL_ITEMS_TABLE["Heart of Stone"]
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await self.update_and_validate_address(ctx, heart_item_data.update_ram_addr[0].ram_address, min(heart_count, 4), 1)
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# Setting Who Lake Mission Count back to 0 to prevent warping after completing 3 missions
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await self.update_and_validate_address(ctx,0x0100F0, 0, 4)
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for (item_name, item_data) in items_to_check.items():
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# If item is an event or already been received, ignore.
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if item_data.id is None or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
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continue
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# This assumes we don't have the item so we must set all the data to 0
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for addr_to_update in item_data.update_ram_addr:
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is_binary = True if not addr_to_update.binary_bit_pos is None else False
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if is_binary:
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current_bin_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
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current_bin_value &= ~(1 << addr_to_update.binary_bit_pos)
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await self.update_and_validate_address(ctx, addr_to_update.ram_address, current_bin_value, 1)
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else:
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await self.update_and_validate_address(ctx, addr_to_update.ram_address, 0, 1)
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# Removes the regional access until you actually received it from AP.
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async def constant_address_update(self, ctx: "BizHawkClientContext"):
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list_recv_itemids: list[int] = [netItem.item for netItem in ctx.items_received]
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items_to_check: dict[str, GrinchItemData] = {**KEYS_TABLE, **MISSION_ITEMS_TABLE}
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for (item_name, item_data) in items_to_check.items():
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# If item is an event or already been received, ignore.
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if item_data.id is None: # or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
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continue
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# This will either constantly update the item to ensure you still have it or take it away if you don't deserve it
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for addr_to_update in item_data.update_ram_addr:
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is_binary = True if not addr_to_update.binary_bit_pos is None else False
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if is_binary:
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current_bin_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
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if GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
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current_bin_value |= (1 << addr_to_update.binary_bit_pos)
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else:
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current_bin_value &= ~(1 << addr_to_update.binary_bit_pos)
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await self.update_and_validate_address(ctx, addr_to_update.ram_address, current_bin_value, 1)
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else:
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if GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
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await self.update_and_validate_address(ctx, addr_to_update.ram_address, addr_to_update.value, 1)
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else:
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await self.update_and_validate_address(ctx, addr_to_update.ram_address, 0, 1)
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async def ingame_checker(self, ctx: "BizHawkClientContext"):
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from CommonClient import logger
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ingame_map_id = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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0x010000, 1, "MainRAM")]))[0], "little")
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#If not in game or at a menu, or loading the publisher logos
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if ingame_map_id <= 0x04 or ingame_map_id >= 0x35:
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return False
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#If grinch has changed maps
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if not ingame_map_id == self.last_map_location:
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# If the last "map" we were on was a menu or a publisher logo
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if self.last_map_location in MENU_MAP_IDS:
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# Reset our demo mode checker just in case the game is in demo mode.
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self.demo_mode_buffer = 0
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self.ingame_log = False
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return False
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# Update the previous map we were on to be the current map.
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self.last_map_location = ingame_map_id
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# Use this as a delayed check to make sure we are in game
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if not self.demo_mode_buffer == MAX_DEMO_MODE_CHECK:
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await asyncio.sleep(0.1)
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self.demo_mode_buffer += 1
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return False
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demo_mode = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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0x01008A, 1, "MainRAM")]))[0], "little")
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if demo_mode == 1:
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return False
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if not self.ingame_log:
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logger.info("You can now start sending locations from the Grinch!")
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self.ingame_log = True
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return True
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async def option_handler(self, ctx: "BizHawkClientContext"):
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if self.loc_unlimited_eggs:
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await bizhawk.write(ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, MAX_EGGS.to_bytes(2,"little"), "MainRAM")])
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async def update_and_validate_address(self, ctx: "BizHawkClientContext", address_to_validate: int, expected_value: int, byte_size: int):
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await bizhawk.write(ctx.bizhawk_ctx, [(address_to_validate, expected_value.to_bytes(byte_size, "little"), "MainRAM")])
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current_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(address_to_validate, byte_size, "MainRAM")]))[0], "little")
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if not current_value == expected_value:
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if address_to_validate == 0x010000 or address_to_validate == 0x08FB94: # TODO Temporairly skips teleportation addresses; to be changed later on.
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return
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raise Exception("Unable to update address as expected. Address: "+ str(address_to_validate)+"; Expected Value: "+str(expected_value))
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async def ring_link_output(self, ctx: "BizHawkClientContext"):
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from CommonClient import logger
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if not ctx.slot:
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return
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try:
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current_egg_count = int.from_bytes(
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(await bizhawk.read(ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, EGG_ADDR_BYTESIZE, "MainRAM")]))[0], "little")
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if (current_egg_count - self.previous_egg_count) != 0:
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msg = {
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"cmd": "Bounce",
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"data": {
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"time": time.time(),
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"source": ctx.player_names[ctx.slot],
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"amount": current_egg_count - self.previous_egg_count
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},
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"tags": ["RingLink"]
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}
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await ctx.send_msgs([msg])
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self.previous_egg_count = current_egg_count
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except Exception as ex:
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logger.error("While monitoring grinch's egg count ingame, an error occured. Details:"+ str(ex))
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async def ring_link_input(self, egg_amount: int, ctx: "BizHawkClientContext"):
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current_egg_count = int.from_bytes(
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(await bizhawk.read(ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, EGG_ADDR_BYTESIZE, "MainRAM")]))[0], "little")
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current_egg_count = min(current_egg_count + egg_amount, MAX_EGGS)
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await self.update_and_validate_address(ctx, EGG_COUNT_ADDR, current_egg_count, EGG_ADDR_BYTESIZE) |