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Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
43 lines
1.0 KiB
Python
43 lines
1.0 KiB
Python
from abc import ABC, abstractmethod
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from typing import ClassVar, Optional
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from ...data.game_item import GameItem, ItemTag
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location_prefix = "Harvest "
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def to_location_name(crop: str) -> str:
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return location_prefix + crop
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def extract_crop_from_location_name(location_name: str) -> Optional[str]:
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if not location_name.startswith(location_prefix):
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return None
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return location_name[len(location_prefix):]
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class CropsanityFeature(ABC):
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is_enabled: ClassVar[bool]
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to_location_name = staticmethod(to_location_name)
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extract_crop_from_location_name = staticmethod(extract_crop_from_location_name)
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@abstractmethod
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def is_included(self, crop: GameItem) -> bool:
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...
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class CropsanityDisabled(CropsanityFeature):
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is_enabled = False
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def is_included(self, crop: GameItem) -> bool:
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return False
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class CropsanityEnabled(CropsanityFeature):
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is_enabled = True
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def is_included(self, crop: GameItem) -> bool:
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return ItemTag.CROPSANITY_SEED in crop.tags
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