 5966aa5327
			
		
	
	5966aa5327
	
	
	
		
			
			This adds Wargroove to the list of supported games. Wargroove uses a custom non-linear campaign over the vanilla and double trouble campaigns. A Wargroove client has been added which does a lot of heavy lifting for the Wargroove implementation and must be always on during gameplay. The mod source files can be found here: https://github.com/FlySniper/WargrooveArchipelagoMod
		
			
				
	
	
		
			39 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import typing
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| from Options import Choice, Option, Range
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| 
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| 
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| class IncomeBoost(Range):
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|     """How much extra income the player gets per turn per boost received."""
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|     display_name = "Income Boost"
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|     range_start = 0
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|     range_end = 100
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|     default = 25
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| 
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| 
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| class CommanderDefenseBoost(Range):
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|     """How much extra defense the player's commander gets per boost received."""
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|     display_name = "Commander Defense Boost"
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|     range_start = 0
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|     range_end = 8
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|     default = 2
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| 
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| 
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| class CommanderChoice(Choice):
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|     """How the player's commander is selected for missions.
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|     Locked Random: The player's commander is randomly predetermined for each level.
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|     Unlockable Factions: The player starts with Mercival and can unlock playable factions.
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|     Random Starting Faction:  The player starts with a random starting faction and can unlock the rest.
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|     When playing with unlockable factions, faction items are added to the pool.
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|     Extra faction items after the first also reward starting Groove charge."""
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|     display_name = "Commander Choice"
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|     option_locked_random = 0
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|     option_unlockable_factions = 1
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|     option_random_starting_faction = 2
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| 
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| 
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| wargroove_options: typing.Dict[str, type(Option)] = {
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|     "income_boost": IncomeBoost,
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|     "commander_defense_boost": CommanderDefenseBoost,
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|     "commander_choice": CommanderChoice
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| }
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